PDA

View Full Version : Loadouts


CutterJohn
2011-02-25, 01:32 PM
1. Outfit loadouts. Outfits get a certain number of slots to create loadouts for weapons and vehicles. These can be viewed and used by any outfit member at the equipment terminal. There will be a description area and cert requirements. Equipment you can't use/certs you don't have are highlighted in red.

2. Official loadouts. Community vetted loadouts. Descriptions and cert requirements are the same as outfit certs. Approved by a panel of the more knowledgeable community members.


Goal is to help give new players direction on what are good builds/loadouts(at least better than the loltastic basic loadouts provided), as well as allow outfits to more easily distribute equipment requirements if they desire such things.

Loadout linking might be a nice idea too.

DviddLeff
2011-02-25, 01:39 PM
Handy, but a website could do the job just fine.

People on VS /c today found a TR Cycler user with a backpack full of shotgun ammo...

Peacemaker
2011-02-25, 07:33 PM
I do think we need more load out slots. I like to be able to have a Cycler + Striker Cycler + Deci Sweeper + Striker Sweeper + Deci .......... you get the idea. With just MA and AV thats 6 load outs if you like using the punisher too. That doesn't include stuff like Sweeper + Cycler *Which is something I carry sometimes but I need to make a non saved loadout*

Just need more.

CutterJohn
2011-02-25, 08:24 PM
More are most definitely needed. 10 is stupidly small. How many loadouts could be stored in a single mb? :D

Hell, steam just gave us a gb for sharing pictures...

Bags
2011-02-25, 08:39 PM
I've never needed more than 6 at a time but I don't see why they couldn't allow more.

Raymac
2011-02-25, 08:59 PM
More are most definitely needed. 10 is stupidly small. How many loadouts could be stored in a single mb? :D

Hell, steam just gave us a gb for sharing pictures...

I remember hearing the reason they never increased the number of loadouts was because that data was stored on the server side and thats all the space they had. I'm thinking in 2011, we should be able to get more slots, so I love this idea.

I also like the spirit of the idea. I know I kind of get focused on what parts of the game affect me directly, but something like this is immensely helpful to new players just learning the ropes. Lets face it, a game like this has a decent learning curve. I know it took me awhile to learn how not to die so much....something I appearantly need to relearn now.

Tikuto
2011-02-26, 06:11 AM
Something I'm not sure about is how this could allow Outfits to decide how the game works instead of the game itself. What if we were not to assume how the next sequel works. There's more to this discussion, I except, and that information about the Planetside sequel isn't revealed yet.

Personally, I'd rather there be a whole game system focusing on identifying player's decided role in the game. Outfits would column groups of players and condition them, manipulate them and ultimately improve the Auraxis-wide battle for your Empire. Improving their morale. Outfits could use a voice comm.
Voice comms can be so awesome with the bleep noises. Different bleeps mean different frequencies, etc. :D. Player-hackers could infiltrate their communications!!! OMG

DviddLeff
2011-02-26, 12:05 PM
Not going to happen when private voice servers are reasonably cheap; why would you use the in game voice chat if there could be spies?

Tikuto
2011-02-26, 12:15 PM
that crossed my mind after my infinite edits.

Wrath
2011-02-26, 12:21 PM
i'd hate to see this idea in PS, to many games drip feed stuff to players cookie cutter talent builds in wow and so on. leave people in PS to make there own choices on load outs and let them discover the game and what works for them.

CutterJohn
2011-02-26, 12:37 PM
This isn't wow, where you are held by the hand and slowly build up to more and more difficult concepts. In ps you get thrown to the wolves day one, with no direction, against a bunch of people who've been playing the game a lot longer than you and know all the tricks.

Letting people discover the game on their own is a really good way of getting them to ditch immediately.

Wrath
2011-02-26, 12:43 PM
wolves please, its an FPS at the very basic level thats all it is being able to point and click means you can play the game. i'd much rather see outfits putting effort into training newbies instead of giving them a lazy mans option and just saying there the load out copy em.

Vancha
2011-02-27, 07:20 AM
wolves please, its an FPS at the very basic level thats all it is being able to point and click means you can play the game. i'd much rather see outfits putting effort into training newbies instead of giving them a lazy mans option and just saying there the load out copy em.
No, not wolves. Wolves is half the reason Planetside is empty. Newbies are going find themselves getting owned easily enough with no certs and an optimal loadout, without the additional troubles of trying to kill someone with a suppressor using AP ammo.

