View Full Version : Realistic Physics
Traak
2011-01-28, 05:35 PM
Want to make Planetside better? Realistic physics. Whoah, there snerdly, before you go off on a tirade about how it's futuristic, it's a game, can't be realistic, and start crying, listen up.
Just 2 things can greatly enhance gameplay: no bouncing back and forth, known as strafing, because that is just ridiculous and relies almost entirely on lag and packetloss to exploit the fact that the game is networked to be where the enemy is not firing, though it appears that you are. Warping, lag, and stupidly unrealistic maneuverability are not conducive to good game play.
Try getting in a point-blank firefight in Fallujah, and in the middle of it, strafe back and forth. See if that increases your survivability.
No hovering aircraft, unless they take a long time to get up to speed. Being able to accelerate faster than a Top Fuel Dragster after spamming enemies endlessly from a static hover that requires no skill on the controls to maintain, itself unrealistic, is death to the game.
Make planes have to take off and land using a runway, or make V/STOL planes that have, like the lack of ping-pong-ball strafing ability in soldiers, more realistic physics.
Nothing you described in your post makes the game sound any more fun. Realism for the sake of realism generally isn't a good thing in video games.
Chaotic Cow
2011-01-28, 05:50 PM
Vertical take off isn't so much futuristic now. There are a lot of vehicles that can do this now. The whole runway thing is lame. The only vehicle that might need a runway would be the Lodestar. How it even flew in Planetside 1 is beyond me. Aerodynamics of that thing is like throwing a box into the wind.
Peacemaker
2011-01-28, 06:09 PM
No. Its obvious you had a bad connection while playing PS. Its also obvious that you h8 on reaver pilots.
1. There was no "stafe pong" in PS. Because you couldnt shoot more than 5 feet with it accurately, except for the Heavy Weapons, but unless your connection was bad they never could stafe pong.
2. Any aircraft that "Hovered in one spot and spammed death" was dead. Regardless of how fast they took off. Flack, AV, AA Maxs, and small arms fire ment certain death for anyone stupid enough to Hover over a battlefield, would die, and fast. The exception behind to pup up behind cover, fire, duck below cover, which is what makes choppers like the AH64 a badass tank killing machine. I would however like to see real aircraft that could NOT hover be introduced.
Furret
2011-01-28, 06:10 PM
There are definitely some physics that just need to be overlooked in games. Being able to change direction quickly is something that shouldn't be changed. While its not realistic, its a part of FPS gaming that people expect.
I can't really put what I want to say into words, so I'm going to leave it at this: The type of movement you want to achieve could be severely hampered by the game trying to figure out what movement you want to make. If the game decides that when you switch movements (left to right for example) it will decelerate and accelerate you quickly to make everything more realistic. But what if you want to stop quickly and continue in the same direction. The game would slow you down, speed you up in the wrong direction, slow you down again, and then finally speed you back up in the way you were going in the first place (which would make for some really funny walking).
Basically, It wouldn't work effectively in all situations, and there's no easy way to determine what the correct situation is.
Gogita
2011-01-28, 06:44 PM
You want realism that badly? Here's a solution: go outside, cannot get more real...
I rather van less realism and more fun than more realism and less fun...
Hamma
2011-01-28, 08:52 PM
While some realism is a good idea, and I do think some improvements should be made to the engine I don't think there's any need to go quite that far.
There are definitely some physics that just need to be overlooked in games. Being able to change direction quickly is something that shouldn't be changed. While its not realistic, its a part of FPS gaming that people expect.
I have to disagree there, anything that can be done to stop this crap should be done. There is nothing I hate more in FPS's than when people jerk back and forth so fast you cannot hit them. There is no aspect of skill with that and it's just annoying. That in particular is EXTREMELY unrealistic and easily stopped.
TheRagingGerbil
2011-01-28, 09:13 PM
I'm ok with physics that are a little more realistic. Say along the lines of Battlefield 2142. Actually, my perfect game would be 2142 on planetsides scale, but thats besides the point.
While some realism is a good idea, and I do think some improvements should be made to the engine I don't think there's any need to go quite that far.
I have to disagree there, anything that can be done to stop this crap should be done. There is nothing I hate more in FPS's than when people jerk back and forth so fast you cannot hit them. There is no aspect of skill with that and it's just annoying. That in particular is EXTREMELY unrealistic and easily stopped.
There's no aspect of skill in hitting a moving target? Right. The only issue I have with ADAD spam is CSHD=warp and people going through walls / cielings. If it worked 100% properly all the time it'd be fine.
