View Full Version : Equipment and Implants
War Mongrel
2003-02-28, 01:38 PM
How come there aren't Empire specific equipment and implants?
The game should have them.
Nightmare
2003-02-28, 01:41 PM
They'll probably incorporate some empire specific implants and such in the future, but not yet. I can't really think of any good empire specific implants... less energy consumption for vanu? I dunno. And what kind of empire specific equipment were you thinking of?
Originally posted by Nightmare
They'll probably incorporate some empire specific implants and such in the future, but not yet. I can't really think of any good empire specific implants... less energy consumption for vanu? I dunno. And what kind of empire specific equipment were you thinking of?
balab
2003-02-28, 01:50 PM
the Vanus will have access to all sort of modern drugs that makes them THINK they are invincible.
the TR spies have access to implants that increases their libido to bedazzle and stun their enemies.
the NCs have the jackhammer.
Nightmare
2003-02-28, 01:51 PM
:lol: my libido is already way above average, so I have no use for such primitive implants. ;)
the Vanus will have access to all sort of modern drugs that makes them THINK they are invincible.
what is this "think" you speak of, i already know i shall be invincible..
Sindustry
2003-02-28, 02:06 PM
So talking about the TR libido is what this war has come to?
Too soon...
:sniper:
TimberWolf2K
2003-02-28, 02:09 PM
NC = Deployable shield emplacements. (Think; Big force field bubbles from the end of Star wars Episode 1)
Projects a protective field for a 20 meter radius. incoming projectiles are stopped but at the cost of NTUs (can be re supplied with an ANT and can be carried in a galaxy).
Reasoning: If I can shoot him and he can�t shoot me I can kick his ass after I�ve finished my Crossword puzzle.
TR = Deployable gun emplacements. Fitted with twin chain guns, 360o axis, great VS infantry Moderate VS aircraft Poor VS armored vehicles. Needs regular ammo top ups
Reasoning: if I scream while I hold down the triggers I can be just like that black guy from Pearl Harbor
VS = Regenerative Sphere, all ally troops within the radius will slowly have their stamina / hp / armor replenished. Quite large radius but the unit itself isn�t well armored, requires protection
Reasoning: 0hp and 0armor = death, so Regeneration = good
Just a few ideas I thought would be cool, don�t flame...the creative part of my brain will become angry and may attack you in cruel and unusual ways.
Nightmare
2003-02-28, 02:19 PM
Those are some pretty cool ideas Timberwolf. I like, I like. It's kinda strange that the large shield would need nanites, but if it didn't, it would be unstoppble. Plus, ANTs are very vunrable. Maybe the shield can only take so much damage before breaking down?
TimberWolf2K
2003-02-28, 02:28 PM
"Maybe the shield can only take so much damage before breaking down?"
oops yeah sorry, I ment to say something like that :P
hey it could have 2 versions,
First = a limited number of HPs when their done the shield goes down and the unit dismantles itself (I like nanites)
Second = unlimited HPs as long as it is being resumplyed with NTUs
"It's kinda strange that the large shield would need nanites"
I like to think of Nanites as worker ants, they can use their vast numbers to create structures by breaking themselves down into diferent things like a section of an energy shield or a piece of chocolate (they are so small they can change the very molicules that make objects what they are)
So a canister of nanites can become a protective shield. When its hit the "Nanites" ( "nanites" because they have changed into an energy field) are destroyed and new ones from the storage tank are used
Nightmare
2003-02-28, 02:39 PM
oh yeah, I forgot about those little canisters. Hmm, that's a great idea. What do you need to certify in to use nanites? repair, engineerin? That way only certain peope can refill it. Only problem is actually getting devs to use the idea. :(
Headrattle
2003-02-28, 03:01 PM
Well the obvious is Empire specific deployable turrets.
Those could be easy.
Chaingun, Flachet gun, whatever those pansy Vanu use.
And you can already use the jammer grenade against them.
I like Timberwolf's NC Shield but I think it should be in one direction, like in JKII, or at 180 degrees. Oh and stop all damage in and out. But only take so much damage (you could signify this by the color of the shield.)
