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Tikuto
2011-02-17, 03:47 PM
Phoenix
NC Anti-Vehicular weapon

Shoot and forget character. You are vulnerable for the duration fo the missile. Big flaw. Hope there's changes to it. We can all see this flaw. We cannot deny it. Can be an irritable weapon against infantry and advantageous in one-against-one combat. Pros and cons but mostly a con.


What's happening with the Phoenix in the next PlanetSide game?


I'd rather the NC have something new and place the Phoenix into common pool.

Bags
2011-02-17, 03:52 PM
Striker
TR Anti-Vehicular weapon

You are unable to shoot targets not in your line of sight or lock on. People can just fly behind objects. Big flaw. Hope there's changes to it. We can all see this flaw. We cannot deny it. Can be an irritable weapon against aircraft and advantageous in one-against-one combat. Pros and cons but mostly a con.


What's happening with the Striker in the next PlanetSide game?


I'd rather the TR have something new and place the Striker into common pool.

Wrath
2011-02-17, 04:07 PM
no no no leave the phoenix be its kick ass

I SandRock
2011-02-17, 05:11 PM
Lancer
VS Anti-Vehicular weapon

You are unable to shoot targets not in your line of sight and you can't lock on. People can just fly behind objects. You can't hide behind an object and shoot somebody else who is hiding behind an object miles away. Big flaw. Hope there's changes to it. We can all see this flaw. We cannot deny it. Can be an irritable weapon against MAX. Pros and cons but mostly a con.


What's happening with the Lancer in the next PlanetSide game?


I'd rather the VS have the Phoenix or Striker and place the Lancer into common pool.

cwutididder? :groovy:

ArcticPrism
2011-02-17, 05:13 PM
Replace infantry with MAX in Lancer section.

BlazingSun
2011-02-17, 05:13 PM
That's what I would like instead of the Phoenix:

http://media.giantbomb.com/uploads/9/94548/1621905-ion_cannon_super.jpg

Portable Ion cannon from C&C Renegade! It even has NC colours already!

I SandRock
2011-02-17, 05:14 PM
Of all the AV guns I hate the TR the most, kind of makes light vehicles useless. I know I am fighting TR before I see them because my screen goes

*BLEEP BLEEP BLEEP BLEEP BLEEP * *MISSLE LOCK MISSLE LOCK MISSLE LOCK MISSLE LOCK YOUVE GOT A FUCKING MISSLE LOCK DUDE YOU BETTER FUCKING RUN NOW OR YOURE SCREWED* "AAAARGHHH MISSLE LOCK!! WHERES A TREE! WHERES A TREE!! "

*KA-BOOOOOOOOOOOOOOOOOOOOM*

ArcticPrism
2011-02-17, 05:16 PM
That's what I would like instead of the Phoenix:

http://media.giantbomb.com/uploads/9/94548/1621905-ion_cannon_super.jpg

Portable Ion cannon from C&C Renegade! It even has NC colours already!

So basically you want NC to have a hand held Particle Cannon.

I SandRock
2011-02-17, 05:27 PM
Fine but then VS get's this
http://www.writeups.org/img/inset/UT99_redeemer_h.jpg

Knightwyvern
2011-02-17, 06:04 PM
Of all the MAX suits I hate the VS the most, kind of makes aircraft useless. I know I am fighting VS before I see them because my screen goes

*BLEEP BLEEP BLEEP BLEEP BLEEP * *MISSLE LOCK MISSLE LOCK MISSLE LOCK MISSLE LOCK YOUVE GOT A FUCKING MISSLE LOCK DUDE YOU BETTER FUCKING RUN NOW OR YOURE SCREWED* "AAAARGHHH MISSLE LOCK!! WHERES A TREE! WHERES A TREE!! "

*KA-BOOOOOOOOOOOOOOOOOOOOM*

:)

Canaris
2011-02-17, 06:06 PM
Of all the MAX suits I hate the VS the most, kind of makes aircraft useless. I know I am fighting VS before I see them because my screen goes

*BLEEP BLEEP BLEEP BLEEP BLEEP * *MISSLE LOCK MISSLE LOCK MISSLE LOCK MISSLE LOCK YOUVE GOT A FUCKING MISSLE LOCK DUDE YOU BETTER FUCKING RUN NOW OR YOURE SCREWED* "AAAARGHHH MISSLE LOCK!! WHERES A TREE! WHERES A TREE!! "

*KA-BOOOOOOOOOOOOOOOOOOOOM*

:)

NC Sparrow too if I recall right?

Raymac
2011-02-17, 06:18 PM
Grass
Anti-dirt attachment

You are able to play golf on it. While it looks pretty, it's color is always greener on the other side. Big flaw. Hope there's changes to it. There's plenty of pros and cons, but mostly cons.

Whats happening with Grass in the next Planetside game?

I'd rather mix Kentucky Bluegrass with some California Sensimilla, so you can play 36 on it, then take it home and get stoned the bejeesus belt outta ya.

Knightwyvern
2011-02-17, 06:18 PM
NC Sparrow too if I recall right?

definitely applicable to the Sparrow, yes. However, the ridiculous range and speed of the starfire rounds make it more annoying IMO, as long as the pilot in question know how to use their afterburner properly.

GoldDragon
2011-02-17, 06:25 PM
The AV Weapons from my Perspective;

Phoenix;
- Camera Guided
- High Damage per shot
- Good range
- Two firing modes (for Close-Quarters)
- Medium accuracy (Dumb-fire)
- Medium reload speed
- Poor rate of fire (especially when using camera guided)
- No control of character using primary firing mode
- Medium/Slow projectile speed
- 1 round per clip

Striker;
- Lock-on LOS
- Reasonable damage per shot
- Good range
- Two Firing modes (CQC)
- Medium Accuracy (DF)
- Good reload speed
- Good rate of fire
- Mobility while shooting
- Reasonable/Good projectile speed
- 5 round clip

Lancer;
- Highly accurate at range (stationary)
- Medium/Reasonable damage per shot
- Good/Excellent range
- Single firing mode
- Medium/Poor reload speed
- Accurate on the move (especially with practice)
- Excellent projectile speed
- Brief "charge-up" before firing
- 6 round clip

Personal Combat Effectiveness rating for each...

Striker in 1st because it allows you to lock on to a target while still remaining mobile and can be used effectively in-doors as well.

Lancer in 2nd allows for a pinpoint weapon dealing reasonable damage that can be used from almost any position so long as you have a line of sight on the enemy.

Phoenix in 3rd because the only thing it really has going for it is the damage *per shot* and being able to shoot from around corners. Using it "effectively" requires you leave yourself open to attack.

--------------------

I still use a phoenix in game over the other weapons because I have access to the ammunition and have people who will watch my back while I'm using it. It's easily a more defensive weapon than it is offensive where as both Lancer and Striker can be use effectively on the attack and defense. Mobility is such an important factor in regards to offensive weapons, for example you can't use a camera guided rocket while trying to run from a tank at the same time.

