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View Full Version : Concerning the Terran Republic - Yes, I'm complaining.


True Sorrow
2006-02-25, 05:23 PM
Don't get me wrong on this, I still love the game and everything. But this is kinda important. Don't think I'm some NC/VS loving noob, my main is TR and I still like them - they're the empire that is the most fun to play as.

I know some people are going to hate me for this, but it need to be said.

TR IS BLEEDIN' UNDERPOWERED. VERY UNDERPOWERED.

There, now to the facts...

The Knife
As everyone has figured out by now, the knives are all the same - VS, NC or TR. They've got the same damage, speed and all. But the chainblade is the loudest. This barely affects me, but it sure affects the TR cloakers - the chainblade's sound is easily recognized, a lot easier than the other knives. The other's mask into the backround, but how often does a motor-powered chainblade go unrecognized?

Empire-Specific Medium Assault
You'd think that since NC and VS both got good Medium-Long range ESMA's, the TR should get that as well? WRONG! Don't try to argue against this, it's a known fact. Otherwise, because of it's large clip and high firerate, it would be called 'Overpowered'. The Gauss rifle and the Pulsar both owns the living crap out of it. What would be logic, if not a huge advantage in Close-Combat? It's not even a good advantage, it's only slightly better. It's CoF blooms too much, it would be more useful if it bloomed vertically less and horizontally more. But it's a known fact that the Cycler has an advantage over the Pulsar in Close-Combat, but what about the Gauss? The Gauss is THE best ESMA that has ever reached Planetside. It goes even above the Cycler - I'll say it's atleast 50-50 on battles between a guy wielding a Cycler and a guy wielding a Gauss rifle.

Empire-Specific Handguns
Sure, the Repeater is better than every other pistol in terms of accuracy. But the damage it dishes out is too low to make it a useful weapon. It's probably higher than the Beamer, but it lacks the ammo benefit. The most damaging handgun is the NC Scatty. That gun is almost on the same level as a Medium Assault gun. Wish I could say the same about the Repeater - sure, accuracy is good, but when does a sidearm become handy if not when you've got your rifle slots filled with Anti-Vehicle or Sniper Rifles? The only pistol that is useful in any given way is the Scatty. I've managed to kill; perhaps, 2 rexo's with the Repeater, not even close to my 8-in-a-row with the scatty.

Heavy Assault
Let's see how the Mini-Chaingun (Over-done Cheesy name) compares to the Jackhammer and the Lasher. First of all, the MCG would own in Short-Medium ranges. Well, it does a decent job at it. However, it's hard to use. It took me a long time to get used to the CoF and all. But even now-a-days the MCG can be hard to control while sidestepping. Beyond Medium ranges, the MCG fails so miserably, even the Repeater seems supreme. Let's see how the others do in terms of handling - the JH is basicly to get as close as possible and then strafe a bit, but most of the time the target dies before you even have a chance to start strafing. The Lasher, mother of all anti-aiming weapons. The projectile just needs to be a fair bit close to the target and it'll damage. As I and many others thought when we heard this, the latter damage couldn't possibly be that high. Perhaps just a little bonus if you're missing. Then I tried it, easy as hell to use. Basicly third-person camp and then load projectils while backtracking around a corner. The victim can't even see you, let alone hit you and you're doing a crapload of damage on him. Compared to the MCG, this is all too easy. With the MCG, you have to maintain a certain distance; or the other HA's will dominate you, strafe a lot; or you won't be able to dish out enough damage before he damages you, duck once in a while to maintain a good Cone of Fire, or you'll hit nothing but walls, floors and ceilings, also keep a steady-as-hell aim on your target; or you'll keep missing - WHICH YOU ABSOLUTELY CANNOT AFFORD TO. Outdoors, the MCG's performance is on a level only slightly above the MA's - if not even that low. It does "Okay" indoors, it does outperform the MA's in Close ranges. However, the Sweeper has a tendancy to completely dominate it if you just pop out a bit. The only special thing about the MCG is it's ammo capacity - a 100-round clip can easily kill up to 4 health and strong rexos. It has also enough ammo to solo out a MAX in a single clip - but how often do we see that happen if the MAX user is decently skilled and has the correct class?

