View Full Version : NC tank screenshots
Dorest0rm
2011-01-21, 08:33 PM
Smedley just twittered.
RT: @j_smedley: NC ftw! http://yfrog.com/h4l78xj
Hamma
2011-01-21, 08:58 PM
Thanks Dorest0rm! updating news :)
THrONeBeaST
2011-01-21, 09:23 PM
Sweet tank
Tigersmith
2011-01-21, 09:56 PM
Hmm, is this finished. is the question. Engine looks outdated
Dorest0rm Great find man! The only day I have not gonna and looked at his twitter :)
Hamma
2011-01-21, 10:02 PM
Hmm, is this finished. is the question. Engine looks outdated
Doesn't look that outdated. As long as it is fun! :D
Tigersmith
2011-01-21, 10:04 PM
Doesn't look that outdated. As long as it is fun! :D
Well smed said Awesome Graphics. Its all good tho its about the gameplay that matters
Hamma
2011-01-21, 10:19 PM
Also Dorest0rm - our POTD was broken so I uploaded the pics as myself. Didn't hijack them on purpose.. :lol:
ColMirage
2011-01-21, 10:25 PM
Looks pretty good, it's lost some fat!
Now let's see the Prowler... hehe!
Westy543
2011-01-21, 10:28 PM
Awesome! Hmm, the Vanguard looks a bit... modern, though. Ahh well. Me gusta!
Also hai PSU, I apparently had to re-register. :V
Tigersmith
2011-01-21, 10:35 PM
Awesome! Hmm, the Vanguard looks a bit... modern, though. Ahh well. Me gusta!
Also hai PSU, I apparently had to re-register. :V
Welcome back :)
MgFalcon
2011-01-21, 10:39 PM
I just flipped out on FB, making moves.... now lets see some VS and TR :D
LesserShade
2011-01-21, 10:40 PM
Awwwww yeah. TR for life and all that, but it's hard not to lust after the vanguard. It'd look better black n' red naturally.
I like it... still feels familiar. :)
More please!
TheRagingGerbil
2011-01-22, 01:11 AM
Shes a beaut! Keeping the poly count down so the battles can be bigger is never a bad thing.
Tigersmith
2011-01-22, 01:22 AM
Shes a beaut! Keeping the poly count down so the battles can be bigger is never a bad thing.
^^
DviddLeff
2011-01-22, 05:41 AM
All I need now is a screen shot of an updated Lancer... :lol:
Dorest0rm
2011-01-22, 06:51 AM
Also Dorest0rm - our POTD was broken so I uploaded the pics as myself. Didn't hijack them on purpose.. :lol:
Hehehe no problem :p
Was a miracle i seen it myself first.
Was watching some Stargate Atlantis on my laptop in my bed.
And just when i was about to sleep, smedley twittered :p
Bad timing, as it totally disrupted my sleep.
Firefly
2011-01-22, 09:21 AM
It'd look better black n' red naturally.
Well, it will. Cos I'm going to bust out my REK and steal one, then mow a bunch of NC jackasshammers down with it.
LesserShade
2011-01-22, 09:55 AM
Well, it will. Cos I'm going to bust out my REK and steal one, then mow a bunch of NC jackasshammers down with it.
I like the way you think.
OneManArmy
2011-01-22, 12:30 PM
Alright, which one of you hooligans stripped the paint off my ride. Assholes!
Do you have any idea how hard it is to find more yellow and blue around this place?
Tikuto
2011-01-22, 01:50 PM
This is the future. Why is SOE still doing old-looking tanks? God. I'd don't mind aged old-looking, really, for PlanetSide. What bothers me is that it looks too old-looking for PlanetSide. No key significant sci-fi detail about this image - no low-grade standard version of something that is 500 years from 2011. Most of PlanetSide1 was the same! IT'S THE FUTURE HUMAN TECHNOLOGY AND ON ANOTHER PLANET! THINK ABOUT IT -- Step up the tech standard alot more, Smedley.
Though I can control my passion, I'm still rather greatly dissapointed with this image which could have expressed a "low-grade tech standard" of the future that is PlanetSide's future, which presumably could be NOT this image.
Hamma
2011-01-22, 03:33 PM
Well you are assuming this will be futuristic.. maybe it won't be. ;)
basti
2011-01-22, 04:56 PM
This is the future. Why is SOE still doing old-looking tanks? God. I'd don't mind aged old-looking, really, for PlanetSide. What bothers me is that it looks too old-looking for PlanetSide. No key significant sci-fi detail about this image - no low-grade standard version of something that is 500 years from 2011. Most of PlanetSide1 was the same! IT'S THE FUTURE HUMAN TECHNOLOGY AND ON ANOTHER PLANET! THINK ABOUT IT -- Step up the tech standard alot more, Smedley.
