View Full Version : Adding "carrots" to PS:N
BorisBlade
2011-04-16, 11:19 AM
While most of us still playing PS, play for fun. If we all started with max br and never got xp, we would still play because we are here to have fun. However the other 95+% of the population play for goals, whether they realize it or not. Whether its the illusion of gettin somethin better than other people or flexing their e-peen, they will play to get those carrots. The carrots keep the majority playing. Look at CoD vs BF. CoD is nowhere near as good but has a much better carrot system to keep people playing and they do. You cap out much earlier on BF and then have nothin to go for. CoD ends up with much more longevity on its mulitplayer because of this despite being an inferior game in multiplayer.
So we have to come up with some kind of carrot in PS:N. The key difference tho, we dont want the type that just make it a gear grind, we dont want it to make you stronger than the noobie. BR/CR is one type but once you cap out, you need things to continue to work on.
----
Ideas:
My ideas are purely cosmetic but still fun, they dont affect balance but give you somethin to show off and look damn cool with em.
Cosmetic armor upgrades. Different armor types and helmets, or helmet-less options. Sort of like a few games such as halo reach did with the various shoulder pads and helmets etc you could earn. In essence you could earn these cool lookin armors but they dont actually do anything but make ya look good. If they add more types of armor, aka pilot suits etc. You would earn different sets for each armor type.
Cosmetic vechile paint schemes. You could earn different paint schemes for your vehicle. Not so much camo, but things that would still be clearly empire colors, but different designs. Let you show off how you specialize in your specific vehicle.
Weapon paint jobs. Not as interesting to me but you could match em up with your armor for some cool looks.
This would be stuff you get with your xp past 20. You would not get these because of merits (merit rewards are down below). Easier to lead your groups when your guys dont wanna run off to play with some vehicle and killwhore, ignoring tactical objectives, only to get a merit. Then you can just work as a team to get your xp and everyone is happy.
Titles.-- This would be for merits. You could be Boris the Conquerer or whatever the title is. You only get the titles via merits. So if you get your x number of knife kills you get Boris the Ripper, get a merit for healing or reviving others and you get Doctor Boris, get your flight kill merits and you get Ace Boris. And so forth with the other merits.
This is a good start imo, but i wanna hear your ideas and comments. If we can get a good carrot system goin we in turn get more players, more dev time, more content and a much better game. SoE knows this, and maybe they can steal a few of our ideas rather than adding the awful carrots that do affect how good you are and we end up with CoD with lots of players which i will never play.
There already is a carrot on a stick; the BR / CR caps / Merits. More than enough.
BorisBlade
2011-04-16, 03:31 PM
There already is a carrot on a stick; the BR / CR caps / Merits. More than enough.
No thats not even remotely enough, not for a subscription game. Yeah its fine til you cap out then there's nothin. The key to any subscription mmo is to keep a carrot just outta reach, always have somethin for them to go for. Ya gotta keep people playing.
And merits, well they are bleh right now. What do you get for doin em? an extra pixel on your suit you and no one else can see and even if they do they have no idea what those random color badges mean.
There must be some carrots in the game, whether we like it or not, its good for the game to have them as long as they dont affect gameplay. My suggestions are cool and fun and would be interesting enough to keep people playing. But they wouldnt do anything for gameplay. It lets people flex their e-peen and go for gear to show off and look cool, but at the end of the day my shotgun will blow their head off just as well as the noob comin in on day 1.
And when i say gear i mean like if you were tr it would be some variations on your red/black shoulderpads or shinguards or a new helmet. Not some crazy randomly designed WoW style stuff. You would still look TR but with a bit of variety.
And i hear ya bags, i honestly could care less for this stuff, i have the most fun when im at the cap and im not worried about gettin xp, i can focus on fun or doin the best thing tactically even if its crap for xp. But i am in the small 2% that will play like that. These carrots are to help keep the pops high and in turn the continued development of additional PS:N content flowing as long as possible. And also to show what we want in a ps game, carrots that dont make you stronger than everyone else which would just turn it into a WoW fps that we dont want.
Heaven
2011-04-16, 05:17 PM
I think that more achievments would be great, I like to go for achievments and paly the game for fun as well so im both ways, I think they should have cool vehicle achivements say over 1000 kills in a vanguard you get 1 skull and you can place it on the vanguard somewhere like on the grills and another 1000 you get another and so on, same goes for other tanks and over so many kills with weapons you should be able to get some kind of colour modifacation that let you put your own design on it, and have outfits that can level up and the higher you get you could get some little perks for the outfit, its deffinatly better than keeping the system the same as the old one PS:Next needs something new and exciting to keep playing intrested as well as playing for fun!
