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View Full Version : Will REAL WORLD strategy come into play?


AcidCat
2003-02-28, 09:36 PM
What I mean is, strategy based around players' tendencies in the real world to take advantage of a time when not many people would ordinarily be playing.

I was thinking, since this is a constant battlefield, even taking into account different timezones, there will be timeframes during any given 24 hours when a lot of people will be playing, and times when significantly less will be playing....

so I'm wondering, - will there be a significant number of players taking this game serious enough to orchestrate a strategy to take advantage of these slow times? Would it give an advantage to stage a mass Vanu offensive involving a few dedicated Outfits at like 4 AM central time, for example?

Just a random thought, sorry if something similar has already been brought up.:D

Nightmare
2003-02-28, 09:38 PM
Geez, good point. Since the servers are all based in their own time zone, people indeed could take the night to their advantage. Wow, the tide of the game could easily change over night...

Hellsfire123
2003-02-28, 09:39 PM
4am central, u mean primetime? heh.

With this game as popular as it is in Europe and the states there shouldnt be to much of a slow time. I wouldnt worry about it to much. While a outfit might be able to do quite abit in this time, it will sort itself out over the course of time.

WNxUndeadFenix
2003-02-28, 09:40 PM
thats why i REALLY think that all the servers shoudl merge into one... so when one time zone is sleeping another can keep your bases and continue the battle... but then again i dont know the cons of only one server...

Nightmare
2003-02-28, 09:44 PM
heh, you go to bed with a continent locked by your faction. You wake up and it is still locked, but by another faction! :eek:

OmnipotentKiwi
2003-02-28, 09:55 PM
The early morning stuff isn't a giant concern for me. This actually allows more of a constant changing of the bases, rather then a constant winning side.

Virtuoso
2003-02-28, 10:17 PM
Any large, orginized assaults will take place at about 3-4 AM local server time. That's just a fact with MMOGs. If you played UO, DAoC... any game where you take control of something... that's how it goes. No way around it.

-Virt

Sturm
2003-02-28, 10:34 PM
WNxUndeadFenix if they did that it would be THE MOST GROUNDBREAKING game of all time... However that simply isn't feasible or logical to do with a FPS game where there are no "queing" of attacks like in mmorpgs. Other games do it because they are somewhat lag resistant with their genre. Games like Everquest que attacks so the server handles them. In a FPS it's usually on the players end who sets the latency.Everything is in real time in Planetside. If you are looking for a MMO that is going to be all on one server(or so they are planning too, and it looks good so far) check out EVE:The Second Genesis.

30,000+ people or so on one server would generate a whole lot of lag....I just don't think Planetside is built to even have say 5,000 people attacking a base at once....thats just phenomenonal. I don't even think the world is large enough....it's big granted, but not that big.

I think you'll find it's much harder to take a whole continent that it seems. There will always be those late night addictees who play..
So what if a bunch of people do take over the planet? It will be near impossible to hold all the ground they have gained when the rest of the server peeps log back on.

I don't think you should worry about it too much. Nobody can really loose the battle....they can be pushed back and humiliated but they will most certainly make a comeback.

Hellsfire123
2003-02-28, 11:22 PM
Originally posted by Sturm
I don't think you should worry about it too much. Nobody can really loose the battle....they can be pushed back and humiliated but they will most certainly make a comeback.

Hell if one empire manages to lock a continent like this, the other empires will just take it back the same way. Anyway, this kind of coward tactic will be largly discouraged anyway. Whats the fun in taking under or even un-defended bases? Thats not what the game is about. I know i wouldnt want to do one of these missions.

Arshune
2003-02-28, 11:36 PM
Originally posted by Sturm
THE MOST GROUNDBREAKING game of all time... The virtual reality steak-eating simulator!

Like someone said before, ninja raids are just a fact of life in MMOs...you'll just have to depend on nightowls like me to mount some good defense.

Tobias
2003-02-28, 11:46 PM
I doubt we will see many battles with more then say three hundred people, and few bases will ever have that many at them at once, but that is still a hell of allot of people. This game is gonna rock. And on the subject of the thread, I dont think people waking up in the wee hours to conduct massive assults will be a problem.

Nightmare
2003-02-28, 11:53 PM
Bob - "well, I'm off. cya later Joe."
Joe - "Bye Bob."

10 minutes later

Joe - "la la l-" *sees a drop pod* "I wonder who that is..." *sees dozens of drop pods landing* "that's odd..."

2 minutes later

Joe - "We're under attack!!! Were is everybo- *gets shot by sniper*

Hopefully we won't see many of these situations.

AcidCat
2003-03-01, 12:40 AM
Originally posted by Tobias
. And on the subject of the thread, I dont think people waking up in the wee hours to conduct massive assults will be a problem.