BlazingSun
2011-02-27, 07:41 AM
Do we actually want to keep the old Loadout/backbag/inventory system? Giant ammo boxes lying on the ground, that 'contain' only 50 rounds of 9mm bullets. A backbag full of 100 x 150mm Tankshells and whatnot. Could there be a better way?

Wrath
2011-02-27, 07:48 AM
the wolves arent the reason its the fact its an 8 y.o fps full of hackers the reason its empty.

and people should have a proper tutorail before they ever hit the game so they can make some informed weapon choices. i'd much rather see a proper americas army style training in planetside as well as better ways for outfits to recruit new players so they can help them out. then just giving them cookie cutter loadouts and no help.

CutterJohn
2011-02-27, 07:51 AM
I liked the inventory system, and wish more FPS games used it. It gives you flexibility to decide what you want to carry, unlike other games where you can store x amount of ammo for weapon A, and won't let you sacrifice ammo for weapon B to hold more.

This flexibility makes deciding what to bring a more complex decision.

Wrath
2011-02-27, 08:03 AM
got to agree with cutter on the load out system. it adds a bit more depth to the game and also helps add to the feeling of being in a warzone managing your supplys least it does for me anyway.

Hamma
2011-02-27, 01:24 PM
There needs to be more loadout slots for sure.

And I don't think that outfit loadout slots are a bad idea either. Some outfits would certainly make use of them for specific ops.

Community generated inventory slots not so much though seems kind of pointless.

And PlanetSide isn't empty at the moment.. :lol: In it's periods of being empty it was due to hackers not new people misunderstanding the game and quitting.

It's also quite an old game - can't expect it to remain huge forever. Not every company has a limitless budget like Blizzard.

CutterJohn
2011-02-27, 08:56 PM
Community generated inventory slots not so much though seems kind of pointless.

Not everyone joins outfits, or wades through the forums looking for good info. There would be benefits to having some proper kits listed in game, along with descriptions/purpose of it, so that new people, or current players looking for a change of pace, have some examples to follow.

Tbh, one of the aspects that needs the most work in this game is the new player experience.

Rbstr
2011-02-27, 11:09 PM
It's also quite an old game - can't expect it to remain huge forever. Not every company has a limitless budget like Blizzard.

Eh, I dono, EVE's gone from 10k max populations to over 60k max populations since I started playing (certainly without the amount of subscription revenue that Blizzard or a SOE ever had).
That's what it takes, though, to continue to grow. Willingness to basically rewrite the game as time goes by. Completely change mechanics, add whole new ones and a completely new graphics engine.

The other way is to become some strange pop-culture phenomenon like WoW.

Sentrosi
2011-02-27, 11:30 PM
I don't like it.
Let players discover their own niche in this world and not feel they have to go with a cookie-cutter build. I did that in WoW and it got me no where. Rather explore and find unique solutions to common problems.

CutterJohn
2011-02-28, 03:29 AM
to over 60k max populations

Having just come from eve, i feel its safe to say that dividing that server population in half would be a more accurate portrayal of the number of people playing. CCP makes tons of extra money by keeping the gameplay so simple that extra accounts are a really powerful thing. My ceo had 7 accounts.

I don't like it.
Let players discover their own niche in this world and not feel they have to go with a cookie-cutter build. I did that in WoW and it got me no where. Rather explore and find unique solutions to common problems.

If players don't want to use it they don't have to. Its a starting point, a direction. As they get a feel for the game they can make alterations. Those cookie cutter builds in WoW helped you learn the game without gimping yourself with abysmal choices, until you had enough knowledge to go your own way.

Wrath
2011-02-28, 02:02 PM
Eh, I dono, EVE's gone from 10k max populations to over 60k max populations since I started playing (certainly without the amount of subscription revenue that Blizzard or a SOE ever had).
That's what it takes, though, to continue to grow. Willingness to basically rewrite the game as time goes by. Completely change mechanics, add whole new ones and a completely new graphics engine.