Sifer2
2011-04-16, 06:24 PM
I agree with you TC but in fact I think we have to go farther than just simple cosmetic unlocks an achievement badges. Since Planetside 1 already has a lot of that an it still isn't enough to keep the game full on players.
I think the gameplay itself needs long term goals. More than just bases you take over today but you come back an all are recaptured by the enemy tomorrow. That's the key difference between an MMO like Planetside and an most other fantasy based one's. You usually have something like raiding with your guild an you unlock more content an better equipment with them.
Gearing up wont work for Planetside it would take something more creative. I hesitate to suggest anything myself not knowing how Next will work in the slightest. I think some element of Empire economy would be worth trying though. Such as you can't just order up weapons/vehicles anytime your Empire has to acquire the resources by holding certain resource gathering facilities long enough. Just something to make the player feel they are accomplishing something of long term use when they play. If not for their own characters power then for their Outfit/Empire.
BorisBlade
2011-04-16, 06:40 PM
I agree with you TC but in fact I think we have to go farther than just simple cosmetic unlocks an achievement badges. Since Planetside 1 already has a lot of that an it still isn't enough to keep the game full on players.
Actually PS1 doesnt have squat for cosmetic stuff. All it has is remove your helm and a few glasses or a beret. wooptie do. I'm talkin about changing your shoulderpads or breastplates, adding new boots, helms, arm pads etc. Not just, taking you helm off and puttin a hat and glasses on. Plus the various armors could be added to over time and you could have some very cool looks.
And i like the idea of skulls on your tank, just fun little stuff like that is cool, gives ya somethin but its not so uber that your squadmates want to kill whore for it rather than playin smart and tactical and capturing the bases or whatever we will be doin in PS:N.
The outfit stuff could be cool but im hoping that it doesnt encourage zerg outfits and penalize smaller ones. Ive seen way too many of these guild/outfit reward systems encourage the ELH type guilds (was the most massive ps outfit ever and was just a zerg fest) and penalize you for not inviting every retard possible. Thats why im very leery of them, ive yet to see anyone do the guild things well for large and small outfits. And thats important in a game like this, esp if it gives you an advantage, which again im hoping it does not.
Furret
2011-04-16, 06:42 PM
I think the OP is right on target.
A huge part of PlanetSide is having massive armies. These massive armies look cool, because everyone looks the same. everyone looks the same.
If you've been really dedicated to the game for a long time, having cosmetic changes are the best way to show how you're better than everyone else. I remember a long time ago playing with a few buddies on Ishundar doing a few ghost hacks. A couple of TR mossies showed up and started harassing us. We figured we could take care of em with our ventrillo advantage. First killfeed pops up "xTRxMagicx"
At the time they were a very powerful rogue squad and as soon as we realized who were facing, we up and left the continent. Imagine if you didn't even have to wait that long. The enemy sees your decked out reaver and runs with thier collective tails between thier legs.
These cosmetic changes would be a huge incentive to keep playing the game.
Really solid idea boris.
MgFalcon
2011-04-16, 09:52 PM
I like this idea a lot... I'm only assuming I can have a Vanu skull pained on my Rexo helmet? :)
Although I love the idea of personalization (this next part is deff not for kill whore/solo bots), I would find it to be a great element to implement into Outfit ranks. Lets say the OL decides what he wants his Colonels to be flashier than his Lieutenants and gives them a sick helmet/shoulder pad design and makes it uniform code per rank. This, I believe, would provide a nice incentive for outfit progression, as grunts would have regular gear and want to gain respect/cool armor. Also, certain opportunities an OL could reward attendees for specific events such as an Outfit theme night, or a huge battle that was turned because of the Outfit's involvement.
Granted this is taking away individuality in the common member... but this is war soldier, and joining a good Outfit means you will follow orders or be kicked from the organization. Plus this idea would be an option for OL's, if they want to be an outfit of mercenary-esk members floating around with un-uniform design... totally fine!
Mightymouser
2011-04-16, 10:42 PM
I like the idea of being able to 'personalize' your avatar/weapons. I don't know that it'd really give anyone an extra incentive to do anything; but it'd certainly be cool..
