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View Full Version : Troops Riding On Tanks


LordReaver
2011-06-18, 07:03 AM
It would be cool if tanks could let people ride on the outside of it.

http://img38.imageshack.us/img38/6636/tanktroopstransportatio.jpg

Obviously not that many though, haha.

Troops would take damage like normal. Maybe allow them to shoot whatever guns they have in a limited turning radius. I can't think of any way this would hurt gameplay.

Aractain
2011-06-18, 07:35 AM
Would rather have a better troop carrier than a deliverer, a real IFV (like a Warrior or Bradely or BMP-3 - not an M113 though lol).

DviddLeff
2011-06-18, 08:14 AM
Always wanted this; obviously the troops need to scarper when the big guns start firing.

Senyu
2011-06-18, 10:04 AM
Hopefully there will be good troop carrying vehicles already, but this would be a nice bonus. Hoping onto a tank for shooting but most likely as quick transport. Get on and straight to battle with the tank carrying you. Be nice if they add it

BorisBlade
2011-06-18, 11:15 AM
We dont need more dedicated transports, the deli is fine if its implimented correctly. It would be better designed as a medium tank witha few passenger slots. It needs to move faster. (currently moves only about 2 kph faster than a magrider.) And its armor bumped about 20%. It carries half a squad and crosses water. It just needs to move considerably faster to make up for its lack of armor and firepower versus a tank and to help it function better as a smaller transport.

If you want to carry an entire squad, you can get a sunderer. Its can carry your squad, even your maxes and has tons of gunner slots and obnoxious amounts of armor. It can even pass thru base shields and emp to clear mines and shutdown turrets just before you bail out to enter the base/tower. In fact its design is perfect for organized squads...we just dont have many of those anymore.

A ground vehicle thats designed just for transport will almost never get used. So it must have some function for fighting as well as transport. The deli used to be great for this til the last tank buff/vehicle "balance pass", that left the deli lacking in armor and made it much slower compared to other vehicles. (it used to be my favorite vehicle and could hold its own versus tanks and esp air when crewed by a skilled group.)

Having said that. The game still lacks a "flying deli". A lib sized attack vehicle that could carry half a squad. Pilot, 2gunners, 2 passengers. Could be used like a mini gunship. It of course has much less armor so it moves at a decent speed and has an afterburner for quick hit and run attacks or for fast transport of smaller groups. Yes a phantasm moves people, but requires cloaking and cant attack anything, it serves a totally different purpose, more of a stealth spec ops group.

Mike
2011-06-18, 01:05 PM
I would like to see a really strong ground transport vehicle for each side that can carry 10+ Troopers that would be cool. Oh and i am new here hello to you all.

Baneblade
2011-06-18, 03:30 PM
You used to be able to do that in PS. SOE removed it intentionally.

Sirisian
2011-06-18, 04:17 PM
Reminds me of this:
http://www.youtube.com/watch?v=kZc0mwTbgwI

Traak
2011-06-18, 07:43 PM
LOL one of the best game videos in history!

11/10

Rbstr
2011-06-18, 08:54 PM
As long as sitting on a tank in battle is a death trap I'm cool with it.

I like transport being a bit more spontaneous/facilitated. Let the deliverer carry a full half squad with a max, add a lightweight aerial transport, let people climb on shit.

But if they get on a tank, and the tank gets hit by a shell, the dudes on the outside should be hurting big time.

Dorest0rm
2011-06-19, 08:20 AM
Works in Battleground Europe.


YouTube - ***x202a;Tank Ride***x202c;‏

Lorgarn
2011-06-19, 08:47 AM
I think it's a great idea, it would surely add to the immersion. However, it kind of depends on how and if the infantry are needed as support for the tank.

The reason we see so many infantry riding on the tank in WWII are because a tank squad would rarely go somewhere without infantry support. They are as crucial as the tanks itself.

I mean, I wouldn't sit on a tank that's on it's way to combat only to jump off in/before the battle not being able to do anything else but being cannon fodder. But if I can support the tank in any way possible, I might be interested to do so.

BorisBlade
2011-06-19, 10:11 AM
I think it's a great idea, it would surely add to the immersion. However, it kind of depends on how and if the infantry are needed as support for the tank.

The reason we see so many infantry riding on the tank in WWII are because a tank squad would rarely go somewhere without infantry support. They are as crucial as the tanks itself.

I mean, I wouldn't sit on a tank that's on it's way to combat only to jump off in/before the battle not being able to do anything else but being cannon fodder. But if I can support the tank in any way possible, I might be interested to do so.

That could depend on the terrain in PS2. With more cover you are able to do more as infantry. PS as it stands is fairly open terrain so any infantry runnin around are toast. But with more foilage to move around in, you wouldnt be a sitting duck. ATM it may be better to fix the vehicles that dont get used now that are for transport but with a new game then riding on the vehicle could be useful once in a while.

