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Aractain
2011-02-11, 02:29 AM
Yeah. Options. Fun things, when you only have one option because its the best option the game design is flawed.

If the game isn't fun solo for a player who enjoys solo games - the game is broken.
If the game isn't fun because all your targets bail before you can fight them... :P

Seriously though tieing progression to outfits is a bad idea. Sure oufits should have some perks but nothing that becomes the reason you join an outfit for.

LordReaver
2011-02-11, 03:19 AM
A number of helicopters, which can be considered VTOL, have skids. Did your aviation buffiness overlook that part?

Helicopters with skids usually have them because they can be cheaper, lighter, or have better aerodynamics for lifters in some cases. None of which should be an issue here.

My point is, wheels are usually more versatile.

Livefire
2011-02-16, 06:48 AM
Thank god they finally made the Reaver a futuristic bladeless version of the apache helicopter I have been asking for this forever. 2 seats, the pilot in the back the able to fire dumb fire rockets out of pods on the wing hardpoints like before, the gunner in the front manning a zooming easy to aim self stabilized 30mm auto cannon with please explosive rounds and a laser guided easy to aim one hit one kill missile.

Helicopters with skids usually have them because they can be cheaper, lighter, or have better aerodynamics for lifters in some cases. None of which should be an issue here.

My point is, wheels are usually more versatile.

Yes I said this as soon as I saw it I am very pleased with the fact they put wheels on the galaxy but they should also do the same on the reaver and mosi. Plus lets hope they made them retractable with doors that make smooth belly craft when they are retracted that looks so cool the newest helicopters like the panther by Eurocopter. If you look closely at the pictures it looks like it has the retractable doors to do this.

I think this is what Smedley meant when he said making the Galaxy more pivotal. The current style of play is to get a bunch of bailures in a Mossie parade and then fly en masse to a base, bail out, cap, and then wash, rinse and repeat. So maybe they're examining ways to return the Galaxy to its original intent.

A flight suit shouldn't have a backpack. Have you honestly ever seen anyone sitting in the driver's seat wearing a backpack, who wasn't some emo kid wearing an empty backpack as an accessory? No, probably not. So, why the fuck would you be riding around or flying around wearing one? Nah. Pilots can wear a flight suit with a pistol slot and a few pockets. Like a real goddamn military aviator.

I totally agree mid to light armor and mid to light weapons only for pilots of assault vehicles and that goes for ground and air. Maybe a combat sub machine gun at most like a mp5-k-pdw or a new mp7 type gun. But not heavy assault with a full size backpack as big as the shock troop on the ground. I have always been disgusted by the mosi dropper with jack hammer or mini gun it is such an exploit and one the devs for sure did not intend to happen.

Firefly
2011-02-16, 09:32 AM
I have always been disgusted by the mosi dropper with jack hammer or mini gun it is such an exploit and one the devs for sure did not intend to happen.
Pretty sure whilst it may not have been the original intent, it's not an exploit. Because a lot of people did it, a lot of the time, and practically nobody was ever banned for it. I say practically nobody because I'm not positive, but I'd bet good money that nobody ever got banned for it.

Ever meet CSR DanB? That guy was a real, royal cunt. I'm absolutely certain if he could ban someone for exploiting, he would. And since I don't know anyone who was a bailure who was banned for that, I'm gonna have to say you don't know what you're talking about, --> again. (http://www.planetside-universe.com/forums/showpost.php?p=560467&postcount=250)

Grimster
2011-02-16, 09:36 AM
Well can't really say that bailing with mossie and HA weaponry ever bothered me. I am assuming that the people doing it are not interested in teamwork and why shouldn't they have a way to enjoy themselves? :)

Firefly
2011-02-16, 09:38 AM
As much as I hate the tactic on a personal level, I have to disagree with you, Grim. I've seen outfits (including my own) use it in coordination, and teamwork was very much a factor.

Grimster
2011-02-16, 09:40 AM
Well thats great for you guys. I don't like the tactic either but it doesn't bother me so much that I want to see it prohibited.

Aractain
2011-02-16, 09:43 AM
It limits choices, its bad design. If it was done in a way that it didn't limit choices it would be fine. In Planetside that would mean buffing ground transport and the galaxy to stupid levels and maybe assault infantry also.

Edit: Another way you could say it is that I want to see other options made viable rather than bailing prohibited.

Firefly
2011-02-16, 09:50 AM
Well thats great for you guys. I don't like the tactic either but it doesn't bother me so much that I want to see it prohibited.
I don't want to see it prohibited either.