That said, as someone who's invisible 99% of the time, this is more or less a moot point for me...
::is a sad panda-mouse::
SKYeXile
2011-04-17, 03:42 AM
Yea, I have always felt Planetside needs something else to keep to people most people hooked, personally I'm happy if there is something like planetsidesidestats, we all need something to play for a goal. "Winning at Planetside" as stupid as it sounds, everybody wants that sense of victory. I think overall planetside domination by territory is a discussion for another thread, but yea I think there could be alot added to planetside in terms of "grinds" essentially thats all you're adding, but unlike MMORPG's I dont think PSN's should be required, they could perhaps offer more than cosmetic changes, but still keep them all balanced, how an FPS should be.
Keep the current merit system from PS, that's for sure, but for each merit offer a cosmetic armour upgrade or weapon mod, though we dont know how PS is played, but offcourse you have the option of the regular FPS stuff of, red dot sighs, scope etc, or take a path similar to TF2 and offer weapon mods that say increase the damage per shot, but reduce range or decrease ROF. So a high level character maybe more specialised at a role or a situation, but the game still remains a skill based game.
Planetside really has nothing in terms of customisation, your armour changes colour as you level, we could scrap that and change your armour colour and skin based off the merits you have achieved, specific merits, even for example HA bronze, could unlock an armour skin upgrade. They could also add more merits for killing people while wearing a specific armour.
heres an example of customisation in GA:
http://www.mmorpg.com/discussion2.cfm/post/3357159#3357159
Also we have the options of actual rep grinds, for example:
you could have different reps for the different continents themselves, their terrain(desert, frozen, temperate, tropical) or specific to base design. Have offensive or defensive reps based of if you're attacking or defending a base or have them based off what contents you're fighting on eg: home, neutral, enemy .
There is always the option for crafting, though how that would work with looting in a 100% pvp environment, with a loot system like planetside. You could have something like people have mentioned where CR5s give quests at bases, these quests would then give XP and crafting items (EG: at the base Dagda, a CR5 could give the quest, attack Gwydion, timer, 1 hour, quest rewards would be based of usual base capture XP multiplier, after all we want to encourage PvP. These rewards would then be available at your sanctuary for crafting.
wildcat140679
2011-04-17, 05:20 AM
Planetside had a decent amount of carrots, but very little to actually show for of your achievements.
For instance, I focused very much on being a combat medic, all I had to show for was a badge made up out of a few colors, indicating I revived a certain amount of players. Those badges did nothing for me, nor did the help to show off to others, "Hey I'm a Combat Medic, you don't need to tap out"
It would have been much happier if could have received armor customizations and slap a red cross logo on the side of my shoulders and on my helmet.
I don't care that the enemy would be able to ID me and possibly consider me to be a more threatening target than the MAX units next to me.
I have the most fun when im at the cap and im not worried about gettin xp, i can focus on fun or doing the best thing tactically even if its crap for xp.
Getting to the max level is another so called carrot, a goal many players will try to achieve before they even focus on collecting those other carrots.
Collecting battle/command xp is an important part of the game and onces your reached your level cap, this stops.
Adding a point decay to the last few battle/command ranks would add an other challenge, you need to work for it if you want to keep hold of that carrot.
kamikava
2011-04-17, 05:36 AM
I hate to compare PSN to WoW however, i know a lot of people including me very much enjoyed the completely pointless title rewards for completing specific achievements.
Just little single words or phrases which appear before your name so say:
Kill 10000 TR
"TR Slayer" kamikava
Or successfully defend a base 200 times
kamikava "The Defender"
etc. you know what i mean.
Just think they're cool haha :groovy:
All of these carrots need to be ultimately pointless as any buffs will give unfair advantage to long term players, i think it is paramount that this game remains focused on a players skill not what gear you get for completing achi's. Carrot are just something else that will keep people interested.