Though I can control my passion, I'm still rather greatly dissapointed with this image which could have expressed a "low-grade tech standard" of the future that is PlanetSide's future, which presumably could be NOT this image.
What are you talking about? Since when does future mean that everything is hovering around and looks all clean and stuff? And seriously, if you look at the current Vanguard, and just at it, you start to think "wtf is this? Colorful tanks? Lego?"
You need to remember NCs history. Its a bunch of guys who dont have a real goal, they just want to have their freedom, and left the Republic because of that. There is no super big backend of crazy scientists like the VS got, or a giant military production line like the TR. Its a bunch of rebels, stripping together whatever they can get their hands on, focusing on the purpose rather than the look. It fits, perfectly.
Not too bad, it's a bit underwhelming, but not terrible by any means. Poly count seems fairly low, and the textures leave something to be desired, but then again it's pretty much staticly lit, so we don't know what kind of shaders or maps are going to be applied to it. However if Planetside is going to retain it's epic battlescale, they can't crank up the details too much. I always thought the models in Planetside were pretty good for its time, but it was the world and the bases that needed work.
Also, we don't know anything about this tank, other than it is a NC tank. We don't even know that it is specifically the classic Vanguard tank, so it's too early to compare it to anything.
I love top notch Crysis graphics just as much as the next guy (if not more, I've spent a lot on my rig), but for a game like Planetside, I'm much more concerned about the gameplay, features, and stability.
Bloodly
2011-01-22, 09:24 PM
This is a pretty significant screenshot for several reasons:
1. We can 100% rule out The Agency being the new Planetside
2. There's still a New Conglomerate is Next, implying that there will also be a VS and TR, so they will retain the 3 empire system, thank god.
3. The simplicity of that model implies they plan on having huge battles.
There's more, but quite frankly this single screenshot has made me very excited.
duomaxwl
2011-01-22, 10:58 PM
http://img143.imageshack.us/img143/7002/van2.jpg
This one was up for a minute or two but went down.. so I decided I'd share it. Don't know why it went down in the first place.
Hamma
2011-01-22, 10:59 PM
It went down because Smed took it with his iPhone of his monitor. It's literally the same screenshot as the other one just taken with a Camera. ;)
Ghryphen
2011-01-22, 11:01 PM
It was taken down because it was just a picture taken of smeds monitor and then decided to put up a better quality pic.
Edit* Hamma poop on you.
Sent from my T-Mobile G2 using Tapatalk
duomaxwl
2011-01-22, 11:36 PM
OH! I'm sorry. My bad. I just thought it was a different picture with lighting or something. Sorry about that. =P Blonde moment.
Hamma
2011-01-22, 11:46 PM
:lol:
That's fine no way to know :D
Westy543
2011-01-23, 01:14 AM
Not too bad, it's a bit underwhelming, but not terrible by any means. Poly count seems fairly low, and the textures leave something to be desired, but then again it's pretty much staticly lit, so we don't know what kind of shaders or maps are going to be applied to it. However if Planetside is going to retain it's epic battlescale, they can't crank up the details too much. I always thought the models in Planetside were pretty good for its time, but it was the world and the bases that needed work.
I guess, makes sense. I just hope the TR and VS ones are spectacular, the Magrider 2.0 better be a show pony.
EVILoHOMER
2011-01-23, 08:01 AM
I loved Planetside more than anyone from beta up to the shitty expansion of Core Combat that made my Outfit fall apart. However I can't love something that looks as dated as that, judging that pic they're gonna use the same engine because it barely looks any better. Really that is why Planetside fails to draw people in anymore because it looks so dated and the shooting feels pretty bad compared to modern FPS.
SOE ruined Everquest, launched Everquest 2 that sucked and didn't even feel like Everquest. They ruined SWG with the NGE and the CU and ruined Planetside with CC and BFRs, then they left it to die. DC Universe Online is another failure of an MMO from them that is so shallow and boring.
Really what have they done of any impact since 2003? They bought a few crappy MMOs like Vanguard and PoTBS and released a couple of casual kids MMOs like Freerealms and The Clone Wars.
Like after seeing that pic am I meant to have faith in SOE again for all the disappointment they've given me over the years? I showed that pic to my mate who I played Planetside with back in 2003 and he said it's dated and he'll pass. Which was my reaction at first, I was hoping for something better than based on the same engine lol.
Just gotta hope that pic is a bad one.
EVILoHOMER
2011-01-23, 08:06 AM
I guess, makes sense. I just hope the TR and VS ones are spectacular, the Magrider 2.0 better be a show pony.
No do crank up the graphics...
I get over 200 FPS in Planetside on a mid ranged PC with everything turned up. I can afford to lose 140FPS, so please go nuts with the graphics. Big battles wont be impressive if it looks the same as planetside, I was impressed by it in 2003 and it has lost it's impact by now lol.