Hamma
2011-02-16, 05:10 PM
I can't really see how it would be prohibited. If it was not intended they would have taken it out long ago because it's been around since the game started for the most part.

Livefire
2011-02-16, 06:06 PM
Pretty sure whilst it may not have been the original intent, it's not an exploit. Because a lot of people did it, a lot of the time, and practically nobody was ever banned for it. I say practically nobody because I'm not positive, but I'd bet good money that nobody ever got banned for it.

Ever meet CSR DanB? That guy was a real, royal cunt. I'm absolutely certain if he could ban someone for exploiting, he would. And since I don't know anyone who was a bailure who was banned for that, I'm gonna have to say you don't know what you're talking about, --> again. (http://www.planetside-universe.com/forums/showpost.php?p=560467&postcount=250)

I was not saying it was something that could get you banned I was saying it was something that was not planned in the development and players just figured it out and started doing it ALOT and the dev's and csr's just let it go. But being this is a new game they are making, fresh from the start they can fix this so transport vehicles are used more and like they suppose to be. which would make alot of players happy and a few kill whores unhappy:)

I don't want it prohibited, I like choices and no limitations, what im saying is you simply should not some how have a mini gun or rocket luncher in your cockpit with you so you can go on a killing rampage after you jump out of your vehicle. Simply only give them a light weapon like a hand gun or a compact sub machine gun so its mainly only for defense thats all im saying.

Firefly
2011-02-16, 06:29 PM
I was not saying it was something that could get you banned I was saying it was something that was not planned in the development and players just figured it out and started doing it ALOT and the dev's and csr's just let it go. But being this is a new game they are making, fresh from the start they can fix this so transport vehicles are used more and like they suppose to be. which would make alot of players happy and a few kill whores unhappy:)
I've noticed you have this habit of saying one thing, and when someone rips your shit to shreds, you change tacks and say something completely different. You really ought to stop and think about the shit you post before you post it, to avoid all the heartbreak you're going to get each and every time you step on your dick and say something ignorant. You specifically said this was a game mechanic that was not intended by the devs and that it was an exploit. An exploit, as it pertains to a video gaming company, can get you banned. Unless they're incredibly lax or fucking stupid. An exploit in a video game is an exploit - there's no special nickname or synonym. It's an EXPLOIT, which means in just about every sense of the word that the general concept is that it's when a player knowingly uses a flaw in a game to gain an unfair advantage. There's an unspoken rule of thumb which is touted on at least one major MMO company's CSR floor is this: "Once is an exploit, twice is verification, three or more is abuse". If this were an exploit, it's unfathomable that SOE and its PS devs and CSRs were that idiotic as to let it slide for the last seven years.

Now, since you're in the habit of making gross assumptions, let me firstly point out that unless you're riding a secret identity then you're not a developer or a CSR. Ergo, it's not your place to spew drivel that makes claims as to what the developers intended, nor are you permitted to tell everyone else what the CSRs and developers let go. Now secondly, I'll grant you the point that maybe *PERHAPS* a developer did not intend for a Mossie to become a bailure machine when they first implemented the vehicle in the game. But it's definitely NOT an exploit because if it was, the developers would have fixed it in short order. Point of fact, a CSR rarely lets anything go when it comes to cheating. If you get caught, and they can prove it, you're fucked six ways from Sunday. They have this thing called paying customers. There are usually a lot of them. Paying customers get really pissy when there are a lot of cheats and exploits, unless it's a shit game where nobody cares. And considering the sheer amount of people doing it, it's not like there just wasn't anyone from the CSR team watching the umpteen million times it's happened. When subs go down from pissed off players, people lose their jobs. And CSRs might be the first to go, if you believe stories that EA Mythic laid off about 150 CSRs within the first year and a half of WAR being launched.

Livefire
2011-02-17, 07:27 AM
I've noticed you have this habit of saying one thing, and when someone rips your shit to shreds, you change tacks and say something completely different. You really ought to stop and think about the shit you post before you post it, to avoid all the heartbreak you're going to get each and every time you step on your dick and say something ignorant. You specifically said this was a game mechanic that was not intended by the devs and that it was an exploit. An exploit, as it pertains to a video gaming company, can get you banned. Unless they're incredibly lax or fucking stupid. An exploit in a video game is an exploit - there's no special nickname or synonym. It's an EXPLOIT, which means in just about every sense of the word that the general concept is that it's when a player knowingly uses a flaw in a game to gain an unfair advantage. There's an unspoken rule of thumb which is touted on at least one major MMO company's CSR floor is this: "Once is an exploit, twice is verification, three or more is abuse". If this were an exploit, it's unfathomable that SOE and its PS devs and CSRs were that idiotic as to let it slide for the last seven years.