Redshift
2011-04-17, 06:00 AM
Customisable armour would be nice, not a massive amount of control i.e so you can easily tell whats rexo and whats agile but some small things
maybe a choice of a few difference painting paterns/shades abviously no choice in actual colour though,
You have to remember though all that stuff needs sending to everyone and i'm sure that will add to lag and i imagine the major thing they have to worry about with a few hundred people fighting is keeping the lag from adding up
SKYeXile
2011-04-17, 07:52 AM
Customisable armour would be nice, not a massive amount of control i.e so you can easily tell whats rexo and whats agile but some small things
maybe a choice of a few difference painting paterns/shades abviously no choice in actual colour though,
You have to remember though all that stuff needs sending to everyone and i'm sure that will add to lag and i imagine the major thing they have to worry about with a few hundred people fighting is keeping the lag from adding up
umm im not expert, but i imagine thats more clientside anyway, yea the server needs to tell you what they're wearing, but it does that in planetside anyway, with the limited customisation options, its really more a matter of your client loading rendering so many different armours and skins.
photo shopped some skins anyway :P
http://img.photobucket.com/albums/v629/SKYeXile/temp.jpg
http://img.photobucket.com/albums/v629/SKYeXile/snow.jpg
http://img.photobucket.com/albums/v629/SKYeXile/dess.jpg
BorisBlade
2011-04-17, 11:08 AM
photo shopped some skins anyway :P
Keep in mind tho, while everyone thinks right off about camo and the like. It doesnt work as well with PS since you need everyone wearing their empire colors. Yeah you could still do it. But do we really want blue or brown or green or grey TR runnin around? I like being able to pick out an enemy based on his colors. Always hated playin the "modern warfare" games as i had to stop on every enemy who didnt immediatly show up with a red name and try to figure out if he was friendly or not...usually by gettin shot first. If every empire could do it then it really comes down to a fight between randomly colored people and you have to wait to see a name in red before you fire. I shoot enough friendly cloakers on accident cause their names havent shown up yet, ill be gettin grief like mad if everyone is randomly colored. =D
Again, they could change that in PS:N but its not what i would like to see.
Now having looked again. It could work fine if you just basically changed your patterns to things like that but kept your empire colors. I do like that, it would work perfectly.
Redshift
2011-04-17, 02:24 PM
umm im not expert, but i imagine thats more clientside anyway, yea the server needs to tell you what they're wearing, but it does that in planetside anyway,.
It's not to do with the rendering of anything, its more the extra amounts of data that need to be sent to say what things to render, i imagine it would add up pretty fast in large battles
I think for better or for worse, we're going to see some advantages to being a vet and accomplishing stuff in this game. Just about the only tidbit we have about new features of PS:N is this quote from Smed:
PSN is a skill based game at it's core. Player skills ( as opposed to character skills) are always going to be the most important. That said we have some cool new things to offer in this department. Not ready to share just yet but we have some cool new things here.
Being that this is just about the only thing they have told us about the difference between PS and PS:N, I'm thinking that this is something key to their strategy. Adding in some incentives will help with retention because it gives us something to strive for. The downside being that a vet would have an advantage over a new player. If this is the case, hopefully it won't be anything game-breaking.
SKYeXile
2011-04-17, 06:50 PM
Now having looked again. It could work fine if you just basically changed your patterns to things like that but kept your empire colors. I do like that, it would work perfectly.
Well yea, perhaps the red on those needs to be abit more standout, but i think camo could work, and since i still expect PSN to be unlike a tactical shooter, i thinik we will see big red names over everybody still, and the avatars wont quite blend with their suroundings like in COD or something. Really jsut replacing the armours secondary colour(black, yellow, teal) with camo.
Plus, i think the camos should be unlocked...just so we get to see green people running around in the snow.
DviddLeff
2011-04-18, 05:16 AM
Straight copy n paste from my Goals (https://sites.google.com/site/planetsideupgradeproject/phase-3/goals) page of the upgrade project. I added a few things regarding merits and more of a description at the start following reading this thread.
Planetside has always been lacking in long term goals, short term it does very well, and mid term to a degree, but long term goals are missing, something which many have seen as a major flaw in the game and reduces the length of time players will stick with any game, not just PS. I have also seen people complain that there is a lack of a win condition, which seems silly to me as once you capture a tower, facility or continent I class that as a win, but there is no end game, no final victory as there is in World War II Online where the map resets.
Now over the past 5 years we have seen almost all games increase the amount of persistence and customisation a player can have over their character especially in FPS games. Take the CoD and BF series as good examples where they have taken a class based game and added unlocks to encourage the player to keep playing and give them rewards, as has been the norm in RPGs for years. The developers have seen how long players take over MMORPGs because of levelling, skill and item based progression and have placed the unlock system into their games, giving players a carrot to strive for. We have also seen awards/merits/stars being awarded for players who focus on one particular role, again giving players more to work towards and therefore play the game for longer, and potentially buy any expansion packs and downloadable content (even as far as purely visual upgrades).
