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View Full Version : What don't you want?


DviddLeff
2009-09-27, 06:01 PM
I don't want:

Infantry third person
Drivers and pilots able to wear agile armour, or equip HA and AV weaponry (should be limited to SMGs or similar sized weapons in standard armour).
Stairwell fights
Fighting over the same base designs again and again.
Waiting 15 minutes for a base to capture
No marketing
Biannual updates
Tweaking 3-4 properties of the same weapon in the same patch (leading to the various unbalanced Lasher versions).
Fourth empire traitors.

Baneblade
2009-09-28, 10:14 PM
I don't want BFRs, Infils with guns, or any driver/pilot weapons. I also don't want TPV outside of a vehicle, radar crutching, or rampant run and gunning.

Biohazzard56
2009-09-29, 09:45 PM
No expansions that detract from the main area of operations (IE: Core Combat).

No expansions 6 months after the game comes out

No BFRs

No Free to play, or micro-transactions model

Ait'al
2009-10-04, 10:30 PM
I want the return of ANT BOMBS!!!!! 8d

And I want my prescriptions on my glasses updated!!! 8d

DviddLeff
2009-10-05, 12:44 PM
ANT Bombs were awesome.

Tikuto
2009-10-17, 08:05 AM
Don't want:

Warpgates
Too much Earth-like atmospheres. (Alien environments would be sweet)
Indestructable trees and battlements(aka facility walls)
Darklight as an Implant. (Better as an advanced helmet, or an advanced armor (RExo))
Multiple Orbital Strikes by multiple players CRs (Prefer infrequent blasts between interval times: All CRs in command of an Orbital Strike Station per continent, which has recharge time creating the one strike per 3 minutes intervals)
Too less varied facilities
Not just facilities (Other capture-points like urban or simply an empty field of ground to build camp on (Lodestar and AMS portable camps))
Third-person view

Hamma
2009-10-17, 11:54 AM
:eek:

What is wrong with warp gates?

DviddLeff
2009-10-17, 12:08 PM
Warp gates were very cool, but I can see the appeal of continents linking to one another through their borders, and the players could pick out a location on the corresponding border to spawn at, without the protection of the bubble.

Tikuto
2009-10-18, 10:38 AM
Don't want:
Lattice Link capture-points

DviddLeff
2009-10-18, 10:50 AM
Lattice is a good idea, without it you were endlessly fighting lone backhacks and the main fight remained pitifully small.

However, with the lattice fights remained in the same place all the time, and you ignored the majority of the terrain as there was little reason to travel through it.

Compromise is needed; make the lattices shift from one day to the next, changing the bases that need to be captured next, or perhaps add small forts around the landscape that are linkled into the lattice and extend it, giving players more options for routes to capture bases.

Ghryphen
2009-10-18, 06:02 PM
There was a time when there wasn't a capture lattice. It was put in because it was definitely needed.

Firefly
2009-10-18, 08:14 PM
Get rid of that moronic developer- and player-driven fourth empire, the mysterious black ops garbage.

Kyonye
2009-10-19, 11:32 AM
Get rid of that moronic developer- and player-driven fourth empire, the mysterious black ops garbage.

I must have missed something here.


@Sobe : I prefer an infiltrator to carry a gun. They only get a small pistol, and can fit a total of 80 rounds between the clip and extra ammo. We had so many other things to carry.


I don't mind the warp gates, but I can see the interest in setting continents closer to eachother. So you can take a galaxy from one continent to the next, over water, and not through a warp gate.

Hamma
2009-10-20, 10:19 PM
Black ops was added later down the road, it's only in the game during special events and such. They are super chars that have all certs and shitloads of HP played by devs and select members of the community.

Firefly
2009-10-21, 12:49 AM
It's still fucking retarded.

Hamma
2009-10-21, 02:25 PM
Just answering his question. :p

Firefly
2009-10-21, 03:19 PM
Just replying that I think it's a fucking stupid idea.:p

Furret
2009-10-25, 09:24 PM
I don't think they need to add more structures to the lattice network, just add the towers into the network.

Maybe different base structures 10-15 instead of 5

Definitely move the continents closer together, possible connect two of them by an isthmus (which would be easy to defend from both sides)

Penda
2009-10-26, 07:32 PM
I don't want:

Practically non-existant marketing.
Empire swapping
Black Op's
BFR's
NPCs
Identical empires.
Identical bases.
Earth,the moon or anything we actually know about.
Classes/roles instead of Certs/Skills.
'Levels' or Battle rank affecting your weapons damage e.g making your Cycler do 10 less damage at BR 5 than BR 6 or anything along those lines.

And I cannot emphasise this enough - I do not want COD the MMO. Don't do 'historical' (aka ww2) or 'modern' (aka CoD 4), just do Planetside , the NC the VS and the TR.

Kumoblade
2009-10-31, 12:42 AM
We have planetside. I'd prefer Planetside: NEXT to be new and fresh and not Planetside with better graphics.

We've had TR vs NC vs VR.

