View Full Version : n00b questions! :D
Moleculor
2003-02-21, 12:36 AM
Yay! I'm a newbie.
Ok, first (set of) questions...
How does one get and use a drop pod (obviously the game isn't out yet, but maybe someone knows the basic mechanics). It's an orbital insertion thing, right? So you have to go into orbit first? Where? How do you get there? Is the thing that inserts ya a space station (something called HART)?
Was looking over a few of the screenshots... I saw a map (obviously alpha-ish) of a continent and it had the facilities spread out quite far. I sorta got the impression that these facilities would all be grouped at a base. Is that not the case? If so, what -is- at a base?
Inertial dampeners. In some threads people are saying they'll just -reduce- damage. The recent interview said they'll completely eliminate it. I'll trust the interview, so I'm believing that they'll eliminate damage from falling. Question is... is it a one time use thing, an everyone has one and it's permanent thing, an inventory thing where it's multi-use, but you actually have to get one thing? And do light tanks/buggys get 'em?
Can you hack enemy turrets 'n make 'em change sides (even temporarily)? Can you make that reaction a delayed one? (Hack, run, hit a switch remotely, and suddenly the turret is chewing up it's former friendlies.)
I read that night missions are something they're holding back to get the game out fast. Yet the game supposedly has full day/night cycles. What gives?
Purchasing weapons 'n stuff is free? Or costs BEP? Or something else?
Ok, vehicles explode. Does a full ANT go boom more than an empty one?
I've read in some places that vehicles always show up on radar, yet in others that you can avoid detection in things like aircraft by flying nap of the earth. Which is it?
Ok, I've seen screenshots of virtual training areas 'n such. Do they have virtual arenas, where you can train against human people? Even practice assaults and such?
Ok. I like twitch games. Love 'em. After a week or so of warmup, I become deadly (and I mean -deadly-) in Counter-Strike. But I love the concept of hacking 'n such. Any percieveable plans to combine the two (such as making hacking like Tron with bullets or something)? Or will hacking just be sorta like Counter-Strike bomb defusal (or medic revival in Planetside) where you just hold down a button, and a progress indicator floats on by (*cough*boring*cough)? Hey, if both ideas sound good, you could make either an option, with the Tron-hacking having an instantaneous hack rather than the 15 minute wait or something.... *hopes*:rolleyes:
What's the max altitude?
Umm... That's all I can think of. For now.
Saint
2003-02-21, 12:42 AM
I would love to answer these, but I gotta go get gas for my car. I am trying to have a "life" it is a hard thing to do and play games at the same time. By the time I get back if no one has answered these I will answer them.
Moleculor
2003-02-21, 12:49 AM
Oh, and... stealing an enemy vehicle... Just needs hacking of some sort, right?
Nightmare
2003-02-21, 12:51 AM
I'll answer what I can while Saint is gone.
1st Q - no clue
2nd Q - a base is another name for a facility. A base can be different types, such as a medical base, where you can get healed. There are also towers.
3rd Q - not sure.
4th Q - I think you can hack enemy turrets, but don't quote me on that. I'm not sure.
5th Q - There are no missions, you can join up with people and attack whenever you want. There will be a night though.
6th Q - free
7th Q - dunno, probably the same
8th Q - there is one vehicle that can go into stealth, but i'm not sure about others.
9th Q - There is training at the begining of the game. other than that, no.
10th Q - not sure
11th Q - again, not sure.
NeoTassadar
2003-02-21, 12:58 AM
Drop pods are orbital insertion. There is a structure where you board a shuttle to go into orbit at scheduled times, like a train station. After that, you can drop in any neutral territory (outside spheres of influence).
Moleculor
2003-02-21, 01:04 AM
2nd Q - a base is another name for a facility. A base can be different types, such as a medical base, where you can get healed. There are also towers.
So facilities -are- bases, and there are no bases that aren't facilities?
5th Q - There are no missions, you can join up with people and attack whenever you want. There will be a night though.
Ok, so the reference to 'night missions' was in fact a reference to the now non-existent pre-programmed mission generator, and didn't actually apply to special night-based alterations to gameplay (other than reduced visibility). Got it.