Hamma
2011-01-29, 11:14 AM
Hitting a moving target that is going back and forth like they are having a seizure? I'll pass on that. ADAD spammers need to get lives. It's just how fast you can spam those two buttons to lag out and become unhitable. The COF should be the size of a cement truck when you start doing that.
Hitting a moving target that is going back and forth like they are having a seizure? I'll pass on that. ADAD spammers need to get lives. It's just how fast you can spam those two buttons to lag out and become unhitable. The COF should be the size of a cement truck when you start doing that.
What do you suggest the ADAD spammers (99% of the community) do in combat? run in a straight line? I'd be fine if more people did that :D
I'm not sure there's much else you can do besides ADAD.
Traak
2011-01-29, 02:52 PM
...anything that can be done to stop this crap should be done. There is nothing I hate more in FPS's than when people jerk back and forth so fast you cannot hit them. There is no aspect of skill with that and it's just annoying. That in particular is EXTREMELY unrealistic and easily stopped.
What is also annoying is that many of them are not actually doing it, they are using macros to do it for them. I'm not against macros, it is the behavior that makes the ADAD spam macro possible that needs to be toned down.
I agree also with what someone said further down, the COF should be gigantic if there is ADAD spam happening.
Movement keys should initiate acceleration in whatever direction the movement is keyed for. If I am running, the reverse key should accelerate me backwards, namely, reduce my forward speed then put me in reverse, after I have stopped. This is not hard to program, it was being done back in the Asteroids era of video games with that game. That was about what, 30 years ago? To say it is hard to program is erroneous. it doesn't have to take long, but being able to bounce back and forth with ADAD spam is not improving the game. If no one could do it, the kill stats would still be about the same, except the ADAD spam macro boys would have to do something else.
Instantaneous direction changes are great for people who have 2ms ping and very capable computers, but this game isn't just sold to that groum,
Making things unfairly slanted in the favor of people who advantages not enjoyed by the vast majority of players just runs people off and makes the game less profitable. Oh, that's right, that is exactly what did happen to Planetside. Having the few with nice computers lording it over the many without has been a contributing factor to reduced overall enjoyment, hence, subscriptions. No wonder people started cheating so badly. It was impossible to win otherwise, unless, as I said, you were sitting right on the continental optical fiber backbone and had a graphics card that used more power than the not-so-well-equipped players' computers.
Being slaughtered consistently motivates people to do two things: improve their computer and network access, or cheat. Guess which one costs less and works better?
If PS were to cater less to the advantaged players, and more to the vast majority of players, it would sell more. One reason the other MMO games garner playerbases in the millions and PS has a playerbase in the hundreds is because they don't auto-fail if they don't have a monster system in the other games. You can still play, enjoy, succeed, and progress without having fantastic ping or a very fast system.
It wouldn't make the game less enjoyable if just those two things: flight mechanics and soldier physics, were less biased towards expensive computer systems and low network pings and more reachable by the common guy. It would attract and RETAIN more players, make more money, which would make it possible to pay more devs to provide more variety and content, AND watch out for more cheaters, which, I don't care how you slice it, is usually going to be the top 100 players in any multiplayer game.
I don't cheat at PS, never have, never plan on starting. I have noted that cheaters, as a whole, band together to dump on anyone who dares suggest ANYONE is cheating, just like fat chicks dump on skinny ones any chance they get. Why wouldn't they? What have they got to gain by saying "Yeah, that's true, I do cheat, and here is what I use:...
It's the same old thing, human nature. State something should be changed, and those who take maximum advantage of it will oppose it. It doesn't matter if it is right, or better for the game, or would help there be more players, the selfish ones are only concerned with one thing: kill stats, and the game be damned.
Making small changes to make the highest scorers actually have to earn their high scores by doing something other than programming clever and complex macros, and having nicer computers, and having very low ping times, would make the game more accessible, enjoyable, and profitable, which would lead to a positive feedback loop of more enjoyment, and more profit.
So the top 1 percent of players who are high scorers get mad and go play UT instead or whatever it is they do if they can't OMGPWNZ0RZ everyone in sight by being in a position where they are more advantaged than the average player and capitalizing on it. Sony will gain far more people by making the game less rewarding for the small minority and more rewarding for the vast majority.