Now, since you're in the habit of making gross assumptions, let me firstly point out that unless you're riding a secret identity then you're not a developer or a CSR. Ergo, it's not your place to spew drivel that makes claims as to what the developers intended, nor are you permitted to tell everyone else what the CSRs and developers let go. Now secondly, I'll grant you the point that maybe *PERHAPS* a developer did not intend for a Mossie to become a bailure machine when they first implemented the vehicle in the game. But it's definitely NOT an exploit because if it was, the developers would have fixed it in short order. Point of fact, a CSR rarely lets anything go when it comes to cheating. If you get caught, and they can prove it, you're fucked six ways from Sunday. They have this thing called paying customers. There are usually a lot of them. Paying customers get really pissy when there are a lot of cheats and exploits, unless it's a shit game where nobody cares. And considering the sheer amount of people doing it, it's not like there just wasn't anyone from the CSR team watching the umpteen million times it's happened. When subs go down from pissed off players, people lose their jobs. And CSRs might be the first to go, if you believe stories that EA Mythic laid off about 150 CSRs within the first year and a half of WAR being launched.

Man you got issues.... anyway to answer you question about why they let it happen and keep happening, because its not a cheat nor is it a glitch it just was not the original idea other wise we would not have the gal as well as large transport ground vehicles. Its simple it just happen and the devs went oh well what ever and this is SOE its simply all about money unless they are going to sell something and make money they don't put to much effort into fixing things because it does not pay. And as far and the fear of losing planetside subscribers, If you been in the game from beta like I was then you would know that SOE gave up that worry about the second or third year PS was on the market. You have to realize the MMO market is absolutely dominated by orks and dorks and fantasy crap so as far as SOE is concerned they are the one taking the risk making this game and doing us a favor. PlanetSide is a niche market of L33t fps players who are willing to pay a monthly payment, As the demand for FPS in the MMO community is very small you may be surprised but the demand for a MMOFPS in the fps community is also very small for most fps players want fast paced free to play arcade type shooters.

Firefly
2011-02-17, 08:24 AM
Dude you have no clue what the fuck you're talking about. I can't even be arsed to waste time trying to help you dislodge your head from your ass.

Tikuto
2011-02-17, 01:19 PM
Next contender. :lol:

DviddLeff
2011-02-17, 02:38 PM
**Attempts to get the thread back on topic**

After staring at the Reaver for the past week as my desktop wallpaper, I am pretty much certain that one player will control the craft and rockets, while the other controls the rotating cannon under the nose.

Basically an attack helicopter.

Firefly
2011-02-17, 02:46 PM
That's kinda what I am expecting as well, except in reverse to be closer to what an actual helicopter set-up is, which would be the reverse of what you described.

Bags
2011-02-17, 03:49 PM
Maybe you're both wrong and the reaver will control the two pilots?

Tikuto
2011-02-17, 03:51 PM
Maybe you're both wrong and the reaver will control the two pilots?

http://www.mediabistro.com/unbeige/files/original/bush-shock-1.jpg

holy shit!

Knightwyvern
2011-02-17, 06:27 PM
Maybe you're both wrong and the reaver will control the two pilots?

Only when you're on the new "Soviet Russia" continent.

Hamma
2011-02-17, 11:20 PM
:lol:

I like that rotating gun idea that would be neat. Question is how useful would it be. Sitting around over a base rotating that cannon around and getting leveled by AA.

Livefire
2011-02-18, 01:04 AM
That's kinda what I am expecting as well, except in reverse to be closer to what an actual helicopter set-up is, which would be the reverse of what you described.

I really don't want to correct you but because you felt the need to correct DviddLeff and earlier you busted out the I am a 10 year army vet , and in the hopes that out of frustration you break your keyboard i must:) The actual Boeing AH-64 Apache Longbow has the pilot in the back and the gunner in the front. The gunner actually fires both the rockets/Missiles and the 30mm chain gun so the pilot can concentrates on flying but they actually both have all the controls to do both if one becomes disabled one can do everything from ether seat.

:lol:

I like that rotating gun idea that would be neat. Question is how useful would it be. Sitting around over a base rotating that cannon around and getting leveled by AA.