8th Q - there is one vehicle that can go into stealth, but i'm not sure about others.
Yeah. Knew about the Wraith. I have done -some- research... But I'm talking more about flying under the radar or something. Or some way of a Galaxy actually flying high enough to drop undetected or something... Any possibilities there?
And is this game -seriously- supposedly coming out next month some time?! Seems a bit soon to me. (Or is it march of -next- year?)
Oh. And... I know a Galaxy can carry a light tank or buggy, but what about cycles?
And is stamina like mana or EP or MP in other games, where it regenerates over time? Do you have to sit like in EQ (ew), or just walk/stand still like in other games?
HRR Raven
2003-02-21, 01:29 AM
Galaxies cannot carry basilisks or wraiths.
Moleculor
2003-02-21, 01:31 AM
:(
That would have been a cool sight. Two or four Basilisks being driven out of the back of an airborne Galaxy... Or the same number of Wraiths, going invisible when they hit the ground.
Saint
2003-02-21, 01:32 AM
Here I am, the n00b question mastah!
Q1: You take a HART into the drop station in orbit and pick your landing site, cannot be in the SOI of any base. (SOI is sphere of influence)
Q2: Hmmm you might wanna check the Dev question thing, but I think all bases have a vehichle pad, spawn points and equipment terminals, possibly medical terminals as well as lockers.
Q3: All armors have kinetic dampeners and depending on the altitude of the drop they might absorb all or just some of the damage. No one knows about buggys and tanks.
Q4: I am not sure if you can hack them individually, but if you hack the whole base they will become yours. SJ said that everything that you can interface with is destroyable, so I am assuiming everything you can interface with you can hack so I am guessing yes you can hack turrets, but that could alter gameplay quite a bit. The devs prolly won't let you, but I say yes, I am a positive thinker.
Q5: The Planet of auraxis has a highly charged ionosphere filled with hefadioxine, it allows light to reflect across the surface as though there was a star there and thats also the reason that at night time its never really dark , So you wont see the star itself cause its always slightly off the horizon due to the planest abnormal orbit. So it will never get completly dark, but with cover of storm and at night you might be very well hidden and by the time they realize it is too late.
Q6: You have to purchase weapons meaning that you have to go to a terminal and get them every time you die, either that or loot someone or get in yur locker. You don't need money, you only need the certification to use that gun, so in an essence certs are money kinda.
Q7: No one knows much about the ANT, but I watched someone blow up an ATV and that thing went KABLOOOIE! I can't imagine a galaxy or surrender blowing up, just pray you are no where near it. Depending on the size on the ANT I don't know the blast raduis. I don't think more nanite will make it blow up bigger, but that is something they could impliment.
Q8: Wraiths, AMS and Mosquitos all have radar jammers that make them invisable, all other vehicles can be seen on radar I think. If your teamate is piloting a jammed vehicle you can see it on your radar tho, but that is the only case.
Q9: Sort of, in VR you can advance to battle rank 5 I think without ever fighting another human player. I don't think it is a place to practice assults, it is a place that lets you use all weapons, armors and vehicles in the game without having the certification.
Q10: As of right now and the version at release it goes like this
Normal: Hack bar fills up slowly
Hacking cert: Hack bar fills up fast
Advanced hacking cert: Hack bar fills up very very fast
I also believe to hack a base you have to have a hacking cert, not just anyone can do it. They said something like a puzzle could be implimented in a patch but as of right now, it is not player skilled hacking.
Q11: No word on MAX altitude, but usually it doesn't matter because you don't need to go that high, you can hide in clouds. If I get any word on this I will post it ASAP.
Hope I gacve you all the information you needed.
:D Have fun!!!
Moleculor
2003-02-21, 01:42 AM
Yup. Definitely answered them... (YOU CAN HIDE IN CLOUDS?! OMFG!!! :eek: )
How about this set?
----------------
Is this game -seriously- supposedly coming out next month some time?! Seems a bit soon to me. (Or is it march of -next- year?)
And is stamina like mana or EP or MP in other games, where it regenerates over time? Do you have to sit like in EQ (ew), or just walk/stand still like in other games?