I like FPS games. What I liked about PS was that teamwork used to be rewarded. All three of my CR5's got there on the back of AMS and CE stuff, because I couldn't really do much when my framerates dropped to "slide show of a battle" speed in one-on-one combat, but it is easy to lead squads and platoons when you are the only one in the battle who is providing support in any consistent way. People often appreciate more running, less gunning.
I have hosted FPS games on my own computer, and I got invited to join people's guild/leage/outfit/whatever, so contrary to the negative blather, I really am quite good at the FPS skills. I have just been technologically crippled. What I think is funny is that people so often leap to "Oh, you just OMGSUXX0RZZZ LOLz" when I mention this stuff.
Make the game reward skill more, and hardware less, and you will have a broader user base. Keep it rewarding hardware, as it does, and watch it trail faaar behind other MMO games for that reason. There aren't 20 million people who would like to play PS who can afford the level of connection speed and ping, along with macro-programmable controllers that are required to be one of the boastful jackasses that looks down on everyone else. I bet there are more than are playing now who would play if it wasn't instagib losses in one-on-one battles due to the ADAD spam and whatever other advantages people with a lot more loose change can have.
The game doesn't have to be as slow and graphics-dumb as other MMO's. It could just be improved in a few areas that would not do anything but improve the game for about 99.999 percent of people who might play, while making the top-scoring twits more likely to have to do something other than program macros to win.
What is also annoying is that many of them are not actually doing it, they are using macros to do it for them. I'm not against macros, it is the behavior that makes the ADAD spam macro possible that needs to be toned down.
I agree also with what someone said further down, the COF should be gigantic if there is ADAD spam happening.
Movement keys should initiate acceleration in whatever direction the movement is keyed for. If I am running, the reverse key should accelerate me backwards, namely, reduce my forward speed then put me in reverse, after I have stopped. This is not hard to program, it was being done back in the Asteroids era of video games with that game. That was about what, 30 years ago? To say it is hard to program is erroneous. it doesn't have to take long, but being able to bounce back and forth with ADAD spam is not improving the game. If no one could do it, the kill stats would still be about the same, except the ADAD spam macro boys would have to do something else.
Instantaneous direction changes are great for people who have 2ms ping and very capable computers, but this game isn't just sold to that groum,
Making things unfairly slanted in the favor of people who advantages not enjoyed by the vast majority of players just runs people off and makes the game less profitable. Oh, that's right, that is exactly what did happen to Planetside. Having the few with nice computers lording it over the many without has been a contributing factor to reduced overall enjoyment, hence, subscriptions. No wonder people started cheating so badly. It was impossible to win otherwise, unless, as I said, you were sitting right on the continental optical fiber backbone and had a graphics card that used more power than the not-so-well-equipped players' computers.
Being slaughtered consistently motivates people to do two things: improve their computer and network access, or cheat. Guess which one costs less and works better?
If PS were to cater less to the advantaged players, and more to the vast majority of players, it would sell more. One reason the other MMO games garner playerbases in the millions and PS has a playerbase in the hundreds is because they don't auto-fail if they don't have a monster system in the other games. You can still play, enjoy, succeed, and progress without having fantastic ping or a very fast system.
It wouldn't make the game less enjoyable if just those two things: flight mechanics and soldier physics, were less biased towards expensive computer systems and low network pings and more reachable by the common guy. It would attract and RETAIN more players, make more money, which would make it possible to pay more devs to provide more variety and content, AND watch out for more cheaters, which, I don't care how you slice it, is usually going to be the top 100 players in any multiplayer game.
I don't cheat at PS, never have, never plan on starting. I have noted that cheaters, as a whole, band together to dump on anyone who dares suggest ANYONE is cheating, just like fat chicks dump on skinny ones any chance they get. Why wouldn't they? What have they got to gain by saying "Yeah, that's true, I do cheat, and here is what I use:...
It's the same old thing, human nature. State something should be changed, and those who take maximum advantage of it will oppose it. It doesn't matter if it is right, or better for the game, or would help there be more players, the selfish ones are only concerned with one thing: kill stats, and the game be damned.
Making small changes to make the highest scorers actually have to earn their high scores by doing something other than programming clever and complex macros, and having nicer computers, and having very low ping times, would make the game more accessible, enjoyable, and profitable, which would lead to a positive feedback loop of more enjoyment, and more profit.
So the top 1 percent of players who are high scorers get mad and go play UT instead or whatever it is they do if they can't OMGPWNZ0RZ everyone in sight by being in a position where they are more advantaged than the average player and capitalizing on it. Sony will gain far more people by making the game less rewarding for the small minority and more rewarding for the vast majority.