To keep with the spirit of the Empires, I wonder how you can make the TR increase thier rate of fire more???
Maybe a deployable ammo base like that in NS, but faster. But only have so many NTU's and thus make so much ammo.
For the VS regeneration thing, it is cool, but maybe a field (360 degrees) that blurs the targets, or makes it looke like there are copies. But for the Vanu in the field, they can see and target fine.
Keeping with their hard to target bit. But it would only last so long before burning out.
Nanites would have nothing to do with the VS tech, Just something they found and did research on.
OmnipotentKiwi
2003-02-28, 03:53 PM
Originally posted by Nightmare
oh yeah, I forgot about those little canisters. Hmm, that's a great idea. What do you need to certify in to use nanites? repair, engineerin? That way only certain peope can refill it. Only problem is actually getting devs to use the idea. :(
Nanite canisters are used for repairing, and therefore require a basic engineering cert.
To deploy an item in game, you need a Battle Engineering cert, so it shouldn't be a big deal.
I think the NC shield should be like the ones in Halo, mini-wall.
I like the TR turrets, but they sound really similar to spitfires.
VS idea is somewhat lame. Something more distinct with a technological advantage having to do with mobility/agility would be better. The blurring/copy effect is interesting.
Hellsfire123
2003-02-28, 04:02 PM
I think all three should have to be maned. Heres the reasoning.
NC: shield will need to be lifed and raised frequently and readjusted to enemy movement. Limit it to between 90-130 degrees of shield andmake it a "turret" that the user can move, but only about 180-210 degrees. Shield would need to be visable, and should block most if not all incoming fire.
TR: Basically make it a more rapid fire turret, but again limit its rotation. I think this would need advanced eng or something as it might be to powerful. Then again, just shoot out the gunner :D
VS: Im thinking insead of regen, make it a semi cloaked, low rate of fire heavy laser. Even not moving, have it give off a shimmering effect, protect it with a weak shield (let maybe 1/2 dmg though) and give it a fairly high "recharge" rate(2-3 seconds). Have it do high damage, but a very clear streaking beam. That way we know where its coming from.
All should be able to be recharged with ammo/nanites. All should have a limit to amount per SOI(or distance between). By limiting range and making them manable only, they have disadvantages so not making them overpowering. But the increased functions of them would still be useful for both attack and defense.
Unknown
2003-02-28, 04:30 PM
Interesting ideas, but don't forget: every measure hast to have a counter-measure. That is the essense of balance. All of those things would have to have some sort of weakness, or it would unbalance the game. Also, some of those things are already in the game, or could negate something in the game:
The TR turret? How about a clamped down TR AI MAX? Isn't that about the same thing?
The regeneration thing? What about medics? This doesn't need to turn into another BF42 where there's so many different ways to get healed that medics are essentially useless.
The NC shield? Wouldn't that be a tad hard to stop? Not to mention there's already the personal shield implant and the NC MAX shield. Even with the limited field/rotating shield, all they'd have to do is back into a corner and turn on the shield and it'll cover them. You could however, make it so that you can't fire through the shield - in or out, but you can just walk right through it (ala the shields in Episode 1). This would back up NC's shotgun philosophy, and would draw them in so they could pummel on them from short range.
Good ideas though guys, I'm just offering counter-arguments.
Pilgrim
2003-02-28, 04:50 PM
For the Vanu a kewl idea would be Bounce pads ala T2 Renegades.
You hit it it bounces you in the direction you were headed a certain distance and your Refractors thingies stop you from splating... it would fit with the mobility concept... but could also be really lame.
I don't know just a thought
Arshune
2003-02-28, 04:55 PM
I've got some decent ideas for some empire specific implants/equipment.
VS-Implant: Modified personal shield implant that makes beam weapon fire heal you but take twice as much damage from normal gunfire. Equip: grappling hook to scale walls (but slowly, so using a MAX to jump is still better and the scaler is still vulnerable).