Saint
2003-02-21, 01:46 AM
Q12: Have faith this game will go gold by March 31st, 2003 I promise you.
Q13: It recharges at a steady pace given that you are not running too fast, have implants activated or jumping.
About clouds, yes you can hide in them, but one problem is you are flying blind too because if they can't see you, you can't see them. There will be a map with weather patterns on it for commanders and rouges to use to plan attacks under cover of storm clouds or fog.
:D Does that work for ya? Any more brain bustuhz?
Moleculor
2003-02-21, 02:02 AM
Yeah, knew about the weather thing. Been waiting for a game with -real- weather patterns in it for about 5 or so years. I'm -very- excited about this game. Just had no clue that the weather came with something more than textured clouds on a dome shaped skybrush.
Can tanks and other heavy weaponry blow through walls? (I vaguely remember reading about this one, so I'm kicking myself for asking it here.)
Can mines be set up to go off by remote? (Like, stealth into a base, mine the turrets, then set them off all at once.)
I read about 'jumping' things with cycles. Is it -really- possible? What about buggies or other craft?
How about concussion blast waves from explosives? (i.e. being thrown by the blast of a grenade, or the explosion of a craft.... or, as I read in one of the Triumvirate things, being -carried along- by the blast in a semi-controlled fashion)
Deformable-terrain? Even if it's just the trees getting knocked down or scorched or anything? Or are we going to be seeing craters 'n such? Or is a Galaxy running head first into a forest not going to leave a noticeable scratch?
Saint
2003-02-21, 02:13 AM
Q14: I do not think this game has that like in Red Faction 2 where walls blow up, I think there is just scorch marks where a tank hits a wall.
Q15: Mines can be set to go of on contact or you can make remote detonated "boomers". Read here (http://www.planetside-universe.com/content.php?p=sdEquipment) under ACE for more info.
Q16: From what I observered ground vehicles enjoy repelling gravity. I saw a buggy flip like the Warthog does in HALO so yes, I would say you could jump vehicles.
Q17: I am not exactly sure, I just hope it is not like BF1942 where you are unrealisticly thrown from a grenade. Ummm from what I observed grenades have a little bit of a shockwave, but it isn't mch bigger than the blast radius.
Q18: Ummm I think for gameplay sakes no terrain will be destroyable. Because if you could blow up the ground a clan would prollly make a deep trench around every base and then set up AA MAXs everywhere and that would be messed up. Trees also stay up when rammed, I know they scorch, but I am pretty sure they don't fall over. They are pretty deep rooted trees from what I observed.
Moleculor
2003-02-21, 02:21 AM
Q15: Mines can be set to go of on contact or you can make remote detonated "boomers". Read here under ACE for more info.
Argh! I even checked that before asking. Missed the 'remote-detonated' part. Oh this is going to be a FUN game.
Last two questions for tonight...
Can you bail out of a moving vehicle? Any vehicle, or just some of them?
And I saw the... 'requirements'... 512MB of RAM?! Sheesh. I thought 384 was more than enough for games.... Is 384 going to hurt me terribly? Or will no one know till the game comes out?
Saint
2003-02-21, 02:25 AM
Q19: You can bail out of a moving vehichle yes, ground vehicles roll to a halt unless they strike something and air vehicles glide until they strike something or reach the ground where the hover a few feet above.
Q20: 384 -was- enough RAM before MMOFPS were made. They are working hard to lower that, but I would highly suggest getting a boost up to 512MB or more if you can afford it. I promise you, you will need it in the long run, plus it is always good to have more RAM.
Have a good night. I am out too I think, got homework. Later.
SilentCacophony
2003-02-21, 09:09 AM
I'm positive from what I've read that ANYONE can hack. Difference is, it takes a considerable amount of time for someone who is not certified in hacking or advanced hacking. Since hacking into a base would be quite a blow to the enemy, it wouldn't surprise me if a non hacker took at least 2 minutes to hack into a base.
mikkyT
2003-02-21, 09:23 AM
:stupid:
yep think hes right, you do have to hack to capture a base (neutral or enemy), but you dont have to have the cert. The certs just make it much faster.
