View Full Version : PlanetSide Next Reaver Exclusive
Hamma
2011-02-04, 12:28 PM
http://www.planetside-universe.com/news-planetside-next-reaver-exclusive-2433.htm
http://www.planetside-universe.com/images/screenshots/reaver-psn-exclusive_fptn.jpg (http://www.planetside-universe.com/media/viewer.php?img_id=1612)
Tigersmith
2011-02-04, 12:32 PM
WOW!. this looks damn amazing. Is this real life?
Robert089
2011-02-04, 12:33 PM
Wow, that is certainly different. One thing that strikes me right away, where are the guns?
Also, can I see two seats in there?! If so that is fantastic, a 2 man gunship will work great in Planetside and help to stop the 1 man army types.
Another point, no rotatable jets on the wings, perhaps this means no more hovering rocket spam?
Manitou
2011-02-04, 12:34 PM
Again, I am floored with the level of craftsmanship. Reminds me of the rotary-wing fighter known as the AH-63 Cobra.
TheRagingGerbil
2011-02-04, 12:34 PM
Awesome! Any word if this is still just a render or is this in game?
NovemberRain
2011-02-04, 12:42 PM
Gun it at the very front I think?
Previous shots looked to be just screen grabs from 3dStudio Max (they had tri count etc in a very 3dsmax style). This shot however has Depth of field effect so it's either a render or in game rather than a quick screen grab. Check The Good Guys Catalogue (https://www.catalogueau.com/good-guys/) and goldmark Catalogue (https://www.catalogueau.com/goldmark/). Looks to be 2 or maybe 3(?) seats. Are we sure this isn't a liv rather than a reaver? It'd explain the forward cannon and no missiles...
Alas as for in game, I'm not 100% - there are no pilot/passengers! :D
Losti
2011-02-04, 12:43 PM
Looking very good so far ;)
TheRagingGerbil
2011-02-04, 12:44 PM
Im assuming those are empty missile pylons hanging from the wings.
CarnageUK
2011-02-04, 12:46 PM
Looks very cool, but has the game only got NC? :P
Robert089
2011-02-04, 12:52 PM
Gun it at the very front I think?
Looks more like a camera to me, perhaps for the gunner to control a main gun? Because it does look rotatable.
Manitou
2011-02-04, 01:00 PM
Observations:
Obviously there are two hard points, one on each wing.
It appears there is a projectile gun on the nose, maybe a possible cannon? The embedded barrel looks fairly large, maybe 40mm.
Right next to it appears to be some form of FLIR.
I noticed what appears to be an inverted "bathtub" shaped object on top which could be some type of radar.
It is two-seater, if you look closely. Maybe a pilot and RIO or weapons officer?
Overall, very nice.
Hamma
2011-02-04, 01:06 PM
Moving to PS Next Discussion!
Very slick!
It sort of looks like a hinge on the top there by the number 143's. Maybe a rocket pack?
Hamma
2011-02-04, 01:09 PM
Yes that is interesting it is def a two seater.. interesting twist!
Manitou
2011-02-04, 01:10 PM
Very slick!
It sort of looks like a hinge on the top there by the number 143's. Maybe a rocket pack?
Good eye Miir! Quite possibly tucked under those doors, yes.
Robert089
2011-02-04, 01:13 PM
Is it just me or is the lack of obvious weapons perhaps an indicator that we will be able to equip different loadouts to it, much like the BFRs?
Raymac
2011-02-04, 01:16 PM
WOW....WOW.....Yeah, WOW!!!
I love it. Looks spectacular!
- The Reaver is back.
- Definitely 2 seats which is interesting. We'll see how that plays out. (Personally I hope it is still viable as a 1 man vehicle, but is just deadlier with a 2nd man)
- Skids instead of wheels, so unless this is set on the north pole, it's VTOL
- My guess is that is the gun on the nose, and then just to either side are large holes for the rockets probably. They could be air intakes, but it appears they already have that covered with larger holes just under the '143'
- Excitement level now officially turned up to 11.
Thank you for making my week, Hamma!
basti
2011-02-04, 01:16 PM
Where did you get that screeny from hamma?
Bloodly
2011-02-04, 01:38 PM
Obviously a different screenshot format than the others, but does this look like a trailer still to anyone else? Then again, it might be an iphone shot of a monitor. Definetly some sky behind that Reaver though.
Robert089
2011-02-04, 01:40 PM
Obviously a different screenshot format than the others, but does this look like a trailer still to anyone else? Then again, it might be an iphone shot of a monitor. Definetly some sky behind that Reaver though.
Take a closer look, there is no one piloting it, can't be in game.
Raymac
2011-02-04, 01:40 PM
Obviously a different screenshot format than the others, but does this look like a trailer still to anyone else? Then again, it might be an iphone shot of a monitor.
It looks trailer quality to me, but the lack of pilots kinda trips me up if this is supposed to be a shot from the teaser. (edit: yeah what 0Shadow0 said)
It really looks beautiful.
basti
2011-02-04, 01:41 PM
Thats not a reaver, thats a Mossie or a Wasp. Just look at a Mossie and at that screeny here, you see the similarities instantly. Now look at a reaver...
I have no time to go into detail now, but this clearly is a Mossie or a version of a mossy.
EVILoHOMER
2011-02-04, 01:43 PM
Now that's more like it and it's a Mosq lol.
What makes me worried is that is obviously photoshopped, so it will probably look worse in game.
Raymac
2011-02-04, 01:48 PM
I'm guessing, if John Smedley said it's a Reaver, then he would probably know.
SKL2002
2011-02-04, 01:48 PM
Either it is just me, but did someone else mistaken the design for the Mosquito aircraft (before reading the description)? LOL! Very, very nicely done indeed!
Sentrosi
2011-02-04, 01:49 PM
So it may look like different roles will be available to the Reaver. I'm hoping there is an ECM variant (EA-6B) along with the traditional tank buster the Reaver was known for. Would be awesome to fly an ECM reaver in ahead of a couple Galaxies.
Jennyboo
2011-02-04, 01:52 PM
I'm excited!!!
QuiCKaNdDeaDLy
2011-02-04, 01:53 PM
Sexy! :love:
Hamma
2011-02-04, 01:53 PM
For those wondering, it is in fact confirmed to be a reaver and I obtained it direct from Smed ;)
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
Bloodly
2011-02-04, 02:02 PM
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
Keep them coming, love all of it so far.
Dorest0rm
2011-02-04, 02:02 PM
2 seats?
Turret-ish thing mounted on the front?
NC?
MOOOOOAAAAAAAAAR
Robert089
2011-02-04, 02:05 PM
and you're seeing NC because I like NC :)
As much as you love the NC, you can't deny everything looks better in black and red ;)
Let's see some TR next time please :)
EVILPIG
2011-02-04, 02:06 PM
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
HAHAHA YOU GO SMED!!
Thank you for the screenie!
Tigersmith
2011-02-04, 02:06 PM
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
Thanks Smed :) Soo Excited for this keep updating us!!
ColMirage
2011-02-04, 02:12 PM
:O Nice!
Grimster
2011-02-04, 02:13 PM
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
OMG Smed I just wet my pants. You just made my whole weekend and I don't even pilot Reavers normally. :D
basti
2011-02-04, 02:18 PM
Well smed, can you give some background info why the thingy looks so similar to a mosquito?
And please, for the love of god, terran and vanu stuff please. Want to see a mag. ;-)
Raymac
2011-02-04, 02:21 PM
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
The more that gets released, the better this game is looking. This one image here is going to hold my insatiable need for more information for a while. Now, all we need is that teaser trailer, and we can get this hype machine in full swing. :D
Freedom is our future!
Tigersmith
2011-02-04, 02:26 PM
The more that gets released, the better this game is looking. This one image here is going to hold my insatiable need for more information for a while. Now, all we need is that teaser trailer, and we can get this hype machine in full swing. :D
Freedom is our future!
Wait this is going to hold your need? for how long like an 1 hr. Im already dying for more :cry:
EVILPIG
2011-02-04, 02:31 PM
Wait this is going to hold your need? for how long like an 1 hr. Im already dying for more :cry:
Hi Tiger!
looks like psn is going to be unrunable unless that's just concept.
Whoknowswhat1
2011-02-04, 02:40 PM
http://www.guncopter.com/images/super-cobra-grey.jpg
Some pretty good Similarities :D
Raymac
2011-02-04, 02:40 PM
looks like psn is going to be unrunable unless that's just concept.
Or they will have adjustable graphics settings.
Tigersmith
2011-02-04, 02:44 PM
Hi Tiger!
hey pig lol
DviddLeff
2011-02-04, 03:00 PM
Where's my mag?!
MgFalcon
2011-02-04, 03:00 PM
As soon as I got the PSU tweet I started speeding home from school haha, it's an interesting model, but i feel without the engines on the side of the wings it just doesnt seem "reaver-ish"
Overall I do like the new design, and cant wait for more!!
Where's my mag?!
Second that!
Sirisian
2011-02-04, 03:14 PM
While you're showing off air vehicles I'd love to see what the bomber I'll be flying looks like. :P Keep 'em coming.
Westy543
2011-02-04, 03:33 PM
http://www.apathbeyond.com/forum/style_emoticons/default/emot-flashfap.gif
It's occurred to me that nothing besides the Vanguard has been posted with visible weapons, really. What if everything is modular, akin to BFRs? Say you acquire a Reaver with rocket pods and dual 20mm... what if you could switch out the rocket pods for quad 20mm for enhanced dogfighting?
Maybe the galaxy is modular too, and you can switch out passenger bays for a Gunship configuration package?
kotstulle
2011-02-04, 03:43 PM
fap fap fap
Raymac
2011-02-04, 03:50 PM
Westy, I think you are onto something. I used to have a couple loadouts for my old reaver. Simply, 1 was gun heavy, the other was rocket heavy, so actually being able to customize the loadout that much more would be tremendous!
Robert089
2011-02-04, 03:54 PM
It's occurred to me that nothing besides the Vanguard has been posted with visible weapons, really. What if everything is modular, akin to BFRs? Say you acquire a Reaver with rocket pods and dual 20mm... what if you could switch out the rocket pods for quad 20mm for enhanced dogfighting?
Maybe the galaxy is modular too, and you can switch out passenger bays for a Gunship configuration package?
This is an idea that is becoming increasingly more appealing to me. Originally I was thinking, "No damn it! Did BFRs teach us anything about modular weapons!"
But if it was limited to say switching the secondary weapon on the reaver from the original rocket pods to some sort of tank buster bomb or air to air missiles I think it could work well.
Don't allow it to be a vehicle that can cope in all situations but make it so it can specialise for different situations with load outs, perhaps for extra certs?
Westy543
2011-02-04, 03:59 PM
Right, that worked out well in Team Fortress 2. Switching general applications (default Reaver owns face at just about everything) to specifics (dedicated anti-tank, or anti-air, etc) is actually a pretty fun gameplay mechanic in my experience.
As much as you love the NC, you can't deny everything looks better in black and red ;)
Let's see some TR next time please :)
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
Will it further separate the salty men from the men?
Will it further separate the salty men from the men?
Life does that pretty well already.
Smed
basti
2011-02-04, 04:21 PM
Ohhhh.
And as you just started the empire flame war here: Dude, it will be a pleasure for the Vanu to kick NC into the ground. :P
Anyway: Magrider please? ;)
Westy543
2011-02-04, 04:24 PM
Ohhhh.
And as you just started the empire flame war here: Dude, it will be a pleasure for the Vanu to kick NC into the ground. :P
Anyway: Magrider please? ;)
I'm sorry, I can't hear you over the sound of how AWESOME my jackhammer is.
Robert089
2011-02-04, 04:24 PM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
You heard it here first folks, extreme gore confirmed for PSN! :lol:
bjorntju1
2011-02-04, 04:25 PM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
I'd just have to ask. If you don't shoot, you always miss, as we say here in Holland.
About that interview to Eurogamer, you said:
"And we haven't announced a release date for it but you can expect it... We're looking at late first-quarter, early second-quarter [2011]."