NC-Equip: Grenades with a secondary fire that breaks them into four pieces in the air that spread out in different directions, each with a quarter of the power of a normal grenade (cluster bomb). Implant: Personal shield that extends around vehicles but consumes twice as much stamina.
TR-Equip: Deployable turrets with 2x as many barrels for 2x RoF, but also 2x ammo burn and half the ammo. Implant: recoil reducer that makes cone of fire smaller (so that bursts of fire can be longer).
Yeah, some of them are outright ridiculous, but at least they fit the themes. :D
TR-Offense
NC-Defense
VS-Strategic movement
Frozen-Monkey
2003-02-28, 05:33 PM
if they did have those the empires would be akward and one would be dominate over all. besides they already have special wepons and vehicals
Arshune
2003-02-28, 05:37 PM
The sheer fact that there's more than one weapon throws the balance of the game off. Granted, it's not too hard to get a decently close balance going on, but there will never be a perfectly equal encounter unless everyone used the same gun/item.
The thing I want to see most though is empire specific aircraft. Even if it was just a different style of galaxy or something, it'd be nice to have in there.
TimberWolf2K
2003-02-28, 05:52 PM
Thanks for the comments Unknown.
A turret would have a 360o turning circle at any angle (maybe not straight up or straight down though)
Where as a MAX only has 60o in any direction.
It could fire faster than a MAX and be heavily armored, like 1000 armor point. a large amount since they are stationary (stationary = bullet magnet)
Ok, a combination of ideas from this thread. The shield bubble could be changed into a single section 1 meter squared panel. Bear with me here.
There will be a new vehicle called the Mobil shield Projector. this will basically be a lightning with a shield projector instead of a gun turret. Keep bearing with me.
The shield projector will create the 2 meter Sq panel around 10 meters ahead of itself. This can be used to block any on coming projectiles. Getting the picture yet?
What good would this do? Well it could be used to escort defenseless vehicles like the ant or even a heavy tank. The MSP will be a 2 man vehicle (driver and shield operator... maybe even 3. Diver, gunner, shield operative)
the shield operative would be in charge of where to point the shield. (like a tank turret) maybe the distance the shield is projected could be altered too 3 Meters for protecting the MSP, 5 meters for protecting troops 10 meters for protecting another vehicle.
the shield its self would be powered from a energy cell which Regenerates overtime, every time the shield is hit it needs energy from the cell to stop the bullet/missile. When the energy cell is depleted the shield will collapse for a few seconds and then come back online.
Escorting another vehicle would be a real team effort; the driver would need to keep close enough to what he�s protecting for the shield operator to do his job. Where as the Shield guy would need to really have his wits about him to block missiles from a pack of reavers, multiple targets meaning constant readjustments of the shield.
Adding an MSP would:
Add another layer of teamwork to the game (escort / protection)
Add new assault tactics (if we wanna attack that Vanguard we need to flank it to get around the shield, flanking being attacking from to opposite sides at once)
Add a new way to deploy troops or attack a target safely: 1 or 2 troops could stand behind it and walk along behind the MSP and be protected while firing from each side of the shield
Again, just an idea (well combination of ideas) constructive criticism is always welcome�the brain rule still applies
Nightmare
2003-02-28, 06:03 PM
hmm, interesting. You obviously put a lot of thought into that. It also sounds possibe, could be used to protect ANTs and make an interesting assault/defense technique.
Incompetent
2003-02-28, 06:23 PM
heres my 2 cents
The Terrans could get something like a 50 caliber machine gun that they can deploy and have to be manned to fire. It should do massive damage to infantry and light vehicles but should be near worthless vs things like MAX suits and tanks.
The NC could get blast walls, not big enough to block a hallway but big enough to hide a few people while the medics work their magic and it should be able to take extreme amounts of damage. Only heavy weapons should damage it, regular bullets should just bounce off. each person should only be able to deploy one and it should disapear when they log off to prevent spamming.
For the VS, i like the idea posted earlier of blurring the enemies vision so its hard to tell where he actually is.
just my opinions
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