They work really well but you wouldn't hover over a base for reasons you all ready stated, you hide behind things like trees and hills, its called a popup kill maneuver. Also the gun and the rockets if like the real thing should have great range using self stabilized mechanics and magnification infrared optics making it a stand off weapon usually engaging targets anywhere from 1500m as far as 4500m so roughly 1-4 miles away, the targets never hear it or see it coming just bam hit with a high explosive 30mm usually blowing apart infantry on proximity contact and doing light to medium damage to armored vehicles.

Traak
2011-02-18, 01:46 AM
I really don't want to correct you but because you felt the need to correct DviddLeff and earlier you busted out the I am a 10 year army vet , and in the hopes that out of frustration you break your keyboard i must:) The actual Boeing AH-64 Apache Longbow has the pilot in the back and the gunner in the front. The gunner actually fires both the rockets/Missiles and the 30mm chain gun so the pilot can concentrates on flying but they actually both have all the controls to do both if one becomes disabled one can do everything from ether seat.

Nice information, there. I never knew that about the Apache.

My fave helicopopter of all time, though was the Cheyenne.

Livefire
2011-02-18, 01:46 AM
Here is some Apache 30mm gun cam videos, targets a mile out plus never knew what was coming.

YouTube - Broadcast Yourself.

YouTube - Broadcast Yourself.

Aractain
2011-02-18, 02:14 AM
That's kinda what I am expecting as well, except in reverse to be closer to what an actual helicopter set-up is, which would be the reverse of what you described.

Which isn't useful for a game. Partly lag, partly lack of communication mean dumb fire rockets are only useful from the pilots perspective while the cannon is very difficult to control while flying.

Lockon missiles works fine for the gunner or pilot but its usually best for gameplay that powerful weapons are for the gunner. BF2'sTV guided missiles were fun.

Firefly
2011-02-18, 09:14 AM
Livefire, you troll, how about troll my nuts a little. I said I was done with you. I'm not going to grace your idiotic troll post with a response because you, in the hopes of trying to feel like a real man again, completely misinterpreted what I said. Suffice it to say, you're wrong 99% of the time and once again, you completely missed the mark on just about all counts. What you said might be technically accurate, but if you'd ever bothered to talk to Apache pilots you might know how it actually works. Stop reading your Popular Mechanics from 11 years ago, and go outside and live life.

Which isn't useful for a game. Partly lag, partly lack of communication mean dumb fire rockets are only useful from the pilots perspective while the cannon is very difficult to control while flying.

Lockon missiles works fine for the gunner or pilot but its usually best for gameplay that powerful weapons are for the gunner. BF2'sTV guided missiles were fun.
Lock-ons are powerful, which is why I'd like to see chaff/ECM on aircraft.

I think apache helicopters are actually remote controlled. I know this to be true because I made it up.
No they aren't. They're a product of Melmac. They're flown by pointy-nosed furry aliens named Gordon Shumway.

Bags
2011-02-18, 09:22 AM
No they aren't. They're a product of Melmac. They're flown by pointy-nosed furry aliens named Gordon Shumway.

Frankly, you're coming off as desperate with all these facts.

These helicopters fly with ceiling fans on their roofs. You can't explain that.

Canaris
2011-02-18, 09:24 AM
Frankly, you're coming off as desperate with all these facts.

These helicopters fly with ceiling fans on their roofs. You can't explain that.

To keep the planet from over heating?...... surreal

Firefly
2011-02-18, 09:24 AM
That's not a ceiling fan, you snaggle-toothed hambeast. That's a goddamned Dyson air multiplier. They put that on there to go stealth. Don't you know? Blades cause buffeting.

To keep the planet from over heating?...... surreal
Well that just totally took a giant shit on Livefail's global warming conspiracy theory. Prepare to be inundated with PMs telling you that you're brainwashed.

Manitou
2011-02-18, 09:27 AM
http://winesediments.net/wordpress/wp-content/uploads/2007/03/derailed-train.jpg


Derailed thread warning! Stay on topic gentlemen (I use that term loosely)...

Firefly
2011-02-18, 09:30 AM
We're on topic, stop trying to derail us with pretty pictures of tragic events. Go back and read - we were discussing how the Reaver's VTOL jets use Vanu ceiling fans and ancient-tech Dyson fans.