What do you mean by that? That we can except a release date at that time, or that we can execpt the game itself by that time?
Anyways, It looks absolutely great! I cant wait to play the Beta or/and full game!
Tigersmith
2011-02-04, 04:35 PM
Very Very cool Smed, Thanks for telling us some more info :)
Been waiting for this for weeks. Thanks for interacting with the community. Very nice of you
EVILPIG
2011-02-04, 04:35 PM
I did not expect PS:N aircraft to fly like WWII planes. I expect VTOL with a more realistic "floaty" feel. The reason air-ground whoring is soo bad in PS is because an aircraft can just sit there and keep his sight pinpointed. If a hovering aircraft drifted and was affected by wind, recoil, etc. that would awesome and feel much more real.
Great job Smed - FREEDOM is our FUTURE!!
I am also wondering about the radar array on top. I wonder if all aircraft will have radar and if that will only detect vehicles or other aircraft. A Mossie could specialize in detecting infantry or ground vehicles, if other aircraft do not. It also raises the question of whether these components could be damaged or knocked out. Same for weapons.
Saieno
2011-02-04, 04:37 PM
I'm sorry, I can't hear you over the sound of how AWESOME my jackhammer is.
I'm sorry I can't hear either of you over the sound of my Chain Blade :cry:
Krushiev
2011-02-04, 04:39 PM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
Ahem... Loyalty until death!
But damn, it's good to hear about the physics change for the birds. Can't wait to see it in action.
But seriously... More TR colours plz.
Canaris
2011-02-04, 04:50 PM
that's amazing looking, I'm loving the direction of the new military models for PS-N :groovy:
This just made my friday, THANK YOU Smedley!
Kiowa
2011-02-04, 05:06 PM
Smeds, you are awesome. I don't know if you read my tweet offering a certain drawing in exchange for a Reaver render, but either way thank you sir. I'll be working on that drawing.
On that note, any chance you can confirm that it is in fact a two seater? If so, $5 for a Mosquito render!
I'm glad to hear that it'll be tougher to be a skilled pilot in PS:N than it is in PlanetSide. Should I invest in a new joystick or will mouse and keyboard still do the trick?
ZaFo711
2011-02-04, 05:11 PM
Yes that is interesting it is def a two seater.. interesting twist!
maybe there trying to turn the reaver into a gunship like a apache which would be cool but i see alot of people getting angry about the drastic change to there reaver lol
Tikuto
2011-02-04, 05:17 PM
Ooooo shit. took me a while to determine whether or not it was a real-life image of a toy with NC painted on it.
Honestly, though, looks more like an evolved .. or even devolved Mosquito.
Kiowa
2011-02-04, 05:18 PM
maybe there trying to turn the reaver into a gunship like a apache which would be cool but i see alot of people getting angry about the drastic change to there reaver lol
Yeah, I wasn't too thrilled when I saw that it appears to be a 2 seater. I love my reaver, but there is still the Mosquito, and maybe new aircraft. Hopefully the Wasp disappears and its name is never spoken again.
It'll be interesting to see what happens to all of the "pilots" that can't do much other than turret. They might actually have to fly :)
Sirisian
2011-02-04, 05:18 PM
They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit.
Does that mean we can do barrel rolls and loops now?
I've always wanted to take a liberator and do barrel roll as I drop bombs on my targets. If you answer any question please answer that one. :love:
Tikuto
2011-02-04, 05:24 PM
Totally excited. We're all in this together. STOKED! Woot! xD
Hamma, post this image to every gaming website in the world!!!! It be a holy mission.
Nobel
2011-02-04, 05:32 PM
Anyone else hoping for a Flight style similar to BF2142?
Canaris
2011-02-04, 05:44 PM
I was a big fan of the flight system in original PS, it let you do some very sweet maneuvers, can't wait to hear some further details on what you got in store for us this time round Mr Smed ;)
Oh and of course "Loyalty Unto Death", TR 4 life :D
Niemand
2011-02-04, 05:48 PM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
I wonder, will I be encouraged to buy a joystick for this game? And nothing is better then reaver pancakes. And oh yea NC for life, yo!
DviddLeff
2011-02-04, 05:55 PM
It's occurred to me that nothing besides the Vanguard has been posted with visible weapons, really. What if everything is modular, akin to BFRs? Say you acquire a Reaver with rocket pods and dual 20mm... what if you could switch out the rocket pods for quad 20mm for enhanced dogfighting?
Maybe the galaxy is modular too, and you can switch out passenger bays for a Gunship configuration package?
I may have put *some* thought into this very topic in the past:
https://sites.google.com/site/planetsideupgradeproject/phase-3/vehicle-hardpoint-system
SKYeXile
2011-02-04, 06:10 PM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
what, you cant leave us at that, we require details, DETAILS! *assumes the fetal position*
Tikuto
2011-02-04, 06:11 PM
I'm against modular. Best start the sequal without modular vehicles - true to its original game (PS:1) primarily.
Chaotic Cow
2011-02-04, 06:20 PM
I am now 10x more excited now! Thanks Smed!
What I want to see is the new look for my Thunderer. <3
EVILoHOMER
2011-02-04, 06:32 PM
I was always a Vanu guy so would love to see how they look since their models typically looked more alien like and graphically better. Our armour looked DX9 while everyone else looked more DX7 lol.
Planetside 2 is a chance to fix all the problems of the last game really;
- The feel of the guns wasn't what a true FPS fan was after
- Lack of character customization
- Recapturing the same bases and islands over and over without any meaningful reward became boring very quickly
- Lack of indoor fighting because the bases and towers once the enemy was inside became a cluster **** and it was pretty much over from there. Especially bases that had the power or hacking terms on the top. Core combat doesn't count cause it sucked and no one ever went there as it was so out of the way.
- The Sanc needed to be more significant like the cities in WAR where you raid them or something. I remember a bug that slipped through where we could visit each others sanc though lol.
- Lack of naval warfare
- instant action lol
- general physics of the game felt off
- Water graphics
- Third person just being used to look round corners
- being able to heal yourself and your armor just led to one build being used all the time
etc.
I don't expect it all to be there, like I wouldn't mind about Naval Warfare being missing. Though I hope a lot of that has now changed so Planetside has more life. Most of my friends quit the game through boredom because there was no goal, quests or just like an end resolve. That along with the ageing graphics were the two main reasons. Core Combat shattered everyones hopes and I know a lot of people who quit because it wasn't what they wanted and they were bored of the base game. BFRs made the last of my friends quit so I quit too and tried to go back once since but the population is dead.
Just make sure Lasher 2.0 makes a return :D
Robert089
2011-02-04, 06:35 PM
I'm against modular. Best start the sequal without modular vehicles - true to its original game (PS:1) primarily.
Even if it was balanced and was worked into the game in a way that wouldn't upset the balance we saw in early Planetside?
Such as a Reaver losing its rockets and gaining tank buster bombs for dedicated anti-tank rather than rockets which can be used to bust tanks and inf with an extra cert cost?
Or perhaps something such as the Harasser being able to swap out it's 12mm gun for a flak cannon? Granted this would make the sky guard redundant but I'm just brain storming here.
EVILoHOMER
2011-02-04, 06:42 PM
Even if it was balanced and was worked into the game in a way that wouldn't upset the balance we saw in early Planetside?
Such as a Reaver losing its rockets and gaining tank buster bombs for dedicated anti-tank rather than rockets which can be used to bust tanks and inf with an extra cert cost?
Or perhaps something such as the Harasser being able to swap out it's 12mm gun for a flak cannon? Granted this would make the sky guard redundant but I'm just brain storming here.
I like it because it would make vehicles more useful and because as the enemy you wont know if they're set up to kill your or another target until it's too late. There were so many useless vehicles in Planetside that everyone just went to the standard Reaver or Tank. I haven't really played since BFRs took over but I saw lots of changes to the vehicles in the game and they seemed to be lots of variants of the same vehicle. Though Aircraft now are pretty pointless in battle cause it seemed like it only took one AA gun to own the skies lol.
Tikuto
2011-02-04, 06:49 PM
- The Sanc needed to be more significant like the cities in WAR where you raid them or something. I remember a bug that slipped through where we could visit each others sanc though lol.
Vanu Sovereignty "Sanctuary" - an isolated continent with half-developed city of eerie oddies, quiet, some ruins and seeps of reality (like an untouched meadow).
Terran Republic "Dominion" - 100% covered with typical sci-fi super-city concept. Sightings of disused space elevators. Bellied with criminal and vigilance, tall, compact and dark. Demon's pit.
New Conglomerate "Smedley's Land" - A polluted land of elves and magics, and an ancient monument saying "EverQuest was here". No where else to go unless they claim the TR Dominion.
Werwolf
2011-02-04, 07:11 PM
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
Smed
So the new Reaver is more like the vulture, or why it has to be a two seater? I dont like the new design, the old reaver was a beauty, this one looks like a fat mosquito.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
Hopefully the new flight physic will allow the same amazing dogfights like in planetside. Please, dont remove the hovering capability of aircrafts!
Tikuto
2011-02-04, 07:14 PM
New physics? Improved physics?
Sounds like momentum and to me.
Kiowa
2011-02-04, 07:19 PM
So the new Reaver is more like the vulture, or why it has to be a two seater? I dont like the new design, the old reaver was a beauty, this one looks like a fat mosquito.
Hopefully the new flight physic will allow the same amazing dogfights like in planetside. Please, dont remove the hovering capability of aircrafts!
I like being able to hover, but if we couldn't and were required to land on a fairly decent strip of land/road at a decent speed, that would be pretty cool too. :D
I don't see them removing the hover ability, as it would most likely require an air pad separate from a vehicle pad at every base, and much more room to take off/land. Would also remove some of the futuristic feel
Werwolf
2011-02-04, 07:21 PM
Anyone else hoping for a Flight style similar to BF2142?
Oh no, we dont need these flight system in ps, it sucks like hell!
I was a big fan of the flight system in original PS, it let you do some very sweet maneuvers, can't wait to hear some further details on what you got in store for us this time round Mr Smed
Me too, lets hope they dont change it and make it similar to the battlefield series!
Arkanakaz
2011-02-04, 07:28 PM
So at a guess here is the inside joke on the 143 number painted on the new Reaver...
The NATO code word for this plane was "Farmer" apparently:
http://ebooklink.net/g/detail/0897473116/MiG-19%20Farmer%20in%20Action%20-%20Aircraft%20No.%20143/
http://www.downeu.com/ebook/225097-mig-19-farmer-in-action-aircraft-no-143.html
Really relieved that the new Reaver is a two man vehicle - teamwork/multicrew vehicles are what I like most about PlanetSide.
Canaris
2011-02-04, 07:45 PM
Just wanted to add on the topic of the flight system don't go to over board on the sensitivity of the controls like the BF franchise, The amount of planes and choppers I've seen do a 180 degree barrel roll and explode killing all the occupants actually started to not be funny even when watching it and especially experiencing it.
It does rob a satisfaction part of the game when someone tries their best at flying and being a good support player to discover they can't fly in game due to not having a pilots license in real life.
It's what I loved about PS that the design meant pilots of vary skill level could compete and be of use.
basti
2011-02-04, 07:58 PM
I actually hope that the new flight physic turns out to be something like BF 1942. Because it was freaking awesome doing 180 degree barrel rolls, getting out of it exactly as planned, shooting the enemys on the ground, dropping a bomb perfectly to nuke the tank, and see the guy chasing me crashing into the ground while i just fly away, happy about the fact that i just killed about 10 guys all by myself.
If it is as good as that, then im sold. I still have a X52 Pro here that i buyed years ago for Jumpgate Evolution. I would be a happy pilot if i can finally funny use that beast.
SKYeXile
2011-02-04, 08:11 PM
If it is as good as that, then im sold. I still have a X52 Pro here that i buyed years ago for Jumpgate Evolution. I would be a happy pilot if i can finally funny use that beast.
