Tikuto
2011-02-20, 06:25 AM
Assuming command works entirely different in the next game...
Relocating Mass Populations
It would be like selecting a building on an RTS game for units to spawn.
Commanders' Control
By allowing commanders of a zone decide where masses of populations should spawn would allows for improved strategies. Where there's a 1v1v1 stalement, an Empire commander could redirect their respawning populations coming from a flank position. (Primary)
Preventing Abuse
Each individual player will have their own spawn location(s) by default or selection. If a player disagrees with all zone commander's decided 'control respawns', they can select their own respawn point. (Secondary)
In the end, a bad respawn redirection will inevitably fall responsibility of he/she who proposed and all those proportionate who agreed. You are affecting players so they can affect your commandment, and thus a Primary Respawn can be revoked; reverted back to previously.
Summary
Primary Respawn (Command-controlled - default nearest AMS or facility if unselected)
Secondary Respawn (Soldier-controlled - default nearest facility if unselected)
Officers (commanders) can decide (select) two relocational respawns and agree (vote), and those responsible for it would be revealed.
Officers (commanders) can have only two Primary Respawn locations selected. Either Facility and AMS [or] two AMSs in the field.
Soldiers (non-commanders) can decide (select) one of their own personal "home base". Will need to travel to location.
Soldiers (non-commanders), excluding recent '"No"-voting' commanders, are allowed to express their concern of the relocated Primary Respawn. This can revert back to how Primary Spawn was previously.
Relocating Mass Populations
It would be like selecting a building on an RTS game for units to spawn.
Commanders' Control
By allowing commanders of a zone decide where masses of populations should spawn would allows for improved strategies. Where there's a 1v1v1 stalement, an Empire commander could redirect their respawning populations coming from a flank position. (Primary)
Preventing Abuse
Each individual player will have their own spawn location(s) by default or selection. If a player disagrees with all zone commander's decided 'control respawns', they can select their own respawn point. (Secondary)
In the end, a bad respawn redirection will inevitably fall responsibility of he/she who proposed and all those proportionate who agreed. You are affecting players so they can affect your commandment, and thus a Primary Respawn can be revoked; reverted back to previously.
Summary
Primary Respawn (Command-controlled - default nearest AMS or facility if unselected)
Secondary Respawn (Soldier-controlled - default nearest facility if unselected)
Officers (commanders) can decide (select) two relocational respawns and agree (vote), and those responsible for it would be revealed.
Officers (commanders) can have only two Primary Respawn locations selected. Either Facility and AMS [or] two AMSs in the field.
Soldiers (non-commanders) can decide (select) one of their own personal "home base". Will need to travel to location.
Soldiers (non-commanders), excluding recent '"No"-voting' commanders, are allowed to express their concern of the relocated Primary Respawn. This can revert back to how Primary Spawn was previously.