Bags
2011-02-18, 09:33 AM
That's not a ceiling fan, you snaggle-toothed hambeast. That's a goddamned Dyson air multiplier. They put that on there to go stealth. Don't you know? Blades cause buffeting.

Good plan as Dyson vacuums don't lose suction.

Firefly
2011-02-18, 09:36 AM
THE FUTURE IS NOW!

Maybe they operate on repulsor/anti-grav technology and the VTOL jets are just for directional thrust.

Hamma
2011-02-18, 10:37 AM
Yea I know all about Apache tactics hiding behind hills, trees and mountains to pop people. However as much as that shit is cool and works in real life I don't think it would work in PlanetSide. There's just so many people flying around randomly you would get owned in short order with a maneuver like that.

Don't get me wrong - its some pretty cool stuff and a rotating cannon will or would be awesome on a Reaver I just don't know how effective it will be in a game world.

Firefly
2011-02-18, 10:51 AM
Yea I know all about Apache tactics hiding behind hills, trees and mountains to pop people. However as much as that shit is cool and works in real life I don't think it would work in PlanetSide. There's just so many people flying around randomly you would get owned in short order with a maneuver like that.

Don't get me wrong - its some pretty cool stuff and a rotating cannon will or would be awesome on a Reaver I just don't know how effective it will be in a game world.
Lifefail likes to quote shit from wikipedia. I just went to wikipedia and typed in AH64 Apache and found half his post verbatim.

Real-life Apache tactics won't work in Planetside. Motion and momentum for VTOL aircraft does not work the same, plus nobody's really surprised when their radar minimap shows a Reaver-shaped icon or Mossie-shaped icon hiding behind the big brown nipple. And really, from my own experiences flying, a stationary Reaver/Mossie is a dead VTOL (warpgate excluded).

Manitou
2011-02-18, 11:07 AM
Real-life Apache tactics won't work in Planetside. Motion and momentum for VTOL aircraft does not work the same, plus nobody's really surprised when their radar minimap shows a Reaver-shaped icon or Mossie-shaped icon hiding behind the big brown nipple. And really, from my own experiences flying, a stationary Reaver/Mossie is a dead VTOL (warpgate excluded).
True...most people equate helicopter tactics with what we see in Iraq or A'stan. That's a mistake. You try that tactic against an enemy of equivalent skill and technology and you are dead.

Hamma
2011-02-18, 12:05 PM
Indeed!

And add to that that every person in PlanetSide has the capability to shoot you in some way. Just one random Mosquito flying from A to B just totally destroys any plan you may have had to stalk someone.

Livefire
2011-02-18, 05:13 PM
Indeed!

And add to that that every person in PlanetSide has the capability to shoot you in some way. Just one random Mosquito flying from A to B just totally destroys any plan you may have had to stalk someone.

This is true, and the fact that every one in Planet Side has Anti vehicle weapons on there back not just 1 or 2 guys in a squad makes flying very difficult no matter what you have. A lot of these things can be changed and made better in planetside next, I doubt they will change the game mechanics that much but it is a thought. I would not mind a more realistic simulation scifi style game.

Livefire, you troll, how about troll my nuts a little. I said I was done with you. I'm not going to grace your idiotic troll post with a response because you, in the hopes of trying to feel like a real man again, completely misinterpreted what I said. Suffice it to say, you're wrong 99% of the time and once again, you completely missed the mark on just about all counts. What you said might be technically accurate, but if you'd ever bothered to talk to Apache pilots you might know how it actually works. Stop reading your Popular Mechanics from 11 years ago, and go outside and live life.


Lock-ons are powerful, which is why I'd like to see chaff/ECM on aircraft.

LOL knowing facts to firefly means your a noob. I do however agree with you 100% on your other statement about the lock-ons and the Chaff/ECM, they should be in planetside Next.

Tikuto
2011-02-18, 05:31 PM
3rd contender. Looks challenging.

Livefire
2011-02-18, 05:42 PM
By the way did any one play Welkin 4591, I played it when the beta was open and free now the game is out and you need a sub but it had some pretty cool improvements on the planetside type game idea. And it had a rotating gun on the Reaver type aircraft in that game:) And speaking about simple improvements they could make I would like to see them make it so when you zoom in with your helmet optics or your guns and vehicles it does not further narrow your view to just the center of your screen. I mean we all ready have no peripheral vision when we are in first person view don't make it smaller.

Raymac
2011-07-14, 03:37 AM
I know I'm pulling this deep from the necro, but I just had a late night thought.

