View Full Version : Reaver Weapons
Flameseeker
2003-02-16, 01:14 PM
Ok, how do you replenish a tank/aircraft ammo supply?
Do reaver missiles cause AoE damage?
Can you shoot at incoming missiles?
Can aircraft ram each other?
Can you hurt yourself on your own Reaver missile?
:confused:
CyricMoonblade
2003-02-16, 01:21 PM
Originally posted by Flameseeker
Ok, how do you replenish a tank/aircraft ammo supply?
Do reaver missiles cause AoE damage?
Can you shoot at incoming missiles?
Can aircraft ram each other?
Can you hurt yourself on your own Reaver missile?
:confused:
1. i believe you have to land near a dropship center????
2. No clue... but they are missles :-P
3. Highly doubt it
4. Yes
5. If AoE than maybe if you shoot to close.....
Tobias
2003-02-16, 01:27 PM
Originally posted by Flameseeker
Ok, how do you replenish a tank/aircraft ammo supply?
Do reaver missiles cause AoE damage?
Can you shoot at incoming missiles?
Can aircraft ram each other?
Can you hurt yourself on your own Reaver missile?
:confused:
Not really sure on that one.
Yep. Its a small AoE though. Slightly more powerful then rocklets.
Nope.
Yep. Depending on speeds and it its head on or rear/side hit the damage is differant. Also type matters.
Also not sure on this one. If you hovered real close to a wall and fired them into said wall so the splash hit you maybe.
OmnipotentKiwi
2003-02-16, 01:44 PM
Originally posted by Flameseeker
Ok, how do you replenish a tank/aircraft ammo supply?
Do reaver missiles cause AoE damage?
Can you shoot at incoming missiles?
Can aircraft ram each other?
Can you hurt yourself on your own Reaver missile?
:confused:
Go back to a base, use a terminal, get more ammo, stick it in your trunk.
Possibly.
Doubtful, but maybe with AA.
Yes.
Yes.
NeoTassadar
2003-02-16, 06:04 PM
The missles are homing, aren't they?
KeviN
2003-02-16, 06:29 PM
Some missles are, some aren't, not sure, but I think vehicle weapons don't home.
Venom
2003-02-16, 06:36 PM
the reaver fires rockets...so no...they arent homing.
OmnipotentKiwi
2003-02-16, 06:46 PM
Originally posted by NeoTassadar
The missles are homing, aren't they?
As stated above, they are dumbfire rockets.
Flameseeker
2003-02-16, 07:58 PM
Aircraft have trunks? Sweet. I didn't know that.
Hamma
2003-02-16, 08:14 PM
Indeed they do :D
RaccoonOfEvil
2003-02-16, 09:45 PM
I think the reaver will be a snipers worst enemy. Imagine sneaking around not tring to be seen then being spotted and gunned down by a reaver.
Tobias
2003-02-16, 09:50 PM
actually a skeeter with its advanced radar will give me a bigger scare. If I see a reaver coming I will just get in my skeeter and fly away.
Saint
2003-02-16, 10:31 PM
People underestimate the mosquito, it is small, fast and quite, it can repair vehicles, it has a huge radar radius and it is invisable to radar. Think about those applications.
Hamma
2003-02-16, 10:44 PM
Originally posted by Saint
People underestimate the mosquito, it is small, fast and quite, it can repair vehicles, it has a huge radar radius and it is invisable to radar. Think about those applications.
It cannot repair anymore heh, this was stated recently in the official forums and updated on our vehicle pages.
Boromar
2003-02-16, 10:45 PM
umm, the mosquito can't repair anything
HRR Raven
2003-02-16, 10:46 PM
Foolish decison. With the most likely tribes II-esque flight model, aircraft are going to be weak as it is. Don't expect them to be doing much more than scouting, now.
*sigh*
OmnipotentKiwi
2003-02-16, 11:47 PM
Originally posted by {HRR} Raven
Foolish decison. With the most likely tribes II-esque flight model, aircraft are going to be weak as it is. Don't expect them to be doing much more than scouting, now.
*sigh*
Better then BF1942 where veryone is in a plane unless you have a very large server.
Actually Boromar, Mosquitoes used to be able to repair vehicles. I can see why they dropped it though, it didn't make much sense to make a scout/air superiority fighter a support ship as well. It would more be an added bonus then something that would convince people to be a pilot.
OmnipotentKiwi
2003-02-16, 11:53 PM
Originally posted by BCR
Actually Boromar, Mosquitoes used to be able to repair vehicles. I can see why they dropped it though, it didn't make much sense to make a scout/air superiority fighter a support ship as well. It would more be an added bonus then something that would convince people to be a pilot.