Anti-Vehicle
The Striker, with homing ability that locks on to vehicles and MAX units. Too bad it completely sucks against flying things and fast things. It also demands a lot of skill and a good position, as you have to keep the aim on the enemy or you'll lost your lock. Even if a different enemy just passes by them, you'll lose your lock. The lock has crappy range as well, Mosquitos and Reavers can easily escape the thing by turning around when the big, fat, red text "MISSILE LOCKED ON" flashes on their hud. Even if they don't turn around, the missles still suck the casbah. It takes 6 missles to kill a Mosquito, this causes a lot of problems when the magazine size is 5. You're almost certainly killed before you've unloaded the 4th shot. Sure, it takes 2 Decimator shots to kill a mossie, but it's hard to hit them in-air with a dumb-fire rocket. I also believed the Striker is a rushed weapon, mainly because the reticule stop identifying targets over a certain range. In Planetside, this usually means that the weapon's projectile won't go that far, but the Striker's missile goes way further than what the dumb-fire reticule says. Sure, the homing mode states the correct range, but it's still pretty weird. What would be better is if they made the Striker's homing missiles laser-guided instead - so we can correct the aim after our own liking and not miss because a different enemy passed by the targeted one so the lock went to hell. The NC Phoenix has one major advantage - the ability to steer the missile around corners, into bases and such. This can be used in order to gain cheap kills by picking off already wounded soldiers. In this category, the VS Lasher reigns supreme. I've used it myself - not against vehicles, but foomen. It's the greatest anti-sniper weapon that has ever hit Planetside. But it's also severely unbalanced, due to it's almost insta-hit nature.

The Deliverer Variants
The Raider; if I recall the name correctly, has 4 gunning positions - which is twice as many as the other Deli's. However, I belive that the armanents on the Deli's are meant for taking on Infantry - funny thing how the standard Deli can take on a Lightning with only 1 gunner. But an even funnier thing is that the VS Aurora can kill a rexo with around 2 indirect shots? For the Raider to even come close to killing someone that fast would take firepower from all 4 gunner positions. What rarely happens is that all 4 gunners are shooting at the same target. It's also harder to find 4 gunners, compared to 2. Yet, the Raider shoots standard bullets, while the Aurora and the Thunderer has explosive ammunition.

The Heavy Tanks
Let's start with the VS Magrider - It's cool, it can float over water and it has superb anti-Infantry weaponry. It's good for killing Infantry, basicly. The NC Vanguard is good for killing... Everything. From Infantry and MAX's to other heavy tanks and big BFR's. It takes a single slightly indirect hit to kill a rexo - it has become a popular tactic to basicly drive up to towers and fling shells inside, those who are inside have no chance to react since they die within 2 shots. The only way the Prowler can match this is if it uses both the bullet-shooting turret and the big cannon. Too bad that the turret barely does any damage. The Prowler can only kill a rexo if it hits directly on. The Prowler is also tall - making it easy to see, even over hills and such. It also degrades it's ability to shoot into buildings. One thing to take note of is the Prowler's cannon's Rate of Fire. Although, it still doesn't make up for the massive damage that the Vanguard causes.

Feel free to take my whining seriously, as I've had enough of stealing weapons and vehicles from other empires. Remember - I love the game, I just don't love the balance issues. Sorry if this has offened anyone, but it needs to be said. Please don't ban me or even dislike me for this. Regards, TS.

Mag-Mower
2006-02-25, 05:39 PM
All the Empires are ballanced.

Kilik 64
2006-02-25, 06:24 PM
Well, I haven't started playing the game yet, but it sounds like all of the weapons are balanced. Every weapon has weaknesses and strengths. You are just seeing the weaknesses of the TR. No developer would make one army better than the other. That isn't fair. Each weapon has its advantages. Some are just more obvious than others. It's the same for any game.