This 'Reaver Exclusive' came out at a time when Planetside: Next was just going to be a f2p reskin of the original Planetside. Now the Mosq, and Gal looked pretty similar to their "leaked" pics in the teaser, but is the reaver still likely to be a 2-person aircraft?

Bags
2011-07-14, 03:46 AM
I have heard that it is now one person but I have no actual video or text sources to back that up.

Aractain
2011-07-14, 03:51 AM
I have heard that it is now one person but I have no actual video or text sources to back that up.

Are you sure you just havn't been telling yourself that everynight since? :P

Bags
2011-07-14, 03:53 AM
Are you sure you just havn't been telling yourself that everynight since? :P

I don't fly a Reaver or Mossie in any capacity other than to bail on towers or to go from point A to B so no. That's what I read on the PS forums from someone who claimed to have been at the FF.

FastAndFree
2011-07-14, 04:11 AM
If it was a graphical update it couldn't have turned the Reaver into a 2-seater

So either we just imagined the gunner spot or it was made for Planetside 2

MrVicchio
2011-07-14, 04:17 AM
Is it just me, or does that thing feel kinda like it would come out of "Homeworld" style art? Don't get me wrong, I played hours and hours and hours of Homeworld mind you.

Levente
2011-07-14, 04:49 AM
Is it just me, or does that thing feel kinda like it would come out of "Homeworld" style art? Don't get me wrong, I played hours and hours and hours of Homeworld mind you.

you have a point, but the vulcan cannons are missing from this one :D i love homeworld, i hope theres will be a homeworld 3:groovy:

basti
2011-07-14, 06:02 AM
I know I'm pulling this deep from the necro, but I just had a late night thought.

This 'Reaver Exclusive' came out at a time when Planetside: Next was just going to be a f2p reskin of the original Planetside. Now the Mosq, and Gal looked pretty similar to their "leaked" pics in the teaser, but is the reaver still likely to be a 2-person aircraft?

No, this shot is already from planetside 2 , not the upgrade.
Means its most likely to be a 2 person aircraft now.

dachlatte
2011-07-14, 06:04 AM
you have a point, but the vulcan cannons are missing from this one :D i love homeworld, i hope theres will be a homeworld 3:groovy:

until then play hw2 complex mod http://www.homeworld2complex.com/

Bruttal
2011-07-14, 06:09 AM
first off i don't recall any dev ever saying it was a two person craft, secondly Am almost postive someone was trying to point out what all the craft has by the image and they saw two people in it. but that does not mean that there will be two people in it though it would be nice

Volw
2011-07-14, 06:09 AM
until then play hw2 complex mod http://www.homeworld2complex.com/

TFS is way better.

http://www.moddb.com/mods/tactical-fleet-simulator

Raelity
2011-07-14, 08:00 AM
I'm not sure if someone has already spotted this but the Mosquito in the teaser trailer had a chaingun under the cockpit where the teaser picture just has a hole.

http://wiki.planetside-universe.com/ps/images/e/e4/PSn_Mosquito.jpg

I guess this means the teaser pictures don't have any weapons in them. There are two similar looking holes on either side of the reaver cockpit as well as that smaller one underneath it.

http://wiki.planetside-universe.com/ps/images/c/cd/PSn_Reaver.jpg

Perhaps this is something to do with the customisable vehicles, potentially the weapons aren't part of the model because they are customisable? I wonder if the pilot controls one of the guns, and if the gunner controls the other and the rockets. Or I could be completely wrong and they are just aesthetic air intakes on the sides :)

Volw
2011-07-14, 08:07 AM
Yep, it's been mentioned a few times they lack weapons on the screenshots. Same as Galaxy and TR/NC MAXes.

I'd guess they'll go with the usual, where the gunner controls the 'turret' and maybe missiles, while the pilot gets to use rockets.

Raelity
2011-07-14, 08:17 AM
I guess the pilot's weapons would be locked in, so he can't aim without turning the plane just like the Reaver at the moment. I expect the gunner will have some degree of aiming though, like the helicopter gunners in BF2, it does looks like that underslung gun can rotate.

Aractain
2011-07-14, 08:54 AM
I want empire specific aircraft in this game damnit!