I have broken these down into individual, outfit and empire goals. Individual are already covered well in game (BR, CR and the Merit system), and some empire ones, but there are no measurable outfit goals, apart from outfit point and member count. In this upgrade project I have suggested various ways that these different goals could be enhanced and made more substantial, as well as a few totally new systems. All of these goals you can see below.
Individual Goals
Short Term
Next Merit
Kill Markings on vehicles/weapons for kill tally based merits
Merit top level headgear; caps for vehicle merits, berets for infantry merits.
Camouflage added to uniform for continental environmental merits (ie bases captured on an ice continent)
Clear support icons for support based merits (ie medic green crosses on armbands)
Award granted by outfit
Mid Term
Next Battle Rank/Command Rank
Long Term
Reach the BR/CR Limit
Promotion in outfit.
Outfit Goals
Short Term
Claiming an outfit base and having conquest of enemy outfit bases recorded.
Purchase or capture a naval unit.
Mid Term
Purchase an outfit barracks in sanctuary or upgrade an existing one.
Long Term
Expand to x amount of active troops
Rise in the outfit rankings (kills, points, bases captured, defence points, member count)
Empire Goals
Short Term
Take the next base (and gain benefits).
Mid Term
Take a continent (and gain benefits).
Long Term
Sanctuary Strike; Use of enemy equipment for the next week perhaps. Only one warpgate working for that empire for the next week (restricting their options, yet forcing them to fill up one continent at least and do guerrilla raids behind enemy lines).
Be the first to reach a set amount of research hours, and thereby unlock newly developed equipment before the other empires.
I've been a strong supporter of stuff like this , mainly cosmetic . Also I think merits are a good tool to incorporate and unlock things . I may suggest going a tad farther , and allow specialization down a cert tree to unlock slight tweaks to your character , enabled when the merit pre-requisite is accomplished. Things like accessing an extra backpack space , or allowing you to have an additional slot for your rek ( slot 6 ) or cud . Maybe incorporate some inplants into the merit idea. You could have an implant slot become available to use at 6/12/18 but you need to unlock the actual list of implants via achieving merits.
I think skyexile also pointed out stat tracking . This to me is paramount to the success of the game since it is a pvp and fps . There should be tracking for almost anything you could think of in the game . Sure, there's kills , but people can be real enthusiasts to gaining anything . Just look at the forums on wow , there are thread dedicated to how to achieve all the different titles , achievements , you name it.
I also hope they do a lot more via all the above , and have something to reward or recognize the individual , team, squad , platoon , outfit and alliance. You need this to give people the sense of belonging no matter what their playstyle or size of their outfit. If you run regularly with 9 other people but they could be from different outfits , there should be something to register as a team . I know you might say they should just make an outfit , but they might like the outfit and do outfit stuff , and at other times just want to hang out with buddies doing the same thing but no outfit hassle.
[edit]If they do bring title's or similar to the game , I'd like some sort of tracking (if they allow multiple empires, though I really hope they don't) so that if you play exclusively for 1 empire you gain military ranks ie Private>>>> General slowly over time. Playing on another empire demotes your ranking on the other 2 empires very rapidly . You need General rank to use CR5 abilities. Swapping Empires loses General rank instantly.
Senyu
2011-04-18, 10:54 PM
Be the first to reach a set amount of research hours, and thereby unlock newly developed equipment before the other empires.
[/LIST]
Can you elaborate on this? From first perception it sounds like, Empire locks another and gain research in which after X hours new tech is unlocked.
How many tech levels or items are gained.
Do other empires have to unlock before first empire is able to proceed to next tier?
After first unlock, do other empires recieve a more attainable way to recieve the tech of say, caping 50 techonolgy plants to recieve unlock?
Could the new tech be a way of implementing new items in patches, thus giving players something to strive for every content patch?
If not content patch, does the max tech remain or does it reset after some time?
Canaris
2011-04-19, 05:46 AM
We all know it's true, players love being rewarded for playing the game, some great ideas and concepts here.
DviddLeff
2011-04-19, 07:18 AM
Can you elaborate on this? From first perception it sounds like, Empire locks another and gain research in which after X hours new tech is unlocked.
How many tech levels or items are gained.
Do other empires have to unlock before first empire is able to proceed to next tier?