Handguns
Can't really speak about these, as I haven't seen them in action.
Medium Assault
Well, the Pulsar has the best accuracy, and the Gauss is strongest. The Cycler works great if you get the jump on the enemy. With the highest rate of fire, you drop the enemy faster than the other two guns would. Because of its large clip, there is no fear of running empty before you down the target.
Heavy Assault
Okay, here's a great use for the Mini-Chaingun. It's isn't very accurate easy to dodge out in the open, I'll admit. But try sneaking into an enemy base with that thing. There is no room for enemies to dodge, and accurate has no bearing because you're in an enclosed area. I've seen this happen before. I'm sure it'll work.
Anti Vehicle
When that missle locked on sign flashes on their screen, their first instinct will be to get away, then come back for whoever locked on to them. Use that to your advantage. Target them, then hide. When they get close, spring out and strike. Also, the NC Pheonix CAN be steered around corners. But it is like a TV rocket cannon, right? That means that its accuracy depends solely on the user. THat's sort of a gamble.
Tank
The high rate of fire does make up for it. You can sneak up on injured units and destory them before they have time to escape.
Knife
For infiltrators, hit them with a Jammer, then stat still. Even if they have a Darklight implant, it's no good now. Then use the noise of the Chainblade to draw them in the direction you want them to come. Then, bring in some buddies, and they won't know what hit them.
Deliverer
It's hard to find 4 gunners? Isn't that what squads are for? Besides, you can tell them to let one gunner fire first, then the rest attack that same guy. That's pretty easy to do, isn't it?

I hope that helped. the info I gave is all based off of the weapon descriptions from PlanetSide's official website. I've seen quite a few strategies about the weapons and vehicles, but I don't like them. THe poeple who make them always say that the weapons they don't like or don't know how to use are bad. I find that stupid and inaccurate.......

True Sorrow
2006-02-25, 08:17 PM
But how do you supposed I'll survive through the outdoor battles? It's not really easy to sneak into an enemy base when you can't get past the front guards. You gotta forget the whole term "Sneaking up" if you're not a cloaker. Mainly because of the amount of Mosquitos around, you're bound to be found. Mosquitos are equipped with radars that activates when they slow down. The MCG falls to ambushes/stormings from the NC and open Lash 'round-a-bouts from the VS.

The Pheonix is not the TR weapon - they're just as powerful, but the Phoenix's TV-guided rockets can be used to gain pretty cheap kills. I guess the NC have a weakness what comes to Air attacks, but their AA MAX seems to do just fine.

Mag-Mower
2006-02-25, 08:24 PM
The pheonix sucks for vehicles that are moving away from the shooter. Any vehicle can out drive it. This is what the weapon gets though, as it can get some easy kills because it is user guided.

Boomer
2006-02-25, 09:21 PM
Ok..

Hanguns:

Repeater > Magscat > Beamer -- +1 TR; -1 NC -1 VS.

MA:

Guass > Pulsar > Cycler -- -1 TR; +1 NC -1 VS.

HA:

JH = MCG > Lasher -- +1 TR; +1 NC -1 VS.

Vehicles:

Tanks: Vanny >= Prowler >= Magrider < Vanguard.

NC + 2; TR + 1, VS + 1.


Deli's.

NC + 1, VS + 1. TR -1.

Buggies:

NC -1, VS + 1, TR + 1.

Looks:

NC -50005035025; VS -42020402410294120124012984021984.

TR + INFINITAY.

TR Win.

Mag-Mower
2006-02-25, 09:23 PM
the NC need to be buffed. Up their damage by 300%

Lonehunter
2006-02-25, 10:16 PM
Everything is pretty balanced except Heavy Assault, wich is impossible when each empire has a unique style.

The numbers show MCG has the longest time to kill, not to mention the Cone of fire while moving and how many of them shots are going to miss. Sure it's the best HA at range but why the fuck would I shoot a guy at 50 meters with a MCG when I have a Cycler or Repeater? lol

Boomer
2006-02-25, 10:22 PM
*points to little icon at top right of my message window*

Thus is why I play NC.

And when I play TR, I lewt jackhammers.