I did say I think thou :) so no flames!
mistled
2003-02-21, 09:47 AM
Yeah, anyone can hack, it's just really slow when they do.
Good job Saint, that's the only question I immediately noticed was partly incorrect. :)
balab
2003-02-21, 11:53 AM
devs also mentioned that no ammo can penetrate objects. meaning if you're crouched behind a cardboard box, you're safe from direct fire (until the box is destroyed).
this train of thought came from the "deformable terrain" question.
Pilgrim
2003-02-21, 01:13 PM
SO the real utility in the hacking Cert... outside of speed when hacking a base is the sweet and spiffy ability to Hack Terminals, and vehicles and all those other fun things... I think stealth Hackers are gonna be hella fun to play!
Airlift
2003-02-21, 01:37 PM
I'm fairly certain that while anyone can hack a base, you need certs to hack other things. I think you even need the advanced cert to hack individual equipment terminals in an enemy base.
Saint
2003-02-21, 01:42 PM
That is what I was getting at, even tho my example was bad. You need a hacking cert for some things and an advanced hacking cert for others. Not just anyone can hack anything.
OmnipotentKiwi
2003-02-21, 03:20 PM
Originally posted by Airlift
I'm fairly certain that while anyone can hack a base, you need certs to hack other things. I think you even need the advanced cert to hack individual equipment terminals in an enemy base.
I think you need basic hacking to hack a base...
Believe the non-certed things were even simpler, although I can't remember off the top of your head.
Moleculor
2003-02-21, 04:56 PM
I think you need basic hacking to hack a base...
No. Not true. It just takes forever and a day to hack a base without hacking. (Not literally a day, but a very long time.)
Why? Well, all bases start neutral. And you can't really get anything to kill with (thereby obtaining BEP to get Hacking) until you have a base. Therefore base hacking doesn't require Hacking. Most other stuff does though.
Next questions:
Say I'm in an Infiltration Suit. I know it has only slots for a pistol and a knife (and maybe one other thing) but do I have a seperate inventory where I can pick up, say, a rocket launcher and carry it somewhere?
And a very newbie question... You log out. You wait a long while. You log in. Where do you log in at?
TheGreatCarbini
2003-02-21, 05:35 PM
hehe I think the best hacking system so far has been in System Shock 2. Anyone who has played that game knows what I'm talking about. Scariest, game, EVER.
SandTrout
2003-02-21, 05:50 PM
REK
The Remote Electronics Kit (REK) is a hand-held hacking device that can remotely interface with the majority of enemy terminal types at close range. Most REK functions require either Hacking or Advanced Hacking Certification, but there are also standard functions that don't require any hacking certifications but take considerable time when employed by a non-Hacker.
OmnipotentKiwi
2003-02-21, 05:59 PM
Originally posted by Moleculor
No. Not true. It just takes forever and a day to hack a base without hacking. (Not literally a day, but a very long time.)
Why? Well, all bases start neutral. And you can't really get anything to kill with (thereby obtaining BEP to get Hacking) until you have a base. Therefore base hacking doesn't require Hacking. Most other stuff does though.
Point me to something that states it for a fact....
You can get BR3 from VR training alone, which is enough to get a hacking cert.
You do start with basic weapon skills.
You get BEPs for killing people, and you don't need bases to kill people.
Nothing you said states for a fact that hacking a base will not require a basic hacking cert.
Saint
2003-02-21, 06:46 PM
From what I could piece together the Ghost suit has a 3x3 inventory where a grenade takes up 1x1 spot, They have 1 pistol slot and one knife slot (all armors cept MAX have automatic knife slot) So the smartest layout would be REk in pistol slot, Knife in hand, inv filled with nades or ACEs and meele booster implant.
You log back in at your last bound spawn point, when you reach a new spawn point you can bind to it, and that is your new spawn site but you can always choose to spawn at the sanctuary. If you bind to a base and then an enemy takes it I believe you can bind to a base your team owns or the sanctuary. I am not 100% sure but you get the idea.