LOL! i did the same :P
basti
2011-02-04, 08:18 PM
LOL! i did the same :P
Gonna make sure we two do a proper dogfight once beta hits. ;)
SKYeXile
2011-02-04, 09:50 PM
shopped the landing gear out and retracted the landing gear under carrage.
http://img.photobucket.com/albums/v629/SKYeXile/nogear.jpg
done after my reaver overhaul.
http://img.photobucket.com/albums/v629/SKYeXile/reaver2.jpg
now to make it purple.
SKYeXile
2011-02-04, 10:21 PM
and in purple...
http://img.photobucket.com/albums/v629/SKYeXile/reavervanu.jpg
MgFalcon
2011-02-04, 10:30 PM
Yeahhhhh Vanu
Hmr85
2011-02-04, 10:55 PM
Man, I really love the look of the new Reaver. The thing is just pimp as heck.
TheRagingGerbil
2011-02-05, 12:18 AM
Smed you made my weekend.
Hoping for physics like the Battlefield series. Not too series, but any Joe can't just hop in and start pwning.
Love it, keep feeding us (preferably at an accelerated rate).
Evilmp
2011-02-05, 12:18 AM
I'm cumming. Nice re-colors!
Hezzy
2011-02-05, 12:28 AM
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
Barrel rolls? http://i136.photobucket.com/albums/q198/Hezzy88/allears.gif
Saieno
2011-02-05, 12:29 AM
and in purple...
I think I prefer this...
http://i54.tinypic.com/mc3ihc.jpg
I think I prefer this...
http://i54.tinypic.com/mc3ihc.jpg
I like this the best.
Traak
2011-02-05, 02:29 AM
Now how about max suits that aren't so ridiculously slow and stupid to turn. I can turn a 2-ton car around faster than a max suit. Very unbalanced physics for the max suits.
SKYeXile
2011-02-05, 02:41 AM
I think I prefer this...
Red and black is for homos, real men wear purple...and fly without their landing gear down :P
DviddLeff
2011-02-05, 02:55 AM
I am thinking that the aircraft will feel like the choppers in BFBC2; easy enough to get used to but difficult to master. The guys you saw crashing the things every time were simply those who had not flown enough to get their controls right.
Peacemaker
2011-02-05, 04:45 AM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
While I hope that reavers arnt nerfed into oblivion with one pilot I do very much love the promise of a new flight model. Time to rule the skies!
Tikuto
2011-02-05, 07:21 AM
i'd rather the Vanu have more Turquiose than Indigo.
Robert089
2011-02-05, 08:29 AM
http://i54.tinypic.com/mc3ihc.jpg
It's beautiful :love:
Infektion
2011-02-05, 08:34 AM
If by black and red you mean the fluids leaking from a TR soldier's brains when I make them into a smear on the front of my Reaver then yeah.. everything looks better in black and red! ( I like purple too btw... Vanu bleed too!)
NC ftw!
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :) (I guess I just confirmed that we HAVE a mosquito)...we're striking a balance between old and new that you should judge for yourself when you see it all in the game.
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Smed
Well this certainly brightened up my weekend! Now that you mentioned this new feel, how about proper piloting controls via joystick? That'd be insane! btw... 6+ veteran, and playing planetside was one of the best things I did while going through cancer back in 2007-2008! NC-KWA-Infektion!
Canaris
2011-02-05, 09:56 AM
I think I prefer this...
http://i54.tinypic.com/mc3ihc.jpg
Now that's what I'm talking about! TRage!
haywire
2011-02-05, 10:16 AM
I just can't wait to see it all in motion now!
NCFeralTomcat
2011-02-05, 10:44 AM
It looks like a wasp render to me. But nonetheless...I am so stoked I cannot stand it. I'm also a planetside veteran of 6 years...I love this game so much and cannot wait to get back into it.
Electrofreak
2011-02-05, 10:47 AM
Looks more like a Mosquito to me. But very nice!
EDIT - Just saw Smed's post. Lookin' forward to see the Skeeter render!
Neptunium-K
2011-02-05, 11:50 AM
Neptunium approved.
Two things:
1) Please incorporate excellent mouse controls. I'd rather joysticks not be mandatory; and on that note, PLEASE DON'T FORCE ME TO CONSTANTLY DRAG MY MOUSE ALL OVER THE DAMN PAD TO EXECUTE A TURN. While I'm the first to argue for new flight physics, the mouse control for Planetside planes was pretty good. Keep some semblance of it in Planetside Next.
2) Please make at least a couple planes viable for A2A combat. I don't want to be forced into a skeet, and only a skeet. Ideally, I'd like my reaver to hold its own in the air.
Oh, and 3) FFS, don't include the Wusp.
Now how about max suits that aren't so ridiculously slow and stupid to turn. I can turn a 2-ton car around faster than a max suit. Very unbalanced physics for the max suits.
Protip: Turn your mouse sensitivity up while in a max.
Werwolf
2011-02-05, 01:27 PM
Neptunium approved.
Two things:
1) Please incorporate excellent mouse controls. I'd rather joysticks not be mandatory; and on that note, PLEASE DON'T FORCE ME TO CONSTANTLY DRAG MY MOUSE ALL OVER THE DAMN PAD TO EXECUTE A TURN. While I'm the first to argue for new flight physics, the mouse control for Planetside planes was pretty good. Keep some semblance of it in Planetside Next.
2) Please make at least a couple planes viable for A2A combat. I don't want to be forced into a skeet, and only a skeet. Ideally, I'd like my reaver to hold its own in the air.
Oh, and 3) FFS, don't include the Wusp.
100% agree!
MgFalcon
2011-02-05, 01:46 PM
I wish there was a good side view of the reaver, I have a feeling that the tail is longer than what it looks like in that screenie. It just seems too squished in this shot to look like what we are all familiar with...
Nirawen
2011-02-05, 02:29 PM
And all you people saying "that looks like a mosquito".. you haven't seen the mosquito yet :)
But we have seen the Mosquito from the original Planetside and this Reaver is almost a updated-carbon-copy, visually that is.
It's not necessarily a bad thing, I always wondered why no one ( in the theoretical world of Planetside's military research and development ) thought to simply strap rocket launcher's to a Mosquito if its so much faster.
Could be that Auraxis has a new super sonic agile fighter in the Mosquito, so the Reaver needed a speed upgrade.
I think I prefer this...
http://i54.tinypic.com/mc3ihc.jpg
Looks awesome! *Salute*
Think you could upload that in a better file format though (or at least go easier on the compression)? The jpeg compression artifacts are killing me >_<. The TR deserves the best!
Saieno
2011-02-05, 03:52 PM
Looks awesome! *Salute*
Think you could upload that in a better file format though (or at least go easier on the compression)? The jpeg compression artifacts are killing me >_<. The TR deserves the best!
It's because of the tinypic host, sorry.
But on the topic of how the aircraft will control, I'm hoping similar to BattleField 2 helicopters and such. I was an amazing pilot and would love a similar feel to Planetside 2. I really dislike how Reavers and Mosquitos can just sit there in the sky without any effects from gravity, wind, momentum, or anything really. Looking forward to a change thats for sure. :D
wolfkrone
2011-02-05, 04:26 PM
I'm so excited its almost cruelty to not release the beta right now.
KayOneElRoy
2011-02-05, 05:29 PM
I'd love to see some player models, preferably Vanu.
Chaotic Cow
2011-02-05, 06:01 PM
I can't wait for actual gameplay video.
Sifer2
2011-02-05, 06:03 PM
I think its a good thing they are 2 man crew now. Reaver always felt like the Heavier air fighter. Sort of like the Tank of the air. So seems like it should be a 2 man crew similar to Tank.
Better air physics is nice though to those saying Battlefield type air that actually brings back bad memories. Since when I played at least aircraft were overpowered in Battlefield. One good pilot could just fly for ages an never die raking up the kills. Fun for him but not for people on the ground that couldn't do jack except maybe waste a spawn on getting an anti-air rocket that wouldn't keep up with him after he hit afterburner anyway.
The graphics on it also looks good to me. Wings look crap but I guess its unfinished.
Niemand
2011-02-05, 06:31 PM
Just me or can anyone else see a very faint pilot, looks like a cloaker in that pilot's seat. :huh: Anyone got a darklight implant?
kosmo
2011-02-05, 09:21 PM
Cannot wait for this to get released!
Robert089
2011-02-05, 09:25 PM
Sort of like the Tank of the air.
Tank of the skies was always my nickname for the Lib, that front gun did more damage than a lot of people realised!
Sirisian
2011-02-05, 11:36 PM
I wonder if the rocket pods open up when you right click and switch away from guns or if they open when you fire and unload all the missiles at once?
Pytagoras
2011-02-06, 09:00 AM
Should we expect some sort of fuelsystem for air vehicles to introduce some sort of tactical logistics element, akin to the ANT and base refueling?
Canaris
2011-02-06, 10:06 AM
Should we expect some sort of fuelsystem for air vehicles to introduce some sort of tactical logistics element, akin to the ANT and base refueling?
I hope so, bases should require power to build and resupply the troops
I hope so, bases should require power to build and resupply the troops
There's already a NTU system...
Werwolf
2011-02-06, 10:39 AM
I hope so, bases should require power to build and resupply the troops
I hope we will see it again in ps: next. It was allready part of ps1 and was removed in late 2003 since the sieging faction had an unfair advantage if they hold the tower.
Werwolf
2011-02-06, 10:43 AM
There's already a NTU system...
Its only a light version of the original concept. Only damaged turrets, gens and terminals uses ntu for auto repair.
Hamma
2011-02-06, 12:08 PM
I am curious to see what this looks like once they have all the weapon mountings complete. I really like the idea of a two person gunship, but I don't think you should be forced to have two people to use it. The pilot seat should have control of some weapons as well as the gunners seat.
This way it's not totally useless if you can't find a solid gunner.
I am very excited about the new flight physics. Flying in PlanetSide as it is now is a bit clunky and could be vastly improved. I am very curious to see what way they go with that. Something like Tribes 2 shrike piloting would be nice - but not to crazy like the Battlefield series where one false move in a helo sends you spiraling ass over tea kettle.
Its only a light version of the original concept. Only damaged turrets, gens and terminals uses ntu for auto repair.
No, spawning and using terminals drains ntu.
Canaris
2011-02-06, 12:36 PM
There's already a NTU system...
I did mean that system :)
where one false move in a helo sends you spiraling ass over tea kettle.
amen
Werwolf
2011-02-06, 01:00 PM
No, spawning and using terminals drains ntu.
Nope, it was removed in late 2003 if i remember right.
Pytagoras
2011-02-06, 01:34 PM
Man, I think I explained my wish poorly; I'd like to see air vehicles using fuel.
And possibly a modular system on the Galaxy where you could choose between sensorpod/gunship-modules and/or extra fueltanks.
Kinda hoping for a system where VTOL flight spent extra fuel, etc.
I don't think we need to add a bunch of complications to planetside. Too much clutter doesn't mean depth, it just means too much clutter.
Furret
2011-02-06, 02:33 PM
But they could definitely make it more realistic without making it 'cluttered'
Fujilives
2011-02-06, 02:42 PM
This was finally enough to make me crack and register. The urge to comment was too much to resist. Getting feedback from Smed is extremely awesome by the way, most companies are too afraid to actually 'talk' with their community. It's nice to see someone with an opinion and having some fun ^^. I haven't looked forward to a game like this in a very long time.
wildcat140679
2011-02-06, 03:00 PM
Man, I think I explained my wish poorly; I'd like to see air vehicles using fuel.
And possibly a modular system on the Galaxy where you could choose between sensorpod/gunship-modules and/or extra fueltanks.
Kinda hoping for a system where VTOL flight spent extra fuel, etc.
I don't think we need to add a bunch of complications to planetside. Too much clutter doesn't mean depth, it just means too much clutter.
But they could definitely make it more realistic without making it 'cluttered'
Really like the sound of Fuel (or energy) limiting your maximum flight/drive time
This will add a nice additional tactical value to the game.
Just like your ammo limitations and inventory space. More ammo, less room for other items and visa versa.
Betakodo
2011-02-06, 05:32 PM
Don't really like the sound of fuel. Do you guys actually drive? Who here likes filling their gas up?