Hamma
2011-07-14, 11:04 AM
It was mentioned to me that it was a single person aircraft, but the picture clearly appears to have two seats. Been trying to get some clarification on that.. :)

Livefire
2012-02-12, 08:49 PM
Everything I have seen on this new Reaver I like because they have turned it into an Apache helicopter type gun ship which is so awesome but I want to make sure they know what the Apache has and don't half ass it like so many other games have making it a dam near pointless death trap. It needs to have exploding rounds that are fired out of its main chain gun! for easy kills against infantry, Also I see it has 2 lines of bullets feeding it so you can also have a non exploding armor piercing round it can fire to for extra hard targets like tanks and heavy armor vehicles/bunkers which is precisely what the Apache will have in the future when they finish testing duel feed systems for heavy guns like the 30mm the Apache uses, and make sure those bullets are that big on the Reaver not 20mm which suck. Also I see it has rockets on it and that's cool assuming they are dumb fire spam rockets but they also need radar guided/video guided hell fire missiles that can one shot kill heavy targets like tanks. And you should be able to fit at least 2 aim 9 sidewinder type short range anti air heat seeking missiles to those wing tips so you can at least defend your self from some air won't have a chance in a head to head against a intercepter like the mosi but enough to shoot,do some damage/scare maybe kill one and run. If you do it right it is a highly versatile and lethal weapon/ a main stay for the NC and there for it should be expensive. A Reaver pilot should be able to do little more then operate that vehicle. Please don't dumb it down so players can afford a lot of other stuff with out dropping it first, in doing so would make it less realistic and less then a perfect tool that those pilots and NC players as a whole can be proud of to call there own. And also make it very Modifiable like all vehicles should be, with its 3 different missiles it should be able to carry allow a player to max out on 1 or carry a combination of all 3 as he chooses.

Livefire
2012-02-12, 09:03 PM
I want my gunner to kill TR just like this! apache kills insurgents - YouTube

DayOne
2012-02-12, 09:12 PM
-snip-

Are you trolling? This a horribly unbalanced idea that would ruin a perfectly good GAME.

I see your need to have Planetside 2 as a war sim but it just isn't, it's a game. If you want realism play ArmA.

Way to necro btw.

Livefire
2012-02-13, 04:56 AM
Sorry just saw new picture of the Reaver loaded out with all its armaments and got really excited.

SuperMorto
2012-02-13, 05:25 AM
Are you trolling? This a horribly unbalanced idea that would ruin a perfectly good GAME.

I see your need to have Planetside 2 as a war sim but it just isn't, it's a game. If you want realism play ArmA.

Way to necro btw.

Hmmm I think you are wrong, I'm sure the liberator is what he is asking for, :)

AncientVanu
2012-02-13, 05:35 AM
Sorry just saw new picture of the Reaver loaded out with all its armaments and got really excited.

Where is this "new" picture?

Livefire
2012-02-13, 06:24 AM
IF they are going to do it then do it right and hard core no half assing. I just want them to get this really right cause so many other games have not. And it will be perfectly balanced if they do the AA and fighter/interceptor i.e mosquito right in the game. You will need air superiority established where the gun ships operate cause they won't stand a chance against interceptors but if you can gain control of the air these gunships would be able to be a game changer for outdoor combat and move the battle up to the bases and a excellent companion to the vanguard.

http://www-cdn.planetside2.com/uploads/dcsclient/000/000/001/142.jpg?v=115.4

SuperMorto
2012-02-13, 06:29 AM
IF they are going to do it then do it right and hard core no half assing. I just want them to get this really right cause so many other games have not. And it will be perfectly balanced if they do the AA and fighter/interceptor i.e mosquito right in the game.

http://www-cdn.planetside2.com/uploads/dcsclient/000/000/001/142.jpg?v=115.4

The mosquito is ES now.

http://www.planetside-universe.com/media/main/psnext/twitter/20111122_4ecc12fb236eb.jpg

Livefire
2012-02-13, 06:37 AM
Ya i know I meant whatever other fighter/interceptors they put in the game like the mossi sorry for the i.e

AncientVanu
2012-02-13, 06:47 AM
IF they are going to do it then do it right and hard core no half assing. I just want them to get this really right cause so many other games have not. And it will be perfectly balanced if they do the AA and fighter/interceptor i.e mosquito right in the game. You will need air superiority established where the gun ships operate cause they won't stand a chance against interceptors but if you can gain control of the air these gunships would be able to be a game changer for outdoor combat and move the battle up to the bases and a excellent companion to the vanguard.