Moleculor
2003-02-21, 09:16 PM
Originally posted by OmnipotentKiwi
Point me to something that states it for a fact....
On the first day of the game, will you be able to jump into the game and become a hacker? Or how long will it take to hack bases? In addition, what sort of things can be hacked?
Fair enough. This is a misconception, and it�s an understandable misconception because of the way that we phrased the certifications. We have two [hacking] certifications. There is Hacking and Advanced Hacking. However, anybody can hack a control console or a door� but it takes a long time if you don�t have a certification. So in a pinch, anybody can hack a console, anybody can get in through a door, it�s just that you�re more exposed. If you have Hacking or Advanced Hacking, then you�re fast [basic], or faster [Hacking certificate], or fastest if you have Advanced Hacking. In addition, once you become certified in hacking, you can do things like hack terminals. Now that can be very handy when you�re in an enemy base, especially in an infiltration suit. When you�re in the enemy base, you can buy equipment from their equipment terminal; you can buy a vehicle from their vehicle terminal; you can hack their medical terminals and heal yourself; you can hack their lockers and get into your locker; etc, etc.
http://www.planetside-universe.com/articles.php?articleId=33&page=2
ph34r m3, ph04 I 4 l33t n00b!
Dude, I should NOT know this game better than you do. I started reading in depth last night.
OmnipotentKiwi
2003-02-21, 10:25 PM
Originally posted by Moleculor
Dude, I should NOT know this game better than you do. I started reading in depth last night.
Being wrong on one thing, that was only mentioned once in a dev chat does not make me know the game less then you do. Like you said, you started reading reading in depth last night, this was fresh in your mind, and not in mine. I remembered you could hack doors w/out the cert, but it slipped my mind that you can hack a control console.
Moleculor
2003-02-21, 11:37 PM
It's ok. Your name is only OmnipotentKiwi, not OmniscientKiwi.
Can't wait to find out what the altitude limits are.
I read somewhere that you can only hide in clouds in -heavy- cloud cover (like a storm). I personally hope that this expands to even overcast or partly cloudy/partly sunny conditions. Flying in and out of clouds in dogfights would be -incredible-.
BUGGER
2003-02-22, 12:31 AM
Does weather condisions affect you: rain, lightning, etc..?
I think I read it somewhere but I forgot.:p
Hellsfire123
2003-02-22, 01:24 AM
Originally posted by Saint
Q5: The Planet of auraxis has a highly charged ionosphere filled with hefadioxine, it allows light to reflect across the surface as though there was a star there and thats also the reason that at night time its never really dark , So you wont see the star itself cause its always slightly off the horizon due to the planest abnormal orbit. So it will never get completly dark, but with cover of storm and at night you might be very well hidden and by the time they realize it is too late.
Lol, Abra just made that up. I mean, look at it. Hefadioxine? That doesnt work. This was just Abra explaining how the devs could easily explain for almost anything.
Other then that, i think everything else was....well not quite right, but right enough as to not make any difference.
VanuSovereignty
2003-02-22, 08:29 AM
Sheesh..o.o; Someone knows alot about PlanetSide! O.O! Ahem..what was I gonna do now... Oh yea!
WHAT SIIIIIIDE?!
Moleculor
2003-02-22, 11:40 PM
Ok, 'nother few questions...
Someone mentioned something about respawning in groups in another thread. Huh? Is this true? (Cool if it is.)
How buildings look.... I get the impression that Vanu bases look different than Terran or Conglomerate bases. How are they going to change when you hack and cap 'em?
Say I wanted to go stealth-esque into a base on a solo mission. (I -oh- so hope that the Tribes people don't fuxx0r up sneaking like it is in Tribes so that it makes it nigh impossible to do more than about one thing in a base before getting toasted.) Is it possible to bail out of, say, a skeeter and set it to auto-destruct? Like, I bail out right over the base... The skeeter will either fall straight down (letting people know I just bailed out of it) or inertia will carry it forward a certain distance away (I'm hoping it's the second one). But say I don't want that, and would rather it just blow up. Can I set self-destruct?
Can you talk while you're dead?
