View Full Version : Turrets TTL
Pilgrim
2003-02-28, 01:37 AM
SO I searched and I searched....
Question here... Engineer puts down turret, wanders off and does other things... Has it been answered how long that turret will sit there before going away... is it forever untill destroyed, or untill the user logs out?
Also is there a limit to the number of things an engineer can deploy... if resupplied could an engineer lay down 50 turrets in a ring with 200 mines in front of them and a perimeter of motion sensors... well you get the point... is there a limit to what an engineer can make (volume wise)
Don't know if this's been addressed yet. So if any of you mighty knowers of crap know this...
:groovy:
Saint
2003-02-28, 01:50 AM
Q1: They are there until destroyed
Q2: No anouncment on a maximum amount of ACEs that can be deployed, they will determine this in beta.
Aryeh
2003-02-28, 01:59 AM
There is a definite limit to the number of turrets an engineer can deploy; at one point I believe the number was 8 per SOI (not 8 per engineer per SOI, 8 per SOI). However, I have no idea as to any limits on mines.
oosik
2003-02-28, 02:07 AM
there will be a limit on turrets per SOI. Beta will determine that. Earlier Rogue, a dev, stated that the turrets stay after you log out, but obviously they don't enhance your stats and when you log back in, they are not going to pick up and be your turrets. So they will be like the turrets in Tribes 2, they stick around but go neutral when you log out. As for mines and boomers, nothing has been said about what the limit will be, as far as I know.
Saint
2003-02-28, 02:07 AM
Aryeh, where did you.... *cough*... sorry.... get your information from? I read up on engineers and I have never.... *cough*... sorry.... seen this 8 per SOI number before, I just knew they were going to determine in beta the max #.
Vauss, PM me please, I have a question.
oosik
2003-02-28, 02:50 AM
Saint,
the 8 per SOI was something that was said either by Rogue or smokejumper on the official forums some time ago. I'll look for it and let you know tomorrow in school.
Saint
2003-02-28, 03:05 AM
Alright thanks Vauss :)
Unknown
2003-02-28, 03:11 AM
I know this one! ...Can't find it. The topic has gone the way of the dodo bird, however, here's a newer post by rouge:
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/002295.html
and another one by SJ saying the same thing:
http://www.planetside-universe.com/forums/showthread.php?s=&threadid=1436
Saint
2003-02-28, 03:18 AM
Nevermind, I didn't read that post fully.
Jebus
2003-02-28, 10:02 AM
If your turret kills something do you get BEPs. if so would u get them ev en if you were far away fighting?
Saint
2003-02-28, 11:24 AM
I believe you get BEP no matter where you are, but your squad mates will not get BEP unless they are close the the kill.
Kyonye
2003-02-28, 11:35 AM
mines i hope will have a limit. i hope they have alot of them but limitless. we don't need one person mining an entire base so that another empire can't cross into the base.
OmnipotentKiwi
2003-02-28, 12:25 PM
Originally posted by Kyonye
mines i hope will have a limit. i hope they have alot of them but limitless. we don't need one person mining an entire base so that another empire can't cross into the base.
Mines have a limit, and must be placed a certain distance apart.
balab
2003-02-28, 01:41 PM
what happens to the turret when the facility that provides the SOI changes posession? do the turrets change sides as well, or are they just disabled? i don't believe this is answered yet.
Nightmare
2003-02-28, 01:45 PM
hmm, I think the turrets will continue working for the side that deployed it, but I'm not sure.
OmnipotentKiwi
2003-02-28, 03:45 PM
Originally posted by balab
what happens to the turret when the facility that provides the SOI changes posession? do the turrets change sides as well, or are they just disabled? i don't believe this is answered yet.
Pretty sure they just lose power, like anything else that operates based on any of the types of SOIs.
Frozen-Monkey
2003-02-28, 05:37 PM
the problem with this is that you could fill a base with these so it would be imposible to take
OmnipotentKiwi
2003-02-28, 06:11 PM
Originally posted by Frozen-Monkey
the problem with this is that you could fill a base with these so it would be imposible to take
If mines had to be, say, 50 feet a part, I don't really see a huge issue.
NeoTassadar
2003-02-28, 06:57 PM
Do DEPLOYED turrets have limited ammo?
Destroyeron
2003-02-28, 07:59 PM
Originally posted by Kyonye
mines i hope will have a limit. i hope they have alot of them but limitless. we don't need one person mining an entire base so that another empire can't cross into the base.
Yes we do!
OmnipotentKiwi
2003-02-28, 09:39 PM
Originally posted by NeoTassadar
Do DEPLOYED turrets have limited ammo?
I believe so, but I can't find the quote. I am pretty sure somewhere a dev stated that a spitfire rips through its ammo like nothing.
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