My suggestion would be make the phoenix laser guided over camera guided, that is to say the player controls its movements by looking around. This is much like the anti-tank weapons in Battlefield.

I SandRock
2011-02-17, 06:37 PM
The TR AA max instagibbed my wasp plenty of times as well ;)

As for the Phoenix, I guess as AV weapon it ranks below the Lancer but its awesome as AI as well. If i'm not mistaken it hit me from 100 health down to 25 health in 1 shot a few times today... And that was from behind a wall to me hiding behind a hill...

What I find a problem with the Lancer is that since it does such little damage you notify the enemy early on that they are being targeted, which gives them a lot of reaction time to move away. It also means that because it does lower damage and you have to remain in LOS of the enemy it has more time to just target you and kill you.

But I'd like the phoenix more simply so I'd use it as anti AI and the Striker because the lock on is no-skill win mode :P I'm actually quite ok with both the Lancer and the Phoenix, I just think the Striker is too easy and really messes up the balance of light vehicles. The Tresher for instance has it's speed so that it can dodge incoming missles and iirc it has no shield because of this. But speed hardly means anything when TR just locks on. Same for most buggies really.

I've always seen TR as the no-skill empire (no offense intended, don't mean that players have no skill just the mechanics dont require it as much). MCG is a strafe left and right and spam to your hearts content gun, you can even just start firing BEFORE you turn the corner to spray and pray all over the place and hitting for good solid damage nonetheless. Auto-lock on, don't need to do anything just point and click :P

*hides from the incoming flames*

Knightwyvern
2011-02-17, 06:46 PM
I used to play NC, though more recently I've been playing TR. I've never really used HA but I'd have to say as an observer, that the jackhammer is pretty ridiculous. I agree that the MCG and lasher can be annoying, but all too often do you turn a corner to be one shotted by a JH. There is something uniquely aggravating about fighting an enemy with the capability to kill you with such immediacy.

Raymac
2011-02-17, 06:48 PM
I hate these balance discussions, because I like all the AV weapons. The only 1 I'm not a big fan of is the Striker because of that incredibly annoying beeping noise that will just not let up.

Being NC, I obviously used the Phoenix alot. I just resubbed the other day and it looks like the Phoenix was nerfed pretty hard. It used to take 3 shots to kill a max, which I thought was perfect. 1st shot to get their attention, 2nd shot to make them run, the the 3rd shot would hit or miss depending on how good they were at getting away. Now, 3 solid shots still don't kill a max. Plus, it looks like they even nerfed how much you could steer the round the further out it goes.

I still need to play with it some more, but the current state of the Phoenix was a little disappointing from what I remember.

klu
2011-02-17, 06:49 PM
i always felt sorry for those poor newcons killing me in a stairwell from half way across the soi؟ would you be willing to trade camera guided to 'laser guided' in exchange for less damage per shot? hell, not being able to fire around corners might be a big enough nerf to leave the damage as is.

I SandRock
2011-02-17, 06:59 PM
I used to play NC, though more recently I've been playing TR. I've never really used HA but I'd have to say as an observer, that the jackhammer is pretty ridiculous. I agree that the MCG and lasher can be annoying, but all too often do you turn a corner to be one shotted by a JH. There is something uniquely aggravating about fighting an enemy with the capability to kill you with such immediacy.

Yeah but the JH at least has as trade-off that its only effective up close. The MCG is pretty good in medium range AND close range and is just spray and pray for the winz :P

As for the Lasher.. I honestly think it's shit. The 'lash' people all talk about might be annoying when used in great numbers. But just one spec assault thumper is more annoying than all those lashes combined. And the damage on the gun is truly horrendous, you will lose 1 vs 1 with a JH and MCG and in longer range you'll lose to the medium assault machine guns. Even when you try to shoot for the feet and around corners you need a total clown of an enemy for him not to be able to move into LoS and instapwn you. (I'm talking in it's current state)
I never go HA when i play on VS, when I do have HA its so that I can loot the JH and MCG and use that, or take one out of my locker collection :lol: It seems to be the common opinion on VS when I asked people that 4 points just aint worth the lasher for, better off using Sweeper. Thats why I call VS the scavenger empire :P
When I play on NC i love my JH though.. yum yum :D

I do agree the 1 shot mode should be removed. No gun, not even a vehicle gun (vanguard) should 1 shot you in Rexo at full HP and shield. It's just too random / cheap tbh.


Same goes for MAX though I have to say I have not used the VS AI max for a long time. But when i did years ago it felt absolutely shit compared to my recent use of the scatter NC Max. You seriously mow down a bunch of infantry infront of you if zero range them. The VS max seems to get owned quite easily... I don't know if the jet pack makes up for that..

Knightwyvern
2011-02-17, 07:02 PM
I do agree the 1 shot mode should be removed. No gun, not even a vehicle gun (vanguard) should 1 shot you in Rexo at full HP and shield. It's just too random / cheap tbh.

Sounds like a good compromise :)

I SandRock
2011-02-17, 07:05 PM
I'd totally go NC if my mate wasn't such a friggin vanu hippie. I love going infil with that little hand held shotgun pistol too :P

Bags
2011-02-17, 07:50 PM
Lancer is hands down best AV, phoenix second, striker third.

No, ease of use does not make it good.

Yeah but the JH at least has as trade-off that its only effective up close. The MCG is pretty good in medium range AND close range and is just spray and pray for the winz :P

As for the Lasher.. I honestly think it's shit. The 'lash' people all talk about might be annoying when used in great numbers. But just one spec assault thumper is more annoying than all those lashes combined. And the damage on the gun is truly horrendous, you will lose 1 vs 1 with a JH and MCG and in longer range you'll lose to the medium assault machine guns.
I never go HA when i play on VS, when I do have HA its so that I can loot the JH and MCG and use that, or take one out of my locker collection :lol:
When I play on NC i love my JH though.. yum yum :D

I do agree the 1 shot mode should be removed. No gun, not even a vehicle gun (vanguard) should 1 shot you in Rexo at full HP and shield. It's just too random / cheap tbh.




The lasher is on par with the other HAs in any settings it matters... IE big tower / base fights. So what if it isn't as good 1v1? The game isn't built around 1v1. Not saying it shouldn't be fixed, but QQ moar. Last time I hoped on my vs I went 25/4 ONLY USING THE LASHER. Yes, I was killing people at 50m who had MA with it.

Oh, and the jackhammer doesn't have a 1 hit KO any more.

Baneblade
2011-02-17, 08:31 PM
I'd be for the total removal of all lock on based weapons. Even if that means the Wasp had to be changed to a flying flak cannon to remain viable.

Hamma
2011-02-17, 11:25 PM
Yea lock on weapons are a bit overpowered. I mean, they would be good if a bit more in balance.