Actually from a dev posting the whole repair thing was just a mistake on the website that was left there a little too long.
Geez that was Quick Kiwi.
Benefit of being in similar timezones probably.
MrVulcan
2003-02-16, 11:56 PM
well, the only thing I think is odd is now that the mosquito cant do anything special, why would anyone use it over the reaver???
I mean, sure it will have some more speed, but a reaver goes pleanty fast for scouting, and even if your shot down, at least you know where they are lol ;)
OmnipotentKiwi
2003-02-17, 02:03 AM
Originally posted by MrVulcan
well, the only thing I think is odd is now that the mosquito cant do anything special, why would anyone use it over the reaver???
I mean, sure it will have some more speed, but a reaver goes pleanty fast for scouting, and even if your shot down, at least you know where they are lol ;)
Actually the Mosquito has some sort of advanced radar and/or a low radar profile, so it is more suited to scouting then the Reaver.
Also keep in mind the weapon upgrade on a Reaver is just dumbire rockets, and you trade speed for armor.
Flameseeker
2003-02-17, 03:17 PM
They also get more armor, and a chaingun upgrade.
HRR Raven
2003-02-17, 05:07 PM
Do the upgraded weapons come from owning the tech facility?
Flameseeker
2003-02-17, 05:16 PM
No tech facilities make turrets automated, I think. Either that or AMP stations. Do AMPS still increase SoI?
Hamma
2003-02-17, 05:31 PM
Could you go ahead and mention all the various states and facilities, facility types and elaborate on what they are going to do?
Well, that�s a big question, so I�ll take it in pieces; I�ll do them one at a time.
Just so everyone knows, most of the stuff that I tell you during this interview is subject to change. I know this is a common disclaimer for me, but as we go through and tweak things, sometimes we find one thing is too powerful or not powerful enough and we jog things around.
The first thing, let�s see� there are 5 different facilities, 5 main bases. There�s a drop ship center, a technology planet, an ANT station, a bio lab, and the interlink facility. Well basically, they�re all different buildings and they have subterranean complexes and they�re just huge. On the order of� well, let�s put it this way, the nice thing about having those buildings the way they are is that you can have gigantic battles outside and inside, so there�s a very large number of players that can be around a single facility, and the facility tends to absorb a lot of those numbers, so it works out very well.
The technology plant is the premier spot for buying buildings. The bonus is that although you can buy all the vehicles at the technology plant, you can only buy some vehicles at other base facilities. If you own a technology plant, then you can buy all vehicles at all facilities. The only exception to that is the Galaxy drop ship that can hold a squad and a half is only available at drop ship centers and the Sanctuary.
The AMP station is a facility that will reduce your NTU consumption, which is the silos which the facilities draw their energy from, as well as� I�m forgetting another small ability for that one, but I�ll check into that one a little later.
The Interlink facility is the one that allows you to be able to see other objects on radar and reduces their stealth factor so that you can see more kinds of objects as they come in range, as well as it�s the one that takes your turrets that you own on other facilities and makes it so they�re automated.
The biolab, in addition to having an implant terminal in the basement, so that�s handy, also will take all the medical terminals in the world that you own and turn them into advanced medical terminals, which means that in addition to healing health, they also heal armor, and any MAX will tell you that�s a very good thing.
The Drop ship Center is an interlink facility, except that it�s basic ability is the fact that it has Galaxy�s, and the Galaxy�s can be really useful not only for transporting troops, but also it�s a way to transport the ANT's, the vehicle that can be used to take energy from the warp gates to the silos. So in effect, you can load an AMP into the back of a Galaxy and do a precision airdrop into a complex, but you better do it right or you�ll hit a wall and� well, that�s a big boom. (chuckle)
http://www.planetside-universe.com/articles.php?articleId=33
Flameseeker
2003-02-17, 05:40 PM
I think the AMP station "overlooked small thing" is the SoI increaser.
HRR Raven
2003-02-17, 06:18 PM
So then how do you upgrade vehicles and their weapons? Do you carry certain ammo or what?
I keep up on things, but I don't remember reading that at all.
MrVulcan
2003-02-17, 06:58 PM
I just found my bomber =)
"you can load an AMP into the back of a Galaxy and do a precision airdrop into a complex, but you better do it right or you�ll hit a wall and� well, that�s a big boom."
oh ya =)
HRR Raven
2003-02-17, 07:31 PM
I think he meant you can land in the base. Sounds like suicide when there's a lot of AA, but I guess it'd be possible.
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