The other way is to become some strange pop-culture phenomenon like WoW.

you'll never get the development you get in EVE into a publisher like sony, for the simple fact CCP are a privately owned company with 1 product to there name. they have no shareholders to answer to and up until they started developing Dust 514 they had nothing else but eve to spend there resources on.

its the same with Valve. used to be the same with blizzard before activision got there claws into them.

Timantium
2011-02-28, 02:56 PM
Handy, but a website could do the job just fine.

People on VS /c today found a TR Cycler user with a backpack full of shotgun ammo...

They do make it pretty hard in the terminal to figure out what type of ammo to use right?

Perhaps that guy should carry around a backpack full of knives next time. /shrug I Lol'd.

Bags
2011-02-28, 03:59 PM
you'll never get the development you get in EVE into a publisher like sony, for the simple fact CCP are a privately owned company with 1 product to there name. they have no shareholders to answer to and up until they started developing Dust 514 they had nothing else but eve to spend there resources on.

its the same with Valve. used to be the same with blizzard before activision got there claws into them.

Blizzard is almost the exact same for the consumer as a company as it was before Activision merged with Vivinde Entertainment. The only difference I've seen since the merge is the worthless-cash-item-shop.

Vivinde Entertainment knew well enough to leave Blizzard alone, do you really think Activision would dare mess with the money making formula Blizzard has been using?

Wrath
2011-03-01, 11:26 AM
Blizzard is almost the exact same for the consumer as a company as it was before Activision merged with Vivinde Entertainment. The only difference I've seen since the merge is the worthless-cash-item-shop.

Vivinde Entertainment knew well enough to leave Blizzard alone, do you really think Activision would dare mess with the money making formula Blizzard has been using?

lol no its not you not see bobby kotick's influnance all over blizzard all the way from all the cash sinks wow has now to splitting starcraft up into 3 different campains for all the races?

if star craft 2 had been released before activsion got there claws into it you'd have had another epic story arc like Warcraft 3 in 1 game then another expansion just has massive. it also would have had LAN support built in but like activision did with COD they like taking control away from the gamers.

they may still support there games as they always have but they have turned from fluffy and cute game developer into another activsion COD like money sink for gamers

Bags
2011-03-01, 11:48 AM
lol no its not you not see bobby kotick's influnance all over blizzard all the way from all the cash sinks wow has now to splitting starcraft up into 3 different campains for all the races?

if star craft 2 had been released before activsion got there claws into it you'd have had another epic story arc like Warcraft 3 in 1 game then another expansion just has massive. it also would have had LAN support built in but like activision did with COD they like taking control away from the gamers.

You do realize that SC2 WOL campaign is one of the longest campaigns I've ever played in a single player RTS? You're delusional if you think you deserved 3x that much content for $50. (WC3's campaigns were really boring so using them as a benchmark doesn't do much for your argument)

Character names / transfers aren't cash sinks; they're privileges. I'd rather Blizzard offer them for a price than not offer them at all. You don't need to purchase them to stay competitive.

The only valid point you have is LAN.

CutterJohn
2011-03-01, 07:58 PM
Yeah. the SC2 campaign was outstanding.

I have no idea how they plan to top it with the zerg and protoss campaigns.

Lonehunter
2011-03-02, 01:07 AM
Yeah. the SC2 campaign was outstanding.

I have no idea how they plan to top it with the zerg and protoss campaigns.

With a Kerrigan/Zeratul sex scene. You'll see, remember you read it here first

Traak
2011-03-03, 11:30 AM
I say let us edit our loadouts OUTSIDE the game so it can be quick and easy. Also use graphical in-game loadout editor also.

Then again, I guess someone would find a way to include dual Gauss Cannons like I saw one soldier using on a YouTube vid, so maybe not a great idea. But, storing the loadouts now should be cheaper, because we have about 250 times the storage capacity for the same price as we used to have, 1TB drives costing about the same as 40GB drives used to, so I don't think storage will be such an issue. I would like to have about 40 loadouts for quick choices, not have to tediously GUI my jammer into a different slot if I wanted to start with a CUD instead, etc.

Bags
2011-03-03, 11:51 AM
I say let us edit our loadouts OUTSIDE the game so it can be quick and easy. Also use graphical in-game loadout editor also.

I'd love this. I hate making loadouts in game; planetside's UI has always been slightly clunky.