View Full Version : Second Life Harassment
Hamma
2007-06-13, 08:08 AM
Not sure if anyone has ever heard of this game "Second Life" kind of a wierd game, they often talk about it on the news. Create an avatar and just walk around and socialize :lol:
Anyway this guy found an epic way to grief in the game
YouTube - Broadcast Yourself.
:rofl::rofl::rofl:
Lartnev
2007-06-13, 08:16 AM
That has to be the most disgusting thing I've ever seen in an online game... and I've seen a fair few dodgy HL sprays! :lol:
Peacemaker
2007-06-13, 08:45 AM
Ahahahahhahahaha. I wonder how long it took till he got banned.
Hamma
2007-06-13, 10:13 AM
:lol:
Just the fact you can configure a character like that is ammusing haha. Talk about an invitation for grief.
I mean, did you see one of the other guys on the beach in a chair? His package was out as well.. even though it wasnt quite as.. large.
Marsman
2007-06-13, 10:20 AM
That's just wrong on so many levels! :lol: but funny. Strange game.
Lartnev
2007-06-13, 10:49 AM
It's basically The Sims meets myspace in 3D as far as I can tell.
Setari
2007-06-13, 11:43 AM
I know that mag, who was on here a very long time ago, was building various bombs and stuff for a while and griefing people.
Diviant
2007-06-13, 01:16 PM
I used to play a while back. Got really into it. I liked the scripting aspect of it, being able to do neat things with scripts. I remember making a ring that I scripted to have a variety of commands: shield (in the sandbox, people liked to fuck around with you) that spawned around you any time a projectile moving with a certain minimum velocity had a vector towards you, a bubble trap that would spawn around any person who's name I commanded it to and the bubble could be triggered to launch that person a huge distance, and all kinds of other stuff.
It was really a fun place to develop cool gadgets. You could sell them too, and make the scripts read-only, so people couldn't reverse engineer your stuff. Was good back then, but now it's basically turned into myspace 3D.
THrONeBeaST
2007-06-13, 01:33 PM
:lol:
Infernus
2007-06-13, 01:48 PM
I have a real life, I don't need a second one.
Also: lol
Derfud
2007-06-13, 02:28 PM
The only reason you don't need a second one is because you already do that IRL.
MattxMosh
2007-06-13, 07:08 PM
I played it in beta, years and years ago, it was interesting, but it was just too much work for me.
LimpBIT
2007-06-13, 10:38 PM
lol thats amazing :lol:
Mag-Mower
2007-06-13, 11:24 PM
The only reason you don't need a second one is because you already do that IRL.
High five. :p
5 Stars.
Infernus
2007-06-13, 11:50 PM
The only reason you don't need a second one is because you already do that IRL.
I don't regret it.
Assuming you mean the random cock slapping... otherwise - just no.
Kyonye
2007-06-14, 12:47 AM
I still can't get over it. That really brightened my day up, alot.
Rayder
2007-06-14, 12:16 PM
Watching a fat, naked, digital man slap his ridiculously large penis around on other digital people brightens your day? A lot?
Hamma
2007-06-14, 12:25 PM
It's called a sense of humor, try it on for size sometime :p
Rayder
2007-06-14, 06:09 PM
As hard as it is to say, I think that sense of humor might be a few sizes too large (just a few, mind you).
Peacemaker
2007-06-14, 06:27 PM
Gay shock humor.
Its ceriuz.
Derfud
2007-06-14, 08:42 PM
I don't regret it.
Assuming you mean the random cock slapping... otherwise - just no.
Right on my good man.
I've seen some pretty amazing things from that game, the thing that I always thought was interesting though was how you can make real money in the game. The conversion rate is about 270 Linden Dollars to one US dollar. I've read a few stories about some guys that made over 100k US in-game by selling real-estate and doing contract work in-game. I've also seen a few horror stories about people losing thousands.
I Hate Pants
2007-06-15, 08:23 PM
Having read somethingawful it's obvious that alot of disturbed people play this game.
Hamma
2007-06-15, 10:29 PM
There are also allot of disturbed people on SA :lol:
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.