Well, I just hate the MCG. I'll even take a lasher before the MCG.

Oh well, what are you going to do? Shoot me?


Oh right.. you probably will.

Lonehunter
2006-02-25, 10:23 PM
I love your sig Boomer

True Sorrow
2006-02-26, 07:11 AM
Let me get the HA into a point-based system.

MCG:

Accuracy Capability: 4/10
Full-Damage per Shot: 4/10
Rate of Fire: 9/10
CoF blooming rate: 7/10
Difficulty upon Using: 7/10

JH:

Accuracy Capability: 2/10
Full-Damage: 8/10
Rate of Fire: 6/10
CoF blooming rate: 5/10 (Does barely matter, as it's used in point-blank)
Difficulty upon Using: 3/10 (Any FPS-player can get close and strafe)

Lasher:

Accuracy Capability: 7/10
Full-Damage: 6/10
Rate of Fire: 6/10
CoF blooming rate: 4/10
Difficulty upon Using: 4/10 (You barely have to hit)

Statistically, the MCG drops a lot. It's very hard to use, but if used correctly can reach a level that is normal to the other HA's. Unfortunently, if the others are used with even more skill, they become extremely powerful. Have anyone here tried to take on a tank with the JH with AP ammunition?

Hamma
2006-02-26, 11:04 AM
The only thing the TR are underpowered at imo is AA - the burster is crap for taking out high alt targets unlike NC/VS.

I like the MCG myself - it just takes a bit more skill to master than the others :D

Geist
2006-02-26, 11:20 AM
The TR's weapons are really good for indoors but not as good for outdoors that's their strength that makes them balanced.

Hamma
2006-02-27, 08:12 AM
delete
Mind telling me why you decided to edit all your posts to "Delete" did you really post something that bad that other people could not read it? :lol:

Boomer
2006-02-27, 10:01 AM
I love your sig Boomer

Which one do you love? The one I have now? Or the old "It took jesus three days to respawn, and when the enemy returned, all the lewt was gone!" one?
Hell, i'm adding that to my sig.

The only thing the TR are underpowered at imo is AA - the burster is crap for taking out high alt targets unlike NC/VS.

I like the MCG myself - it just takes a bit more skill to master than the others :D

I have a long background as NC, and thus I suck miserably with the MCG. Well, one day I'll kick ass, then the next I'll be mowing down my own teammates

Geist
2006-02-27, 07:44 PM
As a rexo mcg guy I love just sprayin' bullets down a hall way full of NC/VS.:evil:

Holgarth
2006-03-01, 09:34 AM
For me I think that it is the AV weapons that is the biggest differance, and the problem with them is the damage.
I don't mind to much that the empires have differance in the firing modes for them, TR=lockon track, NC=remote shooting, VS=direct fire.

The thing I think they need to make the same is the damage the AV weapons make, the Lancer and Phoenix have pretty much the same damage but the striker lacks the punch of the others..
Example - vs a max: a phoenix can kill a max in 3 shots, and I think the same for a lancer, for the striker it takes 5-6 hits (i.e. a full clip) and then only if it maintains a lock on the target.
Some say the striker has a higher rate of fire but when even a small amount of terrain can break the lock which means you can not fire due to no lock (unless you swapp to dumfire mode), and slows the rate of fire.

True Sorrow
2006-03-01, 10:14 AM
Take a look on Werner, TR still haven't recapped their home conts from the NC. How fun is that? It's been going on for about a week now, nice to know that I've been ripped off by spending 3 months on my TR toon.

Geist
2006-03-01, 10:26 AM
TR is the best though,why are they doing that.

Those stupid guys are ruining our good name.:mad:

Hamma
2006-03-01, 12:05 PM
Take a look on Werner, TR still haven't recapped their home conts from the NC. How fun is that? It's been going on for about a week now, nice to know that I've been ripped off by spending 3 months on my TR toon.
:ugh:

That sucks :(

Geist
2006-03-01, 08:24 PM
I must say that if you have a reaver your not going care about which empire because all empires have the same aircraft.

