View Full Version : Engineers, what can they do? What does SJ do with them.. Mind out of the gutter ppl
MrVicchio
2003-02-22, 10:27 AM
Author Topic: What can an engineer do?
MageryGuy
Station Member
Registered: Jun 2001 posted 02-20-2003 01:20 AM user search report post
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He can reapir armor and work this little nanite things... that it. figure he could build a defence turret or somthing. maybe only be able to build 2 and easy to kill. machine gun are basic and then empire specific. plasma ( vanu) maybe somthing in the sence as a nail gun turret for NC
A HVY machine gun turret for TR.
I know it's too late to add it and I know we'er goign into bet AND that the games going to be gold in about a month or so. this idea is for say a patch or somthing.
Werd Up.
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 02-21-2003 07:21 AM user search report post
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Many of the facts listed above are correct, but most of them have some slight innaccuracy, so I'll clarify a bit to try and help:
Engineering: Allows use of BANK (repair player armor and self armor) and the Nano-Dispenser (repair equipment and vehicles).
Combat Engineering: Allows use of the ACE, which can deploy Boomers, HE Mines, Spitfire Turrets, and Motion Sensors.
There ya go. I use those certs all the time because I like the flexibility of the options, but they're not everyone's cup of tea (mostly because I didn't get the "big guns" and have to be clever to kill my opponents).
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/002960.html
FireFrenzy
2003-02-23, 12:48 AM
Interesting, not interesting enough to make me want to be take the role of an engi though.
Moleculor
2003-02-23, 01:26 AM
My god, but the idea of a stealth hacking engineer pilot totally r0xx0rz my b0xx0rz.
Cygnus
2003-02-23, 04:35 AM
Stealth can't carry much in the way of ACEs, though.
OmnipotentKiwi
2003-02-23, 05:07 AM
Originally posted by FireFrenzy
Interesting, not interesting enough to make me want to be take the role of an engi though.
If you defend a lot, Spitfire Turrets would be worth the investment.
Besides, Combat Engi + Reinforced armor + Empire rifle ain't that bad.
Mazelmavin
2003-02-23, 05:15 AM
Stealth can't carry much in the way of ACEs, though.
You can carry 4 ACEs and a REK. When you are out of ACEs, hack a equipment terminal and resupply...
Cygnus
2003-02-23, 05:23 AM
Or, you know, just change armors once you hack an equipment terminal or locker. Don't know exactly what I was thinking about, there.
Zatrais
2003-02-23, 07:00 AM
blowing up people thats getting their gear whit boomers...... ohhhh i'm so gonna make a stealth engi :D
Hellsfire123
2003-02-23, 03:14 PM
Originally posted by Mazelmavin
You can carry 4 ACEs and a REK. When you are out of ACEs, hack a equipment terminal and resupply...
Wow, thats a good idea, never thought of it. Could you also have terminals get ammo for pistol? Id assume so, but i cant remember if equipment terminals give out ammo and equipment, and you dont wanna go around hacking two terminals everytime you resupply.
SilentCacophony
2003-02-23, 03:50 PM
If your doing an invasion, and you manage to sneak in (thinking stealth engi here), it would be way better. You just throw up a couple of turrets and start hacking. Anyone tries to stop you, and you've got two turrets to cover you while you hack.
OmnipotentKiwi
2003-02-23, 03:52 PM
Originally posted by SilentCacophony
If your doing an invasion, and you manage to sneak in (thinking stealth engi here), it would be way better. You just throw up a couple of turrets and start hacking. Anyone tries to stop you, and you've got two turrets to cover you while you hack.
Can only put up turrets in your sphere of influence, which an enemy base is not in.
diluted
2003-02-23, 04:45 PM
shot down :)
Zatrais
2003-02-24, 07:48 PM
Hope there won't be a to big of an enginer shortage in the start... would suck for those times you need a console repaired.
OmnipotentKiwi
2003-02-25, 01:35 AM
Originally posted by Zatrais
Hope there won't be a to big of an enginer shortage in the start... would suck for those times you need a console repaired.
A MAX won't last long without engineers and medics. Who cares if you have 650 armor and 100 health? It still goes away faster then a tank.
Zatrais
2003-02-25, 06:22 AM
Yeah, but i said engineer shortage in the start... I don't care if i die in a MAX suit cause theres no engineers around... What i would care about is if theres no enginers around AND the equipment terminal has been blown up..
mikkyT
2003-02-25, 06:28 AM
Engi certs are definately on my hackers need to have list!
Who needs cover when you've set up your defensive perimeter of mines n turrets
meh 1337 h@><0r cert list:
Hacking
Adv Hacking
Combat Engi
Agile Armour (me no need vehicle certs cos dis give me 1337 vehicle skillz)
Infil armour (me need meh 1337 uber wraith bike for dis suit)
wraith
now mez is a 1337 h@><0r r0xx0r!