LesserShade
2011-01-23, 10:25 AM
Gameplay über alles IMO. So what if the graphics don't look like the latest CoD? Better to attract as large of a player base as possible with reasonable system reqs and hopefully a better subscription model (maybe freemium like running the original reserves program all the time?)
basti
2011-01-23, 10:36 AM
No do crank up the graphics...
I get over 200 FPS in Planetside on a mid ranged PC with everything turned up. I can afford to lose 140FPS, so please go nuts with the graphics. Big battles wont be impressive if it looks the same as planetside, I was impressed by it in 2003 and it has lost it's impact by now lol.
Go away troll. You have no idea about anything. Great that YOU have 200FPS, but most people dont, and if you loose 96% of the players, you still dont have big battles...
Hamma
2011-01-23, 11:25 AM
Gameplay über alles IMO. So what if the graphics don't look like the latest CoD? Better to attract as large of a player base as possible with reasonable system reqs and hopefully a better subscription model (maybe freemium like running the original reserves program all the time?)
Agreed.
Honestly sacrifices have to be made in a game like this. There are so many people in one area if we were running around with insane graphics it would become a slideshow for all.
After looking more at that the picture it got me thinking. What if it's not even a working game model. What if it's just a static prop? Something to show on the battlefield like a rock or ruined building.
That would explain why there is next to no paint on it or maybe why the detail isn't as high.
EVILoHOMER
2011-01-23, 12:41 PM
Yeh but this is 2011, not 2003 and this doesn't look any better than the first Planetside. It still looks like it uses DX7 or something and the mode is such low poly. Frigging even the textures on it is so bad and I understand the game will have big battles but it never has any impact on my performance in Planetside. That game isn't even coded to take advantage of 4-6 cores and DX11 SLI/Crossfire machines.
My only guess is it'll be some free to play Browser based game that they want everyone to have access to playing, which would be my worst nightmare.
Only good thing I can take from this is with graphics like that they're probably going for big battles again. I was worried they would go small scale 32 player instances or something lol. Every MMO these days seems to get less massive as time goes on. The old days had us all in the same areas, now it's all max players 100 or whatever. DC Universe cause it's on the PS3 has small scale PVP instances.
Have to wait and see how this turns out but this screenshot has just made me less excited.
basti
2011-01-23, 02:07 PM
Homer, for you, and i hope you understand this:
THIS IS A RENDER TAKEN OUF OF THE PROGRAM USED TO MODEL THIS MODEL! IT DOES NOT SHOW ANYTHING ABOUT THE GAME ENGINE!
If you post again, i simply ignore you. You didnt even read Smeds blogs...
Miir: Nice idea. But that would mean that everything we learned from that shot is wrong or not completly accurate. Have to wait for another shot to confirm or deny pretty much everything that came up after the first shot. :)
Saieno
2011-01-23, 02:54 PM
I really don't know what some are complaining about, but lets get a few misconceptions out of the way.
SOE ruined Everquest, launched Everquest 2 that sucked and didn't even feel like Everquest. They ruined SWG with the NGE and the CU and ruined Planetside with CC and BFRs, then they left it to die. DC Universe Online is another failure of an MMO from them that is so shallow and boring.
EverQuest evolved with the times, and still is going strong.
EverQuest 2 was an amazing game until PVP was established (which was requested by the community). Did they go about implementing it wrong? No, they increased the speed and progression of the game to make the PVP relevant, and focused too much on other releases like WoW and WAR instead of doing their own thing.
Star Wars Galaxies NGE and CU were pushed by LucasArts, SOE actually had little to do with it since it ruined their Trials of Obi-Wan expansion and had to give a mass refund. LucasArts owns and controls the intellectual property of Star Wars, thus they have the final say on everything.
Planetside needed an expansion to bring the attention of the game to more people since it would have a presence on store shelves. Core Combat added tons of new content and some over-powered weapons, which was done to sell more copies of the expansion. It makes sense from a business perspective, but it can screw over the players in the end. Not to mention the caverns which brought the modules, which I think was a great addition to Planetside. BFRs started out over-powered, but they were eventually balanced out and they are a decent addition to the world now. And they haven't left it to die, the players have. SOE has done what they can to continue development on it with updates and other such improvements such as Phantasm, New Deployables, and Black Ops.
DC Universe Online isn't a failure at all, in fact there are so many people playing on both PC and PS3 they need to open up new servers. Sure there's no crafting, but the game is a ton of fun and the story is presented perfectly. But I'll get back on topic.
John Smedley has released a render of what appears to be a New Conglomerate Tank, of which the turret bares a striking resemblance to the current Planetside Vanguard. You can see the comparison here:
http://i55.tinypic.com/2gtrujq.jpg
Obviously there's a huge detail increase from the current model in Planetside to this flat light render of a Tank in Planetside Next. But why don't we take the comparisons a step further and compare this render to a render of a tank from Bad Company 2.