If I'm trying to drive/fly somewhere and I'm whoops! Out of gas because there's no support things/gas stations for my futuristic vehicle, do I get to have one of those fuel canisters to carry back to it from whereever by foot and hope it does'nt get jacked by the time I get back?
I might as well get myself killed to choose another respawn or fly somewhere else.
The idea of one of those giant refuel planes does sound cool. Until I have to rely on it to play. Lf someone to man gas station pump and shop.
Do like the Reaver, although I usually fly alone. Do want more game info.
basti
2011-02-06, 06:01 PM
Don't really like the sound of fuel. Do you guys actually drive? Who here likes filling their gas up?
If I'm trying to drive/fly somewhere and I'm whoops! Out of gas because there's no support things/gas stations for my futuristic vehicle, do I get to have one of those fuel canisters to carry back to it from whereever by foot and hope it does'nt get jacked by the time I get back?
I might as well get myself killed to choose another respawn or fly somewhere else.
The idea of one of those giant refuel planes does sound cool. Until I have to rely on it to play. Lf someone to man gas station pump and shop.
Do like the Reaver, although I usually fly alone. Do want more game info.
I agree, fuel is a big no go.
Besides, doesnt work on Auraxis anyway, the power used for all vehicles is coming from the continetns itself. Thats why you die if you fly too far out to the sea, you loose your power link. :>
Sifer2
2011-02-06, 06:10 PM
But I don't think you should be forced to have two people to use it. The pilot seat should have control of some weapons as well as the gunners seat.
This way it's not totally useless if you can't find a solid gunner.
I dunno if you don't need 2 people to make full use of it then its kind of a waste to have 2 seats in the first place. As the solo dudes will just learn to use both weapons an use it a solo plane again.
I could see them doing something like in BF 2142. It had a hover plane similar to this. The Pilot flies it an mans the machine gun/missiles with air tracking. An the gunner I think could man a rear machine gun and a remote guided missile which was good for tank killing.
So the Pilot would be more anti-air with the gunner attacking the ground targets or covering from the rear. So if you wanted to go solo you would be decent anti-air plane at least.
matalbe
2011-02-06, 06:22 PM
Oh God! Impressive!!
Mossy next? :D
I dunno if you don't need 2 people to make full use of it then its kind of a waste to have 2 seats in the first place. As the solo dudes will just learn to use both weapons an use it a solo plane again.
.
How do you learn to use both seat's weapons at the same time? That makes no sense.
TheRagingGerbil
2011-02-06, 09:40 PM
Fuel.
If the warpgates still exists as they do now, then the idea of fuel doesn't fit with the current lore. Bases needed fuel because they drew to much energy... more then the gates could provide.
Now if the gates have collapsed, then we could introduce fuel. This would be a good option if they wanted to further push the idea of resource collection.
As far as handling goes...
I'm hoping something like BF2142. Not so complicated that no one with a fancy joystick could figure out, but hard enough you had to dedicate some time to figuring it out to be effective.
~Gerbs
Furret
2011-02-06, 11:00 PM
It doesn't look like any guns rotate, so I assume the second person doesn't have a gunnery role, unless the first person aims and the second person shoots (bad idea). If this is the case, then it would be able to be crewed by one person, but having the second person would make it more dangerous. Depends on how much more dangerous, because otherwise your partner could cert reaver too and you'd be twice as powerful.
Sifer2
2011-02-07, 01:08 AM
How do you learn to use both seat's weapons at the same time? That makes no sense.
I was responding to Hamma who said you should have control of the gunner seat also. I'm fine with the pilot having a weapon but I think without gunner it definitely should not work completely.
Evilmp
2011-02-07, 02:49 AM
http://www.imageshack.us
best image host on the net in my opinion. been using them since around my beginnings on the internet.
Ghryphen
2011-02-07, 04:19 AM
We have had a ton of problem reports lately coming in about ImagesHack on Wowhead, it seems they have some issues with their ad network serving up virus. We've had to block it.
Dropbox seems like a good solution to me, no ads. I use imgur.com for anything I don't want to bother dropping on my own sever.
Peacemaker
2011-02-07, 09:49 AM
I am curious to see what this looks like once they have all the weapon mountings complete. I really like the idea of a two person gunship, but I don't think you should be forced to have two people to use it. The pilot seat should have control of some weapons as well as the gunners seat.
This way it's not totally useless if you can't find a solid gunner.
I am very excited about the new flight physics. Flying in PlanetSide as it is now is a bit clunky and could be vastly improved. I am very curious to see what way they go with that. Something like Tribes 2 shrike piloting would be nice - but not to crazy like the Battlefield series where one false move in a helo sends you spiraling ass over tea kettle.
My sentiments exactly. Esp on the gunner thing.
Sentrosi
2011-02-07, 10:25 AM
I think the pod up front is used as a turret. I think the pilot should have control over the guns when flying solo. But if you have a RIO/ Weapons Officer in the back, then the turret can unlock.
So basically the pilot controls the aircraft, forward locked turret and dumb-fire weapon hard-points
Backseat has control over the turret and any additional configurations (ECM/ESM, smart weapons, laser desigator).
Sent from my iPhone using Tapatalk
ArcticPrism
2011-02-07, 10:34 AM
I am curious to see what this looks like once they have all the weapon mountings complete. I really like the idea of a two person gunship, but I don't think you should be forced to have two people to use it. The pilot seat should have control of some weapons as well as the gunners seat.
This way it's not totally useless if you can't find a solid gunner.
You definitely should NOT be able to control both the gunner and the pilot weapons. Why? It will end up just like the Battlefield series where everyone flies solo because you can quickly switch to the gunner seat, fire the TV missile(which one shots basically anything in the game) and then switch back to the driver. Why would anyone want to rely on a gunner when they can do it all themselves with very minimal effort?
Hamma
2011-02-07, 11:31 AM
I was responding to Hamma who said you should have control of the gunner seat also. I'm fine with the pilot having a weapon but I think without gunner it definitely should not work completely.
Should have been more clear, that's what I meant. The pilot should have control of some kind of a gun not just piloting. ;)
I don't think the pilot should have control of ALL guns making the co-pilot seat just a decoration.
Firefly
2011-02-07, 11:55 AM
Fuel is a dumb idea. You'd have to put in fuel stations and that's yet another fucking thing to balance - ever drive from the SW corner of Cyssor to the NE corner? Now imagine having to stop for periodic refueling. Then you'll have whiny snotnosed shits saying "But it's petrol! I should be able to make it explode!", and then there will be refueling tanker vehicles, and G-d knows we already have a fuckload of support vehicles already. Any of you ever drive an actual tank? They get about ten feet per gallon.
Stick with established canon (and go the fuck back to Auraxis, plz) - NTUs power everything. Don't make me add an ANT to my convoy to refuel my tanks or a Galaxy-tanker to mid-air refuel my birds.
gun mounting isn't done yet. and you're seeing NC because I like NC :) Don't worry guys.. I promise more stuff to come!
Smed
As long as you don't like NC so much that they overpower everyone else
It's because of the tinypic host, sorry.
PM me. I'll host it on my website.
Hamma
2011-02-07, 11:58 AM
I use this on occasion:
http://tinygrab.com/features
not a bad app, Mac and Windows now as well. Drag and drop to upload and it puts the URL right on your clipboard.
etheral
2011-02-07, 01:25 PM
No, the pilot should not have any weapon control. Empire MBTs require that players co-operate to use them, the payoff being that they are vastly superior to the lightning in all areas other than speed/agility. If the mossie could be said to be the lightning of air vehicles (I know thats a bit premature considering we dont know anything about the PS:N mossie yet) then couldn't the reaver be said to be the MBT of air vehicles?
I gotta say, i'm slightly worried that people want to preserve the current status quo with vehicles, so that their reaver farming backbone remains untouched, rather than trying out some new mechanics.
However, I could settle for the reaver pilot having control of some dumbfire rockets, while the gunner has control of the chin turret (if there is one ofc, but the model would certainly suit it) and a rack of guided tankbuster missiles.
Love the model Smed!! now the reaver actually looks like what its supposed to be: a helicopter gunship without rotors
crunchBWZ
2011-02-07, 01:59 PM
Hopefully I'll still be able to shoot those Reaver suckers down in my mossie.
NC FOO
Firefly
2011-02-07, 02:49 PM
No, the pilot should not have any weapon control.
I know a number of helicopter pilots (and boots on the ground) that disagree with you. Specifically, Cobra and Apache pilots, who have the ability to fire their gun. For the purposes of a video game, think about the Liberator.
Gogita
2011-02-07, 03:17 PM
No, the pilot should not have any weapon control.
I think that goes slightly too far. I can imagine that it is hard to have a dog fight against another aircraft if the pilot cannot control the weapons.
I think the pilot should be able to control a "weak" weapon like guns, while the gunner controls the stronger weapon(s) (missiles, guided missiles)
Tremadog
2011-02-07, 03:45 PM
I don't see why people would want to dogfight in a Reaver like this really. It appears to have a chin-mounted cannon. It's not a Sopwith Camel, it's a gunship. I think before we start with our Red Baron fantasies, we should see what the New-look Mosquito turns out like. :)
etheral
2011-02-07, 04:18 PM
I know a number of helicopter pilots (and boots on the ground) that disagree with you. Specifically, Cobra and Apache pilots, who have the ability to fire their gun. For the purposes of a video game, think about the Liberator.
you are forgetting that an irl gunship pilot can control the aircraft's movement with the stick/rudder while the cannon follows his head motions (iirc). The only way to implement that ingame (apart from a lock-on system, which would remove all skill from the equation) would be to force ingame pilots to use a joystick and mouse at the same time.
Firefly
2011-02-07, 04:22 PM
you are forgetting that an irl gunship pilot can control the aircraft's movement with the stick/rudder while the cannon follows his head motions (iirc). The only way to implement that ingame (apart from a lock-on system, which would remove all skill from the equation) would be to force ingame pilots to use a joystick and mouse at the same time.
LOL. I'm not forgetting anything.
1) IRL helicopter pilots have the ability to lock their guns forward. As I understand it, more than a few of them do this, and they let their gunner use the motion reticule. FYI, in case anyone was wondering, either person in the aircraft can fly and either person can gun.
2) I never once used a joystick in Planetside. And since I didn't, this system can easily mimic the Lightning.
Ant001
2011-02-07, 05:26 PM
Ok I have been watching for this from afar since I first received the e-mail asking what we would like to see in PS2(next).
And of course I got really excited when I saw the art that smed released.
But I can't help thinking that we have seen nothing really of a game that is being released (the end of march?).
Now, I know very little of pc game development and marketing but common sense tells me this game cannot be near completion and in no way ready for a march release. I hope I am totally wrong and it does come out end of march as smed said, but for it to be so close to release and not even some in game shots or even a vid seems strange. Renderd images mean nothing and can be made easily. I know I mean seem a bit negative but for smed to say "current subs get into the beta" reeks of sneakiness and and sure fire way to get more subs into a dead game.
I hope I am wrong like I said, but I would take what is being said at the moment with a large pinch of salt.
Raymac
2011-02-07, 07:48 PM
I know I mean seem a bit negative but for smed to say "current subs get into the beta" reeks of sneakiness and and sure fire way to get more subs into a dead game.
I hope I am wrong like I said, but I would take what is being said at the moment with a large pinch of salt.
I don't think you are being that negative. We are all a little perplexed by a possible March release date. It's looking more and more that they may be announcing the release date in march instead of having a release date in march.
While it might be a ploy to get old players back in the game (and it seems to be working) I don't think Smed is making all this stuff up and PS:N is not even a glimmer in SOE's eye yet. My own pure guess would be a summer/fall release.
xSCORPIONx
2011-02-08, 12:14 AM
But I can't help thinking that we have seen nothing really of a game that is being released (the end of march?).
Now, I know very little of pc game development and marketing but common sense tells me this game cannot be near completion and in no way ready for a march release.
I was under the impression that the beta was being released march or later and the full game late 2011/early 2012. But we will find out sometime i guess;)
Tvayda
2011-02-08, 12:57 AM
No, its says right there in the FAQ:
"And we haven't announced a release date for it but you can expect it... We're looking at late first-quarter, early second-quarter [2011]."
