Highwind
2011-03-12, 10:54 AM
I watched this Interview-Trailer for Brink yesterday, and while doing so found myself drawing parallels both to current Planetside and to my expectations for PS:Next. What I thought would be interesting is if we could all watch the same trailer linked below, and then comment on the various aspects of both the game Brink and how those design ideals relate to what we want to see in PSN down the road.
Brink - Something for Everybody - Interview-Trailer (http://www.youtube.com/embed/KqqBMCwf4j4?rel=0&hd=1)
So generally speaking I am looking for both positive and negative feedback on how you see Brink and in reflection what that means to your views of Planetside now and what PSN should be in the future. Saying what you don't like about Brink and what wouldn't work in a PSN type setup is just as valid as what you do like from it. Also keeping in mind Brink isn't at a MMO scale of players fighting and largely avoids the additional complexity of "war" to focus on the infantry side of things. Though I still think it can be a great discussion tool, and an example of a modern FPS that doesn't follow the CS:S or Battlefield style of design, etc.
For example, I noticed that they are using a Cone of Fire system much like PS from the looks of it, see 46 seconds in or 55 sec or 3:49 as one type of reticule option. I like this type of CoF in contrast to a CounterStrike type recoil system and would prefer it in PSN if it came down to an either or choice.
Another example, the Brink developers feel very strongly about avoiding One Shot One Kill setups in their game, including grenades. This mirrors PS design, and I support it going forward into PSN. They bring up valid points about strategy and team play which should be embraced to strengthen the infantry game of PSN in the big picture.
Rather then going into more examples I want to hear your reactions before I write more.
Examples included these are some of the big topics that stood out to me:
Light - Mid - Big Body types , as compared more or less to, Agil - Rexo - Max Types
Mobility in General - does "sliding" or "climbing" have a place in a larger MMOFPS setting?
Melee combat options - attacking without switching to Knife, good or bad?
How should grenades work? Is "stunning" way too OP? How about "rooting"? Do they need to be any "better" than they are currently in PS?
What types of sights should be in the game? "From the hip" as he says is very PS like, but should there be more "laser sights" or Iron Sights / "Half-way steady aim" modes beyond "sniper sight zoom" we know now?
What are your thoughts on any or all of these points? or others.
Also do you think the format of the thread is good or bad? I found some of the other "what do you like / hate" or "what do you want to see / not see" in PSN thread to be a little too open ended, and I hope that we can hear some good points be made around the shared experience of this trailer.
Brink - Something for Everybody - Interview-Trailer (http://www.youtube.com/embed/KqqBMCwf4j4?rel=0&hd=1)
So generally speaking I am looking for both positive and negative feedback on how you see Brink and in reflection what that means to your views of Planetside now and what PSN should be in the future. Saying what you don't like about Brink and what wouldn't work in a PSN type setup is just as valid as what you do like from it. Also keeping in mind Brink isn't at a MMO scale of players fighting and largely avoids the additional complexity of "war" to focus on the infantry side of things. Though I still think it can be a great discussion tool, and an example of a modern FPS that doesn't follow the CS:S or Battlefield style of design, etc.
For example, I noticed that they are using a Cone of Fire system much like PS from the looks of it, see 46 seconds in or 55 sec or 3:49 as one type of reticule option. I like this type of CoF in contrast to a CounterStrike type recoil system and would prefer it in PSN if it came down to an either or choice.
Another example, the Brink developers feel very strongly about avoiding One Shot One Kill setups in their game, including grenades. This mirrors PS design, and I support it going forward into PSN. They bring up valid points about strategy and team play which should be embraced to strengthen the infantry game of PSN in the big picture.
Rather then going into more examples I want to hear your reactions before I write more.
Examples included these are some of the big topics that stood out to me:
Light - Mid - Big Body types , as compared more or less to, Agil - Rexo - Max Types
Mobility in General - does "sliding" or "climbing" have a place in a larger MMOFPS setting?
Melee combat options - attacking without switching to Knife, good or bad?
How should grenades work? Is "stunning" way too OP? How about "rooting"? Do they need to be any "better" than they are currently in PS?
What types of sights should be in the game? "From the hip" as he says is very PS like, but should there be more "laser sights" or Iron Sights / "Half-way steady aim" modes beyond "sniper sight zoom" we know now?
What are your thoughts on any or all of these points? or others.
Also do you think the format of the thread is good or bad? I found some of the other "what do you like / hate" or "what do you want to see / not see" in PSN thread to be a little too open ended, and I hope that we can hear some good points be made around the shared experience of this trailer.