One thing I do want removed (and this is off topic) is Flak. Seriously? FLAK in the 25th century or whatever?!?! :lol:

Bags
2011-02-18, 12:55 AM
Yea lock on weapons are a bit overpowered. I mean, they would be good if a bit more in balance.

One thing I do want removed (and this is off topic) is Flak. Seriously? FLAK in the 25th century or whatever?!?! :lol:

The only lock on weapons in the game are the striker and the wasp. I don't think wasps are overpowered so much as annoying, and the striker is generally accepted as the worst ESAV.

Not sure where you're getting lock-ons are OP from tbh.

PS: Leave my burster alone. I like having the best AA max.

ArcticPrism
2011-02-18, 01:02 AM
Yea lock on weapons are a bit overpowered. I mean, they would be good if a bit more in balance.

One thing I do want removed (and this is off topic) is Flak. Seriously? FLAK in the 25th century or whatever?!?! :lol:

Yet this "ancient" technology is flak can do something lock on weapons cant: hit around objects.

Traak
2011-02-18, 01:16 AM
Of all the AV guns I hate the TR the most, kind of makes light vehicles useless. I know I am fighting TR before I see them because my screen goes

*BLEEP BLEEP BLEEP BLEEP BLEEP * *MISSLE LOCK MISSLE LOCK MISSLE LOCK MISSLE LOCK YOUVE GOT A FUCKING MISSLE LOCK DUDE YOU BETTER FUCKING RUN NOW OR YOURE SCREWED* "AAAARGHHH MISSLE LOCK!! WHERES A TREE! WHERES A TREE!! "

*KA-BOOOOOOOOOOOOOOOOOOOOM*

OMG LOL I definitely can identify LOL

Traak
2011-02-18, 01:18 AM
I'd totally go NC if my mate wasn't such a friggin vanu hippie.:P

LOL another gem. Vanu Hipppie LOLzz

CutterJohn
2011-02-18, 01:51 AM
Yea lock on weapons are a bit overpowered. I mean, they would be good if a bit more in balance.

One thing I do want removed (and this is off topic) is Flak. Seriously? FLAK in the 25th century or whatever?!?! :lol:

Unrealistic? Sure.

But lock on weapons are(imho) skill less noob weapons, especially PS versions which cannot in anyway miss unless completely obstructed and take zero skill to fire. I loved the burster for that reason. Using it, not flying against it. I hated flying against it. :mad:


I would like to get rid of all lock on weapons, with the possible exception of infantry based AA.



I would like to see the AV weaponry in PS limited to dumbfire rockets, laser/wire guided missiles, and antimaterial rifles. ES variants each weapon for all the empires.


Vehicular/max AA should be limited to flak, wire/laser guided missiles with proximity fuses, and high rate of fire bullets.. Something like those quad 50s on half tracks they used in ww2 as AA rather than a gatling gun so its not so effective vs infantry. MAXs in particular should have a choice between guided AA better suited to heavy air targets and flak for the swarming gnats.

Canaris
2011-02-18, 03:25 AM
I would have put the striker as a number 1 on my list before its damaged was nerfed and the ammo amount increased but not any more.

While still very effective against most ground targets in clear sight it really has a problem in terrain with alot of cover as you need to keep the target painted or it's useless.

As for pilots "fearing" the striker, on mass sure but that's the same with every AA or AV weapon. 1 on 1 or 2 on 1 a decent pilot can just out run the striker by knowing not to fly over an enemy position without his turbo jet ready or just gun down the striker team as it takes alot of shells to drop a plane or tank.
Plus the lock on physics of the weapon and game weren't a 100% there would be times I had the a target dead on sights and the weapon wouldn't lock due lag or whatever also sometimes the missile would go haywire and start spinning.
I can't count how many times this happened to me.

For my list it would be in effective use

No1. Lancer - Great weapon usable on the move with pinpoint acc on visible targets
No2. Phoenix - It just beats the striker into number two place as it has a practical (even if people deny it) AV - AA & AI use in both defensive and offensive attacks. Great for softening up many targets from the comfort of cover.
No3. Striker for the reason I listed

Peacemaker
2011-02-18, 05:02 AM
I don't think there should be any infantry lock on weapons. This discussion has shown what everyone WANTS AV to be. The anti Air weapon. AV should be split into two sections, anti armor and anti Air. How you do it, IDC. Nothing in the infantry arsenal should be lock on. Nothing in the game should be fire and forget.

New net code may fix lock on weapons but for now I think they are ludacris. The NC AA max is win mode vs aircraft. The missiles WILL NOT MISS on a water map. The damage is low but look at AV. How many AV max rounds does it take to take out a lightning? Honestly I think everything should be direct fire till you get into vehicles. Camera guided missiles are fine by me, but the near zero skill it takes to point lock on and fire guided missiles is stupid. Wasp missiles are GREAT. If you dont keep your cursor on them they miss. Thats the way any lock on should be.

Like I said though AA maxes shouldnt be lock on at all. TR get a flack round, VS get a non arching direct fire weapon, and the NC should get a kinetic damage weapon that has lower ROF and higher damage. Remove the no skill weapons plz. (And for anyone who wants to argue, no, reaver isnt a no skill weapon. It takes no skill to take down a lone infantry with no AV, just like it takes no skill to take down a lone infantry with only AV with a cycler. Rock paper sizzors losers. Aircraft should pwn infantry. as it stands now missing ONCE with a reaver rocket pod means a rexo is alive. A full pod does nothing to a skyguard. AV and AA needs a rebalance.

Wrath
2011-02-18, 07:33 AM
lock on weapons are fine but there should be an effective way for losing the lock on flares/smoke and when somebody is locked onto to a vechile there should be a laser targetting beam shoot from the person with the lock on to the vehicle so there is a visual marker for the person in the vechile to see who has him locked up

Hamma
2011-02-18, 11:36 AM
Wait, what Bags? Those are not the only lock on, what about NC and VS AA MAXs? :confused:

Bags
2011-02-18, 11:58 AM
Wait, what Bags? Those are not the only lock on, what about NC and VS AA MAXs? :confused:

Oh whoops, I forgot about them because they're so bad at actually killing air XD.

Canaris
2011-02-18, 12:00 PM
Oh whoops, I forgot about them because they're so bad at actually killing air XD.

.................................................. ......................... :huh:

Bags
2011-02-18, 12:03 PM
.................................................. ......................... :huh:

Can't remember the last time I was shot down by one or the last time I've gotten a kill with them (though I have had sparrow / starfire certed since 2007)

Hamma
2011-02-18, 12:26 PM
Holy Shit Man? What game are you playing?

VS and NC AA MAX's are deadly, they follow you across the entire continent half the time. I am convinced at this point you are just saying this stuff to get a rise out of people :lol:

I SandRock
2011-02-18, 12:53 PM
I had WASP for 6 hours and then recerted, fucking ANY EMPIRES MAX KEPT INSTAGIBBING ME.

http://i207.photobucket.com/albums/bb176/fozzy71/Illustrator/fuuuu1-white.png

BlazingSun
2011-02-18, 12:53 PM
What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.