I like FPS games. What I liked about PS was that teamwork used to be rewarded. All three of my CR5's got there on the back of AMS and CE stuff, because I couldn't really do much when my framerates dropped to "slide show of a battle" speed in one-on-one combat, but it is easy to lead squads and platoons when you are the only one in the battle who is providing support in any consistent way. People often appreciate more running, less gunning.
I have hosted FPS games on my own computer, and I got invited to join people's guild/leage/outfit/whatever, so contrary to the negative blather, I really am quite good at the FPS skills. I have just been technologically crippled. What I think is funny is that people so often leap to "Oh, you just OMGSUXX0RZZZ LOLz" when I mention this stuff.
Make the game reward skill more, and hardware less, and you will have a broader user base. Keep it rewarding hardware, as it does, and watch it trail faaar behind other MMO games for that reason. There aren't 20 million people who would like to play PS who can afford the level of connection speed and ping, along with macro-programmable controllers that are required to be one of the boastful jackasses that looks down on everyone else. I bet there are more than are playing now who would play if it wasn't instagib losses in one-on-one battles due to the ADAD spam and whatever other advantages people with a lot more loose change can have.
The game doesn't have to be as slow and graphics-dumb as other MMO's. It could just be improved in a few areas that would not do anything but improve the game for about 99.999 percent of people who might play, while making the top-scoring twits more likely to have to do something other than program macros to win.
So you want two players to run in straight lines at each other indoors, and the winner comes down to COF luck and weapon? Sign me up!
Furret
2011-01-29, 06:07 PM
Sounds like you just want a better connection, not a removal of the A and D keys, despite what you seem to post.
Traak
2011-01-29, 10:52 PM
Strafing is fine. If it occurs as it does with a person in a more realistic situation. Bouncing back and forth instantly with no acceleration or significant aiming penalty is bad for most players, good for a very, very few.
Weaving as you run at someone is one thing. Jerking back and forth? Why not make it so we can hop up and down endlessly also, as they do in UT? Why not go all the way and make soldiers fly all over, bouncing off walls, ceilings, floors, and becoming invisible?
The hyper-strafing we have now makes the game worse for many, benefits a few. Just like the 5g acceleration of the Mosquito, or the 3g acceleration of the Reaver.
Strafing is fine. If it occurs as it does with a person in a more realistic situation. Bouncing back and forth instantly with no acceleration or significant aiming penalty is bad for most players, good for a very, very few.
Weaving as you run at someone is one thing. Jerking back and forth? Why not make it so we can hop up and down endlessly also, as they do in UT? Why not go all the way and make soldiers fly all over, bouncing off walls, ceilings, floors, and becoming invisible?
The hyper-strafing we have now makes the game worse for many, benefits a few. Just like the 5g acceleration of the Mosquito, or the 3g acceleration of the Reaver.
It's only bad because of the net code. Fight someone who lives near you and it's a joke to hit them.
Traak
2011-01-29, 11:58 PM
It's only bad because of the net code. Fight someone who lives near you and it's a joke to hit them.
Right. So, instead of creating a situation where everyone has to live within a mile of each other, why not optimize the gameplay for the fact that we are literally all over the world, in all four hemispheres?
Right. So, instead of creating a situation where everyone has to live within a mile of each other, why not optimize the gameplay for the fact that we are literally all over the world, in all four hemispheres?
Because planetside was made with 2003's technology, and we are now in 2011?
Hamma
2011-01-30, 03:24 PM
You really aren't very good at contributing constructively Bags. Please contribute to the threads you post in rather than try and create arguments.
Traak
2011-01-30, 05:34 PM
There is a balance between accessibility to a wider audience, and having 100X200 pixel graphics (think Tele-Pong). I hope PS:Next gets it a lot better this time around than they did last time around.
I feel the pain of the guys with the inadequate computers because I am one of them. While I aspire to having an awesome computer that looks like a cross between a Chernobyl fuel core and an enemy spaceship, with ultra-zoot everything, in the meantime, I do not want to have to wait until that time to get out of "This is a slide show of you being dismantled by someone" level of graphics speed.
I speak for millions when I say this: make it accessible, and we won't get discouraged and quit. Other MMO's have userbases in the millions, and they don't all whine and cry that they can't count the hairs on the mole on the chin of some enemy ogre or whatever.
The gameplay's the thing wherein we will catch the conscience of the Zergling.
A rose with half the pixel count and less animations will still smell as sweet.