Is the gameplay planned to be as fast as Tribes, or slower, like Halo? (PLEEZE SAY HALO!)
As for what side I'll be joining.... Well, the NC doesn't interest me all that much (unless the Terrans -actually- start turning out to be evil bastards or something, which I doubt). So... Either Vanu 'cuz of their nifty energy weapons, or Terran's 'cuz the Vanu are doing human modification experimentation.
Nightmare
2003-02-22, 11:54 PM
I assume vehicles will cotinue going for a little while. It's unlikely that they would fall straight down, but it would be a funny sight. I doubt there is a self-destruct mode, but they could add it on if they wanted to. Lastly, I believe you are able to talk while your dead, but like all other games, only to other dead people in the area.
OmnipotentKiwi
2003-02-23, 12:46 AM
Originally posted by Moleculor
Ok, 'nother few questions...
Someone mentioned something about respawning in groups in another thread. Huh? Is this true? (Cool if it is.)
How buildings look.... How are they going to change when you hack and cap 'em?
Is it possible to bail out of, say, a skeeter and set it to auto-destruct?
Can you talk while you're dead?
Is the gameplay planned to be as fast as Tribes, or slower, like Halo?
When you die, and release to a location, you are put in a waiting line at that location to be reborn. The more people in line, the longer it will take you to respawn.
Buildings do not seriously change when they are capped. I believe your flags display on capped buildings, like cap towers, but don't quote me on that.
When you bail out I imagine it will be a parabolic fall, since the forward acceleration stops, but you still have a velocity, so gravity will take effect and BAM, you have basically the core of physics in a bail out.
There is no official word on talking when dead, but I will believe this will be one thing that follows the MMORPG trend, and not the FPS trend. I bet you will be able to talk within your outfit, and squad, and also be able to send private messages, but general speak is disabled. This way you can say where you are lying dead, ask for a rez, or talk to your outfit buddies while waiting to respawn.
Combat will go by too fast, and it will take a while to get to combat. The combat itself, from looking at the vids, looks about Halo paced. It is fairly easy to be able to heal yourself, or regenerate yourself, with implants and/or basic training. From one of the gamespot vids, it look like you could take about 7-10 shots from a fairly normal weapon (automatic) and survive.
Moleculor
2003-02-23, 01:32 AM
OMG.... I seriously can't wait for this game. Tribes2 vehicles and armors, and Halo speed and physics. I -need- this game. I need it! NEED IT!
SilentCacophony
2003-02-23, 02:24 AM
lol hellsfire, I'd noticed Saint was quoting what Abbraxus had made up in another thread too. Odd, cause saint normally reads the posts, and the rest of that thread discussed what a bullshitter he was :D
As for spawning in groups, I said that, cause I heard that the more people there are, the longer your wait to respawn. I'm assuming that it will be like a countdown. 100 troops = 3 min or something. So every 3 minutes, everyone who is dead respawns, but then the next group has to wait another three minutes. That's how I see it being done at least.
Kamakzi missions/inertia: Rather than trying to remember everything you learned in Geometry (I learned salami slices stick to the wall), why don't you just direct your skeeter at the base before you bail?
Saint
2003-02-23, 04:40 AM
Molecular, I hate to tell you but the flight model is very much like tribes 2, so dogfights aren't gonna be as good as a game like bf1942.
About the ionosphere question with the star and all, I just used ABs example to explain for the no star and for the night not ever really being dark. In all the vids and screens I have never seen a star and the night was not that dark, but you definatly could not see as far. ABs example was the perfect answer, even if it was false.
"And if you damn kids wouldn't have been snooping around I would have gotten away with it toooo" -scooby doo quote
Saint
2003-02-23, 04:58 AM
Give me some credit tho, I think I did a good job answering his questions. You bastards have to go and flame if I don't know the answer to one question so I make an educated guess. You nazis are the reason I don't post on the official forums anymore, seriously get a life, go get a girlfriend, or boyfriend. It is definatly not worth it to argue with you guys tho (you know who you are, you "guys"). I think my answer to question 5 was very good, even tho it was untrue, but from my experiance from the game, I never saw a star and the night was not even very dark, ABs story was -perfect- and until we have more information, this is the answer to the question:
"The Planet of auraxis has a highly charged ionosphere filled with hefadioxine, it allows light to reflect across the surface as though there was a star there and thats also the reason that at night time its never really dark , So you wont see the star itself cause its always slightly off the horizon due to the planest abnormal orbit."