I SandRock
2011-02-18, 01:03 PM
What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.

I think we just went from one empire specific category to the other to vent all our frustrations :P

PS. VS sucks in all categories

Bags
2011-02-18, 01:39 PM
What is all this talk about MAXes and HA etc. here? All the empire specific weapons should be balanced within their own catgegory! "Your HA is strong, so your AV shoul be worse" is the wrong approach.

Phoenix is better than lancer in some cases, worse than lancer in others. Phoenix is almost always better than striker. Not sure who believes the phoenix is bad besides the OP.

kaffis
2011-02-18, 02:53 PM
Holy Shit Man? What game are you playing?

VS and NC AA MAX's are deadly, they follow you across the entire continent half the time. I am convinced at this point you are just saying this stuff to get a rise out of people :lol:
It depends on when he last played. I haven't played much, recently, so I can't speak to the current state of affairs, but I do remember this:

The sparrow originally was fire and forget. It would, indeed, chase you down across the length of entire continents.

There was a nerf to it that made it more like a "lock by wire" kind of deal. It would lock on so long as you had your crosshairs near it (near enough to have tone) and line of sight. This is probably the incarnation Bags is referring to, as it became pretty trivial to shake sparrows then. I don't remember if the starfire suffered similarly.

Baneblade
2011-02-18, 09:45 PM
Each AV should have a deployed mode:

Lancer - 50% more range, 50% faster reload. Sniper mode when deployed.
Phoenix - 50% more range, 50% faster warhead speed. Laser guided mode when deployed.
Striker - 50% more range, 50% faster RoF. Also laser guided mode when deployed. Missiles explode in proximity for AoE.

Peacemaker
2011-02-19, 03:23 PM
Give Phoenix a Fly by wire mode and remove the camera. The missile speed should be increased and it should follow where your crosshairs go.

As for the AA maxes being worthless, you dont play this game man. Its obvious. The starfire will instagib a reaver in one clip if it has no shields. The missiles follow you unless you break the lock by putting an object between you and the MAX and even then the shitty net code makes that iffy. Ive been hit on the other side of a mountain by Starfire on the opposite side after getting locked and flying around it.

The Sparrow on the other hand is fire and forget. Even after that missile tone is gone the missiles follow you. If you are in a wasp and a sparrow fires at you, you will die. The only way to survive is to run away before the MAX fires enough missiles to kill you, or you put an object between you and the missiles for them to hit first, and once again the shitty net code gimps that strategy. If you are up high your screwed if the MAX is smart. They will follow you for more than the distance of two+ SOIs. I have tested this in an experiment.

I SandRock
2011-02-19, 03:43 PM
If it takes a clip to kill you then it's not instagib :P

Raymac
2011-02-19, 05:24 PM
If it takes a clip to kill you then it's not instagib :P

Sounds like you havn't done the fun Starfire strategy of lock-on, un-lock, insta-re-lock. You can basically instantly lock on with all projectiles already in the air. You get the rounds moving incredibly fast since they pick up speed, and you can easily catch a pilot napping if they ignore the initial lock.

Peacemaker
2011-02-19, 06:05 PM
Sounds like you havn't done the fun Starfire strategy of lock-on, un-lock, insta-re-lock. You can basically instantly lock on with all projectiles already in the air. You get the rounds moving incredibly fast since they pick up speed, and you can easily catch a pilot napping if they ignore the initial lock.

Indeed. Raymac shot me down the other night with that :P I was drunk :P

PsychoXR-20
2011-02-19, 06:48 PM
I don't think there is anything wrong with the Phoenix, the fact that when you are controlling the warhead you are vulnerable is not a flaw, its a drawback. A drawback to having so much control and accuracy over the missile. I'm probably biased being NC, but I would hate to see the Phoenix changed to a laser-guided weapon, that's essentially what the Striker is already, anything that's worth shooting a Striker at you can lock onto, and since you need to maintain the lock to keep the missile guided its basically a laser-guided weapon. The Phoenix is one of the more unique weapons within PlanetSide, and I think it's just fine the way it is.

If any weapon should be changed, make it the Striker, it's so close already.

I SandRock
2011-02-19, 07:36 PM
Sounds like you havn't done the fun Starfire strategy of lock-on, un-lock, insta-re-lock. You can basically instantly lock on with all projectiles already in the air. You get the rounds moving incredibly fast since they pick up speed, and you can easily catch a pilot napping if they ignore the initial lock.

Nope I haven't. You win :D

Bags
2011-02-19, 07:38 PM
Sounds like you havn't done the fun Starfire strategy of lock-on, un-lock, insta-re-lock. You can basically instantly lock on with all projectiles already in the air. You get the rounds moving incredibly fast since they pick up speed, and you can easily catch a pilot napping if they ignore the initial lock.

So it's great against poor pilots? Woo!

Raymac
2011-02-20, 03:05 AM
So it's great against poor pilots? Woo!

Well it works against good pilots too, guy. Except if you are a good pilot, you should be able to get away from a single AA nearly every time.

Baneblade
2011-02-20, 05:02 AM
The only way to survive is to run away before the MAX fires enough missiles to kill you, or you put an object between you and the missiles for them to hit first

After you are out of the Sparrow's range, the missiles will do no damage.

Peacemaker
2011-02-20, 07:34 AM
????Uh no? Start in a mossy at max alt, with sparrow under you. Let him lock you, fly in a straight line and use all of your burners. All the missiles he fires before he loses the lock will hit you and will hurt you.

Canaris
2011-02-20, 10:04 AM
So it's great against poor pilots? Woo!

That's an odd claim, what if the MAX AA player is just better at the time, doesn't mean the Pilot is poor or has low skill, we all have off moments when playing. Thats the thing about mass battles they're choatic.

Baneblade
2011-02-20, 12:14 PM
????Uh no? Start in a mossy at max alt, with sparrow under you. Let him lock you, fly in a straight line and use all of your burners. All the missiles he fires before he loses the lock will hit you and will hurt you.

Once you are out of range, they will do no damage. There is nothing to argue about son, I know this from experience against it AND from using the damn thing. It also can't target anyone at max altitude most of the time... unless it is on a hill or on top of the base, which is where AA should be anyway: Exposed and Easy to kill, but has a wide field of engagement.

Bags
2011-02-20, 12:19 PM
That's an odd claim, what if the MAX AA player is just better at the time, doesn't mean the Pilot is poor or has low skill, we all have off moments when playing. Thats the thing about mass battles they're choatic.

My point is most AA maxes do poorly alone, but the burster can do good because of the surprise.

Sure if you have 3 - 4 AA maxes working together they can shoot down single planes, but in a 1v1 situation only the burster should kill a decent/aware pilot.

