View Full Version : will the vehicals in PS have fuel gauges
R KELLY
2003-02-17, 12:42 PM
can the vehicals in PS run out of fuel? and if vehical in ps that moves by ay of wheels can i shoot the tire and give them a FLAT?
MrVulcan
2003-02-17, 12:49 PM
I may be wrong about this, but the way i understand it to work is the tanks run on the warp gate power, and if i understnad it right, so long as they are withen a distance from a spehere of influance, or a gate, they work, if not, they dont.
But:
there is NO area specific dmg.
There are many many many threads on this.
firecrackerNC
2003-02-17, 12:50 PM
that made me think,what if u took a sniper gun and shot the engine or near the fuel tank,would it be more deadly??
firecrackerNC
2003-02-17, 12:52 PM
heh sorry for having such big sig dunno how to get it smaller
MrVulcan
2003-02-17, 12:58 PM
:rolleyes:
NO area specific dmg
means
NO area specific dmg
it does not matter where you get hit, since there is
NO area specific dmg ;)
guys.... its not that hard....
:p
firecrackerNC
2003-02-17, 01:02 PM
sorry about that i posted my question b 4 i saw yours,im new to these boards so i havent read much old stuff
MrVulcan
2003-02-17, 01:10 PM
np :D
Deadlock
2003-02-17, 01:11 PM
Hey MrVulcan, is there any area specific damage? :D just kidding... anyways, where did u hear about the sphere of infulence on tanks. not doubtin, just curious.
Hamma
2003-02-17, 01:23 PM
Vehicles are powered by warp gates. As long as you stay onshore you will not run out of "fuel"
nexea
2003-02-17, 01:32 PM
It seems in my opinion that the programmers were lazy when developing the damage system.. most of the well developed games have at least some individual hit system in them. Oh well, I guess a great game can't have everything. I still love it. :)
Zatrais
2003-02-17, 01:33 PM
Don't have to stay in a SoI or near a warpgate to use a vehcile, them beeing powered by warpgates is a story reason for why can't fly from continent to continent.
In other words, you drive/fly your vehicle up down a continent all day whitout fear of running out of fuel.
firecrackerNC
2003-02-17, 01:42 PM
could u bring a tank to other continents thru warpgates? And how are tanks formed,like is it like Tribes2 where u step on a pad and pick what u want or is there a garage where they are and stuff,another thing,anyone know how many tanks and stuff u can have?one more thing,do tanks disappear like if my Divison was saving up say 20-40 tanks or more would they mysteriouly disappear like in tribes2 sometimes,sorry if this was mentioned b4
sorry for all the question im jus a little curious
MrVulcan
2003-02-17, 01:59 PM
yes,
every base has a location that you build tanks at, it is like a garage, and so long as you have the tank building base on that island then all your bases on that island can build tanks.
yes, each person can only have 1 active vech at a time.
firecrackerNC
2003-02-17, 02:02 PM
so i couldnt stockpile tanks and put em in a base for later use is what your saying?:confused:
MrVulcan
2003-02-17, 02:05 PM
right
if you build a 2nd one, your 1st goes away
this is mainly for lag issues (by my understanding) since 9 million tanks on the field would be no good.
And since you can build new ones at any time, there is no real point to having a lot of them
firecrackerNC
2003-02-17, 02:09 PM
Ah ok thx for the help,the reason stockpiling tanks came up was i got the impression tanks may be limited but now u cleared it up for me,Thx MrVulcan youve helped me out alot
OmnipotentKiwi
2003-02-17, 05:21 PM
Originally posted by nexea
It seems in my opinion that the programmers were lazy when developing the damage system.. most of the well developed games have at least some individual hit system in them. Oh well, I guess a great game can't have everything. I still love it. :)
Actually they made the CHOICE to leave out region specific damage, so it wasn't laziness. They have explained their countless reasons, and it all seems logical to me.
Hellsfire123
2003-02-17, 06:11 PM
Originally posted by nexea
It seems in my opinion that the programmers were lazy when developing the damage system.. most of the well developed games have at least some individual hit system in them. Oh well, I guess a great game can't have everything. I still love it. :)
They have very good reasons to leave this out. If you have 3500 people per server, think of all the calculations the server would have to make in battle. This would lag horribly, therefore it was desided that region specific damage was not needed.
"most of the well developed games have at least some individual hit system in them."
Most games arnt planetside
UDT Snake
2003-02-17, 06:59 PM
Originally posted by Hellsfire123
Most games arnt planetside
Don't make other PS'ers look like fools, stay in skools. :stupid: :jawdrop:
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