They weren't talking about the beta, which would be an awesome valentines day gift from Smed to the PS community methinks, they were talking about the full game. But maybe they have all the coding done and most of the bugs worked out from an inhouse alpha, so when they release the beta, its just for us oldies to get our hands on it before all the new guys.
And I am loving all of these NC pics, been NC since the beginning and always loved it up until the day I stopped playing and then started again.
Traak
2011-02-08, 02:13 AM
I say no pilots can do anything weapons-related with their planes. Once the plane is unmanned, it can't hurt anything. If it is manned, it can't run into anything for any harm, but can crash and kill the pilot. If pilot is stupid and rams into a tree while damaged, last enemy to shoot him gets the kill. This will eliminate the guys who suicide to steal your hard-won XP by ramming their planes into mountains and trees.
The point? Planes as teamwork-demanding weapons platforms, having no capability of damaging anyone, anywhere, anytime, and by any means except with weapons. And, no hot-dropping. Land, get out, and fight if you want to put your feet on the ground. What a concept.
And, make it a one-hour timer if you crash a plane either in it or out of it. We get spawn-penalized for others killing us when we had no control over it, well make the same true for planes.
If you want an air superiority fighter, then make it so it can't go or shoot anything below 400m. There, go beat each other senseless up top. Let us know who wins so we can remember how little we care about whether you live or die.
Net desired effect: planes that can't hurt anything without doing it the old-fashioned way, by shooting it with weapons, you know, the way planes in the real world do it. Yes, I know it's a game, so don't bother reminding me. Weapons, I might add, which are controlled by the gunner, none by the pilot. Pilots who have to get out and walk or run to get a tower, base, whatever, JUST LIKE the ground vehicles guys have to do. Wow, so fair.
No bailures
No kamikazes
No planes as missiles
Planes acting as, get ready for it, planes. Not a HART/Turret/Escape Pod/Suicide Capsule/AWACS/A10/Swiss Army Knife that encourages jackass prima donnas who wouldn't know teamwork if it saved their life. Reduces the power of cheaters in planes, too, because the pilots will be there to witness the ridiculous artificially bloated kill stats of their gunners, and a pilot with an aimbot can't really do much with it.
Any pilot-operated weapons will eliminate gunners, largely, and the planes will go back to being uber-pods like they are now. Make the planes more fragile and vulnerable then tanks, instead of being more uber than tanks, and bring things back into balance.
We don't need the battlefields being a place where everyone has to be cowering in fear of an uber-plane, which is a second suit of very heavy armor, that flies, for the pilot, which he can use up, discard, then drop and fight in his other suit of armor with an HA weapon.
Nah. Don't ever need that again.
Peacemaker
2011-02-08, 02:35 AM
Man, you are obviously a hater on pilots. Its something that made planetside fun. Being on the last strand of armor in your reaver, a vanguard is at 5% armor and has escaped. Your out of rockets. The air is filled with gunfire and you dodge and weave crashing into the tank destroying it. *FUN*
Noob runs into you mid flight knocking you into a tree. *boom* 1 hr time *NOT FUN*
Flying over a tower in a mossie, the tower is undefended on the roof. You bail and storm down the stairs before getting cut down by 5 defenders *FUN*
Flying over a tower in a mossie, the tower is undefended on the roof. You land near by because you cant bail, you get out and join the zerg into the door, getting mowed down in half a second. *NOT FUN*
Defending a base, enemy pours through front door and back door only, no roof access because they cant bail onto the base. Only climbing the outside wall enables access to the upper entrances. Too easy to defend *NOT FUN*
Cert aircraft: Cant do anything without a gunner. No m8s on. No fun.
Aircraft was one of the things all the people in the friggen game pissed and moaned about. But a sky full of reavers could be held back by 2 sky guards, or 4 AA maxs. Or a magrider. Or a few wasps. Aircraft were balanced well in planetside. It took lower manpower to defend against a higher number of threats than anything else in the game.
Someone was right, you must have had a shitty time playing planetside because all you do is complain about stuff that made the game what it was.
SKYeXile
2011-02-08, 02:41 AM
I say no pilots can do anything weapons-related with their planes. Once the plane is unmanned, it can't hurt anything. If it is manned, it can't run into anything for any harm, but can crash and kill the pilot. If pilot is stupid and rams into a tree while damaged, last enemy to shoot him gets the kill. This will eliminate the guys who suicide to steal your hard-won XP by ramming their planes into mountains and trees.
The point? Planes as teamwork-demanding weapons platforms, having no capability of damaging anyone, anywhere, anytime, and by any means except with weapons. And, no hot-dropping. Land, get out, and fight if you want to put your feet on the ground. What a concept.
And, make it a one-hour timer if you crash a plane either in it or out of it. We get spawn-penalized for others killing us when we had no control over it, well make the same true for planes.
If you want an air superiority fighter, then make it so it can't go or shoot anything below 400m. There, go beat each other senseless up top. Let us know who wins so we can remember how little we care about whether you live or die.
Net desired effect: planes that can't hurt anything without doing it the old-fashioned way, by shooting it with weapons, you know, the way planes in the real world do it. Yes, I know it's a game, so don't bother reminding me. Weapons, I might add, which are controlled by the gunner, none by the pilot. Pilots who have to get out and walk or run to get a tower, base, whatever, JUST LIKE the ground vehicles guys have to do. Wow, so fair.
No bailures
No kamikazes
No planes as missiles
Planes acting as, get ready for it, planes. Not a HART/Turret/Escape Pod/Suicide Capsule/AWACS/A10/Swiss Army Knife that encourages jackass prima donnas who wouldn't know teamwork if it saved their life. Reduces the power of cheaters in planes, too, because the pilots will be there to witness the ridiculous artificially bloated kill stats of their gunners, and a pilot with an aimbot can't really do much with it.
Any pilot-operated weapons will eliminate gunners, largely, and the planes will go back to being uber-pods like they are now. Make the planes more fragile and vulnerable then tanks, instead of being more uber than tanks, and bring things back into balance.
We don't need the battlefields being a place where everyone has to be cowering in fear of an uber-plane, which is a second suit of very heavy armor, that flies, for the pilot, which he can use up, discard, then drop and fight in his other suit of armor with an HA weapon.
Nah. Don't ever need that again.
WOW what is your name ingame? I MUST reaver spam you to no armor, bail my reaver onto you doing alot of HP damage but not enough to kill you...then finish you off with HA.
Moneypennie
2011-02-08, 02:50 AM
Wow, I forgot how much people like to bitch :rolleyes:
Anyway Smed, I am a hot chick and if you tell me all that I want to know about planetside next, I'll show you my lovely lady humps ;)
Beta date: pg
release date: pg 13
ways ps: N would be different than ps: R
:30 second game play video: nc-17
Beta pass: I'll love you forever!
Sirisian
2011-02-08, 02:51 AM
<Supressing childhood fear of flying>
WOW what is your name ingame? I MUST reaver spam you to no armor, bail my reaver onto you doing alot of HP damage but not enough to kill you...then finish you off with HA.
Dang you beat me to it. *Note to self find and bomb Traak from a low altitude so he can't escape*
// Edit: speaking of horrible acts of war I hope we get napalm :evil:
KCTitan
2011-02-08, 03:12 AM
Wow, I forgot how much people like to bitch :rolleyes:
Anyway Smed, I am a hot chick and if you tell me all that I want to know about planetside next, I'll show you my lovely lady humps ;)
Beta date: pg
release date: pg 13
ways ps: N would be different than ps: R
:30 second game play video: nc-17
Beta pass: I'll love you forever!
What will a screenshot of an NC Reaver get me? :rofl:
Firefly
2011-02-08, 11:17 AM
WOW what is your name ingame? I MUST reaver spam you to no armor, bail my reaver onto you doing alot of HP damage but not enough to kill you...then finish you off with HA.
He's usually TR, located in the CC sitting on the hack console asking in broadcast chat if anyone needs his AMS. Support God, indeed. =/ :rolleyes:
WOW what is your name ingame? I MUST reaver spam you to no armor, bail my reaver onto you doing alot of HP damage but not enough to kill you...then finish you off with HA.
I would pay $$$ to see this.
Firefly
2011-02-08, 12:07 PM
Well, if you're subbed then you've done exactly that.
EVILPIG
2011-02-08, 12:45 PM
There's nothing wrong with bailing. Question is should a bailure be "hotdropping"
There's nothing wrong with Kamikazi.
Planetside does not have "planes". Don't expect "plane" physics. Expect futuristic aircraft with a realistic flight model.
All they need to do is;
Put in a static bail fail life %. Maybe let you bail past that if you don't take damage for x seconds.
If the pilot crashes his plane into the ground / tree, give the kill to the last person to shoot him.
There, 90% of complaints about pilots are fixed. No more BS rng bailing, no more suicides.
Sirisian
2011-02-08, 01:11 PM
If the pilot crashes his plane into the ground / tree, give the kill to the last person to shoot him.
no more suicides
What? Next you're going to suggest that players can't kill themselves with their own decimators to stop people from getting a kill. :rolleyes:
EVILPIG
2011-02-08, 01:32 PM
All they need to do is;
Put in a static bail fail life %. Maybe let you bail past that if you don't take damage for x seconds.
If the pilot crashes his plane into the ground / tree, give the kill to the last person to shoot him.
There, 90% of complaints about pilots are fixed. No more BS rng bailing, no more suicides.
WHO CARES if someone suicides to avoid giving a kill? Either way, you took out an enemy. If they are pathetic enough to not even attempt to fight back, so be it. You did your job.
WHO CARES if someone suicides to avoid giving a kill? Either way, you took out an enemy. If they are pathetic enough to not even attempt to fight back, so be it. You did your job.
I'd say 90% of the people who play this game cares. Sorry, majority > you
I never seep ople complain about softy suicide, only suicide I see complained about is pilot suicide. So yeah, i fixed the problems, sorry u didnt come up with it first ^_^
Raymac
2011-02-08, 01:55 PM
I'd say 90% of the people who play this game cares. Sorry, majority > you
I never seep ople complain about softy suicide, only suicide I see complained about is pilot suicide. So yeah, i fixed the problems, sorry u didnt come up with it first ^_^
90% of statistics are made up on the spot too.
There's a difference between suicides being annoying, and being a major problem. If you are a kill whore and only care about your K/D ratio instead of helping your empire, then it's a major problem.
I always felt if I was in a dogfight and the other pilot suicided, then I still won the fight. I don't need "Raymac kills Bags" in the chat window to tell me if I won or not.
Firefly
2011-02-08, 02:03 PM
If you suicide seems like it's even worse - not only did you lose, but you had to try and punk out. It's like a double fail and a double Picard facepalm all rolled into one fail move.
When I fly, if a dude gets the drop on me and outskills me (not that hard), and he takes me down to the point of no return, well that's fine. He earned it. I believe in honour.
90% of statistics are made up on the spot too.
There's a difference between suicides being annoying, and being a major problem. If you are a kill whore and only care about your K/D ratio instead of helping your empire, then it's a major problem.
I always felt if I was in a dogfight and the other pilot suicided, then I still won the fight. I don't need "Raymac kills Bags" in the chat window to tell me if I won or not.
BEP helps you level. :D Level = more certs.
Yeah, it's kind of an annoying deal.
Hamma
2011-02-08, 02:48 PM
As mentioned numerous times I really believe that PS Aircraft were balanced very well. Hot dropping out of your mossie with a MCG or JH while annoying is a valid tactic and should not be removed from the game.
And Traak, nobody is asking for a swiss army knife aircraft. My comment really goes along with something already in the game.. the liberator. It had a main MCG and required a bomber to be fully effective. A reaver where the pilot has an MCG and requires the passenger to be fully effective is what I was getting at.
People suiciding is one of the lamest things in FPS's imo. But that's not something that can be worked out of an online game. It's not the real world, it's fake. If someone wants to suicide to kill you or steal a kill that is a valid tactic that won't or can't be removed.
