AcidCat
2003-02-27, 01:28 AM
Just trying to coherently explain my anticipation of this game. It's been a while since I've felt this eager, looking forward to an upcoming title with an almost obsessive zeal. Will it live up to my expectations?
The best game design for a Massively Multiplayer experience.
I think it will be, simply because it incorporates both key aspects of social gaming so well: cooperative and competitive play. Has a MMO game ever had such a balance between these two key ingredients? Of course a game like Battlefield 1942 - which I love - also has this vs. team play - but the scope and constant nature of PS put it in a whole different league. And in my personal opinion, this style of game is so much more rewarding than a MMORPG where endless, monotonous combat against AI enemies is the bread and butter of your experience in the game. Cooperative play is indeed fun, but coupling that with the intensity and variety of playing against real people instead of AI drones makes for an infinitely more rewarding experience.
The game design promises to rewards true, organized team play on an unprecedented level.
Sure, you can have a CS clan, Quake clan, RTCW clan - and be successful in competitive play. But the constant, ongoing realtime battlefield of PS will take this to a whole new level. Because the experience itself promises to be so much more immersive and lifelike. Taking away the artifice of the "match", the predetermined amount of time or kill limit in a traditional game, opens PS up to a much more realistic sense of the battlefield, and all the tactics, strategy, and total immersion that the leap to a constant world entails.
The variety of the gameplay ensures a long lived experience.
Games like multiplayer RTCW and especially Battlefield 1942 opened up a whole new depth of replayablity to the action FPS genre. In B'42, depending on what side you were on, what soldier class you chose, and the tactics and vehicles you decide to use make one map playable in many, many different ways. PS takes this same concept and expands it even further. The different certifications, weapons, and vehicles promise to give this game huge replayability.
Ah, anyway, I see so much potential in this game, I really think it can redefine what an online multiplayer game can be. I know I am preaching to the converted, but my enthusiasm for Planetside is getting harder to contain.:D
The best game design for a Massively Multiplayer experience.
I think it will be, simply because it incorporates both key aspects of social gaming so well: cooperative and competitive play. Has a MMO game ever had such a balance between these two key ingredients? Of course a game like Battlefield 1942 - which I love - also has this vs. team play - but the scope and constant nature of PS put it in a whole different league. And in my personal opinion, this style of game is so much more rewarding than a MMORPG where endless, monotonous combat against AI enemies is the bread and butter of your experience in the game. Cooperative play is indeed fun, but coupling that with the intensity and variety of playing against real people instead of AI drones makes for an infinitely more rewarding experience.
The game design promises to rewards true, organized team play on an unprecedented level.
Sure, you can have a CS clan, Quake clan, RTCW clan - and be successful in competitive play. But the constant, ongoing realtime battlefield of PS will take this to a whole new level. Because the experience itself promises to be so much more immersive and lifelike. Taking away the artifice of the "match", the predetermined amount of time or kill limit in a traditional game, opens PS up to a much more realistic sense of the battlefield, and all the tactics, strategy, and total immersion that the leap to a constant world entails.
The variety of the gameplay ensures a long lived experience.
Games like multiplayer RTCW and especially Battlefield 1942 opened up a whole new depth of replayablity to the action FPS genre. In B'42, depending on what side you were on, what soldier class you chose, and the tactics and vehicles you decide to use make one map playable in many, many different ways. PS takes this same concept and expands it even further. The different certifications, weapons, and vehicles promise to give this game huge replayability.
Ah, anyway, I see so much potential in this game, I really think it can redefine what an online multiplayer game can be. I know I am preaching to the converted, but my enthusiasm for Planetside is getting harder to contain.:D