Here's the tank from Planetside Next:
http://i51.tinypic.com/11uf09u.jpg
Here's the tank from Bad Company 2:
http://i54.tinypic.com/zxp305.jpg
Ignoring the lighting, effects, and physics animations as none are present in the Planetside Next Tank render, we can see a lot of similarities. The tank treds on both contain individual road wheels within the track, which we can assume with provide realistic handling and physics based animation similar to the Bad Company 2 tank. We also see a hatch for the driver and a hatch for the gunner on both models, which leads me to believe that entering and exiting a vehicle will be animated as in the current Planetside.
Now if you applied the same lighting and muzzle effects to the Planetside Next Tank, it would look 'current generation' and comparable to other games in the genre. Also, as has been stated before, if they are expecting 1000 person battles then they need to keep the requirements low. I know it's a bit picture heavy, but hope this explains a bit.
TheRagingGerbil
2011-01-23, 04:53 PM
Thanks Typwn, great post.
Tigersmith
2011-01-23, 05:17 PM
Typwn, Post of the year. You changed my mind about it. Thanks!
Westy543
2011-01-23, 06:57 PM
Round one, thread goes to Typwn. Well done sir. Yeah you can't accurately reflect an engine based on a model render. Mods do that all the time, they render it right out of 3DSMax. It's pretty rare for companies to do that, in my experience.
Hazardous
2011-01-24, 02:15 AM
I have been googling information on planetside next for the past few days in hopes of finding any scrap of information available either leaked or given, and i can find a photo..
This game will be "released" in Q2 2011, Whilst its 5 years late, i say put it off longer. Smed earlier posted in 09 that he had learned from his mistakes on this very site and now has '20/20 Hindsight', yet i see Core Combat happening all over again! No questions being asked, just implementing as they see fit without the communities feedback.
One of the major complaints of the first game was the lack of marketing.. I do not see that being improved in the slightest for the sequel. Even now with a few months to go before release i have read FAR more about The Agency, which is scheduled for a later release. Planetside Next isn't even listed on www.mmorpg.com, i just had to send them an email requesting them to add it.
I have my theories on the lack of information, namely limited changes, limited budget, which is fine.. planetside already had the fundamentals, but the lack of community input (please dont say that survey counts, who knows who got it besides the planetside player base making its input moot), and what i foresee to be a lack of marketing and future support will soon have the players dubbing the game Planetside Deja Vu.
Hamma
2011-01-24, 09:22 AM
Hazardous,
I know your concerns are shared amongst many in the PS community. It's a very strange development process to be sure.
Typwn - Great post!!
This is sort of an icing on the cake feature, but I'm hoping that the models in-game will morph into damaged models as they sustain damage, that would be cool :P (this would obviously need to be a high end graphics option)
TheRagingGerbil
2011-01-24, 10:52 AM
Hazardous - I too share the same concerns. My only thoughts could our they don't want to give away to much to the competition? Ie, Firefall, Tribes Universe, etc...
If I remember correctly, the original Planetside was done in much the same manner. Hell SOE pulled this on us with the BFR's too.
Tikuto
2011-01-24, 12:17 PM
Crafting does not make the main part of a game fun at all, in my opinion. that is one thing I do greatly like about DCUO.
Furret
2011-01-24, 12:44 PM
I think the model is perfect. As typwn posted, it is definitely comparable to 'modern' graphics assuming you add lighting and other stuff.
Also, a mid range computer should have more than enough power as far as CPU and graphics cards are concerned, because the only reason PlanetSide was so great is because of the sheer numbers of people. Obviously, they're going to need to put in different levels of graphics, but the minimum graphic level should be low enough for even a standard laptop to run it.
Saieno
2011-01-24, 01:35 PM
Smed earlier posted in 09 that he had learned from his mistakes on this very site and now has '20/20 Hindsight', yet i see Core Combat happening all over again! No questions being asked, just implementing as they see fit without the communities feedback.
I'm not so sure really. As was stated I think they want to keep a lot of their ideas hidden for now, until the beta releases around March. They have over 8 years of feedback to updates and the game on the Official Planetside forums, not to mention all of the suggestions on how to make it better. They released MAG which was a step in the right direction, but without a persistent world it lost its relevance. Knowing this, I think they have a pretty good idea of what to do.
Ghryphen
2011-01-24, 02:23 PM
I think community input can be a detriment to game development, look at what happened to Tribes: Vengeance with TribalWar's heavy input from the vocal minority. There are a ton if successful games that spawn from developers own vision of how the game should be. The devs also have a lot more data to build on than what the community sees of games, usage stats, balance, bugs, etc.