Peacemaker
2011-02-21, 02:44 AM
Yall are smoking crack. Probably because your AA max's dont waste reavers 100% of the time. One of my most specific above average skills in planetside is wild weasel.

Burster is a complete cake walk to kill. Long range rocket spam easily destroys a burster in 2 - 3 runs. Trying to out DPS it before it kills you is a no go if its locked down though. If its in moving mode you can kill them.

Sparrow is the next hardest. The missiles do (despite what sobe said b/c I just tested it my self and he prob isnt even subscribed) indeed follow you for increadibly long ranges and do not miss when you break the lock. If you get the jump on them they will turn on their shields, but you MIGHT beable to out DPS him if you switch to cannons and have skill.

Starfire....... this thing is stupid overpowered vs air. It can fire all its projectiles into the air and THEN lock a target hitting it with a full clip. This tactic will instagib a reaver with no veh shields. Jumping away from a reaver attack can leave a AA max at 50+ armor, while still shooting at you. Can hide in trees, on top of bases, ontop of mountains... many times unable to be killed.

My point is that, Bags your fricken just wrong man. Im serious i wanna have you send me a Tell in game, because you obviously dont know whats going on in this game. I don't think you've ever played, and if you did it was so long ago it does not matter now. I'm not flaming you, cause your just wrong.

One Vanu or NC AA max will keep atleast 5 aircraft at bay. I certed Striker today and used that by the way. Thats nice, when you lock on to a reaver at 250m the enemy can just fly away while the missile harmlessly runs out of fuel. Only lock on TR has sucks vs AA. Go figure. One terran AA max.... I laugh in its face. It couldn't protect anything from me. Same with a few strikers.

A NC AA max, I might use tactics to get the jump on him... if its VS you can forget it, a good VS aa max is a solo Air Pwn machine. Sit on a tree where rockets and shells cant get you and shoot all day long. Take damage from AV? jet back to the base and repair, then pick a new tree. Caught on a mountain in the open? Jet pack up all the while firing.

I really wanna know what game your playing because if I was in that game nothing on the ground would live.

Baneblade
2011-02-21, 03:41 PM
Sparrow is the next hardest. The missiles do (despite what sobe said b/c I just tested it my self and he prob isnt even subscribed) indeed follow you for increadibly long ranges and do not miss when you break the lock.

What did I say?

Do no damage.

I didn't say they wouldn't follow you and hit you across the map. After a certain point they DO NO DAMAGE. Pay attention next time as you move away with a conga line of Sparrow shit chasing you down. Unless you are a total spaz (as in no idea how to run away from a Sparrow) of a pilot, you won't die if you make it passed the range terminus.

Not dying to a Sparrow is cake easy, even with no cover to dive behind.

Bruttal
2011-02-21, 03:54 PM
I think All AV wepaons should have a LoS Lock on ability as for the Striker it should have a flooting LoS meaning if your zoomed in the vehicle doesn't have to be In the center to obtain the lock.

the phenox could have 3 fire modes Close range (dumb fire mode) guided mode, and Lock on (still foces you to watch missle camera)

Lancer wouldn't change much dumb fire mode with same CoF and Lock on pin point but less damage

I SandRock
2011-02-21, 04:48 PM
I think All AV wepaons should have a LoS Lock on ability

I agree.. with totally the opposite. With the exception maybe for AA, lock-on should be totally removed from any guns. Even preferably for AA as well. Flak works better tbh.

Galapogos
2011-02-21, 04:54 PM
Yeah, lock on weapons are pretty annoying, and they aren't even that rewarding when you kill something with them, at least as opposed to killing whatever it is with a non lock on weapon.

Traak
2011-03-03, 01:44 PM
Yeah, lock on weapons are pretty annoying, and they aren't even that rewarding when you kill something with them, at least as opposed to killing whatever it is with a non lock on weapon.

I think that is because actually making a kill with them is so unusual and rare, thus unpredictable and not very rewarding.

Raymac
2011-03-03, 04:49 PM
I like the lock on weapons because I really don't give 2 craps if I get credit for the kill or not. I get just as much pleasure out of creating an area of denial for aircraft. When I pull out my Sparrow Max, find a nice spot on a ridge and watch wave after wave of aircraft turn around and run away (sometimes without me even firing a shot at them) I know I am dominating that area single handedly and significantly helping my empire by keeping the skies friendly.

Bags
2011-03-03, 06:34 PM
I like the lock on weapons because I really don't give 2 craps if I get credit for the kill or not. I get just as much pleasure out of creating an area of denial for aircraft. When I pull out my Sparrow Max, find a nice spot on a ridge and watch wave after wave of aircraft turn around and run away (sometimes without me even firing a shot at them) I know I am dominating that area single handedly and significantly helping my empire by keeping the skies friendly.

Unfortunately the majority of players (myself included) like rewards for kills / lots of damage done. There's a reason vehicles start to die a lot faster when they drop below 25%.

CutterJohn
2011-03-03, 07:03 PM
He's almost dead.. better try to time the shot right so I get the kills..


Yes. Rewarding BEP for damage dealt with a bonus for the kill sounds better every time I think of it.

Traak
2011-03-03, 07:22 PM
He's almost dead.. better try to time the shot right so I get the kills..


Yes. Rewarding BEP for damage dealt with a bonus for the kill sounds better every time I think of it.

It doesn't get better for me. It got the blue ribbon when I first heard about it!

Baneblade
2011-03-03, 08:19 PM
I don't even have adv targeting most of the time. I shoot whatever is convenient (or not expecting to be shot). Do I end up kill stealing? Apparently. I get hate tells about it anyway.

Teek
2011-03-03, 10:42 PM
I've always wondered why NC never got railguns. In fact, everything NC has should be railguns. EVERYTHING.

Also, how awesome would it be if the TR AV weapon was a multi-missile launcher, capable of launching 4 rockets at once (each does a little damage, homing v. air, not v. ground) and a secondary fire allows you to shoot off 16 or 20 off all at once.

Tikuto
2011-03-04, 04:02 AM
I've always wondered why NC never got railguns. In fact, everything NC has should be railguns. EVERYTHING.

I wondered that too...
and with that I still stand by my thoughts on VS using Energy, TR using Projectile and NC using Hybrid ammunitions.

etheral
2011-03-04, 07:15 AM
I wondered that too...
and with that I still stand by my thoughts on VS using Energy, TR using Projectile and NC using Hybrid ammunitions.

When I first read this, I thought it was a bad idea (love my phoenix), but then i thought of a man-portable version of the Thunderer guns :D

Baneblade
2011-03-04, 02:05 PM
Absolutely, Vanu should be using lasers, NC railgun/gauss, and TR should be using relatively low tech weapons, bullets and missiles.

Imagine Reavers with ESAV weapons.

