View Full Version : Huxley update
OneManArmy
2006-04-13, 02:05 AM
NEW UPDATE!!!!
some good answers!!!
http://www.gamespot.com/pc/action/huxley/n...tml?sid=6147499 (http://www.gamespot.com/pc/action/huxley/news.html?sid=6147499)
GS: The major question on most people's minds when you say "massively multiplayer online first-person shooter" is how can you keep the action manageable on such a massive scale? Will we see firefights with hundreds of people, or will the massively multiplayer part mainly be for neutral social areas where players can arrange themselves into smaller groups for instanced missions (a mission created just for a single group of players)?
KK: Gameplay in Huxley will take place both in one of the cities and in battle areas. In the cities there will be upward of 5,000 people who can be together at one time, while the battle areas will support several hundred. Of course there will be multiple battle areas in which people can challenge each other.
GS: How will combat be handled? Will it feel a bit like an online shooter like Battlefield 2 that rewards fast reflexes? Or will the game offer a more-abstract system that takes into account more traditional role-playing abilities, such as determining whether your shots hit a target based on your character's level, weapon skill, and so on?
KK: Combat in Huxley will be based on the hyper-fast action found in first-person shooters like Unreal. Huxley will be a game where player skill matters. The game will take into account a player's character growth, but not to the extent of your question. Between levels, the intent is not to increase their strength and striking power but rather to increase the kinds of weapons and skills a player can use.
GS: Will vehicles play a role in combat, like they do in Battlefield 2? Or are they mainly for transportation purposes? We've seen the huge wheeled transport, but what other sorts of vehicles are there?
KK: In Huxley, the vehicles are not only strong weapons, but they also serve a transportation function to convey squads in battle. There will be vehicles used for land, sea, or air. Players can also select various types of vehicles depending on their class.
Jaged
2006-04-13, 02:38 AM
Fucking sick. I really seriously can not fucking wait for that game.
Hamma
2006-04-13, 09:15 AM
Pretty cool - I am still skepctical about the whole thing but if there's a beta I will always give it a shot ;)
OneManArmy
2006-04-13, 10:24 AM
of course it could still suck donkey balls... but at least the action is going to be true fps and not rpg hybrid crap.
Giovanni
2006-04-13, 11:07 AM
of course it could still suck donkey balls... but at least the action is going to be true fps and not crappy sick rpg hybrid crap.
QFT.
Lartnev
2006-04-13, 12:42 PM
5000 people together at one time? I doubt it :P~
Baneblade
2006-04-13, 02:30 PM
Kudos if it actually works.
Geist
2006-04-15, 12:22 PM
Sounds awsome.Hope it doesn't do what PS did.
Rbstr
2006-04-15, 02:06 PM
Unreal type gameplay 4tl.
I can't stand the jumping around like someone on a fuckign pogostick.
Mag-Mower
2006-04-15, 07:31 PM
Unreal type gameplay 4tl.
I can't stand the jumping around like someone on a fuckign pogostick.
I agree. I mean, I love UT, but after a while the whole feel gets boring, repetitive, and pointless.
LimpBIT
2006-04-15, 11:30 PM
w00t pure awesomeness. Thanks for the update man, I cant wait for this game
edit: o and thank god for water vehicles :D
Electrofreak
2006-04-16, 06:00 AM
I gotta agree with the whole UT-type combat kinda sucking, last think we need is people bunny-hopping and sprinting all over spraying randomly.
Theres a difference between games that take skill, and games that test your ability to pound the spacebar and spray.
Lartnev
2006-04-16, 06:34 AM
UT-style combat is just a different form of skill, based on reactions and instinct.
Bunnyhopping just sucks ass however :D
Hamma
2006-04-16, 10:54 AM
Indeed, PS had that right.
LimpBIT
2006-04-16, 02:49 PM
well lol, thats part of UT that I love. Im very good at bunnyhopping :D
Baneblade
2006-04-17, 05:07 AM
well lol, thats part of UT that I love. Im very good at bunnyhopping :D
Your name indicates otherwise.
Jaged
2006-04-17, 03:31 PM
Your name indicates otherwise.
I don't get it...
And I think a little bast of MMO is what the UT fighting style needs. I really really doubt this game will be as bunny hoppy as UT was just because that would be difficult to translate directly into an MMO. UT always seemed like a really cool conecpt for fighting stlye but a little too overdone for my tastes. If my hypothesis is correct Huxley will be a watered down version of the UT jumpy jumpy fighting style and be perfect.
Lartnev
2006-04-17, 03:38 PM
You've jinxed it by saying the p word :P~
LimpBIT
2006-04-17, 03:41 PM
You've jinxed it by saying the p word :P~
pie?
Jaged
2006-04-17, 06:05 PM
You've jinxed it by saying the p word :P~
Shit... your right. Huxley is going to suck now and its all my fault.
LesserShade
2006-04-18, 10:49 AM
am I wrong, but I swore I read huxley had a bunch of "lets join a group and go kill NPCs" shit in it.