Saint
2003-02-25, 05:11 PM
Engineering will be a big help for a stealther whose only means of attacking are knife or handgun and grenades. Does anyone know how big ACEs are in an inventory?
Zatrais
2003-02-25, 05:13 PM
they're 3x3
Saint
2003-02-25, 05:21 PM
Oh sweet, where did you get this from?
Zatrais
2003-02-25, 05:24 PM
http://www.planetside-universe.com/forums/showthread.php?s=&threadid=2060
Saint
2003-02-25, 05:34 PM
Oh nice thanks :D
Furio
2003-02-26, 08:34 AM
Well you could use motion sensors to watch your back instead of turrets pending those dont need to be in your sphere of influence, then when the sensor goes off and you are close to being done you can stop and go stealth.
TheJrade
2003-02-26, 11:45 AM
I don't know what the rest of you guys think, but from what I have heard in dev chats and FAQs, it seems to me like being stealthy is going to be a real bitch. Everything you do seems to uncloak you. I guess that's kinda good, cuz you don't want you hard-won base getting hacked out from under you easily, but I it's going to be incredibly hard to sneak into anywhere.
Rifle
2003-02-26, 08:21 PM
Personally, I can't wait until some little 1337 haxxor geek sneaks past me only to die when he finds out that I had the Anti-cloaking implant.
Saint
2003-02-27, 03:26 AM
Jrade, you must be like the ghost in the old mario games, only move when you are not being watched.
TheJrade
2003-02-27, 07:46 AM
Good one! I remember those ghosts... Man I'm old...
The more I think about it, the more I like the way it will be done, stealth is too easy in a lot of games, some Black Hand jerky is always stealing my tank when I jump out to repair it in CnC Renegade.
Hey Rifle, the Darklight Vision Implant isn't going to be for everyone, while it does allow you to see cloaked guys, it is supposed to greatly reduce your normal vision. Seems like it will be pretty useless in open country, but just what the doctor ordered if you are defending a base. (i.e. indoors where the reduced visual range won't be a problem)
Heh heh heh, I for one DO have the patience to walk everywhere and not pick my nose while cloaked, so I will probably be one of the ones trying to sneak past Rifle.
Although I still dont know what a 1337 haxxor is... Yup, definitely old... Hey! You dang kids! Get off my lawn!
Nepmit
2003-03-02, 08:41 AM
i remember those old ghost..... they were scary :(
Moleculor
2003-03-02, 05:42 PM
Originally posted by TheJrade
Hey Rifle, the Darklight Vision Implant isn't going to be for everyone, while it does allow you to see cloaked guys, it is supposed to greatly reduce your normal vision. Seems like it will be pretty useless in open country, but just what the doctor ordered if you are defending a base. (i.e. indoors where the reduced visual range won't be a problem)
Ok, I really feel I have to clear up a seeming misconception 'bout the audio sensors and darklight implants...
Please realize I'm a newbie, so this is just from every last thing I've read, and I might have missed something.
You -have- to turn them on for them to work. They are not ALWAYS on (unless they change this during beta). Which means if you have a darklight implant you will see just as far as a guy without one, and can't see cloaked people UNTIL you turn it on, at which point your visibility reduces to just a few meters. A person with a darklight implant will do JUST FINE outdoors, but the darklight implant -is- meant to be used mostly indoors.
TheJrade
2003-03-03, 06:23 AM
<smacks forehead>
You can turn it off... Man do I feel like a chowderhead...
Airlift
2003-03-03, 09:17 PM
not only can, you must turn it off eventually because implants cost stamina to use, if I remember.
OmnipotentKiwi
2003-03-04, 05:10 PM
Originally posted by Airlift
not only can, you must turn it off eventually because implants cost stamina to use, if I remember.
I don't believe all do, just most use stamina.
NapalmEnima
2003-03-04, 06:28 PM
Kiwi: Yup. I think the "second chance" implant is one of those 'always on' types. I wouldn't be suprised to find that the zoom and advanced targetting implants cost little or nothing to use... and the regeneration implant might only consume stamina when you're injured.
That would be handy... just leave the regen implant on all the time... depending on it to kick in when you're hurt.
Duritz
2003-03-04, 08:01 PM
Well, the "second wind" DOES use stamina, and if you don't have enough it won't kick in. Every single implant uses stamina.
Hopefully, you can choose whether or not your regeneration implant is on. It would suck if you needed your stamina more than you needed to regenerate at one point, but couldn't do anything because your regeneration is sucking up your stamina.
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