Sent from my T-Mobile G2 using Tapatalk
2coolforu
2011-01-24, 03:41 PM
To whomever said that they get 200 FPS. Bull-F'ing-Shizzle.
I have a monster rig, I'm not trying to show off, its an overclocked monster. It demolishes ARMA 2, Crysis and in Bad Company it will hit 160-200 FPS almost all the time.
In Planetside in a 2010 battle (150 tops) I get 60 FPS with full settings, I'd rather they spent the time optimizing rather than getting the graphics looking OMGSOKEWL. The main thing isn't the scenery, I get up to 600/700 FPS in sanctuary but even this comes crashing down when numbers get high. The fact that there are hundreds of guys firing/animating/driving tanks/exploding means that this game is far more stressful than any other. In Bad Company 2 you are probably gonna have about 10 people fighting at any given second and they will use their ammo sparingly, in Planetside you can have 300 people easily (in glory days PSide) spraying and bombarding a base with a constant stream of rounds.
Anyway I'll copypasta my ideas, the graphics look great as shown already they are easily on par with the detailing on the Bad Company 2 M1A2 Abrams.
Begin copypasta from rock paper shotgun
"f you want the average PC to be anywhere near capable of running the game the graphics are gonna have to be below the top class at least, if not below average. Jeez just look at WoW it looks like shit and still its the most popular game.
As for the tank it’s a vanguard, I played planetside from 2003-2010 and you can see the obvious 150mm cannon of the vanguard along with the dual 20mm coaxial recoilless cannons and its general low profile. It looks like its got a gritty reboot and its lost its bright white/gold colour scheme and gained grey/blue, this is INCREDIBLY important information.
1) The NC are in the game, logically that means that the old empires are still there, good.
2) The units are probably gonna be similar, but with a more realistic/modern reboot, this version of the vanguard looks far more like a proper MBT than the other, it has a large long barrelled cannon, it’s no longer massively wide and has a much bigger central turret and looks pretty mean which is good. I’m a fan of the design however as a TR player I hope the Prowler is made to look less like a fat cake and more like a deadly tank.
3) If the NC is present then the battle must be on auraxis or post-auraxis as they were formed on the planet. If the NC exist the TR must exist since they are the only reason the NC exist, however the setting is not necessarily auraxis. The new picture shows a much higher tech battletank that looks less makeshift than the Vanguard of olde, I reasoned that the vehicles in Planetside were so makeshift because basically everyone on the planet were scientists and civillian explorers so they just cobbled together what they could, this tank looks like it is an actual MBT that is in general service. Perhaps Earth got into contact with Auraxis and reinforcements arrived, the NC and VS have garnered support from the opressed peoples of Earth and the Terran Republic has a full blown war/uprising going on, centred on Auraxis and trying to gain full control of the respawning technology/nanotechnology.
4) Finally perhaps the grey colour isn’t for aesthetics, maybe its a camoflague for Urban terrain, what if Auraxis has been built up by extra colonisation, or maybe there is war in the devastated suburbs of an Earth based megalopolis"
Raymac
2011-01-24, 03:44 PM
This one image has gone a long way to putting my fears to rest. I think even the most optimistic of us have concerns considering the lack of information so far about PS2, and the closeness of its release. My only hope was that they actually have been working on this sequel gradually for a long time, and are now telling the world.
This image indicates that they arn't totally starting from scratch and being able to come out with a good product by Q2 is a real possiblity.
As Typwn noted so well, there are some major similarities between the new Vanguard and the old Vanguard, most notibly the weapons (1 main cannon and a secondary machine gun). Admittedly, I don't know much about programming, but it would make sense that making improvements to the existing game would take less time than starting from scratch. I always figured for PS2, all they really needed to do was clean up the lag and give it a new coat of paint and you'd be pretty ready to go. Obviously, we'd all like to see some more, but those are the basics. I am about as excited as I've ever been for a game release.
(FYI: I started Planetside just after launch and was hooked instantly. Played for years on Johari, then Markov, then started to drop off after the last server merge. I still loved the game, but it was a shadow of its former self. To this day, the most fun I've ever had gaming has been during Planetside and I've been waiting for the sequel or a similar game to be released for years. Finally, the day has come and life is good.)
2coolforu
2011-01-24, 04:48 PM
I am still worried about a Q2 release. No advertising, about 3 sentences of info and one 3d render. No E3 video footage and some Smedley promises.
Please, just please, remove the BFR's xD
Hamma
2011-01-24, 04:55 PM
Smed said previously we will not have any BFRs in PS:N :D
http://www.planetside-universe.com/news-no-bfrs-in-planetside-2-2343.htm
2coolforu
2011-01-24, 04:59 PM
Thank you Smed and Hamma :) I couldn't stand seeing the weapon that murdered Planetside brought into the sequel.
basti
2011-01-24, 05:22 PM
Admittedly, I don't know much about programming, but it would make sense that making improvements to the existing game would take less time than starting from scratch. I always figured for PS2, all they really needed to do was clean up the lag and give it a new coat of paint and you'd be pretty ready to go.