That image is not new, there are many images of the Reaver with combat load in the media section, on this one you can even see the Mosquito armed with rockets/missiles:
http://www.planetside-universe.com/media/main/psnext/screenshots/20111111_4ebdbeebcfe9e.jpg?hotlink=true

The devs said you can customize the payload of the aircraft in the game, that is you can load them with air-to-ground or air-to-air weapons or both. This will allow to use them in different roles, as interceptors, attack aircraft or multi-role fighters. That goes for the Mosquito as well, it's not going to be a dedicated interceptor. The difference between the Reaver, the Mosquito and the Scythe I expect to be in: speed, shield and hit points values, and maneuverability. I expect the AA and AG weaponry they will use to have some specifics too in terms of damage, ROF, AOE, guidance, etc.

Livefire
2012-02-13, 04:54 PM
That image is not new, there are many images of the Reaver with combat load in the media section, on this one you can even see the Mosquito armed with rockets/missiles:
http://www.planetside-universe.com/media/main/psnext/screenshots/20111111_4ebdbeebcfe9e.jpg?hotlink=true

The devs said you can customize the payload of the aircraft in the game, that is you can load them with air-to-ground or air-to-air weapons or both. This will allow to use them in different roles, as interceptors, attack aircraft or multi-role fighters. That goes for the Mosquito as well, it's not going to be a dedicated interceptor. The difference between the Reaver, the Mosquito and the Scythe I expect to be in: speed, shield and hit points values, and maneuverability. I expect the AA and AG weaponry they will use to have some specifics too in terms of damage, ROF, AOE, guidance, etc.

That's all perfect. Just don't want them to forget about my guided air to ground hellfire like missiles that kill tanks quick or my exploding 30 mm round nose gun to shred infantry. These things are really important for a useful gunship, please make it so soe.

Ailos
2012-02-13, 05:39 PM
OMG! PLZ 2 INCL00D MAH UBERAWESOMEZ FIREBALSS OF DETH! ...cuz non-instakill sux0rz.

What part of the reaver looks like an apache gunship to you? Is it the lack of rotating blades? Or maybe the jet-engine looking intakes?

Yeah its weapons system looks very similar to the Apache:
http://www.gamertipz.org/uploads/riding_shotgun_3.jpg

But so is this:
http://upload.wikimedia.org/wikipedia/commons/2/2b/Ka-50_helicopters_over_Moscow.jpg

Why? Because they have similar roles. In the scope of this game, that would be the liberator. The reaver is my attack jet, so fuck off and quit necroing threads.

Livefire
2012-02-13, 05:52 PM
OMG! PLZ 2 INCL00D MAH UBERAWESOMEZ FIREBALSS OF DETH! ...cuz non-instakill sux0rz.

What part of the reaver looks like an apache gunship to you? Is it the lack of rotating blades? Or maybe the jet-engine looking intakes?

Yeah its weapons system looks very similar to the Apache:
http://www.gamertipz.org/uploads/riding_shotgun_3.jpg

But so is this:
http://upload.wikimedia.org/wikipedia/commons/2/2b/Ka-50_helicopters_over_Moscow.jpg

Why? Because they have similar roles. In the scope of this game, that would be the liberator. The reaver is my attack jet, so fuck off and quit necroing threads.

Well being the Russian Hokum is the Russian counter part of the US Apache because the Hind is old as hell and out of date that's a bad example and you made my point for me. The liberator as stated by the devs was designed after the c-130 attack with a 150 cal gun on the bottom that's totally different from what the Reaver is. Now it appears to me what they are doing is making the aircraft totally modifiable so the Reaver by putting different weapons on it can make it a interceptor to. Which is totally cool and futuristic but I'm just trying to make sure that when it is modded for a ground combat gunship that it works like one. No doubt this is what they where thinking when they put the rotating nose gun on it, some thing totally useless for a interceptor to have.

Mastachief
2012-02-13, 07:00 PM
Holy thread res batman

The reaver does have the look on a apache about it, its ugly and built for a purpose. However it should remain game like in performance.

Firefly
2012-02-13, 07:05 PM
Mkay fuck it, I'll risk a ban or another one of many warnings attached to my forum account.

so fuck off and quit necroing threads.
Hey asshole. Stop being such a gigantic cocksucker to new people. Wanna drive off new players? :rolleyes:

Raymac
2012-02-13, 07:15 PM
Yeah its weapons system looks very similar to the Apache:
http://www.gamertipz.org/uploads/riding_shotgun_3.jpg


This is OT, but I totally just noticed the dude sitting on the outside of the Apache.

ThGlump
2012-02-13, 07:19 PM
Additional gunner. Havent you play battlefield heroes?