Cater to the masses and live like the classes. Cater to the classes and you will live like the masses, i.e. PS 1.
Tikuto
2011-01-31, 04:42 PM
Animations
They have to be awesome. Realistic, varied, fluent.
Why? - It's an essential competative factor between unsuccessful and successful top-league games.
Animations
They have to be awesome. Realistic, varied, fluent.
Why? - It's an essential competative factor between unsuccessful and successful top-league games.
You're in the wrong thread; this is about physics and not animation silly. As long as the animations are as good as PS1's they should be fine.
Evilmp
2011-01-31, 07:03 PM
Animations
They have to be awesome. Realistic, varied, fluent.
Why? - It's an essential competative factor between unsuccessful and successful top-league games.
i just wrote a (long) post about why i think graphics aren't that essential
then i realized you said animations
:(
as far as adad goes:
people are going to find any advantage they can and adad offers them one.
solution?
AOE
there is nothing wrong with the aircraft acceleration. i think some people just get angry because it's something that doesn't present itself for them to shoot at.
ie, reaver shot me. he's flying away. that ****** come back here.
solution?
use teamwork. have somebody in AA gear. it won't prevent air attacks unless it exists in good amounts, but it is a deterrent. if you want to get rid of air, then go air and stop complaining about gameplay. you're going to have to learn how to balance your strengths.
Raymac
2011-01-31, 07:25 PM
As far as strafing goes, c'mon you just have to deal with it. There is a line between 'realisitic simulation' and 'action game', and simulations are boring for most people. Planetside already has to overcome the idea that it is slow because of the size of the maps, so having slower gameplay would hurt it that much more.
As far as movement goes, I think Call of Duty has nailed it pretty well. You can still strafe, but it's not super-quick, and your accuracy increases the slower you move. (i.e. looking down the sights)
I do agree with the OP about changing the acceleration of the aircraft. I was a pretty dedicated reaver pilot, so I'm nerfing myself here, but I love the idea of decreasing the low end acceleration and giving the aircraft better high end acceleration to encourage pilots to keep their speed up.
If you were caught hovering by a burster or skyguard you'd get blasted, but anything else and you could get away fairly easily thanks to the afterburners. Overall, I liked the flight mechanics, so I don't want them to reinvent the wheel, but I think this minor adjustment will benefit the game play as a whole.
Tremadog
2011-02-07, 03:13 PM
I do think the vehicle physics need some love, but this "A+D Strafing" thing seems very petty to me. I don't have a supercomputer, and I'm not sitting on the Planetside server, but I get acceptable performance. I'm from the UK logging onto the last remaining (US) server, too.
To be honest, I don't think the avatars move fast enough for it to be a serious problem in Planetside. If you have played a game like Team Fortess 2, with servers full of bunnyhopping, double-jumping scouts tapdancing on your face, Planetside's infantry seem like a nonissue in comparison. Having to accelerate when simply sidestepping or moving forwards would just make every player seem like a lumbering oaf. Would we need to make sure we stop before we get to our intended destination to avoid running face-first into walls? Jumping over a pile of rocks already makes our avatars have to sit down and wheeze for half a minute before they can carry on. :lol:
I do agree that if someone is moving about a lot, they should have more difficulty aiming due to a cone-of-fire adjustment, but then again, the Heavy Assault weapons seem to be designed to be fired from the hip at close range rather than carefully aimed.
I don't want to sound overly negative, I've tried to make my post lighthearted in tone, but computer games can take inspiration for cinema as well as reality, and dodging and evading fire just seems more exciting to me than having everyone avoiding bullets by crawling on their bellies hoping the pixels on the top of their head aren't too exposed. I don't think Tikuto's point should have been disregarded in this thread so flippantly. If the player models are animated well, it will be easier to tell which direction they are moving in, so strafing from side to side won't just look like a wiggling cardboard cutout. :)
As I said, I agree entirely with vehicle physics being overhauled. I don't think there is anything wrong with Planetside's VTOLs hovering and attacking targets, they are portayed more like helicopters than aircraft anyway, but the transition between forward movement and hovering could be adjusted. However, a hovering gunship shouldn't be a free kill if you get the drop on it, either.
The only flaw I see with improving vehicle physics overall in PS:N is that if I drive a heavy Marauder-style buggy around with more realistic physics, I'm certain to smash the suspension with my reckless driving! :lol:
Firefly
2011-02-07, 03:40 PM
Make flight more realistic, that's my only gripe.