Sadly improving code is much harder than creating new code, especialy if you didnt create the code in the first place.
To put it simple, there are two kinds of code:
1. Nice, clean code with a big documentation, easy for everyone to come along, understand what was done, and change/improve stuff. This is pretty much the goal of every programmer, but rare to find. Creating "good" code takes alot of time, because sometimes you spend days doing something, just to completly start over in order to improve it. If people would do that at all times, games would just get 10 times more expensive to create.
2. What you see quite more often, and the Planetsides code looks that way, is a big clusterfu** of lines of code without a documentation. Mostly only the guy who wrote it in the first place really understands it, and can make changes. Planetides orginal devs left, and took their knowlege, as well as quite some handy tools, with them. Joel and the crew had a hard time creating new stuff because of that. In fact, they couldnt make changes to the base layouts because they lacked the tools.
The only wise thing SOE could have done With PSN is a complete recode, starting from scratch. And im pretty sure they did that, because the game is a new game anyway, and improving the old code without letting improving the live game is just dumb. ;)
Raymac
2011-01-24, 06:11 PM
Sadly improving code is much harder than creating new code, especialy if you didnt create the code in the first place.
Thanks for putting it in layman's terms for me there Basti. That actually makes alot of sense. I guess I'm just happy that they arn't doing a complete "re-imagining" of Planetside. If the basics of the Vanguard (i.e. the fact that there is a tank called a vanguard with NC logo and same weapons) are still the same then this is likely going to be the Planetside that we all know and love.
Lets face it. I don't know if anybody fell in love with PS because of its graphics style, it was all about the gameplay. I know I've seen Smedley say that he loved the epic scale of Planetside and thats what he wants to keep for Planetside 2. So as long as that is there, then it will still be "Planetside" and I will still love it.
Indecisive
2011-01-24, 06:30 PM
My question is......where the heck is the beta? what, 2 months out and all we have is ONE twitter'd screenshot? Thats kinda scary to be honest.
I want PS:N to succeed so bad, but this feels a bit ominous if you ask me.
2coolforu
2011-01-24, 06:46 PM
Well the Old Republic closed beta was back in december and that's due for release in March. So it isn't too dire
basti
2011-01-24, 07:21 PM
End of Q1 / Beginning of Q02 is what he said. That means its more likley to be released in april / beginning of May. Smed seems to be just a bit optimistic about stuff. Right now all i could gather is that even SOEs Alpha testers are sure it wont come before mid April, seems like they still got some trouble.
Besides that, the hopping devs that jump from project to project seem to be busy with DCUO atm, fixing bugs and improving the server stability. Once they are free and get to PSN again, stuff may just speed up. :)
MgFalcon
2011-01-24, 10:45 PM
I hope they bring back the ANT-bomb =)
QuakCow
2011-01-25, 12:33 AM
Ah! Very good, my baby is going to be in PSN. Looks a bit skinny though...
I'm looking forward to seeing what PSN holds, but I'm not holding my breath.
Sifer2
2011-01-25, 04:19 AM
Wow this is quite awesome. Since it suggests to me that it wont be a boring modern shooter but will still take place in the future during or after the time when the New Conglomerate existed.
In fact I think some of you are making a stretch saying it confirms the old empires. I mean look at it the thing looks old an dirty. What is the significance of that I wonder? Several possibilities:
Situation for NC is more dire now so they don't waste time washing vehicles or have to rebuild from old spare parts.
NC is dead an gone an this is just a scenery prop that exists in game by a road somewhere that reminds you of them.
They got feedback that people did not like the bright colors an so are trying to make Next more "gritty".
In any case yeah now we can finally believe the game does exist. An that it will probably be something we want to play. Looking forward to the official reveal.
Hamma
2011-01-25, 12:51 PM
I've directed some folks at SOE to this thread so your feedback is being heard by the Development Team! :)
2coolforu
2011-01-25, 01:33 PM
That's awesome Hamma :D
I hope that they keep teamwork first and foremost, one of the best things was that you couldn't really get anywhere without chatting to a few people and working as a team. That's why BFR's really killed the game, not only were they insanely overpowered in the first release but they were also one man armies, they regenerated their health, ran across water, jump over obstacles, fit Anti-air, anti tank or anti infantry weaponry and had massive armor. That's why Planetside died.
NCLynx
2011-01-26, 04:24 AM
I've wished for a PS2 for years now, for a time if looked like it was never coming.
Beta in March? Can't wait. No BFRs? Schwinnnnngggg.
BUT. BUT.