True Sorrow
2006-03-02, 01:30 PM
Hawkeye, thank you for informing me on that. Sure, I already knew - but what the hell, you found some connection for the Reaver in here... Somewhere...

Nitsch
2006-03-03, 05:44 PM
The only thing the TR are underpowered at imo is AA - the burster is crap for taking out high alt targets unlike NC/VS.

I like the MCG myself - it just takes a bit more skill to master than the others :D
I aggree with Hamma, the only weakness of TR is the Burster Max. I'm really surprised the OP didn't mention that. I think the OP is suffering from the standard "Grass is greener on the other side".

Knives-- All knives have distinct sound and can be heard from the same distance... this is a non-issue. At least your knives don't glow like the VS's used to (they took that out).... that was the stupidest thing ever, to have a stealth weapon that glowed like a lightbulb.

TR handgun--- invisible sniper, a cloaker can be deadly with those things. Often you are dead before you figure out where they are hitting you from... you wanta talk about pathetic handgun... the beamer. How often do you see beamer deaths in battles? You see people getting killed with the repeater all the time, but rarely the beamer. Armor piercing ammo in a handgun is useless. So i can kill a motion sensor 1 shot faster with a beamer than someone with a repeater, you sure aren't going to take out a max or a vehicle with one.

The TR cycler -- that gun kicks ass... good accuracy, awesome rate of fire, good long distance and close up weapon... the gause is the best of that weapon class, followed by a close second by the cycler. The pulsar got some love so it's competitve now, but it still stucks at long distance.

TR anti armor is actually the best at hitting moving objects where the other empires anti armor has a very hard time... You ever try to take out moving mosquitos with a lancer (lancer rules at max sniping though)? The striker is one of the easiest weapons to use. Any max in the open field is dead meat with someone using a striker. If striker sucks so bad, then why all the kill spam with them, and why does every TR and their dog have a striker on them at all times? Strikers make VS maxes cry... i can jump outa the way of a phoenix, but not a striker.

I'm boggled why you say the HA TR is underpowered... the favorite pasttime of TR is to hotdrop on a tower or base and run around with just a Mini-chaingun, mowing through folks. You ever try to kill someone past 5 feet with a jackhammer? Ever fire at someone more than 10 feet away with a lasher and just watch them dodge the balls or try to get through a long fight with the lasher's small clip? The mini-chaingun is very good at all distances and can fire a long time without reloading, it's not as good as jackhammer point blank and doesn't have the crowd clearing abilities of a lasher, but all-around it's equal if not better than the others.

Now the Raider just rocks... you've must have never ridden a full one... you can have your crew firing in all different directions or focus on 1 with intense killing power. The only downside for the raider is getting a full crew, with only a partial crew you might as well have a del. The raider is the best of the del variants...not the worst.

Prowlers kick butt... especally with a good full crew. What other tank can take out skeeters and reavers at the same time it's mowing down infantry and light vehicles? Here TR has the advantage of having two gunners and 1 driver (same reason why the "jeep of death" is the hands down best assault buggy).

Now if you wanta complain, the burster max sucks! Both other anti air maxes can clean the skys while still being able to kill infantry, while the burster max can really only kill planes if the pilot isn't paying attention and is just hovering in 1 place (it isn't bad at taking out landed aircraft either.) And the burster max really sucks vs infantry... hell, i wouldn't be surprised if someone killed a burster max with a beamer :eek:

True Sorrow
2006-03-14, 12:26 PM
Note, I wrote the topic after a long day against NC, I actually enjoy playing against VS. The topic should actually be "NC IS BLEEDIN' OVERPOWERED. VERY OVERPOWERED".

Knives: You're not supposed to draw the knife before you're close enough. You're not supposed to be in front of your enemy either, so the glowing knife wouldn't be a problem. You wouldn't run if you just saw a small purple light in the top of your screen, but you'd run like hell if it sounded like someone was starting up a chainsaw 2 feet away.