And Traak, you can't ask or everything to be changed just because you don't like it... :lol:
EVILPIG
2011-02-08, 03:11 PM
I'd say 90% of the people who play this game cares. Sorry, majority > you
I never seep ople complain about softy suicide, only suicide I see complained about is pilot suicide. So yeah, i fixed the problems, sorry u didnt come up with it first ^_^
Judging by others comments, seems you're way off with "90%". I am also of the school of thought that if they suicided, you won. Who cares if it shows in killspam. Point is you did your job and took out the enemy.
Raymac
2011-02-08, 03:21 PM
BEP helps you level. :D Level = more certs.
Yeah, it's kind of an annoying deal.
You say that as if BEP is hard to come by.
Annoying? A little.
A major problem that the Devs need to focus on? Not at all.
Aractain
2011-02-08, 10:14 PM
I'm rather hoping they don't keep the old sacred cows. If they want the new game to be a success this time they need to provide fun gameplay for a more varied player base. To me that means no flails, BFRs or stupid amounts of AA but at the same time less advantages for aircav.
I'm anxious to know their payment model, hopefully 'free 2 play' as a monthly subscription will kill it again imo. :(
The better players of Planetside would probably never have to face these kinds of situations but to get a more ... 'casual' (read: MONEY) market to keep playing they need to feel a sense of progression and fun outside of just kills (they will probably be dead most of the time after all).
I don't want the last best chance for Planetside to fail. Again.
Give a F2P system that limits you to BR6, but requires a legit CC. That way populations are bigger and there's more of an incentive for me to sub.
Firefly
2011-02-09, 12:24 AM
Give a F2P system that limits you to BR6, but requires a legit CC. That way populations are bigger and there's more of an incentive for me to sub.
A legit CC *AND* a legitimate email address *AND* having to click a confirmation link in the email to activate the account.
A legit CC *AND* a legitimate email address *AND* having to click a confirmation link in the email to activate the account.
Not sure that having a "legit" email address is that much of a hurdle. I can make a new gmail account in about 10 seconds. Not that I'm against more hurdles, though.
SKYeXile
2011-02-09, 01:11 AM
WHO CARES if someone suicides to avoid giving a kill? Either way, you took out an enemy. If they are pathetic enough to not even attempt to fight back, so be it. You did your job.
I care, and its one thing he posts I agree with.
who knows..you might actually get a fight out of some people if you're going to kill them ether way.
Grimster
2011-02-09, 02:50 AM
Hmm why the hell would people suicide? Just to take away the kill for the attacker? Wow I never even considered to do that. But if people really want to do that than die honorably well so be it. :)
SKYeXile
2011-02-09, 03:05 AM
Hmm why the hell would people suicide? Just to take away the kill for the attacker? Wow I never even considered to do that. But if people really want to do that than die honorably well so be it. :)
err people do it ALL THE TIME!..what planetside have you been playing?
and ding honourably is dying in battle, nothing is honourable about plowing your aircraft into the the dirt.
Grimster
2011-02-09, 03:08 AM
err people do it ALL THE TIME!..what planetside have you been playing?
and ding honourably is dying in battle, nothing is honourable about plowing your aircraft into the the dirt.
Absolutely I agree. Well I just resubbed yesterday for the first time in 2,5 years and I have to be honest that 2,5 years ago I didn't really notice it. :)
DviddLeff
2011-02-09, 03:34 AM
Hamma with regards to air cav being used as fast transport for assault troops as a valid tactic which should be kept for the sequel I totally disagree.
This tactic makes all transport vehicles near useless, skips the whole outdoor fight and gives one player too much survivability and combat options. If you want to get infantry to a combat area use a transport or bring an AMS up. If you are in an offensive vehicle then that should be your role; if you get for ed out of it you should be at a disadvantage against dedicatedinfantry.
CutterJohn
2011-02-09, 04:49 AM
Hamma with regards to air cav being used as fast transport for assault troops as a valid tactic which should be kept for the sequel I totally disagree.
This tactic makes all transport vehicles near useless, skips the whole outdoor fight and gives one player too much survivability and combat options. If you want to get infantry to a combat area use a transport or bring an AMS up. If you are in an offensive vehicle then that should be your role; if you get for ed out of it you should be at a disadvantage against dedicatedinfantry.
I would be all for a flight suit. Something like standard, but has a single medium sized rifle slot, and a single pistol slot, and small inventory. You could use an MA or SA weapon, but not HA or AV.
Considering how mobile it makes you, there should be a considerable downside to wanting to use it for transport. You can get there fast, but you'll be ill equipped for a ground fight.
My other preference would be to make aircraft inconvenient to get, like a specific base you had to pull them from. I don't hate aircraft.. I've flown plenty. I just find them too mobile, and too cheap and easy to use as super fast transport. I concede that perhaps just having so damned many certs made this much more common.
DviddLeff
2011-02-09, 06:00 AM
Your first suggestion is exactly as I have it in the PUP.
Tremadog
2011-02-09, 10:08 AM
I like this flight suit idea. I think if people want to use flying vehicles as transport, they should still be able to, but limited weapon loadouts when they land should be a price to pay for it. A Galaxy or similar ground transport would be more viable for large-scale troop movement, but well-planned rapid reaction from a squad equipped with fast flying vehicles should still be a valid playstyle.
I'm all for shifting the focus back to dedicated transport vehicles, as my current Planetside main character is a dedicated footslogger, and having to rely on a Mossie just in case there isn't a Gal pilot in the vicinity is three cert points I could have spent elsewhere.
I think the people most opposed to people currently using mosquitos for transport are the Red Baron wannabes that consider everything not touching the ground to have issued them a personal challenge. :p
Firefly
2011-02-09, 10:32 AM
I would be all for a flight suit. Something like standard, but has a single medium sized rifle slot, and a single pistol slot, and small inventory. You could use an MA or SA weapon, but not HA or AV.
Considering how mobile it makes you, there should be a considerable downside to wanting to use it for transport. You can get there fast, but you'll be ill equipped for a ground fight.
They have this. It's called AGILE.
Aractain
2011-02-09, 12:08 PM
Removing all bailing is (probably) the only way to fix the problem. There is nothing inherently wrong with solo dropping on a tower its all the other bits that creates the problem. If you paid 3 certs for a jet pack and jumped up to the top of the tower there wouldn't be a problem (other than current PS towers are badly designed but whatever).
There IS something wrong with being defeated and getting a free life however. There is also a problem with air transport being unused as its not as useful as aircav. REXO isn't a big deal if your a top tier player.
The combination of powerful combat + fast travel + solo hotdrop makes aircav overly good. Any ONE of those is enough for people to pay the certs, with all of them why would you have anything else? And no more AA is not the solution.
I think some people think that its the end result (some agile coming from behind) that is the issue. Its not. Having multiple fronts in battles is fun. :)
The issue is purely the fact that the other 'choices' become NON-choices because a single choice is too good. This is basic design principle. If they don't fix it in PSN; worry for the game...
DviddLeff
2011-02-09, 12:22 PM
Exactly Aractan.
Firefly, Agile is not a sufficient handicap for drivers/pilots as they can still equip full size heavy assault and AV weaponry which makes them just as deadly in combat. Not to mention that the extra speed of Agile armour make it the better choice for a lot of players who don't want the sluggish movement of Rexo.
Agile and Standard armour could have 3x6 slots for small weapons like the current MA and SA weapons. Rexo should have a single slot for one of the larger 3x9 guns, and a smaller 3x6 slot for their backup weapon or rifle.
Removing all bailing is (probably) the only way to fix the problem. There is nothing inherently wrong with solo dropping on a tower its all the other bits that creates the problem. If you paid 3 certs for a jet pack and jumped up to the top of the tower there wouldn't be a problem (other than current PS towers are badly designed but whatever).
There IS something wrong with being defeated and getting a free life however. There is also a problem with air transport being unused as its not as useful as aircav. REXO isn't a big deal if your a top tier player.
The combination of powerful combat + fast travel + solo hotdrop makes aircav overly good. Any ONE of those is enough for people to pay the certs, with all of them why would you have anything else? And no more AA is not the solution.
I think some people think that its the end result (some agile coming from behind) that is the issue. Its not. Having multiple fronts in battles is fun. :)
The issue is purely the fact that the other 'choices' become NON-choices because a single choice is too good. This is basic design principle. If they don't fix it in PSN; worry for the game...
The only problem with bailing is it isn't a fixed %. Stop trying to get them to remove playstyles that are not your own or counter yours.
How would you feel if I said we should remove maxes, special assault and galaxies? Yeah.
Raymac
2011-02-09, 01:23 PM
Removing bailing is lame, but the idea of a flight suit is a great idea. In agile, I was able to load up all kinds of stuff to be able to fight in case I had to bail. A flight suit should only be able to equip MA and a small amount of ammo, or basically just something to help you survive, nothing more.
I believe if you want to do a hot drop, there's a very nice aircraft that is designed specifically for that "pivotal" role.
Peacemaker
2011-02-09, 02:52 PM
If they made a flight suit it should beable to equip a glue gun without screwing your self over. In the back pack for example. You cannot remove bailing from the game. It was too much part of the game. If you want to fix it a little bit, maybe an ejection pod type device. Like BF2142's attack pods. Eject and you are now in the pod headed for dirt. You can adjust your course a little but when you land you have to disembark the pod, leaving you vulnerable for a moment or two. Galaxies use different tech and thusly ejection pods arnt neaded (Except for the pilot)
Firefly
2011-02-09, 03:09 PM
I think this is what Smedley meant when he said making the Galaxy more pivotal. The current style of play is to get a bunch of bailures in a Mossie parade and then fly en masse to a base, bail out, cap, and then wash, rinse and repeat. So maybe they're examining ways to return the Galaxy to its original intent.
A flight suit shouldn't have a backpack. Have you honestly ever seen anyone sitting in the driver's seat wearing a backpack, who wasn't some emo kid wearing an empty backpack as an accessory? No, probably not. So, why the fuck would you be riding around or flying around wearing one? Nah. Pilots can wear a flight suit with a pistol slot and a few pockets. Like a real goddamn military aviator.
So you want to destroy my favorite playstyle because it's not yours? Wow, you guys are a bunch of selfish selfish-people.
You can do your galaxy thing, we'll do our mossie thing. Don't see me trying to nerf your galaxy crap.
Fireflay, plz don't bring realism in as though it has a leg to stand on. Do you know anyone in real life who can easily carry four chain guns or four rocket launchers?
Firefly
2011-02-09, 03:51 PM
So you want to destroy my favorite playstyle because it's not yours? Wow, you guys are a bunch of selfish selfish-people.
I honestly don't care about your style of play. Play however you want, big pimpin'. Haters gonna hate.
Do you know anyone in real life who can easily carry four chain guns or four rocket launchers?
Me.
Gogita
2011-02-09, 04:04 PM
So you want to destroy my favorite playstyle because it's not yours? Wow, you guys are a bunch of selfish selfish-people.
It is not that we want to remove bailing just because it is YOUR playstyle. It is because Planetside is a teamplay driven game. Having your own personal drop ship is not encouraging teamplay, more the opposite.
And you're being a hypocrite by calling other people selfish. We can say that you're being selfish here because you don't want bailing to be removed, because it's your favorite playstyle.
It is not that we want to remove bailing just because it is YOUR playstyle. It is because Planetside is a teamplay driven game. Having your own personal drop ship is not encouraging teamplay, more the opposite.
So you're saying that 10 people bailing at the BD out of mossies to rush in and repair the tubes, allowing the zerg to rush in and reclaim a base isn't teamwork?
Gogita
2011-02-09, 04:31 PM
So you're saying that 10 people bailing at the BD out of mossies to rush in and repair the tubes, allowing the zerg to rush in and reclaim a base isn't teamwork?
If that is your criteria of what teamwork is, then anything can be turned into teamwork. Let me give your another example of your version of teamwork:
10 players that are able to use every weapon ingame (because of the many cert points) that work together to attack a base, which they manage to do because all of them have HA, decimators, rexo's, medic, repair and hack.