TR Reaver has the rocket spam we know today, NC Reaver has a flying Mag Gun, Vanu have a flying VS BFR Laser.

Tikuto
2011-03-04, 04:07 PM
All cool, and to add:


All this is aesthetic. Fluff.
Common Pool equipment effects would automatically adjust to the first user's Empire and stay that way.
Empire-specific equipment effects would stay the way they are regardless of which first user's Empire is.

Kyonye
2011-03-04, 09:47 PM
I like the phoenix.. It's fun. It worked well against base turrets.

Effective
2011-03-12, 08:16 AM
The striker is hands down the worst ESAV in the entire game. It's only good if you're bad/get low FPS. But as long as you're at least semi-competent, the lancer beats it in every category (bigger clip, better COF, higher DPS, can carry more ammo, no warning until the target takes damage, the only ESAV that can kill a max or mosquito in a single clip) and the phoenix is pretty amazing indoors.

Baneblade
2011-03-13, 03:59 PM
The Lancer alone is almost worth going VS... almost.

Peacemaker
2011-03-13, 08:25 PM
The more I think about a phnx the more this thought comes to my mind. In any other game, if a guy can stand behind a rock and shoot you without you seeing him.... what do you say when he blows you away? Hacker. Don't lie. You would. Phnx needs to go.

Bags
2011-03-13, 08:27 PM
The more I think about a phnx the more this thought comes to my mind. In any other game, if a guy can stand behind a rock and shoot you without you seeing him.... what do you say when he blows you away? Hacker. Don't lie. You would. Phnx needs to go.

This has to be some of the worst logic I have ever seen.

Peacemaker
2011-03-13, 11:31 PM
And you have none. Even if my logic were flawed, you don't have any. Theres a certain point where you come to the realization of you might actually have to agree to nerf your empire to make the game balanced. It seems most of the people arguing balance are the same old same old. "Make my empire the best, it does not need a nerf. Your empire is wayyyy OP you need to be nerfed IDC what the facts are."

Rbstr
2011-03-13, 11:50 PM
I find the phoenix fine in concept. Just a bit flawed in execution.

If we assume the AV still performs a part of the AA role, you really need one of two things to hit moving planes:
Guidance - lock on like the striker or self guided like the phoenix so you can "chase" things
Fast Projectiles - Lancer so you have a decent chance at timing shots.

A faster, less maneuverable phoenix would still be able to hit planes to some degree. But it would have a much harder time finding it's way around obstacles to get infantry or maxes.
Or you could make it laser guided.
Another option would be have the guided mode do much less damage than a dumb-fire mode - which would probably have to do considerably more damage.

I'd also be 100% A-okay with the phoenix being replaced with some kind of railgun AV thing. It'd be my preferred solution (like that other guys said, NC for 100% hybrid guns). Though I don't know what you'd do about the Lancer.

Rbstr
2011-03-13, 11:52 PM
TR Reaver has the rocket spam we know today, NC Reaver has a flying Mag Gun, Vanu have a flying VS BFR Laser.

I've always thought that was a neat idea.

Also, Reaver loadouts that carry a few bombs instead of rockets.

Baneblade
2011-03-14, 01:31 AM
I've always thought that was a neat idea.

Also, Reaver loadouts that carry a few bombs instead of rockets.

Laser guided Lib bombs anyone?

I think Vehicle certs in general need to be more progressive. Rather than you need Air Cav I and II to fly a Reaver, you need:


Pilot Certification 1 point allows purchase of Flight Armor*
-Air Cavalry I 2 points allows purchase of Basic Mosquito and Reaver**
--Air Cavalry Afterburners 2 points allows Air Cav to use afterburners
--Air Cavalry II 3 points Mosquito and Reaver upgraded
---Air Cavalry Mastery 4 points Wasp replaces Mosquito and Reaver can use empire weapons

-Air Support I 1 point Basic Liberator*** and Galaxy
--Air Support Afterburners 2 points Air Support gain afterburners
--Air Support II 2 points Advanced Liberator*** and Lodestar
---Air Support Mastery 6 points Assault Galaxy****


*Flight Armor is the armor required for being a pilot. It has two pistol slots, no rifle slots, 9x9 Inventory, Standard Armor Agility, and is the only armor that can use the Emergency Pilot Repair Kit (BANKlike device that can repair aircraft only and at half the speed and double the glue cost of a Gluegun)

**Basic Mosquito has no Radar and no 12mm; Basic Reaver has the 20mms and the 'gunner' seat is a passenger seat. The Upgraded Mosquito is equipped with Radar; the Upgraded Reaver has a laser guided (LOS) Decimator (2x dmg over infantry version, 2 shot, 15 sec reload) launcher controlled by the front seat gunner.

***Basic Liberator has no pilot gun and can only drop 5 Bombs with no guidance. Advanced Liberator has pilot 35mm, and the bombardier now has free look laser guidance (bombs must still fall down, but can be guided with the laser).

****Assault Galaxy is a provisional entry, but it would have to be a Galaxy version of the AC-130 with side fixated weaponry and extreme vulnerability to other aircraft.

Peacemaker
2011-03-14, 02:58 AM
I was thinking about the reaver and how to make it a good balanced vehicle the other night sobe. I like where your going with this. Ima make a new thread, check it.

Rbstr
2011-03-14, 12:46 PM
So those cert points stack on top of one another? You'd need 12 points for the wasp and empire reaver weapons?!

At most, I think two levels or certs should exist, basic and advanced. Basic should provide all the base functionality of the vehicle or gun. So for a reaver it should give you an aircraft with significant ground attack capability. The advanced would give you the neato options like empire weapons or specialised versions.

Ideally, I think a higher levelled (so we're talking in the upper teens) guy should be able to have at least one adv. vehicle cert in addition to either heavy infantry (so HA, AV or Sniping or SA, heavy suit and an adv. cert in one of those) or a maxed specialised "profession" and medium infantry (So medic, hacking, or CE and advanced MA + av and rexo). Obviously they wouldn't be able to use all the stuff at one time.

At max level you get a ground vehicle and an air vehicle with one of them advanced + a good bit of infantry.

I just don't think you can really structure the certs in a way the keeps people from being effective infantry and have vehicles. Otherwise you really eliminate a huge portion of the game for any given person. The key is to make it so they can't just jump out of the vehicle and be highly effective infantry w/o hitting up a terminal.

Baneblade
2011-03-14, 02:46 PM
Well, the point is to limit one man armies.

A Reaver as effective as the one today is 8 points, which is still perfectly reasonable. A lot of people will just Get Air Cav I for the transportation element, but there is no reason to reward them with flying farming vehicles.

Rbstr
2011-03-14, 03:49 PM
I guess I stand a bit in the middle of the one man army argument.

