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Miir
2011-02-03, 02:27 PM
One of the biggest issues in the original Planetside (at least for me) was "Lag" in larger battles. Since the entire appeal/selling feature of Planetside was large scale combat. I'm curious to have some input on how the dev team will handle things this time around.

While I only played for the first year or so after release. Any large scale fighting up to that point that I took part in were almost to the point of being unplayable. Even with the implementation of animation Culling.

Now almost 8 years in the future. Do you think the technology is there to handle larger battles better?

Gogita
2011-02-03, 02:47 PM
One of the things that I am also slightly worried about. This is why I do not like those people that want PsN to be as realistic as possible (destroyable terrain, buildings, extremely realistic weather etc) Don't they realize that if all those things were implemented, combining it with more than 500 people, Planetside will lag incredibly.

I think PsN will be able to sustain large battles without too much lag if they make sure that they do not make the graphics and effects are not too heavy for the average gaming computer. Most people have good internet connection nowadays so...

Tikuto
2011-02-03, 03:15 PM
Now almost 8 years in the future. Do you think the technology is there to handle larger battles better?
I had this in-mind too, and it very most likely be true. CCP are bringing in new hardware for their game so I'm pretty sure SOE can be jsut as competative.

Raymac
2011-02-03, 03:37 PM
This will be the make or break issue for PSN. I tolerated alot of lag when I first started and even upgraded my computer specifically to run Planetside better, but SOE can't expect their customers to tolerate that much lag again. Hopefully they learned alot from the original and are applying that knowledge now. If they can make PSN run smooth, then there will be no stopping it.

Infektion
2011-02-03, 05:02 PM
I had this in-mind too, and it very most likely be true. CCP are bringing in new hardware for their game so I'm pretty sure SOE can be jsut as competative.

If SOE messed around with hardware as much as CCP, we'd have downtime every goddamn week... trust me. I'm starting to think that either:
a) The mice on the wheels are dying
or
b) newbie techies are accidentally kicking off twist lock APC power sockets... every week.

Hamma
2011-02-04, 11:12 AM
Technology has definitely come a long way but on the flip side nobody else has tried an MMOFPS (really..) Hopefully SOE has learned quite a bit from the original PlanetSide.

Smed
2011-02-04, 04:17 PM
One of the biggest issues in the original Planetside (at least for me) was "Lag" in larger battles. Since the entire appeal/selling feature of Planetside was large scale combat. I'm curious to have some input on how the dev team will handle things this time around.

While I only played for the first year or so after release. Any large scale fighting up to that point that I took part in were almost to the point of being unplayable. Even with the implementation of animation Culling.

Now almost 8 years in the future. Do you think the technology is there to handle larger battles better?

Yes it's there :)

Smed

Knightwyvern
2011-02-04, 04:20 PM
Yes it's there :)

Smed

Giggling with excitement over here. Can't wait! :groovy:

Krushiev
2011-02-04, 04:33 PM
Yes it's there :)

Smed

That's so good to hear... So good I nearly cried. Aww, who am I kidding...
:lol:

Bags
2011-02-04, 05:37 PM
I really hope it runs better on win7 than PS currently does.

Tikuto
2011-02-04, 07:09 PM
/cabbagepatch

basti
2011-02-04, 08:00 PM
Hmm, i understand smeds reply in a way that he just told us that the battles of PSN are going to be bejoind 150 players per empire. Hmmmm, thats gonna be good.

Gotta save some cash tho to get a better PC in case i need it. :D

Miir
2011-02-04, 08:04 PM
Yes it's there :)

Smed

Thanks for the reply! Since my original question could be taken generically about the technology and I'm assuming your reply is specific to PS:N.

I wanted to make sure. So I have a couple more questions. :)

Will PS:N be able to support larger (bigger than the original PS) battles because of the new code or hardware technologies.

If Yes.

Will the new technologies minimize or eliminate battle (fps) lag as we know it from the old Planetside.