CutterJohn
2011-02-07, 09:32 PM
I'd like Threshers to be more of a ground effect aircraft in handling than a car with invisible wheels. You should have to bank into turns, and should be able to pull up and do little jumps(if you have enough momentum) or ramp off of hills.
:)
KCTitan
2011-02-07, 11:59 PM
I'm ok with physics that are a little more realistic. Say along the lines of Battlefield 2142. Actually, my perfect game would be 2142 on planetsides scale, but thats besides the point.
I have to agree with this.
BF2142 had an awesome physics engine with it's aircraft.
SKYeXile
2011-02-08, 02:18 AM
There's no aspect of skill in hitting a moving target? Right. The only issue I have with ADAD spam is CSHD=warp and people going through walls / cielings. If it worked 100% properly all the time it'd be fine.
CSHD has very little to do with warping, and absolutely nothing do with the physics engine of the game.
Warping will be fixed in the next game for sure.
as for the aircraft hovering...ITS CALLED A HARRIER.
YouTube - James May Goes Up In a Harrier
Reavers are more based off helicopters anyway, being gunships and all.
Try getting in a point-blank firefight in Fallujah, and in the middle of it, strafe back and forth. See if that increases your survivability.
Been there. Done that. Lived to post about it.
CSHD has very little to do with warping, and absolutely nothing do with the physics engine of the game.
Warping will be fixed in the next game for sure.
all.
wait, so warping doesn't occur because planetside uses extrapolation? If that's not true, then why is warping so bad in planetside and non existent in every other game. :confused:
Been there. Done that. Lived to post about it.
You just made my day.
Aractain
2011-02-11, 02:54 AM
Warping will be fixed in the next game for sure.
I hope you are right. I want to see a bonfire with a wicker surgile quadshotter on it.
May the lord of war bless thy mossies and let those days never come again.
Firefly
2011-02-11, 08:54 AM
Been there. Done that. Lived to post about it.
Amen and hooah. People act like there aren't a fucking plethora of combat veterans in this generation. Or they pretend they're the only goddamn combat veteran on the internet.
Bruttal
2011-02-13, 06:56 PM
I want ground vehicles to interact with the world more seamless ever track every wheel should have a separate physics to it but at the same time has to make several checks on the body of the vehicle as well as the Gravity of the planet and the hills that you climb. having a vehicle fly off hills is fun but not realistic.
I SandRock
2011-02-13, 07:10 PM
None of what you mentioned requires physics as in an actual physics engine. It can just be hardcoded that you have a certain delay when strafing that won't allow you to go into the opposite direction straight away. Sort of a slide.
You can also hardcode that aircrafts don't hover. Which is a design choice, not something that was imposed due to physics limits.
I don't mind perhaps some fluff physics for those who have hardware physics support. I don't even mind proper physics, but as far as I know that would really strain resources which are already required for the massive battles :)
Elude
2011-02-13, 08:53 PM
Fixing the strafe spam is easy, simply add an acceleration to strafing while leaving forward, and backward the same. I've added this before in games and it works flawlessly, you can move freely just as before but you are unable to strafe spam left to right.
For something to need a fix, it needs to be a problem. I don't think "strafe spam" is a problem.
Traak
2011-02-13, 09:42 PM
Yes, we know that people who strafe spam don't consider it to be a problem.
Yes, we know that people who strafe spam don't consider it to be a problem.
So um, what do you do? Stand there while people kill you?
So um, what do you do? Stand there while people kill you?
You fire from cover whenever possible or maneuver yourself into an advantageous firing position. You shouldn't be surprised how off-putting the strafe-warping is to new and old players alike. It's easier to hit people in Quake than some warp inducing strafe in PS.
You fire from cover whenever possible or maneuver yourself into an advantageous firing position. You shouldn't be surprised how off-putting the strafe-warping is to new and old players alike. It's easier to hit people in Quake than some warp inducing strafe in PS.
1.) PSN will not have warping like PS
2.) I meant in close quarter combat. No one strafes in mid-> long range unless they're caught with the wrong weapon now.
Don't suggest balance fixes based upon PS1's flawed engine.
1.) PSN will not have warping like PS
2.) I meant in close quarter combat. No one strafes in mid-> long range unless they're caught with the wrong weapon now.
Don't suggest balance fixes based upon PS1's flawed engine.
You were replying to something that had to do with Planetside, my response was to that.
Don't assume anything about PS2 and it's combat mechanics when that information isn't known. And what else would we base our suggestions on if not the current system in which the second game is a sequel/prequel to?
