Sirisian
2011-02-03, 01:40 PM
Line of Defense MMOFPS by Derek Smart (http://massively.joystiq.com/2011/02/01/massivelys-exclusive-look-at-line-of-defense-a-new-mmofps)
trolololo
If you don't know who Derek Smart is start here (http://encyclopediadramatica.com/Derek_Smart) or google search.
If you're a fan of Planetside the article is full of lol.
You'll notice some interesting things in his responses:
In response to the question "With the recent announcement of Tribes Universe and PlanetSide Next, how will Line of Defense stand out?":
After all, what is the point of trying to compete by doing a run-of-the-mill cookie-cutter FPS game?
Remember John Smedley's quote from here about cookie-cutter MMOs. (http://www.eurogamer.net/articles/2011-01-17-sony-expect-planetside-next-q1-q2)
or
So with LOD we're focusing on pure tactical mayhem in space and on planets, but on a much smaller scale than my previous offerings. Character progression is based on acquiring Combat Experience Points, which translate to higher ranks and thus access to unique CTC that each rank unlocks. You gain CEP from various activities such as killing other players, destroying various units, healing other players, hacking into a base's data systems (to disable the base shields), etc. In addition to that, you have Combat Training Certificates, which are required to use many of the game's vehicles (aircrafts, gunships, naval units, etc.), access to base units, etc.
This guy is an awesome troll by the way.
trolololo
If you don't know who Derek Smart is start here (http://encyclopediadramatica.com/Derek_Smart) or google search.
If you're a fan of Planetside the article is full of lol.
You'll notice some interesting things in his responses:
In response to the question "With the recent announcement of Tribes Universe and PlanetSide Next, how will Line of Defense stand out?":
After all, what is the point of trying to compete by doing a run-of-the-mill cookie-cutter FPS game?
Remember John Smedley's quote from here about cookie-cutter MMOs. (http://www.eurogamer.net/articles/2011-01-17-sony-expect-planetside-next-q1-q2)
or
So with LOD we're focusing on pure tactical mayhem in space and on planets, but on a much smaller scale than my previous offerings. Character progression is based on acquiring Combat Experience Points, which translate to higher ranks and thus access to unique CTC that each rank unlocks. You gain CEP from various activities such as killing other players, destroying various units, healing other players, hacking into a base's data systems (to disable the base shields), etc. In addition to that, you have Combat Training Certificates, which are required to use many of the game's vehicles (aircrafts, gunships, naval units, etc.), access to base units, etc.
This guy is an awesome troll by the way.