If eliminate. You are back in my will.

basti
2011-02-04, 08:17 PM
What do you mean with large battle lag anyway?
Server never really was a problem. The big problem PS has is a massive FPS drop once the screen gets full of stuff. But it wasnt always like that, i remember playing on a 3 Ghz Intel with a Radeon 9800 Pro on almost full settings in a big battle with 30+ FPS. That was actually better then on my current E6300 with a GTX 280. I guess if someone would take the time and fix the engine, means put it on DX9 and optimize it for new hardware, then i could easily run on 60 FPS even in massive 3ways.

http://img1.uploadscreenshot.com/images/orig/1/2501252491-orig.jpg

While i cant confirm that because i got it from a outfit mate, if that info is valid, then its gonna be happy days because your personal hardware lag will be minimized, as long as you dont care about the look of the game.

Bags
2011-02-04, 08:27 PM
That's shopped. Who the hell only has 75 pieces of unread mail in their email account?

Miir
2011-02-04, 08:34 PM
Yes... it's more graphic lag (fps) that I'm talking about. Sorry for the confusion.

Back then I had a decent enough system. But throw a couple 100 people on my screen fighting then the game became almost unplayable. They eventually did a patch that implemented animation culling that helped with framerate issues. But large scale combat looked kinda like stop motion animation. Trying to fight like that was sort of goofy.

basti
2011-02-04, 08:46 PM
Yes... it's more graphic lag (fps) that I'm talking about. Sorry for the confusion.

Back then I had a decent enough system. But through a couple 100 people on my screen fighting then the game became almost unplayable. They eventually did a patch that implemented animation culling that helped with framerate issues. But large scale combat looked kinda like stop motion animation. Trying to fight like that was sort of goofy.

I completly agree. But i can also tell you that something like this isnt a problem anymore with todays technology. Especialy if they take the time to optimize properly.

Games these days could go far above 1000 players/bots these days. Limitations these days are netcode and traffic, as well as the servers. Okay, with 1000 guys on the screen you would have to make drastic cuts in the visual quality, but well, back in 2001 you wouldnt be able to do that, because people still cared alot about the graphics. These days, people care less, they rather want good gameplay for Multiplayer games.


I guess its wait and see for PSN. And bloddy me, i cant wait for more.

SKYeXile
2011-02-04, 10:31 PM
I completly agree. But i can also tell you that something like this isnt a problem anymore with todays technology. Especialy if they take the time to optimize properly.

Games these days could go far above 1000 players/bots these days. Limitations these days are netcode and traffic, as well as the servers. Okay, with 1000 guys on the screen you would have to make drastic cuts in the visual quality, but well, back in 2001 you wouldnt be able to do that, because people still cared alot about the graphics. These days, people care less, they rather want good gameplay for Multiplayer games.


I guess its wait and see for PSN. And bloddy me, i cant wait for more.

no, sadly there are alot of idiots who still care about graphics.

iviv
2011-02-05, 08:10 PM
Yes it's there :)

Smed

While the tech is there to handle huge battles, how huge are we going to be talking? We used to have 166 people per side per continent, which then dropped to 133, so a max of 399 people per continent. Though I imagine this figure wasn't just picked because of server capacity, but also because if you had 200+ people per side, and they all fought over one base, it would just turn into a huge mess? Plus the pop locks mean fights happen on multiple continents, allowing players a choice in where to fight.

So, now for my question. Any idea how many people will be allowed per continent? And any word on the continent sizes?

Thanks! Looking forward to the game :D

basti
2011-02-05, 09:44 PM
no, sadly there are alot of idiots who still care about graphics.

Yes. But the industry, as well as most players, understand these days that gameplay is more important. Screw those who want just graphics, they wont stay for a game longer than a week anyway...

DviddLeff
2011-02-06, 10:50 AM
While graphics do matter for a lot of people, consider the run away success of minecraft.

Tikuto
2011-02-06, 11:18 AM
While graphics do matter for a lot of people, consider the run away success of minecraft.It's a success? Whut? O_o

Miir
2011-02-06, 12:04 PM
I :love: Minecraft.

Hasn't it sold like a million copies or something? That's not bad for a game that hasn't been release yet.

Honestly... I'd settle for something with less graphics and better gameplay. I tend to agree graphics are less important to good gameplay now.

But I think regardless of what the graphics look like if they say the game is going to support X amount of players. Then when I start playing and the first battle with X amount of players fighting over a base kills my framerate than the game isn't meeting my expectations.