You were replying to something that had to do with Planetside, my response was to that.
Don't assume anything about PS2 and it's combat mechanics when that information isn't known. And what else would we base our suggestions on if not the current system in which the second game is a sequel/prequel to?
Because PSN isn't being made with PS1's engine?
Because PSN isn't being made with PS1's engine?
Obviously not, but the only information we have about potential PS2 gameplay is based on what we have, and that's Planetside. It's a discussion, not an assumption in these forums, you don't seem to understand that.
Your inability to meaningfully discuss things rather argue is getting tiresome. :rolleyes:
Obviously not, but the only information we have about potential PS2 gameplay is based on what we have, and that's Planetside. It's a discussion, not an assumption in these forums, you don't seem to understand that.
Your inability to meaningfully discuss things rather argue is getting tiresome. :rolleyes:
So, you're saying, since we don't know what engine PSN is using, even though no current games use extrapolation ( the reason for warp ), we should assume it will have horrible warping and we should discuss possible ADAD balancing with that assumption?
BTW, just because someone doesn't agree with you doesn't mean they're not contributing. Questioning your flawed assumptions is called contributing to the discussion. If I said the sky was red, I think you'd confront me. (I hope you would)
PSN will not have warping. Thus, we will not need to balance the game around having warping. In PS, people who do not warp are not hard to hit. Thus, no change is to strafing is necessary. But you're going to claim I'm not contributing or something, so I don't even know why I bothered.
So, you're saying, since we don't know what engine PSN is using, even though no current games use extrapolation ( the reason for warp ), we should assume it will have horrible warping and we should discuss possible ADAD balancing with that assumption?
BTW, just because someone doesn't agree with you doesn't mean they're not contributing. Questioning your flawed assumptions is called contributing to the discussion. If I said the sky was red, I think you'd confront me. (I hope you would)
PSN will not have warping. Thus, we will not need to balance the game around having warping. In PS, people who do not warp are not hard to hit. Thus, no change is to strafing is necessary. But you're going to claim I'm not contributing or something, so I don't even know why I bothered.
I said nothing of the such, I'm saying you nor I have the information regarding PS2s engine and how it will perform. Therefore, logically, we start with what we know and what we know is Planetside.
You can assume how PS2 will perform but nothing more as the relevant information is not available.
Also none of what was said was regarding balance on a system in which we have no information on, but what we have experienced as a collective in Planetside. Your making connections that no one has expressed, thus your posting is being brought into question as discussion or simple flames.
I SandRock
2011-02-14, 06:42 AM
So, you're saying, since we don't know what engine PSN is using, even though no current games use extrapolation ( the reason for warp ), we should assume it will have horrible warping and we should discuss possible ADAD balancing with that assumption?
Have you seen the MMO Earthrise? Shit warps all over the place there. Even in their own trailer for the game they were warping...
Generally you pick the best bits to show in your trailers.... :p
Skip to 1:19 and rejoice :lol:
YouTube - Earthrise Beta Video January 2011
Jonny
2011-02-14, 10:49 AM
Have you seen the MMO Earthrise? Shit warps all over the place there. Even in their own trailer for the game they were warping...
Generally you pick the best bits to show in your trailers.... :p
Man is that Unreal Engine 3 again? Those environments are damn ugly. Thats what i hope PSN is as far away from as possible. It doesn't even look like they tried with the outside areas.
Firefly
2011-02-14, 12:10 PM
You fire from cover whenever possible or maneuver yourself into an advantageous firing position. You shouldn't be surprised how off-putting the strafe-warping is to new and old players alike. It's easier to hit people in Quake than some warp inducing strafe in PS.
That's real life, dude. Real life and video games don't mix. I served in the Army for ten years and I bring a lot of that experience to my non-military pursuits. When I play paintball and airsoft, I "strafe-spam". A stationary target, no matter how much cover he or she has, is a dead target. If you are still alive but pinned down under cover (aka still in-play in the game), you are not firing at me and that means you are "dead", as in inert and not moving.
Infektion
2011-02-14, 01:24 PM
Have you seen the MMO Earthrise? Shit warps all over the place there. Even in their own trailer for the game they were warping...
Generally you pick the best bits to show in your trailers.... :p
Skip to 1:19 and rejoice :lol:
YouTube - Earthrise Beta Video January 2011 (http://www.youtube.com/watch?v=AqmHSBAgdy8)
warping footage is warping!