Suckas, go get a life :rofl: :nazi:
OmnipotentKiwi
2003-02-23, 05:04 AM
Originally posted by SilentCacophony
Kamakzi missions/inertia: Rather than trying to remember everything you learned in Geometry (I learned salami slices stick to the wall), why don't you just direct your skeeter at the base before you bail?
If you knew your physics, you would know this wouldn't work. Gravity will pull your vehicle when you eject, as nothing is projecting it in the original path it was going. So your straight line into the base, will have you fall a bit short of the base with your parabolic trajectory.
Zatrais
2003-02-23, 06:30 AM
Just figured i'd say, the Galaxy can carry everything up to and including the lightning.. Now what sense does it make that it won't be able to carry little quad basilisk?
Wraith
Basilisk
Harasser
Tresher
Enforcer
Maurader
Lightning
99.9% sure that thats what the galaxy can carry.
Edit: as for whose the bad guys and the good guys, it's all relative depending on who you support.
TR can claim they're preventing the world from colapsing into a voilent primitive anarchy the NC is aiming for and saving the soul of the humans by keeping us from becomming soulless techno abominations under the VS.
NC can claim that they're freeing the human spirit from 1000 years of opression (TR) and that the VS experiments is the wrong way to evolve and that they (the experiements) will utlimatly be the destruction of the human race.
VS can claim that they are working on releasing the human rase from the shackles of mortality and transend this life into a higher and more evolved one. Unfortunatly the TR and NC are to narrowminded to see that (well so the VS says) and force of arms is the only way they can keep on going whit their work whitout beeing exterminated.
It's basicly a matter of whose arguments you buy... can easily turn the arguments around and argue for whose bad but you're just going to end up whit 3 bad guys ;)
VanuSovereignty
2003-02-23, 07:44 AM
Good Philosophy there, anyways..Like I was saying, ahem...
PLANETSIIIIDE!
SilentCacophony
2003-02-23, 11:01 AM
Originally posted by SilentCacophony
lol hellsfire, I'd noticed Saint was quoting what Abbraxus had made up in another thread too. Odd, cause saint normally reads the posts, and the rest of that thread discussed what a bullshitter he was :D
Poor saint, you get offended so easily. Sorry, but I have a girlfriend, while it looks like you need to get laid. I didn't "flame" you. I merely said I'd noticed you pointed out a false story. I said you normally read the posts, which is in a way saying you're normally informed and educated on these matters, does it not?
I hardly think a fake story that abbraxus made up should be passed on to people as the current "truth". The dev team said they have no lens flare yet, but that it would be easy to do. If the Sun is always just off the horizon (which is still a dumb ass idea if you ask me), there'd be no need for a lens flare coming off the sun.
BigDickMccoy
2003-02-24, 01:35 AM
How will PS compare to Unreal Tourny and CS? Will flying be similar to Combat Flight Sim? Will they have joystick support for Flying? I need answers, I know nothing :confused:. If they change dates post it, cause I be sellin my butter :sniper:
Moleculor
2003-02-24, 08:16 AM
UT: Maybe close to this. Though battles will be rarer.
CS: You'll die a LOT slower. No idiotic one-two shot kills. Except when being hit by a rocket.
FlightSim: Probably not, but if they want the lighter aircraft to be efficient at flight/ground support/escort, they'll need to have something better than Tribes2.
mikkyT
2003-02-24, 08:38 AM
Say I wanted to go stealth-esque into a base on a solo mission. (I -oh- so hope that the Tribes people don't fuxx0r up sneaking like it is in Tribes so that it makes it nigh impossible to do more than about one thing in a base before getting toasted.) Is it possible to bail out of, say, a skeeter and set it to auto-destruct? Like, I bail out right over the base... The skeeter will either fall straight down (letting people know I just bailed out of it) or inertia will carry it forward a certain distance away (I'm hoping it's the second one). But say I don't want that, and would rather it just blow up. Can I set self-destruct?
