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View Full Version : Bounty system.


MrVicchio
2002-11-07, 02:52 AM
Since there isnt an SW:G type Dev forum that I know of, I will bounce stuff off ya'll, and if this has come up before, forgive me.

I would like to see a bounty system imposed on good players. The better you are i.e. the longer you go killing with out dying, the more exp points you are worth at death. While this might be an exploitable situation, I think its one owrth looking into.

Think of it like this:

Joe Cool of Vanu has a 39 kill streak, he is then worth say a base 100 exp Times 3.9 = 490 exp instead. You would read:

Uber1337dewdME! kills Joe Cool for 490 xp (+390)

(or somthing like that)


And you might also add a multiplyer for people that do well over time, lets say Joe Cool averages 40 kills per death. Joe Cool after a set amount of time, is then worth whatever his kill streak is, lets say its 25, plus an ADDED special bounty of 4.0 so you would get say..

100 x 2.5 = 350 x 4.0 = 1400 xp OR

Uber1337dewdME! kills Joe Kool 1400 (+1300)

That would be a once in a while affair, they could set a threshold for this,and make it a known bounty, if you were Joe Cool you would have an indicator somewhere of just how much you were worth.

I think this could add something to the game.

What do ya'll think?

Tobias
2002-11-07, 07:14 AM
Well lucky be the newbie that offs a realy l337 player, that would give them like tons of exp. just a thought.

Hamma
2002-11-07, 07:55 AM
Im not really sure about this.. it seems like a good idea. However, XP (bep) is not used for leveling its used to get certs.. so unless the certs are very expensive there will be no need for this.

:D

MrVicchio
2002-11-07, 08:29 AM
I think it will cost "exp" for certs, that will keep you from jumping in and using the high end stuff quickly, there has to be a detterent to "high end " stuff... doesnt there?

Enkidu
2002-11-07, 08:59 AM
I think that would put a lot of imbalance in a game like this. Like Tobias said, one newbie could gain a lot of BEP's and not really "earn" it.

That and if you are one of the players that has a high bounty, going into battle would be almost like handing your enemy an advantage. I could see that work in other MMOGs, but wouln't think it would work in PS.

MrVicchio
2002-11-07, 09:06 AM
Maybe call them prestige points? Not exp but for other reasons, like maybe special missions, recognition or the like? There should be some reward for capping some uber dood.

Flashingfish
2002-11-08, 04:47 PM
There is a reward already. If you kill someone who is good, they then aren't there to help their team.

Just like in real life. If you kill an enemy officer, you don't get a bonus for yourself, but they get a disadvantage because they lost someone important.

Look at it that way ;)

MrVicchio
2002-11-08, 06:04 PM
That so prosaic tho isnt it?

RocketFodder
2002-11-08, 06:10 PM
Bounties can't work, because in order to be "fair," you wouldn't know you are hunting someone until he is dead, and you wouldn't know who he is.

If you were able to put out "hits" and track people, they'd have to disclose some sort of info on whereabouts behind enemy lines and it'd just be messy and awful ;|

Go play Hitman2.