Hamma
2006-04-18, 12:14 PM
I believe it still does, that's the only real turnoff to me.
OneManArmy
2006-05-12, 04:20 PM
LOS ANGELES--There's a lot of interest in Huxley, and that's understandable. This online role-playing game and first-person shooter is from South Korea's Webzen, and its next-generation visuals have been impressing gamers around the world. It's due out for the PC and Xbox 360 in 2007, and we met with Kijong Kang, the producer of the Huxley Studio at Webzen, to learn more about this intriguing game.
Let's get this out of the way. Huxley looks amazing. Kang created a human character for us (there are also sapiens, which are mutated humans), and zoomed the camera in so we could admire the pores in the skin. The game looks incredible thanks to the Unreal Engine 3 technology. Huxley is easily on par with Unreal Tournament 2007 and other Unreal Engine 3 games. The main difference is the scale. You'll have firefights with up to 200 people in Huxley, and this won't be standard run-and-gun deathmatch. Kang tells us that the battle zones in the game will feature objectives. For instance, your faction may be tasked with capturing and controlling four radar stations in a city, and that means breaking up in teams and working together to seize each station and defend it from counterattack.
Huxley can support 200 players in a battle because while the visuals are handled by Unreal Engine 3, the networking backbone and servers are all based on Webzen's proprietary technology, and the company is one of the biggest players in South Korea's massive online gaming industry.
Kang showed us around Nostalomia, the city in Huxley. We saw a residential area that has room for 5,000 players, and told that you'll be able to purchase your own housing in the game. The online role-playing aspects really kicked in at this point, as you can walk around the city and buy and sell stuff with venders. And unlike in other role-playing games where talking to a vendor is handled by text boxes, Huxley switched to a face-to-face conversation with the vendor, and he looked as good as everything else in the game.
There will be a level 50 level cap in Huxley, and the goal, of course, is to accumulate experience and level up. The three classes are the enforcer, which is a close-range combat class, the avenger, which is the midrange combat class, and the phantom, which is the sniper class. You'll be able to buy lots of weapons, and there are three armor types: light, medium, and heavy. Armor has sockets in them, and you can insert socket skills, such as cloaking ability, into them.
The big question is, how do you avoid the problem of a level 50 player absolutely destroying a level 1 newcomer? Kang had an answer. Basically, the idea is that the levels are divided by class. The first 10 levels are the basic class, while the highest 10 levels (41-50) are the elite class. Level 50 characters will have more socket skills at their disposal, as well as more weapons and armor, and they'll usually battle other players that fall into their class. Meanwhile, lower-ranked players will battle in their class, so the disparity isn't so great.
Huxley really looks like it takes the fast-paced, twitch-based combat of Unreal Tournament and applies it on a massive scale, as well as adding online role-playing elements and persistence. What's really cool is that PC and Xbox 360 players will be able to interact on the same servers, though it also sounds like the Xbox 360 players will have separate battle zones--otherwise, PC players might eat them for lunch, given their superior mouse and keyboard controls. We should note that a lot of these details are subject to change, as the game still has a ways to go. We're told it'll launch sometime in 2007
of course the game is still a ways off, and stuff ALWAYS changes....
Hamma
2006-05-12, 10:53 PM
hmm interesting.
Seems like making console and PC players on the same server would limit the game as far as content is concerned.
internetn
2006-05-13, 12:38 AM
Am I the only one that hates UT's bunny hoppyness? Takes the strat out and grows nubs into super nubs..
LimpBIT
2006-05-15, 01:06 AM
hmm interesting.
Seems like making console and PC players on the same server would limit the game as far as content is concerned.
yea that is true, but it may also attract tons of new players because this is really the first game to do that.
Derfud
2006-05-15, 02:23 AM
Xbox players would feel a little out of place...
http://web.mit.edu/bomblies/www/helpers.jpg
Giovanni
2006-05-15, 10:29 AM
:lol:
Anyways. The whole console and PC merging might cause a problem... this means they're going to oversimplify the game... no matter what you do, you can't have the same options as a full PC dedicated game.
yea that is true, but it may also attract tons of new players because this is really the first game to do that.
No it wouldn't. FFIX did it with PC and PS2.
Phantomgate
2006-05-15, 04:19 PM
They said somewhere that there will be player housing and a city that can hold roughly 5000 people. This game sounds like a winner.
OneManArmy
2006-05-15, 04:27 PM
no, this game sounds korean. whether it wins or not remains to be seen.
Giovanni
2006-05-15, 04:48 PM
I'll have to agree with OMA here. It has potential... but it could easily fail.
OneManArmy
2006-05-15, 05:03 PM
Huxley ***8211; Here was a game that promised a MMOFPS using the Unreal 3 engine. What I saw in their booth was an uninspired dime a dozen FPS that looked more like Unreal 2. It certainly didn***8217;t look anything like the stunning video they released a few months back. The PR machine for this game is in full effect but it***8217;s all smoke and mirrors. There***8217;s no game there, at least not yet.
from penny-arcade.
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