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Tanelorn
2006-06-25, 04:08 PM
Hi guys. I've been playing with a sound pack I made for about a month now. I'm having alot more fun with many of the cheesy original sounds replaced with real-world ones. Sounds like a real battle.

I have one problem tho, that irritating striker lock-on sound is not replacing. I am using the following entries taken from 3dsound.idx:

fp_phoenix_searching.wav
fp_phoenix_lock2.wav

Unfortunately, I don't think these are the entries that PS uses for this weapon, as my changes don't change the striker in-game. I know they are labeled as phoenix, but there is no striker lock-on or searching entry. Also the location in the 3dSound.wav that the phoenix entries refer to is the in-game sound that you hear.

So I'm thinking somewhere the striker lock-on is redefined, but I can't find it in any of the patch .idx files.

I was wondering if anyone here has knowledge of which entry the striker uses for it's lock-on sound, and where that entry is located in the various .idx files. It would help alot. Once I get this a bit more refiled, I'll be releasing the sound pack.

TX3RN0BILL
2006-07-07, 08:11 AM
I was thinking of replacing the ingame music with other music and I was wondering if it were as easy as replacing the music files with others that had just the same name... or are there other requirements such as music length? Do the codec settings have to be the same as the original musics or can they differ (be of higher quality)?