Dont know about self-destructs (dont think so) but when you bail from a vehicle it will travel until it stops or is stopped (eg building or tree or shot down etc). Ground vehicles will gently deaccelerate (as if the throttle was released) and airborne craft will slow down and decend slowly finally hovering above the ground at a stop. Or obviously if they crashed they burn :D
OmnipotentKiwi
2003-02-24, 09:05 AM
Originally posted by mikkyT
Dont know about self-destructs (dont think so) but when you bail from a vehicle it will travel until it stops or is stopped (eg building or tree or shot down etc). Ground vehicles will gently deaccelerate (as if the throttle was released) and airborne craft will slow down and decend slowly finally hovering above the ground at a stop. Or obviously if they crashed they burn :D
Planes crash and burn when you bail unless it is an disconnect for a Galaxy pilot, in which case it autolands.
Zatrais
2003-02-24, 09:27 AM
i tought the planes stopped and auto landed if the pilot left them up in the air.
OmnipotentKiwi
2003-02-24, 06:35 PM
Originally posted by Zatrais
i tought the planes stopped and auto landed if the pilot left them up in the air.
Pretty sure it was only Galaxies and only if the pilot lost connection. They just put it in to make sure a pilot losing connection wouldn't kill all the poor SOBs inside.
Zatrais
2003-02-24, 06:38 PM
Could be, but having an escoring reaver pilot go LD and then have him crash and burn into friendlies would also suck....
DarkDragon00
2003-02-24, 06:53 PM
Terran Elite Airborne Regiment
I think it would be cool if walls blew up like red faction, but it might just be 2 big of a strain on the comps and servers. I still could dream though.
and i do belive that bailing makes ur plane go boom, but wait for Hamma to make sure of that. It would be to stupid if any plane would land when you bailed, i think that would be against the whole point. Galaxies, yeah i do belive they should auto land, dont want a disconnecty to come back on to find out he has 15 people that are really pissed at him.
Dark- Boom, and i see you!
OmnipotentKiwi
2003-02-24, 06:57 PM
Originally posted by Zatrais
Could be, but having an escoring reaver pilot go LD and then have him crash and burn into friendlies would also suck....
I don't think it would be too much of an issue as long as you aren't directly below the vehicle traveling at an identical horizontal velocity.
Zatrais
2003-02-24, 07:02 PM
uhm you just have to be there at the time of impact, you don't have to mach the speed and velocity to get hit something falling down...
And it'll happen, murphys law pwns all =/
OmnipotentKiwi
2003-02-25, 01:37 AM
Originally posted by Zatrais
uhm you just have to be there at the time of impact, you don't have to mach the speed and velocity to get hit something falling down...
And it'll happen, murphys law pwns all =/
Well if you are traveling somewhere with the plains, then you have to be underneath the vehicle going at the same horizontal velocity. If you are in the middle of the assault, it would be Murphy's Law to get hit.
I really wouldn't like the idea of bailing out causing planes to autoland, since it ruins a good amount of stealth tactics you can use with skeeters.
mikkyT
2003-02-25, 04:28 AM
well if you bail from a plane its not likely its gonna just drop from the sky like it lost all horizontal velocity!
Im sure I read somewhere that it just coasts down unless it hits something... ill see if I can dig it up again
Zatrais
2003-02-25, 06:27 AM
You do not have to be traveling in the same horisontal speed, you just have to be there at the point of impact... the crashing plane might catch up whit something going slower than it or hit some thats stationary.
You have to be going at the same horisontal speed and direction if they both started at the same time from the same spot but how likely is that...
OmnipotentKiwi
2003-02-25, 08:21 PM
Originally posted by Zatrais
You have to be going at the same horisontal speed and direction if they both started at the same time from the same spot but how likely is that...
About as likely as it randomly landing on someone without them hurling themselves out of the way. :D
Zatrais
2003-02-26, 06:17 AM
Vehicle won't land if you're over someone.... if you hit them then it's technically ramming them =P
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