After first unlock, do other empires recieve a more attainable way to recieve the tech of say, caping 50 techonolgy plants to recieve unlock?
Could the new tech be a way of implementing new items in patches, thus giving players something to strive for every content patch?
If not content patch, does the max tech remain or does it reset after some time?
Yeah so say the devs develop a new machine gun support weapon, every tech plant owned generates a certain amount of points per hour, and then as the empires reach a set limit they gets the equipment unlocked first. Obvious reward for the winner, but everyone will get a chance to unlock it over time.
Logit
2011-04-19, 11:31 AM
We all know it's true, players love being rewarded for playing the game, some great ideas and concepts here.
Only if it doesn't effect the natural balance of someone who has played 3 years and someone that is new. Planetside, even in it's mass of problems, did get this right.
This isn't World Of Warcraft, your toon shouldn't be more powerful because you play more, not in this type of game.
Canaris
2011-04-19, 11:55 AM
Only if it doesn't effect the natural balance of someone who has played 3 years and someone that is new. Planetside, even in it's mass of problems, did get this right.
This isn't World Of Warcraft, your toon shouldn't be more powerful because you play more, not in this type of game.
Oh I heartily agree, I was referring to the cosmetic carrots ;)
We don't need another APB style upgrades debacle on our hands
Psiclone
2011-04-19, 12:05 PM
It's not to do with the rendering of anything, its more the extra amounts of data that need to be sent to say what things to render, i imagine it would add up pretty fast in large battles
Not at all. Some mmos like Aion let you customize all the aspects of your appearance down to a slider that let's you adjust the height of your cheekbones. Programming for this has gotten very streamlined so the amount of data to send is only a few bytes. Computers also have a lot more RAM nowadays so keeping all these variables on hand isn't an issue either.
DviddLeff
2011-04-19, 01:53 PM
I really hope APB Mark 2 actually works as a game... they have a fair bit to fix though.
Senyu
2011-04-19, 10:02 PM
Only if it doesn't effect the natural balance of someone who has played 3 years and someone that is new. Planetside, even in it's mass of problems, did get this right.
This isn't World Of Warcraft, your toon shouldn't be more powerful because you play more, not in this type of game.
Actually in game carrots such as improvement in Tech should be Empire based not player based. If the Empire "wins" or unlocks that carrot stick, the entire Empire will benifit. As long as the other Empires are able to still reach that unlock then it seems perfectly fair. It rewards those who performed the best with new tech and still gives others a chance to gain eventually those rewards.
Logit
2011-04-20, 10:25 AM
Actually in game carrots such as improvement in Tech should be Empire based not player based. If the Empire "wins" or unlocks that carrot stick, the entire Empire will benifit. As long as the other Empires are able to still reach that unlock then it seems perfectly fair. It rewards those who performed the best with new tech and still gives others a chance to gain eventually those rewards.
I think you missed the point.
Someone who is BR1, should always have an equal chance to kill someone who is BR20 in a 1v1 situation.
Which would not be the case in WoW, where someone who is lvl 20, will always kill someone who is lvl 1.
Senyu
2011-04-21, 12:02 AM
I think you missed the point.
Someone who is BR1, should always have an equal chance to kill someone who is BR20 in a 1v1 situation.
Which would not be the case in WoW, where someone who is lvl 20, will always kill someone who is lvl 1.
I think your missing my point. This isn't wow and someone BR1 would be able to kill someone with BR20. In most cases it comes down to skill and using the right weapon. Not even factoring situations like ambush or anything. Having unlockable tech would simply add more items/weapons to the game that are strong in their own way but are ideal to have. Such as it is a punisher vs. a MAX suit. Though this is an extreme example its simply a tech that has its strengths and it is general a strong tech.
Empires who dont have access to the new tech will have to suck it up until the eventually, and they will get there, have the new tech. By having this unlock it gives a carrot/tactical objective for players in long term goals. Think of it as unlocking that Technology plant for the continent but for your entire faction.
DviddLeff
2011-04-21, 03:41 AM
The empire unlock would be for new weapons, vehicles and equipment that fills a new role.
So when the Phantasm was introduced as an example, say the TR achieve the required research hours first then they have the Phantasm exclusively until the other empires reach the required number of research hours themselves.
Basically it encourages people to play the game and take ground strategically, without requiring bullshit balance breaking character progression.