I've got no problem at all with people being able to perform multiple primary roles. The key is that those primary-roles cannot be performed at the same time. A guy in a reaver cannot eject and still function as powerful infantry. A guy in a MAX can't hop in an airplane. Dude in Rexo can't hold the best anti-infantry and anti-vehicle weapons at the same time. (differentiating primary, which is mostly combat stuff, to secondary - repair, hacking medic, ect. things that should be parallel to primary roles)

The pilot should, however, be able to land and go to a equipment terminal and grab HA, provided he isn't an expert hacker and engineer and galaxy and tanker.
Essentially I think you need to be able to have advanced capability in some area of both in vehicle and infantry combat. 12 points is silly for any single function even if you're specialised in it, that's like half of the total available, you add engineering and even at high BR you can't do much else.

Bags
2011-03-14, 06:13 PM
I guess I stand a bit in the middle of the one man army argument.

I've got no problem at all with people being able to perform multiple primary roles. The key is that those primary-roles cannot be performed at the same time. A guy in a reaver cannot eject and still function as powerful infantry. A guy in a MAX can't hop in an airplane. Dude in Rexo can't hold the best anti-infantry and anti-vehicle weapons at the same time. (differentiating primary, which is mostly combat stuff, to secondary - repair, hacking medic, ect. things that should be parallel to primary roles)
.

Why not? I can see the argument behind being able to bail out of an almost dead reaver and go guns blazing, but I don't see why I shouldn't be able to carry HA / AV or bail out of a non-combat vehicle and go all guns blazing.

If planetside had a class system I think a lot of people would quit. Who knows maybe more would play whom otherwise wouldn't, but that's a gamble for sony.

How come I need to rely on teamwork to kill a max while a max does not rely on teamwork to kill me?

Rbstr
2011-03-14, 06:41 PM
Homogeneity is the reason.
If you can carry the best AV and best AI....that's what everybody takes. HA+AV+Rexo, it's a no brainier, it involves no thinking about situation or specialization, it's what everyone takes to the fight, it's profoundly boring.

It means the only teamwork you need is more people on your team, because everyone performs the same functions.

When you force a decision on AV vs. HA on Rexo you create a need for both kinds of player or else the team is deficient.

And where are you getting class system? Or a guy in a non combat vehicle (also known as transport...)? Don't invent things that I haven't typed.

You should also note I said "best" AI and AV. I'm ok with MA + AV, or HA + a theoretical light AV weapon (SMAW or AT4 vs a Javelin).

How come I need to rely on teamwork to kill a max while a max does not rely on teamwork to kill me?
The guy in the MAX is only able to shoot, not heal, not repair, not hack, not switch between weapons, have no access to light vehicle transport. He is inherently compromised in many areas in order to be more effective against the specific target of that max.
He absolutely requires teamwork to do anything other than shooting his target. He cannot capture a base on his own.

Bags
2011-03-14, 06:49 PM
Homogeneity is the reason.
If you can carry the best AV and best AI....that's what everybody takes. HA+AV+Rexo, it's a no brainier, it involves no thinking about situation or specialization, it's what everyone takes to the fight, it's profoundly boring.

It means the only teamwork you need is more people on your team, because everyone performs the same functions.

When you force a decision on AV vs. HA on Rexo you create a need for both kinds of player or else the team is deficient.

I heard reducing available certs totally doesn't fix this. No wait, at Br20 everyone ran around HA/REXO/AV/Mossie/ADv Hack / ADv med! I don't see why you think you need to restrict everyone's playstyles to force teamwork; the best outfits at teamwork run these builds on all of their members already (KOTOR, DT, 1CMM, FC, etc)


And where are you getting class system? Or a guy in a non combat vehicle (also known as transport...)? Don't invent things that I haven't typed.

Where did I say you said anything about combat vehicle? I never said you said it

The guy in the MAX is only able to shoot, not heal, not repair, not hack, not switch between weapons, have no access to light vehicle transport. He is inherently compromised in many areas in order to be more effective against the specific target of that max.
He absolutely requires teamwork to do anything other than shooting his target. He cannot capture a base on his own.

Well I guess I'll take solace in knowing that the scat max whom just three shot me can't hack a base. I mean, it's not like the reason people play shooters is to kill other players. Nah, I play to hack bases.




Newsflash: A lot of people who seem to be for capturing bases actually play for kills. (DT, KOTOR, FC, 1CMM). Capping bases is a byproduct of shooting the enemy.

Effective
2011-03-14, 07:33 PM
There's nothing wrong with bailing out of an aircraft with Ha/AV

You might ask why?

It's simple, they're bailing in agile, has 100 armor, limited backpack space. Not to mention when they're bailing, normally it's on an enemy base or tower (not always the case), which means you have the defensive advantage.

Making it so that all single man aircraft have to bail out in some flight suit that can't defend himself is dumb. That being said, they do need to fix the mechanics behind bailing. Either by making a set damage limit, that once your aircraft has been damaged to "x" you can no longer bail, OR, making it so that if you have taken damage in the last "x" seconds you can't bail.

I like the 2nd option more because less people will probably feel the need to suicide if they believe they can escape death.

Decreasing cert points back down to br20-23, and upping cert costs on various certs (CE = 3 points, SA = 4 points for example), fixing max units so they aren't infantry meat grinding machines, and then just fix the game so that healthy fun (and by fun, I mean fun for everyone, not just 1 suicide abusing horribly balanced game mechanics) gameplay is promoted.

All of the above would go a long way towards making the game a lot better

Baneblade
2011-03-14, 08:34 PM
Or your aircraft has to be damaged to bail. The reverse makes less sense. Why would any pilot bail from a perfectly good aircraft.

Effective
2011-03-15, 02:34 PM
Or your aircraft has to be damaged to bail. The reverse makes less sense. Why would any pilot bail from a perfectly good aircraft.

Because being in air during a certain point and time could be counter productive, and taking the time to land in a combat zone is a great way to say "Here shoot me while I'm defenseless", bailing gives a quick way for pilots to get out of the air in a hurry.

And even if your idea went through, someone could just put a bullet into their aircraft before doing anything and say "Hey my aircraft is damaged, i can bail now!"

Hamma
2011-03-16, 02:03 PM
It's funny how the dropping out of aircraft comes up in almost every thread. :lol:

Baneblade
2011-03-16, 02:58 PM
Because being in air during a certain point and time could be counter productive, and taking the time to land in a combat zone is a great way to say "Here shoot me while I'm defenseless", bailing gives a quick way for pilots to get out of the air in a hurry.

Of course it does, but it adds far to much to the one man army problem. Which trumps any 'inconvenience' concerns you have. Being vulnerable just because you are a pilot is not a reason to do or not do something.

And even if your idea went through, someone could just put a bullet into their aircraft before doing anything and say "Hey my aircraft is damaged, i can bail now!"

Actually I wouldn't allow pilot bailing until the point it would actually have a chance to fail. Bailures and hotdroppers are far too prevalent in PS and really add too much negative dynamic. Pilots have it far too easy in PS.