That's real life, dude. Real life and video games don't mix. I served in the Army for ten years and I bring a lot of that experience to my non-military pursuits. When I play paintball and airsoft, I "strafe-spam". A stationary target, no matter how much cover he or she has, is a dead target. If you are still alive but pinned down under cover (aka still in-play in the game), you are not firing at me and that means you are "dead", as in inert and not moving.
Strangely enough, real life tactics worked pretty well for an outfit as small as mine :rolleyes:
And your obviously one of those types who consider yourself the only person who's ever served in the Military here, get over yourself. I did my time.
Also, try the strafing crap on one of my professional Speedball courses and you'd get lit up, I'd shoot you in the groin for good measure just to tell you how dumb that was.
The point I was trying to iterate wasn't entirely the strafing as many FPS games has some form of it. It's the issues with Planetsides engine and the warp it induces, it has no place in an FPS or any game for that matter.
Guys I strafe warp IRL. True story.
Strangely enough, real life tactics worked pretty well for an outfit as small as mine :rolleyes:
And your obviously one of those types who consider yourself the only person who's ever served in the Military here, get over yourself. I did my time.
Also, try the strafing crap on one of my professional Speedball courses and you'd get lit up, I'd shoot you in the groin for good measure just to tell you how dumb that was.
The point I was trying to iterate wasn't entirely the strafing as many FPS games has some form of it. It's the issues with Planetsides engine and the warp it induces, it has no place in an FPS or any game for that matter.
Why does it matter if PS has warp when PSN will not? It's been 8 years, GOOD games no longer have any warp.
Hamma
2011-02-14, 08:05 PM
Really at this point you are debating hypotheticals. Nobody knows for sure and you can't assume, I saw plenty of warping in BFBC2 which is a new game.
Really at this point you are debating hypotheticals. Nobody knows for sure and you can't assume, I saw plenty of warping in BFBC2 which is a new game.
Exactly, thank you Hamma.
Traak
2011-02-15, 01:24 AM
I think we can all agree that what PS:N does NOT need is bullets that ricochet! It would be like the sawblade chucker in Unreal.
I think we can all agree that what PS:N does NOT need is bullets that ricochet! It would be like the sawblade chucker in Unreal.
MCG would be scary to go against with ricochet XD
Valverde
2011-02-15, 04:08 PM
They have already mentioned in a statement about air-crafts there will be more physics.
Now this might sound bad and I in no way condone doing this, but if you want realism go pick-up a gun and go to the firing range or join one of the worlds military services.
I usually play games to escape from reality.
Raymac
2011-02-15, 04:42 PM
They have already mentioned in a statement about air-crafts there will be more physics.
Now this might sound bad and I in no way condone doing this, but if you want realism go pick-up a gun and go to the firing range or join one of the worlds military services.
I usually play games to escape from reality.
I totally agree. I always hate hearing "that movie's not realistic." Well if you want a realistic movie, go sit on the corner. It's boring, but it's real. I want the escapism.
At the same time, it's not as cut and dry as being either uber-realistic or cartoon. There is a whole spectrum there and it will be interesting to see where PS:N lies on the spectrum.
Hamma
2011-02-15, 08:44 PM
Ragdoll Physics would be rather comical. ;)
Sirisian
2011-02-15, 09:55 PM
Ragdoll Physics would be rather comical. ;)
"OMG I CAN'T HACK THE BASE!" "why?" "THERE IS A PILE OF DEAD BODIES FILLING THE CORRIDOR!" :eek:
I SandRock
2011-02-16, 05:13 AM
"OMG I CAN'T HACK THE BASE!" "why?" "THERE IS A PILE OF DEAD BODIES FILLING THE CORRIDOR!" :eek:
Haha not if it works like APB, you just walk into the corpse and start playing soccer with it :rofl:
Grimster
2011-02-16, 06:12 AM
I honestly do not want to see ragdoll physics at least that do not despawn quickly.
Imagine a tower fight god there would be bodies everywhere. :)
Hamma
2011-02-16, 04:31 PM
haha - those APB ragdoll's were insane.
Gogita
2011-02-17, 03:45 AM
OS on a busy AMS -> OMG FLYING BODIES EVERYWHERE!:eek:
I SandRock
2011-02-17, 05:29 AM
This
haha - those APB ragdoll's were insane.
+ this
OS on a busy AMS -> OMG FLYING BODIES EVERYWHERE!:eek:
=
Bodies land inside the CY 3 bases further :rofl:
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