I come to ask you all this. How cool would it be to see old remains of a BFR in your sanctuary or in a base somewhere, maybe to show that time HAS gone by since PS1 and PS2. Or maybe not remains but a "retired" BFR with a backstory of why BFRs were put out of commission lore-wise? Like all of a sudden our BFR Imprints all of a sudden stopped working *insert more story here*.
Also, I'm hoping they'll add in some sort of thing that'll show who the true vets are if you owned PS1. Nothing special that would gain an advantage but maybe like give Veterans of PS1 the ability to toggle the old skin of a REXO on and off whenever. So we could use the old skin of the REXO and stand out a little, of course hopefully the skin would be updated a little to go along with the rest of the game but still the old REXO. (Assuming there are new skins to armor)
Saieno
2011-01-26, 08:11 AM
I hope they bring back the ANT-bomb =)
I hope they bring back the depth that makes Planetside amazing. ANT-Bombs, NTU Silos, Wargates, Generators, etc. Having so many options during gameplay is amazing, and really gives you freedom to do what you want. Hell they could even take some cues from MAG and make some things like a quest, where overlying objectives are listed depending on your certifications so you know what to do to help your team. If an AMS was spotted then the Platoon leader could make the AMS destruction priority, etc.
BlazingSun
2011-01-26, 09:06 AM
I like the 'realistic' and gritty look they are going for. The tank could be a bit beefier on the sides though - maybe some reactive armor plates or something. That and the Barrels (both the main gun and machine gun) could do with some more details like muzzle brakes.
Infektion
2011-01-26, 12:21 PM
I hope they bring back the depth that makes Planetside amazing. ANT-Bombs, NTU Silos, Wargates, Generators, etc. Having so many options during gameplay is amazing, and really gives you freedom to do what you want. Hell they could even take some cues from MAG and make some things like a quest, where overlying objectives are listed depending on your certifications so you know what to do to help your team. If an AMS was spotted then the Platoon leader could make the AMS destruction priority, etc.
AND OCEAN GAL DROPS!!! :rofl::rofl::rofl::rofl::rofl::rofl:
2coolforu
2011-01-26, 12:31 PM
I like the 'realistic' and gritty look they are going for. The tank could be a bit beefier on the sides though - maybe some reactive armor plates or something. That and the Barrels (both the main gun and machine gun) could do with some more details like muzzle brakes.
In a world of plasma and who knows what there's no saying that reactive armor is the bricks it is today, or perhaps it isn't even needed ^_^
Muzzle brakes aren't really used on MBT cannons, however the 20mm recoilles cannons look a bit silly as cylinders. They could be fluted like the LAV-25 Bushmaster cannon or a muzzlebrake like the ones they tend to have on Russian APC Autocannons. It would probably make sense to be fluted since with dual 20mm cannons firing the heat buildup would cause all sorts of problems unless they were fluted.
Hamma
2011-01-27, 01:25 PM
Agreed NC!
I've created a new thread and merged the BFR discussion.
http://www.planetside-universe.com/forums/showthread.php?t=35783
NCLynx
2011-01-27, 02:18 PM
I still stand by my first post above all else. I hope they show the original PS Vets some love. Maybe crossover our old merits? Not have the same merits but to show our characters were there for battles past and we're back for more. Or bring over the old merits but rename them or add "-Veteran Merit" at the end or something.
Or if we cert REXO I'm assuming there will be a new skin for it, maybe allow us to toggle between the new skin for REXO and the old one?
And because they've stated BFRs will not be in the game, I think it'd be really cool to see "Retired" BFRs in our sanctuary. Maybe a little lore thing to explain WHY we can't use them, such as the caverns collapsed and the link to our Imprints was lost along with them.
EDIT: Wow with all the BFR posts gone my other post which basically says the exact same thing as this one does is like...5-6 posts above
2coolforu
2011-01-27, 02:28 PM
How about an idea such as the Vanu (aliens not empire) security systems rejecting the humans, trying to weaken them by removing some of their tech - hell that would set us up for events like the ones they did in Pside before the bending i think it was, when we slowly lost all our technology until eventually we were using Galaxies as gunships (the original ones with 20mm recoilles rather than doom 30mm gatling guns) and deliverers as frontline combat vehicles - that was a really, really awesome event and I loved the unconventional side, each team tried to keep their remaining high tech vehicles alive since we merely couldnt pull new ones, surviving ones stayed.
That was a really awesome 2 day long odd event.
Or maybe an armistice between the empires, they all mutually agree to not use BFR's for the greater good.