Effective
2011-03-16, 05:43 PM
Of course it does, but it adds far to much to the one man army problem. Which trumps any 'inconvenience' concerns you have. Being vulnerable just because you are a pilot is not a reason to do or not do something.

Actually I wouldn't allow pilot bailing until the point it would actually have a chance to fail. Bailures and hotdroppers are far too prevalent in PS and really add too much negative dynamic. Pilots have it far too easy in PS.

I really don't see the problem of bailing agiles, they have 100 armor, very limited inventory space, they can't hotswap weapons as easily as a rexo.

A "1 man army" is most certainly not some HA agile user, he has 1 advantage over a rexo, that being that he's faster slightly (actual skill levels aside). Now in PS due to clientside extrapolation (http://en.wikipedia.org/wiki/Lag_%28online_gaming%29#Client-side), there is warping, but in PS:N I can almost guarantee there will not be warping. As no games use extrapolation any more. I don't see how 10 hot droppers is more worse then a gal drop with 8 rexos and 2 max units.

This type of playstyle generally attracts better players, that's pretty much it, and the noobs who can't handle an agile while using rexo/HA/max units and a spawn point are just to dumb to figure out how to not die to it.

Baneblade
2011-03-17, 07:55 PM
Where there is smoke, there is fire. If being an agile hotdrop monkey didn't work so well, do you think anyone would do it? Would entire outfits be based on that playstyle?

You can argue against it all you want, but being able to hotdrop out of nowhere with an HA weapon and then go on to kill ten people is a little silly. If you want to be a drop trooper, get a Galaxy and develop some dependency teamwork.

Bags
2011-03-17, 08:40 PM
Where there is smoke, there is fire. If being an agile hotdrop monkey didn't work so well, do you think anyone would do it? Would entire outfits be based on that playstyle?

You can argue against it all you want, but being able to hotdrop out of nowhere with an HA weapon and then go on to kill ten people is a little silly. If you want to be a drop trooper, get a Galaxy and develop some dependency teamwork.

It's only because of extrapolation and the fact that most people suck. Seriously, I just saw DemoManDT win a 1v4 against 4 rexos with his agile lasher.

Effective
2011-03-18, 12:06 AM
You can argue against it all you want, but being able to hotdrop out of nowhere with an HA weapon and then go on to kill ten people is a little silly. If you want to be a drop trooper, get a Galaxy and develop some dependency teamwork.

What's silly is that 10 people can't kill 1 guy wearing agile, what this suggests is that it's just a bunch of really bad players. There's no real excuse to dieing to 1 agile, unless you didn't have a weapon out, were already almost dead, and a very small limited amount of scenarios.

People play this kind of playstyle because it's fun and challenging (when facing a relatively competant players).

Bags
2011-03-18, 12:23 AM
What's silly is that 10 people can't kill 1 guy wearing agile, what this suggests is that it's just a bunch of really bad players. There's no real excuse to dieing to 1 agile, unless you didn't have a weapon out, were already almost dead, and a very small limited amount of scenarios.

People play this kind of playstyle because it's fun and challenging (when facing a relatively competant players).

No, the reason 4 rexos with Heavy Assault couldn't kill DemoManDT in agile with Heavy Assault who had to hack a door is because Heavy assault is overpowered.

Wait a minute...

TRex
2011-03-18, 12:37 PM
No, the reason 4 rexos with Heavy Assault couldn't kill DemoManDT in agile with Heavy Assault who had to hack a door is because Heavy assault is overpowered.

Wait a minute...

If there was some sort of damage indicator /record in game, you would probably find that a significant amount of the damage done to the 4 rexo's would be from desperately trying to get that one agile kill, but in the meantime they probably did more damage to each other in the stampede /strafing across the front of each others los.
I agree with 'Effective's' summary above. Agile hotdroppers imo bring an added element of exitement to the game , and would be a detriment in gameplay if they were removed or altered.

Bags
2011-03-18, 12:58 PM
If there was some sort of damage indicator /record in game, you would probably find that a significant amount of the damage done to the 4 rexo's would be from desperately trying to get that one agile kill, but in the meantime they probably did more damage to each other in the stampede /strafing across the front of each others los.
I agree with 'Effective's' summary above. Agile hotdroppers imo bring an added element of exitement to the game , and would be a detriment in gameplay if they were removed or altered.

Yeah, I'm sure that'd be the case. People are so desperate for kills in this game.

Baneblade
2011-03-18, 01:09 PM
What's silly is that 10 people can't kill 1 guy wearing agile, what this suggests is that it's just a bunch of really bad players. There's no real excuse to dieing to 1 agile, unless you didn't have a weapon out, were already almost dead, and a very small limited amount of scenarios.

People play this kind of playstyle because it's fun and challenging (when facing a relatively competant players).

I personally have no issue killing agiles that think they are warping, but that isn't really my problem with the whole thing. My problem with it is the mobility : effectiveness ratio (I'm not just talking about agile). There is no higher ratio for that in the game. It is just silly for anyone to try to do anything else and still expect to have any level of performance. So the entire game shifts to that and only the stubborn holdouts and scrubs stick to anything else.

You spent a week being the guy on the other end of it and see what happens. You will go back to it, I guarantee it. And it has nothing to do with it 'being a challenge'.

Effective
2011-03-18, 07:48 PM
You spent a week being the guy on the other end of it and see what happens. You will go back to it, I guarantee it. And it has nothing to do with it 'being a challenge'.

I rarely hot drop on top of towers any more in my mossie, especially since I haven't had medical certed for over 3 weeks now. The game currently has far to much spam as it currently stands that being said.

Nerfing something for the sake of nerfing something is never a good idea. There's no real reason to nerf someone bailing in agile.

Baneblade
2011-03-19, 02:56 AM
My desire to nerf bailing has more to do with pilots than agiles. Pilots have it far too easy in PS. And I say that as someone who has logged more hours in a Reaver than most players.

Effective
2011-03-19, 07:24 PM
My desire to nerf bailing has more to do with pilots than agiles. Pilots have it far too easy in PS. And I say that as someone who has logged more hours in a Reaver than most players.

I don't see how pilots have it to easy, maybe if they were able to bail in rexo or a max unit, then I could see it, but the limitation of agile is good.

If there was no realistic counter to someone hot dropping by themselves in agile, then maybe they'd have it to easy. But they're in agile, not in rexo, not in a max. Not to mention all the afore mentioned counters to a agile (Rexo HA, max unit, corner humping because it's your tower/base and you dont need to recklessly charge someone, boomers, etc)

All they need to do is . Fix bailing it so that it's the same for everyone and not bailing, either by making a set damage limit, that once your aircraft has been damaged to "x" you can no longer bail, OR, making it so that if you have taken damage in the last "x" seconds you can't bail. Then reduce cert points (and increase some cert point costs) back down to br20-23. Then not use extrapolation so there isn't any warping in PS.