Handgun: The Beamer is in need to be slightly buffed, but the Repeater falls to the Scatty. How often do you kill someone with the Repeater before they get close? Scatty is the only useful handgun around, who would try to snipe with a pistol that is even beaten by the lowly Suppressor?

Cycler: This gun would be good, since it kills in 13 shots and it doesn't take much skill to land 5 shots in a row on someone. But the CoF recovery disallows that. Sure, you might land 5 shots on him, but when he starts moving and warping, it degrades to 2-3 hits. By that time, the enemy has probably pulled out his ESMA and fired like hell on you. The Cycler is even bad in CQB, the CoF blooms up to about the same level of the JH's triple shot. It takes burst in such ranges where other ESMA's can basicly fire full-auto.

Striker: It may be good against MAX's over distance and the occasional Mossie that can't get away from it, but it's not good enough to actually make a difference on tanks. It's a known tactic to spam Pheonix rockets in groups on vehicles that come into the CY for repairs. Even if the Striker would get a lock on, the vehicle would probably just stand in the repair bay since the repairs just out-do the missiles. I can understand how it makes VS MAX's cry, but the VS MAX's suck without support. If I see a VS MAX; AI or not, hurt or not, I attack it with AP rounds from my MCG or Cycler - it's easy enough to just move in and circle around them. When I see an NC AI MAX, I run like hell. If I even try to get close, I'll just get wtfpwnt before I even touch the damn thing.

MCG: I'm not actually saying that the MCG is underpowered; well, not anymore. It's the JH that is the problem here. Yes, I've seen both Hamorad's and Rizzuh's MCG vid, but they don't really tell me how to kill JHers. They don't tell me how to kill a JHer 1on1 when they're inside a CC room. They don't even tell me how to get past it. In fact, about 90% of the vids are against VS. I do well against VS, but I don't do well at all against NC. I've had my times where I just went into a VS tower and killed everyone of them before they've realised what just happened. If I would try this against an NC tower, someone would pull out their JH and triple-shoot me, either killing me instantly or lowering my health down to around 50. Good luck trying to take a tower while you have 50 hp and no armour. You know how much HP you'll have left after a triple-shot if you have 200 Armour, 100 Health, 100 Stamina and have Pshield on? 78 Health. No armour, no stamina. Just 78 health. That's almost instant kill from any weapon, which is likely to happen because you'll have no stamina left. The MCG just needs one fix, the removal of the weird CoF blooming upon hit.

Raider: Too many gunners, it becomes the target for everyone as it gives a crapload of BEP. Even if it's full, it's just on-par with the others. The others are explosive, better against just about anything. Tower spamming, hitting infantry while in-motion, everything. Hitting whilst in motion is very hard if you're bumping around while in a deli, it's easier to time it like the Aurora's balls of purple death or the Thunderer's little boom-balls.

The Prowler's job is to kill defense such as Turrets, other tanks and other vehicles. It's job is NOT to scare away smaller infantry and mossies. It doesn't even exceed in that, it takes a direct shot on any infantry to kill him instantly. With the Vanguard, it takes a half-arsed shot to kill him. Then there's the Magrider, ubersniper gun of another purple death. It even has an AI gun so infantry can't sneek up on it while sniping. What could possibly fix the Prowler is an automatic grenade launcher on-top. One that could do damage against both infantry and vehicles, like the others can. The Prowler doesn't have speed, it doesn't have power, it just has the possiblity to scaring mossies away. The 3rd seat is not even good enough for that, it's better to drive up a hill and fire tank shells at them.

The Burster does suck, but it's common knowledge that it sucks. Although; it may not be part of it's job, but still, it can hit without being in direct FoV. Let's say that a mossie is hovering around a tower, waiting for dumb infantry to open the door only to get shot down. Then a burster shows up, and by standing between the 2 doors on the top floor, he can hurt the mossie without it even knowing where the shots are coming from. But it still suck. A lot. Even certing SA and loading up a Rocklet Rifle with Frags is better.

BigBuster
2006-03-18, 10:50 AM
I'm not saying that all the game is perfectly balanced, its just that you alway feel like your on the loseing team. I am going to be NC no matter what.