daveelton
2006-08-09, 02:34 PM
hey all,
i've only been playing this game for about a week, but am having trouble finding details about base generators. firstly, i understand that destroying a generator takes it "offline", but can a generator be brought offline without destroying it and while a base still has NTUs? in other words, is there something than can be hacked, jammed, etc. to shut down a generator? yesterday a squad jumped into our base while it was mostly empty due to having an AMS farther down the battlefield and they managed to take our generator "offline", but i do not remember seeing any messages about it being under attack or destroyed. did i miss this message, or is there a way to bring it offline? the primary reason i am interested in this is because we were pushing pretty hard into an enemy base but once they did this, even though it was a temporary problem, our offensive was quite crippled by it.
next question: how much firepower does it take to destroy a generator, from a cloaker/engi standpoint? would an inventory full of ACEs (plus an REK) deployed to boomers do it? if so, can anyone tell me specifically how many boomers it takes? a couple time i have managed to sneak into an enemy base while the enemy is primarily respawning from an AMS, but i am reluctant to spend 5 cert points to get advanced engineering just to find out its not enough to blow the generator and then have to wait to unlearn it.
any thoughts?
i've only been playing this game for about a week, but am having trouble finding details about base generators. firstly, i understand that destroying a generator takes it "offline", but can a generator be brought offline without destroying it and while a base still has NTUs? in other words, is there something than can be hacked, jammed, etc. to shut down a generator? yesterday a squad jumped into our base while it was mostly empty due to having an AMS farther down the battlefield and they managed to take our generator "offline", but i do not remember seeing any messages about it being under attack or destroyed. did i miss this message, or is there a way to bring it offline? the primary reason i am interested in this is because we were pushing pretty hard into an enemy base but once they did this, even though it was a temporary problem, our offensive was quite crippled by it.
next question: how much firepower does it take to destroy a generator, from a cloaker/engi standpoint? would an inventory full of ACEs (plus an REK) deployed to boomers do it? if so, can anyone tell me specifically how many boomers it takes? a couple time i have managed to sneak into an enemy base while the enemy is primarily respawning from an AMS, but i am reluctant to spend 5 cert points to get advanced engineering just to find out its not enough to blow the generator and then have to wait to unlearn it.
any thoughts?