Toimu
2003-02-26, 04:37 PM
The 1st type of MMO that I know of was War Strategy (WS) games. (Ones like Utopia) Easy to program, few resources to run, but I don�t know of a current up today MMOWS out there. If someone else does, please post a link.
I would love a game something like:
You have a planet like PS, but you gather your resources and build you empire like Ages of Empires II. The continents could be linked by bridges or traveled by boats. I saw a MMORPG in production like this, but not a WS. I�ve played online war strategy (OWS) games like AE2 with up to 8 people; you could be 7 on 1, or everyone for themselves.
To keep the world from being over populated, you could have a system of micro-managment in place that if you don�t tend to current issues on a timed bases, those people leave.
Example: If you don�t constantly balance the supple and demand of different types of food, farmers get upset and leave to find better pay.
Example: If you don�t have a strong enough army to defend your borders, people will take your land. Having something like The Great Wall of Chine would take extremely large and well-organized group of players to build, maintain, and defend.
I guess you could make it so the technologies you learn stays with you as long as you don�t loose key people or buildings. If you die (i.e. lose all your people), you lose your current technology, and start over.
I see a lot of people setting their accounts up like a MMORPG, were you will have one person as a farmer, another as a weapons maker, one as an armor maker, etc� But would be kind-of cool to get an order of like 10,000 swords in for like 1 million gold coins.
Even to take it a step further like a DNA modification WS that I saw before but forgot the name of. You could pick birds body with a lion�s head, and scorpion�s tail, but you would have an army of different creators like that.
Do you all think a MMOWS would be a popular game, or too complex to be never ending? If it is too complex to be never ending, maybe it could have rounds like Utopia that last 3-4 months, then everyone starts over. What do you all think?
I would love a game something like:
You have a planet like PS, but you gather your resources and build you empire like Ages of Empires II. The continents could be linked by bridges or traveled by boats. I saw a MMORPG in production like this, but not a WS. I�ve played online war strategy (OWS) games like AE2 with up to 8 people; you could be 7 on 1, or everyone for themselves.
To keep the world from being over populated, you could have a system of micro-managment in place that if you don�t tend to current issues on a timed bases, those people leave.
Example: If you don�t constantly balance the supple and demand of different types of food, farmers get upset and leave to find better pay.
Example: If you don�t have a strong enough army to defend your borders, people will take your land. Having something like The Great Wall of Chine would take extremely large and well-organized group of players to build, maintain, and defend.
I guess you could make it so the technologies you learn stays with you as long as you don�t loose key people or buildings. If you die (i.e. lose all your people), you lose your current technology, and start over.
I see a lot of people setting their accounts up like a MMORPG, were you will have one person as a farmer, another as a weapons maker, one as an armor maker, etc� But would be kind-of cool to get an order of like 10,000 swords in for like 1 million gold coins.
Even to take it a step further like a DNA modification WS that I saw before but forgot the name of. You could pick birds body with a lion�s head, and scorpion�s tail, but you would have an army of different creators like that.
Do you all think a MMOWS would be a popular game, or too complex to be never ending? If it is too complex to be never ending, maybe it could have rounds like Utopia that last 3-4 months, then everyone starts over. What do you all think?