Redshift
2011-04-21, 04:53 AM
The empire unlock would be for new weapons, vehicles and equipment that fills a new role.
So when the Phantasm was introduced as an example, say the TR achieve the required research hours first then they have the Phantasm exclusively until the other empires reach the required number of research hours themselves.
Basically it encourages people to play the game and take ground strategically, without requiring bullshit balance breaking character progression.
Wouldn't that make for some massive 4th empire movement?
Canaris
2011-04-21, 04:45 PM
Wouldn't that make for some massive 4th empire movement?
Redshift makes an excellent point, we all know this does happen, like with the Lasher of Unlimited Power
Mightymouser
2011-04-21, 05:28 PM
Wouldn't that make for some massive 4th empire movement?
One empire per server more or less solves this problem; as very few people will re-roll a new toon and delete a leveled character, just to get a temporary advantage. However, any advantage one empire gets needs to be subtle enough so that the other empires don't simply log off (al-la the 'Run for the Guns' event). Of course anytime one empire gets some advantage (however small) over other empires, be ready for a ton of bitching on the forums and in game...
Senyu
2011-04-21, 10:34 PM
Would this tech be permenent, content patch, or a loop?
In a loop theirs say for example, 3 tiers. After all empires reach the 3rd tier which would take quite a bit of time, the 3rd tier is open for duration, say week to a month? Then the cycle resets and everyone is brought back to the begging tier and starts over again.
Now would players accept this? Looping after a great deal of time has passed to restart the cycle for higher tech. And of course content being implemented would be added. Say a deadline of something new everytime the cycle resets.
Mightymouser
2011-04-21, 11:01 PM
Now would players accept this? Looping after a great deal of time has passed to restart the cycle for higher tech. And of course content being implemented would be added. Say a deadline of something new everytime the cycle resets.
I would doubt it; Most will bitch to hell and back when they want to use XYZ and they can't. Especially if another empire can. There will be many, many, threads of the motif: "DEVS FAVOR THE TR; TEHIR OVERPOWARD AND ALWAYS HAS PHANTASMS"
BorisBlade
2011-04-21, 11:18 PM
Yeah you have to be careful about givin rewards to winning empires that make em stronger. This in turn makes em win more and get even stronger and it feeds itself in a bad loop. This same terrible idea was in MAG and made it complete fail to play. This may have changed since its first month or so but atleast at launch it was terrible as it just caused everone to want to be on that one side as they raced away from everyone else. Wins=better gear=more wins=even better gear=even more wins. While the losing side was lose-no gear upgrade-lose worse- no gear upgrade-lose even worse-ragequit.
So bonuses for winning or for other carrots must be handled intelligently.
Senyu
2011-04-21, 11:35 PM
So bonuses for winning or for other carrots must be handled intelligently.
Agreed. Could some penatly be added for the faction with the winning tech or perhaps some sort of bonus of the others who do not have it?
Need to figure a way to add long term goals and progression (seems tech progression is favored) while not upseting the balance of power with factions and empire populations.
Any ideas?
The only one I can imagine being more balanced right now is content patch. Whenever new tech is coming into a patch, they must be unlocked. All Empires will eventually unlock their respective tech but the first who does gets to reap the benifits.
Wouldn't that make for some massive 4th empire movement?
Yes it would . You only have to look at cr5 chat to see the scale of ineptitude on each side.
Imagine your an organised small outfit , trying to open up a new continent , and you are constantly being met with derision because the zerg outfits just want to farm around the same place all night. It's organised chaos . Now imagine the cr5 chat if the whole empire depended on working together or you risked being farmed by the winning empire for the next week.
The general population of any empire has great variance from the solo uber killer to the random grunt 'spam outfit' member . Getting them all to cooperate for the greater good is nigh on impossible : many people are selfish , and only want to play and kill with their mcg/jh or whatever and have fun. Thats not deriding them , they pay for their sub . The rest of the 'empire' might suck to nth degree , have almost 0 points towards this magical 'unlock' when you log on at 8pm . Yet they still manage to run around and kill almost anyone in their path when they start to play.
Thats why I think carrots should be character and outfit specific : this at least gives you more of a tendancy to want to play that character and help your outfit . This is something you can control. 4th empire goes against this , it dilutes your character on one faction . Especially if there's an element of decay or punishment for swapping empires that makes you lose points from other empires as soon as you change. Or just make it 1 empire per server .
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