On the note of veteran awards, I agree. All I want is a medal to decorate my armor. Playing since 2003, I want my shiny stuff. :cool:
NCLynx
2011-01-27, 02:44 PM
How about an idea such as the Vanu (aliens not empire) security systems rejecting the humans, trying to weaken them by removing some of their tech - hell that would set us up for events like the ones they did in Pside before the bending i think it was, when we slowly lost all our technology until eventually we were using Galaxies as gunships (the original ones with 20mm recoilles rather than doom 30mm gatling guns) and deliverers as frontline combat vehicles - that was a really, really awesome event and I loved the unconventional side, each team tried to keep their remaining high tech vehicles alive since we merely couldnt pull new ones, surviving ones stayed.
That was a really awesome 2 day long odd event.
Or maybe an armistice between the empires, they all mutually agree to not use BFR's for the greater good.
On the note of veteran awards, I agree. All I want is a medal to decorate my armor. Playing since 2003, I want my shiny stuff. :cool:
Needs more meteors ;D THAT was fun. I loved seeing mossies try to dodge those and then one would get just totally annihilated by one.
2coolforu
2011-01-27, 03:52 PM
Got the screenies of the meteors from the bending saved to my Hard drive ;D
Chaotic Cow
2011-01-28, 02:04 AM
I was on Hanish Ishundar during the Bending event. Great fun.
I remember having my Liberator hit by a meteor.
Tikuto
2011-01-28, 04:54 AM
So we're clearly saying that the Meteors were fun and not the actual Bending bullshit. Ok. Cool. Yeah, I agree. Meteors were awesome. Would like to see Searhus explode next time throw out rocks too.
*You have been pwnd by Searhus*.
"Damn it!"
2coolforu
2011-01-28, 11:18 AM
Was on Oshur for the bending - the screenshots are epic. Especially near the end where the meteors filled the sky like raindrops.
Dorest0rm
2011-01-28, 08:12 PM
I was not subscribed during the bending.
I came back with the reserves, and the planet was just...alot of planets.
Traak
2011-01-29, 11:03 PM
It would probably make sense to be fluted since with dual 20mm cannons firing the heat buildup would cause all sorts of problems unless they were fluted.
Anything short of massive cooling fins radial from the barrel that are about five times the barrel diameter are not going to do much to increase the rate of fire, overall available. Flutes just don't have the additional surface area needed to shed heat faster, or air-cooled motorcycle engines would be fluted, instead of massively finned.
I'm pretty sure the flutes on the 25mm are there for increased stiffness without increased weight, and not much else. These barrels are removed by people in the field not equipped with cranes, for servicing and cleaning, so weight savings make sense.
Tikuto
2011-01-30, 02:06 PM
Yea ok so no-ones noticed the VS Vanguard (http://www.planetside-universe.com/ps/view_potd.php?id=1993) yet.
Hamma
2011-01-30, 11:05 PM
Nice Photoshop indeed :D
2coolforu
2011-02-02, 11:43 AM
Anything short of massive cooling fins radial from the barrel that are about five times the barrel diameter are not going to do much to increase the rate of fire, overall available. Flutes just don't have the additional surface area needed to shed heat faster, or air-cooled motorcycle engines would be fluted, instead of massively finned.
I'm pretty sure the flutes on the 25mm are there for increased stiffness without increased weight, and not much else. These barrels are removed by people in the field not equipped with cranes, for servicing and cleaning, so weight savings make sense.
Of course it will reduce overheating, you have a smaller mass and a much larger surface area.
http://en.wikipedia.org/wiki/Fluting_%28firearms%29
It provides stiffness and reduces overheating. Even if it fires 5-6% more rounds before copping out that's several hundred extra shells it can fire.
Why wouldn't they flute it?
Livefire
2011-02-16, 09:03 AM
This tank looks good very m1a2 Abrams like, but it need to have it's vehicle compartments for its driver and gunner to be like the old model believe it or not the new striker tank (US Army) is using the same cockpit style as the PS vanguard with the driver and gunner in the main body of the tank that way keeping people out of the turret which is the main part of the tank that gets shot. Everything in a tank will be done remotely from deep inside the main body the most protected part. Even the turret is loaded automatically and fired, ejecting a massive shell out the back of the turret like a giant automatic hand gun. This also makes the turret smaller and less of a target. They also need to add a CROWs system on a turret on the top of the turret for a 3rd gunner, all ground vehicles should have this (CROWS) as they are beginning to today. And all tanks have at least 3 people, driver, gunner and coax, machine gunner on the very top that turns 360 degree to protect the tank from infantry swarming it and to protect the flanks that the gunner in the main turret is not looking at. This does not mean take away the machine gun that the main turret gunner operates for that turret is locked forward with the main cannon and is a larger machine gun then the coax is. It is meant for the main gunner to have a heavy machine gun to alternate with from the cannon on different styles of targets such as light armor and heavy much like the current tank has:)
Oh ya and those 3 little cans on the front and back corners of the tank, those are IR smoke launchers for IR smoke screens one of tanks best defense, fucking awesome I really hope they work in game.
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