Is this a good reason to give people many certs? No of course not. The problem is that you do not necessarily need teamwork if you got so many certs.
Just like that you do not necessarily need teamwork if you can just drop by yourself.
If that is your criteria of what teamwork is, then anything can be turned into teamwork. Let me give your another example of your version of teamwork:
10 players that are able to use every weapon ingame (because of the many cert points) that work together to attack a base, which they manage to do because all of them have HA, decimators, rexo's, medic, repair and hack.
Is this a good reason to give people many certs? No of course not. The problem is that you do not necessarily need teamwork if you got so many certs.
Just like that you do not necessarily need teamwork if you can just drop by yourself.
That's a horrible comparison. Mossies foster teamwork as they allow a group of soldiers to move around and resecure bases quickly, at a low cert cost to each person.
Hamma
2011-02-09, 04:45 PM
Bags,
I think you could go about arguing your point a bit better than you are - ease up a bit. :lol:
I honestly don't see the issue with single drops. Even in a team game there is still room for heroic actions of a few.
Dropping is pivotal to this game and was since release. I don't see any need to change it - although I am sure we will see tweaked mechanics.
Jonny
2011-02-09, 05:03 PM
Hi. Thought id register as i'm excited about PS2, though i've never played planetside.
How about a parachute or the cockpit could detach and hit the earth? No need to remove something certain people find fun.
Raymac
2011-02-09, 05:28 PM
If they made a flight suit it should beable to equip a glue gun without screwing your self over. In the back pack for example.
Nah, just do what I did. Get a glue gun - spawn your reaver - land - put glue gun in trunk - fly to air pad - Save Favorite Loadout - Now you have a glue gun in your trunk every time you load from your favorites. The spacing worked out nice too because the oddball sizes of the Reaver ammo left just enough room for the glue gun.
Bags,
I think you could go about arguing your point a bit better than you are - ease up a bit. :lol:
I honestly don't see the issue with single drops. Even in a team game there is still room for heroic actions of a few.
Dropping is pivotal to this game and was since release. I don't see any need to change it - although I am sure we will see tweaked mechanics.
It's really frustrating when they come in here downplaying other's play styles as though the only teamwork is achievable in a galaxy and I don't seem to be getting through to them.
Aractain
2011-02-09, 07:22 PM
I think mossie outfits and the like are cool. Fast response teams are needed. The galaxy dosn't really make the cut for thier requirements. I wouldn't want to force that on anyone.
I do have issues with the bail function though - nothing to do with resecures or fixing gens.
Here is why I don't like bailing and I mean in all vehicles. They bypass or trvialise other peoples playstyles.
AA? Worthless against a bailer. I know AA is generaly hated but it IS a valid playstyle just like aircav.
Air combat? You nearly defeat an enemy aircraft only to see him bail and get out a striker.
Infantry? Some hover spammer is nearly taken out by infantry but he bails and turns into a full health HA trooper. You have an AV weapon, or a flaklet and 26 health...... :(
If PSN manages to solve all those issues and make the galaxy a viable choice then I see no problems with bailing. I think almost every part of the game should have 'solo' (which can be used together with teamwork) options as well as multiposition 'reliant teamwork' possibilitys.
Do you think they can?
Raymac
2011-02-09, 07:34 PM
Here is why I don't like bailing and I mean in all vehicles. They bypass or trvialise other peoples playstyles.
AA? Worthless against a bailer. I know AA is generaly hated but it IS a valid playstyle just like aircav.
Air combat? You nearly defeat an enemy aircraft only to see him bail and get out a striker.
Infantry? Some hover spammer is nearly taken out by infantry but he bails and turns into a full health HA trooper. You have an AV weapon, or a flaklet and 26 health...... :(
I think you are totally right about allowing Mosq drops for rapid response teams. I did alot of rapid response and sometimes you just need to scramble to get to a location as quickly as possible from where ever you are.
I do, however, have a little problem with the part I quoted. If you are concerned about getting a statistic credit for something, you will be left disappointed and you just need to deal with that.
For example, if you are AA, and you force a pilot to bail, well you don't get the kill stat, but you did your job since the plane is gone. Same is true in a dogfight where the other pilot bails. You still succeeded even though it doesn't show up on the official stat sheet.
Personally, as a pilot, if someone bailed during a dogfight, and they are out in the middle of no where, I get much more enjoyment out of making them walk all the way to the nearest base than I do from seeing their name in my killspam.
Firefly
2011-02-09, 07:40 PM
If someone bails in a dogfight, rocket-spam their ass. Problem solved.
Furret
2011-02-09, 07:49 PM
I can see where people are coming from when they complain about bailing, but it should be an option to pilots.
However, I do agree that it should be improved
Bailing should be more like what it really is: A last ditch effort to survive, not a second life. When you bail, you should open up a parachute, and fall very slowly, making yourself easy pickings for anyone with half decent aim. When you hit the ground, there should be about five seconds while you untangle yourself from your parachute and pull out a weapon. That'll give the enemy at least 10 seconds to mow you down with their weapon of choice while you're untangling yourself.
The problem I see with this, however, is regular hot dropping from a galaxy would be a pain in the ass.
My solution: bailing from a mossie isn't standard, so they dont give you a good parachute. However, nice parachutes come standard with the galaxy, so you fall at the regular bailing speed, and right before you hit the ground, they deploy, slow you down, then deconstruct and you dont lose any time compared to the original hotdrop.
The time you lose is caused by slowing down before you hit the ground, but the transition from falling to running is much smoother, whereas in the original PS you had to wait for the animation of you landing.
Suggestions?
Sirisian
2011-02-09, 08:17 PM
Furret that is just a bad idea. I never use a Mossy/Reaver but bailing makes sense for them. Having to wait to move again would suck.
Also adding a flight suit that doesn't have a large gun slot ruins one important strategy in the game. Not because a pilot can't use HA, but because they can't use a sniper rifle. I remember tree sniping in the game after jumping from my liberator. It's the easiest way to get on top of a tree and into the canopy.
Also bailing from a plane when a ton of AA is about to own you is a valid strategy to escape death. I can't tell you how many times I've been low bombing and mistargeted by bombing run and all the AA in the base saw me. I was able to bail and get some kills in the base instead of facing an instant death.
Regarding the mossy it's a very nice fast transport and single person attack aircraft. If you really think it destroys teamwork we should add in a feature to the game so you lose health over time if you're too far from another friendly. :)
CutterJohn
2011-02-09, 08:33 PM
I think you are totally right about allowing Mosq drops for rapid response teams. I did alot of rapid response and sometimes you just need to scramble to get to a location as quickly as possible from where ever you are.
Sure, but as fast as possible should imply some other sacrifice. Mossies are fast. Fastest thing in the game, and can ignore terrain. Cheap. 3 cert points, and you can get to any base on a continent in 2 minutes or less. Available without tech plant, at every base. And got you in an advantageous position when you got there. And the only sacrifice is you had to wear agile, which many soldiers wore out of choice anyway.
Take any land vehicle, response would be 5 times longer. Take a galaxy, and you are required to actually plan ahead and have one on hand if you want a fast response.
Mossies made getting where you needed to be to cheap and easy. Killed the size of the battlefield. And grossly expanded the numbers of air in the skies, since tons of people had them solely for transport(And heck, a reaver is only 2 more points. Why not? Its one of the best vehicles in the game..)
I'm not saying don't use them for transport, but there should be enough downsides that other choices are considered, and considered viable and important. If having to use agile was really such a big sacrifice, you'd think there would be plenty of people using ATVs, especially considering ATV cert costs. But there aren't.
For example, if you are AA, and you force a pilot to bail, well you don't get the kill stat, but you did your job since the plane is gone. Same is true in a dogfight where the other pilot bails. You still succeeded even though it doesn't show up on the official stat sheet.
This mentality is fine so long as you are max battle rank. When you are not, its pretty annoying for the enemy to be able to deny you the kill.
I think one thing that could be accomplished is offering experience for vehicle kills that were recently bailed from. In battlefield bad company 2, you get 50 points for kills, and another 50 for the vehicle. If a tank has 2 people, its 150 points. 50 per person, and 50 for the kill.
Sifer2
2011-02-09, 08:44 PM
Meh I don't really like the idea of using aircraft as fast Taxi cabs to get you somewhere or getting a free extra life either. I thought that was the whole point of those ATV's being so cheap as it was meant to be a way for your solo guy to get around faster.
If we really need rapid response teams so much I would say make it like special abilities Outfits can earn an buy. Such as purchasing a Oribital drop pod wherever they want. Would cost some kind of points each time you use it but would be a good way to get people where you wanted quickly.
Meh I don't really like the idea of using aircraft as fast Taxi cabs to get you somewhere or getting a free extra life either. I thought that was the whole point of those ATV's being so cheap as it was meant to be a way for your solo guy to get around faster.
If we really need rapid response teams so much I would say make it like special abilities Outfits can earn an buy. Such as purchasing a Oribital drop pod wherever they want. Would cost some kind of points each time you use it but would be a good way to get people where you wanted quickly.
Or we could just leave it the way it is and the way the majority of players enjoy playing. Yeah.
LordReaver
2011-02-10, 04:42 AM
I think someone said this already, but why the hell did they give it skids again? As an aviation buff, it rather annoys me. Skids are really only good for snow... The Galaxy has wheels, so what happened here? Other than that, it looks great.
Saieno
2011-02-10, 04:44 AM
Or we could just leave it the way it is and the way the majority of players enjoy playing. Yeah.
They are making a new game Bags not the same game, so expect changes and lots of them. If you don't like the changes then stick to Planetside, it's not like it will be going anywhere. Having read the entire thread I really enjoy the discussions going on, aside from the people stuck in "it's my play style" mode. How do you even know that your 'play style' is still relevant in Planetside Next? You don't. But lets talk about what all this means, this talk about teamwork and play styles.
The most basic definition of teamwork is work performed by a team towards a common goal. Now immediately you might say "Hey! Planetside is all about teamwork! That's what we do!" but just because you're playing the same game doesn't mean you're working together. There is a huge difference between teamwork and group work, and is best witnessed by watching an Outfit work together.
I'm going to go over the ten main differences between groups and teams, and hopefully will give you a better understanding of what I'm talking about.
1. Understandings. In a group, members think they are grouped together for general purposes only. Individuals sometimes cross purpose with others and follow by example. In a team, members recognize their independence and understand both personal and team goals are best accomplished with mutual support. Time is not wasted struggling over kills or attempting personal gain at the expense of others.
2. Ownership. In a group, members tend to focus on themselves because they are not sufficiently involved in planning the unit's objectives. They approach their job simply as a hired hand. In a team, members feel a sense of ownership for their jobs and unit, because they are committed to common goals that they helped establish.
3. Creativity and Contribution. In a group, members are told what to do rather than being asked what the best approach would be. This is usually where contradictory CSR messages are the guidance, and as we all know suggestions and creativity are not encouraged. In a team, members contribute to the organization's success by applying their unique talents, knowledge, and creativity to team objectives. This is why specialized classes are overall better than BR25 jack of all trades, but because of the population drop Planetside has lost this focus.
4. Trust. In a group, members distrust the motives of colleagues because they do not understand the role of other members. Expressions of opinion or disagreement are considered divisive or non-supportive. In a team, members work in a climate of trust and are encouraged to openly express ideas, opinions, disagreements and feelings. Questions are welcomed.
5. Common Understandings. In a group, members are so cautious about what they say, that real understanding is not possible. Hazing may occur and communication traps set to catch the unwary. In a team, members practice open and honest communication. They make an effort to understand each other's point of view.
6. Personal Development. In a group, members receive good training but are limited in applying it by the Squad/Platoon leader or CSRs. In a team, members are encouraged to continually develop skills and apply what they learn on the job. They perceive they have the support of the team.
7. Conflict Resolution. In a group, members find themselves in conflict situations they do not know how to resolve. Their squad leader may put off intervention until major harassment sets in, i.e. team killing. In a team, members realize conflict is a normal aspect of human interaction but they view such situations as an opportunity for new ideas and creativity. They work to resolve conflict quickly and constructively.