Time for something new and another 3 factions set on a far off distant alien planet that humanity is battling itself for.

JackEarthrider
2009-11-05, 02:11 PM
I'm just curious because i'm a new guy, but could someone plz say why the BFR's are not wanted? why they are not liked?

(I would think every extra piece of arsenal would be desirable)

Thanks,

Kumoblade
2009-11-08, 07:25 AM
BFR's aren't wanted because they go against Everything Planetside Was. Amazing infantry combat with "vehicle" support. BFR's gave too much power to individual players, and made Infantry Senseless except in close quarters interiors. They also just didn't fit the game graphically. It went hand in hand with all the other things that went wrong, like BR40 and 1 man armies who can afford just about everything.

Also, they're just too damn big. We had MAX suits. Mechs that large are just silly compared to everything else in the game. if they scaled them down to the size of an Imperial Sentinel (Warhammer 40K) or the power loader from Aliens/ED209, they'd probably be more appropriate. I would also encourage them, at that scale, to replace MAX suits.

I believe the only hard counter to infantry should be infantry. It keeps things on a personal, engaging level of gameplay when base captures get indoors.

I think all vehicles should be more grand in scale, so taking down vehicles are an actual accomplishment. But I don't think Vehicles should have so much ammo that they can spam every door that opens for half a second. Every vehicle/unit should have its place.

While I agree more arsenal is better, theres better ways of going about it than making 30-40 foot high juggernauts that, pound for pound, don't match up for what they give.

JackEarthrider
2009-11-09, 12:45 PM
Thats a good point, and now that I have encounted a few of them on the field I can say for certain that they are frustrating to kill and even more frustrating when one has you pinned in your base/tower.

I'm thinking they should be weak to aircraft, that would make a lot of sence given their size and relative slow speed. I'm not sure if this game has bonus damages, but maybe if aircraft missles/bombs did more damage to them they would have a good counter.

Anyway, thanks for the explaination. I like hearing a good arguement.

Sifer2
2009-11-10, 01:42 AM
I agree I don't want them to set the game in modern times. I want it to stay in the future since it allows for so much more creativity in weapon an vehicle design.

I also don't want item transactions. That business model can get ugly fast. I would prefer they use Free to Play with a Subscription option. Though the Subscription bonus's should not offer any major ingame advantages over the Free players.

An yeah I don't want to see the bases mostly the same. I want them different and I want combat spread out not just focused on the bases. I think terrain should be designed to stop you from being able to just go straight to the base. You should have to fight your way to it. Maybe with Anti Air facilities that if controlled prevent you from just flying straight there past the current front lines.

Tikuto
2009-11-12, 03:33 AM
I also don't want item transactions. That business model can get ugly fast. I would prefer they use Free to Play with a Subscription option. Though the Subscription bonus's should not offer any major ingame advantages over the Free players.Doesn't sound right.

An yeah I don't want to see the bases mostly the same. I want them different and I want combat spread out not just focused on the bases. I think terrain should be designed to stop you from being able to just go straight to the base. You should have to fight your way to it. Maybe with Anti Air facilities that if controlled prevent you from just flying straight there past the current front lines.I like the idea of being able to deploy temporary mini-bases or camps with a Lodestar-like vehicle that when on-ground there's an option to select a mini-base type which acts as a huge immovable AMS. This allows for where PlanetSide1 had dead areas of landscape to be more active.

DviddLeff
2009-11-14, 10:26 AM
Regarding BFRs, they could have been awesome.

If they had taken 3 men to crew the standard version, and 4 to man the gunner variant.

As it was instead of the most powerful vehicle being a Reaver, you had the most powerful vehicle being something that put out 400% more fire power and had much more survivability. It took months of nerfs to get the thing to almost fit into the game, and by that time probably half the player base had left because of them.

If they had truly been heavy tanks with 3-4 crew, and had the option of EITHER a shield, roof turret OR flight pack they may have worked right off the bat, requiring a large investment of both certs and players to be effective.

Kumoblade
2009-11-15, 12:21 AM
Regarding BFRs, they could have been awesome.

If they had taken 3 men to crew the standard version, and 4 to man the gunner variant.

As it was instead of the most powerful vehicle being a Reaver, you had the most powerful vehicle being something that put out 400% more fire power and had much more survivability. It took months of nerfs to get the thing to almost fit into the game, and by that time probably half the player base had left because of them.

If they had truly been heavy tanks with 3-4 crew, and had the option of EITHER a shield, roof turret OR flight pack they may have worked right off the bat, requiring a large investment of both certs and players to be effective.

Even then they wouldn't have been awesome. BFR's were failed from the get-go because of the world they were being dropped into. Their clumsily large size made them neither larger-than-life awesome to merit a bunch of crewmen nor Small enough to be versatile. Their scale put them in an awkward limbo within PS.

They are essentially Planetside's paperweights, IMO. They're big, bulky, encumbersome, they get in the way, and their firepower doesn't match their size. They fail like ED209. (But ED209 has some sort of cool factor to him)

if they were going to make large robots, they'd need to go all out of the box. Make them rediculously huge or reasonably smaller.