LOL, well personally I never thought it would be a problem, I thought it would be pretty cool to have an organized sneak attack based on this kind of philosophy.

"Whats the fun in taking under or even un-defended bases? Thats not what the game is about"

Well, aside from the fact that it's not up to any one person to say what this game is "about" or not, I think it's an interesting concept anyway, kind of a crossover between the real and virtual worlds.:)

TheGreatCarbini
2003-03-01, 01:14 AM
Well I know people will go on late night raids and you might be able to make a few night strikes. Can't stop it but, your side will most likley have people doing it too, so it works out.

As for people not attacking then because it defeats the purpose of having fun... hehe there are WAY to many people who play games to "get everything" or to win no matter what. If anyone here has played warcraft 3 you all know what I'm talking about. It's all rush tactics anymore, only a select few will actualy have a full battle, which is the fun part. Still happens though, you get a wierd tactic where someone starts building inside your base or some wierd strategy.

Anyone play CnC Generals? The GLA tunnel rush is an example. It can win easily unless you enemy does the same, if not you win in about 4 min. Defeats the purpose, yet people still do it.:) So never underestimate how much a polyginal building is worth to some people.:) Even with just automated defenses.

Virtuoso
2003-03-01, 01:38 AM
The major raids will be at the pre-dawn hours of the local server times. Anyone who thinks otherwise either hasn't played a game with goals like this, or doesn't know what they're talking about. I'm sorry if that sounds cocky, and don't take it as a flame cause it's not, but that's just how it is.

-Virt

TheGreatCarbini
2003-03-01, 01:47 AM
hehe Virt I know what you mean. I have 3 50s on DAoC, thing is this is a new type of game and you get new player types, plenty to stay up late at night. Remeber when something is attacked the empire gets notified, and there will be a decent number of people on even at those hours you think big raids will happen. Alot of EQers and DAoCers are coming to planetside yes, but alot of CSers and UTers ect are coming too. You can see it in the questions people ask about guilds and outfits. To us its common knowledge but they don't play DAoC or EQ so they aren't gonna know, planetside is pretty much merging too gamer worlds together, they should make a sitcom out of this thing.

Cao_Cao
2003-03-01, 03:51 AM
Good thread, good thread

MORE MORE

Kalam
2003-03-01, 06:24 AM
You could try to manage the Problem by locking all base cores between 2am and 10am or something like that.
No one would be able to capture a base in the night hours.

Don't know if that would be a good system, but it could solve the Problem.

Destroyeron
2003-03-01, 09:00 AM
Originally posted by Kalam
You could try to manage the Problem by locking all base cores between 2am and 10am or something like that.
No one would be able to capture a base in the night hours.

Don't know if that would be a good system, but it could solve the Problem.


That would really suck. What about the people that can only play at night? and people that work during the day? And its not a problem. I'm willing to bet there will be enough seiges going on constantly day and night.

Sindustry
2003-03-01, 10:07 AM
Good topic :-)

I hope many people will play at night, it makes it more of a "real" type war.

One experience I have of this is from WW2 Online. The first time I got the game I played a lot.

The first night, I played from 6pm to 2:30am. Most of that was with one other guy. We were on our way to cap an airfield which was the only base capped by the Axis, we had it surrounded.

The other guy and me were half way to the airfield, at the time though, there was a bug which prevented infantry to ride on a tank. So, I walked while he drove his tank. 30 minutes later, we capped Bertrix. Waited for reinforcements to arrive. Then I went to bed. Next morning I woke up, met the same guy and he told me that we lost Bertrix and the entire side of the map to the Germans. That only took 3 hours. I can only imagine what the fight must've been like when I was sleeping lol.

I hope PS will be like this. It just makes it more interesting. Hard work will pay off.

Airlift
2003-03-01, 11:48 AM
There will be major raids going on at any given hour, not just pre-dawn. While you do get an advantage by striking when the enemy supposedly has fewer people on, you're not going to sit on your thumb when the server is packed, either. Besides, there are a lot of other advantages to be taken in the game, it won't be necessary to wait till 4:30 in the morning to take an objective.

Nepmit
2003-03-01, 11:55 AM
why is it unfair with nightops. is it unfair to do nightops in real life or is it strategical?

Airlift
2003-03-01, 12:21 PM
I don't think it's a problem at all. The enemy who logs in early to reset bases for you are doing you a favor. It is more fun to take a base than to hold one.

Sindustry
2003-03-01, 12:29 PM
It's fun both ways.

It's really fun to attack and try to cap a base.

but

It's also fun to defend and hold a base from heavy attacks (espiecially when you don't know where the attackers are coming from).

OmnipotentKiwi
2003-03-02, 10:12 PM
CEPs come from taking bases, not holding them. Losing them is part of the game no matter how it happens.