FortunadoAE
2011-04-12, 01:13 AM
We've discussed space stations and ships a lot-- I think one potentially cool feature regardless of whether those are implemented is orbital drops.
What are drops? Well, we know the HART system can drop a soldier pretty much anywhere on the map, so why not other stuff? When commanders need certain things, they can drop them into the field.
-AMS. Well, not an AMS but a station that does the same thing. It'd be immobile. It also loses the obvious benefit of being deployed *anywhere* since you can't drop it into an enemy SOI. It's also a bit weaker than a normal AMS armor-wise.
-Repair stations. Drive your vehicle next to them to get repaired.
-Ammo stations. Same as the repair station but it replenishes ammo. Really handy for attacking forces that have great engineers.
-Vehicles. Empire-specific tanks, transport vehicles and air vehicles are too big or too delicate to survive the trip, unfortunately. Dropping in a Lightning next to one of your best tank drivers could help out your side quite a bit, though. Or maybe two of your guys are stuck in the middle of nowhere and need a buggy. Or maybe your ANT driver isn't so great at crossing bridges and needs a new ANT.
-BFRs. Just kidding. Gundams, though, for real.
Plenty of other possibilities, too! Dropping MAX suits? Mine fields? Turrets? Teleporters? Bombs? Decoy AMSes that explode when a hack is attempted? :lol:
The fun part would be in the limitations. Outfits could have four drops ready to go at any time, but each slot takes 30 min to reload (or to switch out). Any CR in the outfit could drop stuff or switch up the queue.
It'd work like this:
Outfit 1
Slot 1: Ammo station
Slot 2: Marauder
Slot 3: Marauder
Slot 4: AMS
This outfit likes to distract the other side when they attack so they have two Marauders ready to drop. If they have one two-man team constantly harassing, they can always drop a Marauder to them if they can manage to stay alive 15 minutes on average. They also have an ammo station to help, since harassment is ammo-intensive.
Outfit 2
Slot 1: AMS
Slot 2: AMS
Slot 3: AMS
Slot 4: AMS
These guys can drop AMSes to their heart's content. But if they ever want to drop anything else, they have to switch out an AMS for something else and wait 30 minutes while it loads in. This isn't a super useful strategy since a dropped AMS is more of a desperate backup spawn point, since it has to be outside the enemy SOI, unlike a real AMS.
Outfit 3
Slot 1: Lightning
Slot 2: Lightning
Slot 3: Multivehicle
Slot 4: Repair
This outfit likes to field armor. When they don't have access to Vanguards they'll put out Lightnings. The "Multivehicle" option gives them drop access to the quad bikes, harasser and ANT (you can only drop one at a time but you can decide between them). So these guys actually have about 7 vehicle drop options, which helps them get stragglers back to the fight. They also occasionally drop a repair station to help out their tanks.
Outfit 4
Slot 1: MAX suits
Slot 2: MAX suits
Slot 3: MAX suits
Slot 4: AMS
Here's a MAX-loving outfit that likes their members to drop in the middle of nowhere, don MAX suits, and auto-run into an enemy base. Each MAX suit station drops with 4 suits, which can be equipped like a normal ammo station. Once the suits are gone, though, it disintegrates (don't worry, it will give you time to get your ammo). They drop the AMS nearby in case the initial attack fails-- they can keep dropping new MAX suits in to support the ongoing fight if that happens, though.
What are drops? Well, we know the HART system can drop a soldier pretty much anywhere on the map, so why not other stuff? When commanders need certain things, they can drop them into the field.
-AMS. Well, not an AMS but a station that does the same thing. It'd be immobile. It also loses the obvious benefit of being deployed *anywhere* since you can't drop it into an enemy SOI. It's also a bit weaker than a normal AMS armor-wise.
-Repair stations. Drive your vehicle next to them to get repaired.
-Ammo stations. Same as the repair station but it replenishes ammo. Really handy for attacking forces that have great engineers.
-Vehicles. Empire-specific tanks, transport vehicles and air vehicles are too big or too delicate to survive the trip, unfortunately. Dropping in a Lightning next to one of your best tank drivers could help out your side quite a bit, though. Or maybe two of your guys are stuck in the middle of nowhere and need a buggy. Or maybe your ANT driver isn't so great at crossing bridges and needs a new ANT.
-BFRs. Just kidding. Gundams, though, for real.
Plenty of other possibilities, too! Dropping MAX suits? Mine fields? Turrets? Teleporters? Bombs? Decoy AMSes that explode when a hack is attempted? :lol:
The fun part would be in the limitations. Outfits could have four drops ready to go at any time, but each slot takes 30 min to reload (or to switch out). Any CR in the outfit could drop stuff or switch up the queue.
It'd work like this:
Outfit 1
Slot 1: Ammo station
Slot 2: Marauder
Slot 3: Marauder
Slot 4: AMS
This outfit likes to distract the other side when they attack so they have two Marauders ready to drop. If they have one two-man team constantly harassing, they can always drop a Marauder to them if they can manage to stay alive 15 minutes on average. They also have an ammo station to help, since harassment is ammo-intensive.
Outfit 2
Slot 1: AMS
Slot 2: AMS
Slot 3: AMS
Slot 4: AMS
These guys can drop AMSes to their heart's content. But if they ever want to drop anything else, they have to switch out an AMS for something else and wait 30 minutes while it loads in. This isn't a super useful strategy since a dropped AMS is more of a desperate backup spawn point, since it has to be outside the enemy SOI, unlike a real AMS.
Outfit 3
Slot 1: Lightning
Slot 2: Lightning
Slot 3: Multivehicle
Slot 4: Repair
This outfit likes to field armor. When they don't have access to Vanguards they'll put out Lightnings. The "Multivehicle" option gives them drop access to the quad bikes, harasser and ANT (you can only drop one at a time but you can decide between them). So these guys actually have about 7 vehicle drop options, which helps them get stragglers back to the fight. They also occasionally drop a repair station to help out their tanks.
Outfit 4
Slot 1: MAX suits
Slot 2: MAX suits
Slot 3: MAX suits
Slot 4: AMS
Here's a MAX-loving outfit that likes their members to drop in the middle of nowhere, don MAX suits, and auto-run into an enemy base. Each MAX suit station drops with 4 suits, which can be equipped like a normal ammo station. Once the suits are gone, though, it disintegrates (don't worry, it will give you time to get your ammo). They drop the AMS nearby in case the initial attack fails-- they can keep dropping new MAX suits in to support the ongoing fight if that happens, though.