Bases just aren't big enough to accommodate them without pissing everybody off. Adding something of their scale comfortably would require dynamically shaping the bases.

Toimu
2009-12-05, 11:42 PM
I don't want:

Practically non-existant marketing.
Empire swapping
Black Op's
BFR's
NPCs
Identical empires.
Identical bases.
Earth,the moon or anything we actually know about.
Classes/roles instead of Certs/Skills.
'Levels' or Battle rank affecting your weapons damage e.g making your Cycler do 10 less damage at BR 5 than BR 6 or anything along those lines.

Strongly agree with the green text, been out too long to comment on the white text.

DviddLeff
2009-12-09, 02:29 PM
Bases just aren't big enough to accommodate them without pissing everybody off. Adding something of their scale comfortably would require dynamically shaping the bases.

I tried and failed to find the spoiler shots for BFRs before we found out how small they looked; they had a VS one next to a tower, and due to the perspective of the shot it looked like it was about the same height; I was damned excited to say the least.

Regarding altering the bases to accommodate them, just put the BFR terminals outside the walls (I would do the same with Gal terminals to get more of them in the world) and due to their size they would not be able to enter courtyards, reducing the damage they could do door camping.

JackEarthrider
2009-12-09, 03:58 PM
if you want to stop them from going into cy's the best thing to do would be to get rid of the ridiculus "jump" feature. BFR's shouldnt be able to fit through doorways and their spawn terminals should be outside the base.

Oh and while im on the subject of "what I don't want" the ground AA is way OP, totally insta-kills any airbattles when even one person grabs an AA MAX. The wasps should be able to dish out more damage from aircraft to aircraft to put the fear into gunships and libs, but as it is right now it only takes one AA max to clear THE ENTIRE SKY, fix it.

DviddLeff
2009-12-09, 04:08 PM
As a PS infantryman at heart aircraft annoyed the shit out of me, infantry need a way to effectively defend themselves against aircraft without resorting to the now overpowered AA MAXs; the Rocklet rifle is a joke - 2 -3 clips to kill a Reaver when you die in the first salvo just doesn't work.

The flight ceiling quite simply needs raising another 200 meters at least to give aircraft room to play, above the range of ground based AA. The only drawback to this is the Lib bombing a base from above, but shouldn't that require aircraft to deal with anyway?

Kumoblade
2009-12-12, 04:41 AM
I tried and failed to find the spoiler shots for BFRs before we found out how small they looked; they had a VS one next to a tower, and due to the perspective of the shot it looked like it was about the same height; I was damned excited to say the least.

Regarding altering the bases to accommodate them, just put the BFR terminals outside the walls (I would do the same with Gal terminals to get more of them in the world) and due to their size they would not be able to enter courtyards, reducing the damage they could do door camping.

Aye, I agree that their terminals should be outside of bases. And if they were as large as towers, that would be great. =P

However, I'd also like to see the bases twice their size at least. For a massive game/war there should be massive capture points with courtyards big enough to fit 3 Vanguards side by side without clogging the area ha ha.

Such restrictive base sizes and enterances also makes it a pain for Stealthers who feel like they're walking over enemies to infiltrate a base. And spotting a Stealthed player is easy enough.

As for the Air/Anti-Air discussion, yeah, they really need to raise the flight ceiling, by a LOT. They need to add fuel to aircrafts so they can't win battles of endurance against ground units/units holed up before having to go refuel, and they need to move faster with tighter controls.

And Anti-Aircraft is ridiculously overpowered to the point its just not fun to fly aircrafts anymore. it takes a considerable amount of skill to fly a mosquito/wasp/reaver effectively, but no skill to lock on in your Anti-Air MAX and fire away knowing free kills are coming your way.

The whole situation needs a reeled in and reworked.

While I agree that Anti-Air MAXs should keep the sky clean, they should do so more in a repellent way and less in an Extermination way; Forcing Air to do hit and run tactics instead of lingering about and ergo be destroyed.

If Aircraft had Fuel to monitor and a speed boost, Seeing that lock-on and hearing that annoying beep will make them run like hell like it already does, and it will give them a chance to flee and come back in again until they have to refuel.

Also, where are the deployable Starburst Flares for taking out incoming Anti-Air Missiles?

DviddLeff
2009-12-12, 12:22 PM
Damnit, this site doesnt work half the time, lost a a big reply then.


Basically boiled down to me saying to check out my "Terrain Improvements" thread for more details of my thoughts on how bases need to be improved.

Regarding aircraft much needs to be done, the Mossie as a scout aircraft should be there to provide intel and fast transport, not used as an insertion craft for combat troops or used to farm infantry. The Wasp should be totally air to air, with no weapons to target ground forces effectively. The reaver should be designed to target vehicles and vehicles only using hit and run tactics, as it is its used to farm everything that moves on the ground; perhaps make it only able to fire when moving at over 50% speed, or simply make it so that ground based weaponry (not AA weapons) do a lot more damage to aircraft, encouraging them to use hit and run tactics.