8. Participative Decision Making. In a group, members may or may not participate in decisions affecting the team. Conformity often appears more important than positive results. Win/lose situations are common. In a team, members participate in decisions affecting the team but understand their leader must make a final ruling whenever the team cannot decide. Positive win/win results are the goal at all times.
9. Clear Leadership. In a group, members tend to work in an unstructured environment with undetermined standards of performance. Leaders do not walk the talk and tend to lead from the overview map. In a team, members work in a structured environment, they know what boundaries exist and who has final authority. The leader sets agreed high standards of performance and he/she is respected via active, willing participation.
10. Commitment. In a group, members are uncommitted towards excellence and personal pride. Performance levels tend to be mediocre. The rate in which players lose interest is high because talented individuals quickly recognise that personal expectations are not being fulfilled, they are not learning and growing from others, and they are not working with the best people. In a team, only those committed to excellence are enjoying their play sessions. Everyone works together in a harmonious environment.
So why is any of this relevant? Right now we have a game filled with super soldiers and know-it-alls, thus teamwork has suffered tremendously for it. Planetside Next needs more focus on team work instead of one-man armies, and based on the vehicle designs that we've been seeing it looks like its leaning more towards teamwork.
LordReaver
2011-02-10, 05:19 AM
About bailing, all you need to do is make it more challenging for solo drops than for group drops. What I mean, is adding things like a time delay for ejecting, or less control over where you land exactly.
You shouldn't be penalized from doing something in general, but encouraged to work with others.
Jonny
2011-02-10, 06:17 AM
Its obviously clear that although some people like the independence of bailing from an aircraft instead of just getting killed, it takes away from teamwork. However as people said, it should still be an option, but teamwork should be encouraged and have a greater benefit than being a solo dude. So how about voicing some ideas?
What if, your plane is about to be killed and so you eject. A pod closes around you and you shoot vertically out of the plane in a flash of sparks. (draws peoples attention) A large (futuristic?) parachute opens and the pod slowly floats to earth, with some degree of control. It has a certain small amount of shields before enemy gunfire can get though and kill you.
When it hits the ground, the shield disappears but the pod cloaks, and is invisible until you get out. This way, if the enemy doesn't use the time they had to shoot you down while falling slowly, you get a chance to survive on the ground if you stay in the pod till the enemies disperse.
Anybody else got some ideas to make this problem fun?
DviddLeff
2011-02-10, 07:14 AM
Or we could just leave it the way it is and the way the majority of players that are still subscribed enjoy playing. Yeah.
Fixed
Aractain
2011-02-10, 07:31 AM
Yeah hopefully, if SOE likes money, the minority will be all the people who have played planetside put together. Basically if the people that play planetside are the majority in PSN.... PSN is already dead.
Some people talk about adding 'different' ways of doing bailing. There was endless disscusion on the PS forums about such things.
The ends result is this: If bailing isn't predicatable and reliable its the same as removing it. If landing is going to be faster, bail won't be used other than to 'greif'.
(And jut BTW I consider not getting GAMEPLAY and the resulting reward because of bailing to be a big deal. If PSN is designed well xp will probably have uses beyond leveling so thats one aspect. Another is that all those new players who havn't done PS before? They simply will not tolerate badly designed games - especially if they are paying for it. The kill system should probably be decoupled from the XP system for that matter precisly because of this issue.)
Firefly
2011-02-10, 08:02 AM
I think someone said this already, but why the hell did they give it skids again? As an aviation buff, it rather annoys me. Skids are really only good for snow... The Galaxy has wheels, so what happened here? Other than that, it looks great.
A number of helicopters, which can be considered VTOL, have skids. Did your aviation buffiness overlook that part?
Grimster
2011-02-10, 08:17 AM
I think someone said this already, but why the hell did they give it skids again? As an aviation buff, it rather annoys me. Skids are really only good for snow... The Galaxy has wheels, so what happened here? Other than that, it looks great.
Well I don't think the fact it has wheels means its not a VTOL. Just my opinion though. :)
CutterJohn
2011-02-10, 09:37 AM
Or we could just leave it the way it is and the way the majority of players enjoy playing. Yeah.
How about a mosquito variant that you can fly with rexo or agile, comes separate from mossy and the air cav tree, and has no weapons.
Players that want to fill the fast response role can, but they don't get a great air to air fighter and exceelent AI platform to do so in. A separate tool for those that want to fight in the vehicle, and those that want to travel fast to a location to fight on the ground.
How about a mosquito variant that you can fly with rexo or agile, comes separate from mossy and the air cav tree, and has no weapons.
Players that want to fill the fast response role can, but they don't get a great air to air fighter and exceelent AI platform to do so in. A separate tool for those that want to fight in the vehicle, and those that want to travel fast to a location to fight on the ground.
I'm pretty sure no one who currently does the hot drop play style would be against that. In fact, I've seen a lot of people (TRxeffect, for example) make posts requesting that there be no gun / nerfed gun on the future mossie.
Sentrosi
2011-02-10, 11:52 AM
Here's an idea.
For those outfits who do RRT, why not just matrix to a dropship center, or closest base you have to the target, have two Galaxies ready to go, load up and attack? Sure as he'll beats mass Zerg to the vehicle pad in agile plus you'll have four MAXs to handle the heavy stuff.
Sent from my iPhone using Tapatalk
Here's an idea.
For those outfits who do RRT, why not just matrix to a dropship center, or closest base you have to the target, have two Galaxies ready to go, load up and attack? Sure as he'll beats mass Zerg to the vehicle pad in agile plus you'll have four MAXs to handle the heavy stuff.
Sent from my iPhone using Tapatalk
The whole point of mossie hot dropping is speed at the expense of armor.
- Galaxies are slower, take longer to get and get ready, but you get more armor. (rexo, maxes, vehicle)
- Mossies are faster but all you have is agile.
Sent from my iWheel using its wheelboard.
MockZero2
2011-02-10, 12:15 PM
Something I would really like to see is a bit more influence on using the outfit point system. I remember early in the game when that was a big deal getting your outfit to the point where you could have a LOGO. It really gave everyone something to shoot for. It also made for a little celebration when you achieved it. After that though it didn't really matter. It would be nice if there were some things to really work towards like that. Maybe make it to where you get the points only by capturing bases. Then make it to where you get a bonus in points for how many continents you have locked.
I can't think of many idea for what to spend the points on. Maybe some OS buffs that last 24 hours. Really what would be cool is more stuff like the outfit Logo. Maybe some uniform schemes or something for everyone in your outfit. I think spending points on any kind of buff would have to be pretty darn substantial just to keep things balanced. but it would definitly give you a reason to keep those continent locks.
The biggest issue I see with it is the huge advantage the bigger outfits would have. So maybe if there was buffs make it to where it depends on how many people you have in the outfit. Like a certain buff would cost 500 pts per member. Making it a huge expense but i think it would have to be keep it balanced. Then make the Logo type stuff 20k points flat rate.
Let me know what you think or if any body has any ideas for incentives.
Raymac
2011-02-10, 12:49 PM
You know, I think this whole "bailing hot dropping" discussion is really moot. Say they do take out bailing all together. Well, that just means people will fly in rapid response and instead of bailing, they'll just land and get out. Heck, I mostly did that on back hacks and gen drops anyways.
So, bail or land, whatever. Some tweaks can be made to bailing, but people that cert in aircraft are going to use it as transportation. There is no way around that, nor should there be.
DviddLeff
2011-02-10, 12:55 PM
Mock, check out my outfit overhaul for lots of ideas from both others and myself:
https://sites.google.com/site/planetsideupgradeproject/phase-2/outfit-overhaul
Regarding a rapid single man transport vehicle; I am dead against it for the following reasons:
Makes the troop transports obsolete once people have the cert points for it
Makes all outdoor based combat pointless as the speed of the vehicles allows users to totally bypass any outdoor fighting.
As it is AA can only take out incoming air cav if it hangs around; even I can fly a Reaver successfully without getting killed too often. If your intention is to bail anyway there is practically nothing they can do to stop you unless you get intercepted on route by another aircraft and even then they will only be able to take out 1-2 of you if they are skilled before you are over the target.
Firefly
2011-02-10, 03:49 PM
Something I would really like to see is a bit more influence on using the outfit point system. I remember early in the game when that was a big deal getting your outfit to the point where you could have a LOGO. It really gave everyone something to shoot for. It also made for a little celebration when you achieved it. After that though it didn't really matter. It would be nice if there were some things to really work towards like that. Maybe make it to where you get the points only by capturing bases. Then make it to where you get a bonus in points for how many continents you have locked.
I can't think of many idea for what to spend the points on. Maybe some OS buffs that last 24 hours. Really what would be cool is more stuff like the outfit Logo. Maybe some uniform schemes or something for everyone in your outfit. I think spending points on any kind of buff would have to be pretty darn substantial just to keep things balanced. but it would definitly give you a reason to keep those continent locks.
The biggest issue I see with it is the huge advantage the bigger outfits would have. So maybe if there was buffs make it to where it depends on how many people you have in the outfit. Like a certain buff would cost 500 pts per member. Making it a huge expense but i think it would have to be keep it balanced. Then make the Logo type stuff 20k points flat rate.
Let me know what you think or if any body has any ideas for incentives.
Ever play Warhammer:Age of Reckoning? Guilds obtained levels, and at certain levels they got certain things.
Ever play Warhammer:Age of Reckoning? Guilds obtained levels, and at certain levels they got certain things.
Wow does this, and it's really lame. It's pretty much guild or die.
otomotopia
2011-02-10, 09:11 PM
In planetside, it's join an outfit or have significantly less fun, especially when we had 100+ people in a VoIP server co-ordinating.
But this is about the reaver screenshot, and its delicious and awesome and I can't wait for the next update. March is in two and a half weeks, so I'm guessing either a lot more Screenshots coming our way until then or a gameplay video sometime between now and the 28th.
In planetside, it's join an outfit or have significantly less fun, especially when we had 100+ people in a VoIP server co-ordinating.
But this is about the reaver screenshot, and its delicious and awesome and I can't wait for the next update. March is in two and a half weeks, so I'm guessing either a lot more Screenshots coming our way until then or a gameplay video sometime between now and the 28th.
I'm glad there are people like you in this world who can decide what I find more or less fun for me. Thanks dood!
otomotopia
2011-02-10, 09:21 PM
I'm glad there are people like you in this world who can decide what I find more or less fun for me. Thanks dood!
Soloing is fine in Planetside. Co-ordinating with 100 people is obviously preferred though, that's a big part of the MMO idea.
...you're not a people person, are you?
Soloing is fine in Planetside. Co-ordinating with 100 people is obviously preferred though, that's a big part of the MMO idea.
...you're not a people person, are you?
I'm not a zergfit person.
otomotopia
2011-02-10, 11:15 PM
I'm not a zergfit person.
Neither am I. That's why I joined an outfit instead of being a green dot. Ever participate in a co-ordinated combined arms strike? Because that's where Planetside really shined.
Neither am I. That's why I joined an outfit instead of being a green dot. Ever participate in a co-ordinated combined arms strike? Because that's where Planetside really shined.
In your opinion it really shined. In my opinion planetside really shines when you rush in with 10 people through the BG, flip the tubes and flip the hack. But that is my opinion, and I'm not presenting it like a fact.
otomotopia
2011-02-10, 11:35 PM
In your opinion it really shined. In my opinion planetside really shines when you rush in with 10 people through the BG, flip the tubes and flip the hack. But that is my opinion, and I'm not presenting it like a fact.
That last jab was unnecessary and hypocritical considering this bit you said a few posts ago: Or we could just leave it the way it is and the way the majority of players enjoy playing. Yeah. as that is an opinion with no facts to back it up, as I personally despise that play style and others here have that same opinion.
Either way, being in an outfit just made organizing and executing that easier. And I do agree, that was very fun, equally fun as a gal drop on the roof. I do hope that the new reaver has those missile bays with hinges talked about earlier. That would rock, firing off psudo-sidewinders out of those bays. I can just picture it now XD
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