LordReaver
2011-06-20, 01:04 AM
I don't see hitching (As I shall now call it) taking out the use of transport vehicles. If you are hitching, you risk dieing, if you are inside you are protected. That alone is reason enough to choose transport over hitching a ride.

The main problem with transport stuff now, is that the only ground vehicle really for transport, is the Sundy. However, it is fatally flawed. It is too big and too clumsy. The Delis are more combat oriented. There is also not really a reason to move a bunch of troops in a single ground vehicle. Why not just get tanks? The Galaxy works, because it flies, allowing you to bypass stuff easily. Hitching would mostly cover problems like having an odd number of people, or things like that.

Canaris
2011-06-20, 05:06 AM
I think hitching would make a great addition to both vehicle and grunt alike, brill idea Reaver,

Having agreed in principle now we just need to haggle on price ;)

would you have it for MBT only or would the lightning style light tank be able carry perhaps max 2 infantry where the MBT could carry 4 or 5?
One small thing I'd suggest would be to make the hitch button differant from the mount vehicle as gunner or driver button.

I'd also like to see restricted weapon use while you are hitching

Goku
2011-06-20, 02:15 PM
A Mag rider with 4 troops with a Lancer just makes me want to camp in a tower instead of using my Van. That would snipe anything from a long distance and rape it before it could even get in range. Those poor prowlers would get decimated.

I do want to see this implemented though. Just limit the weapon that can be pulled out to MA only. Given you aren't strapped in and traveling 60 kmph doesn't make much sense that you can use a heavy AV weapon anyway.

Vancha
2011-06-20, 04:10 PM
I do want to see this implemented though. Just limit the weapon that can be pulled out to MA only. Given you aren't strapped in and traveling 60 kmph doesn't make much sense that you can use a heavy AV weapon anyway.

I could see that being too restrictive. I like the idea of seeing some MCGs on the back of a TR tank (MORE BULLETS!), or a team of snipers that can be moved quickly and easily. :p

DviddLeff
2011-06-20, 05:14 PM
Halo had a system like this for the tank, would work well.

I wouldn't mind it being restricted to MA, but it feels a bit artificial... although make sitting on a vehicle in motion the same as shooting while running with relation to COF.

Just have set positions on logical vehicles; one or two on the front and back of a lightning, a handful on a Prowler and Vanny and just a few on a Mag.

Goku
2011-06-20, 08:38 PM
Halo had a system like this for the tank, would work well.

I wouldn't mind it being restricted to MA, but it feels a bit artificial... although make sitting on a vehicle in motion the same as shooting while running with relation to COF.

Just have set positions on logical vehicles; one or two on the front and back of a lightning, a handful on a Prowler and Vanny and just a few on a Mag.

I was just generalizing really. I just do not want to see AV weapons on them is really what I was getting at. Just make them be able to take damage and we're good. Open targets for snipers and vehicles in the field.

Sirisian
2011-06-21, 12:52 AM
I like the idea of an increased COF when moving. (Per weapon offset). Then if the vehicle isn't moving there would still be a slight COF increase (attributed to engine vibration or awkward shooting position). So you could still shoot with MA guns kind of. However, the problem I see is that striker and the NC AV weapon doesn't suffer from COF problems usually so this might just gimp only the lancer?

So looking at everything else I think it might be saner to artificially not allow AV weapons or rather only allow common pool weapons. Maybe pistol only because a player must hold on with one hand? (Not trying to gimp the idea I just don't want to see it only used by one faction. Almost about to say no shooting. You can jump off if you want to shoot?)

Rbstr
2011-06-21, 05:53 PM
I think people shouldn't be shooting from the tanks at all.

It's in-a-pinch transport that should basically mean death in confrontations where they don't' dismount.
You'll note in all of those people-on-tanks pics, none of them are in combat.

And there's an issue with COF (not that PS's version of the COF is even acceptable in a modern game...). Some AV weapons are likely to be guided, so who cares about cof?

BorisBlade
2011-06-21, 07:16 PM
You guys think there's not enough transport? Do you ever play TR? How many prowlers have the 15mm manned? Do you not see the sunderers with 90% of em runnin around with only the driver inside? Or how about the deliverers/variants that never have the passenger slots filled?

Honestly unless they do a better job of keeping people specialized so that there are less vehicles per person then there is no need for this since we dont even fill up what we have currently. Now if they do keep people specialized more, which i hope, then it could be a good idea to let em ride on the sides. However as i said earlier there are transports, they just need to be fixed so that they get used.

CutterJohn
2011-06-22, 05:47 PM
A lot of people don't take the people movers, because there is zero incentive to do so. It is a completely unrewarded effort, with no experience provided. Plus the vehicles themselves are quite lackluster, needing 3 people to still be worse than a tank with two. Yes, even the Thunderer. If you had 6 people, 3 vans were better than 2 thundies in almost all circumstances.

Another issue is that people moving is simply not needed much. Most people find a ride as a gunner, and once at the next base are taken care of by the AMSs.

Things I would like to see..

Make the APC a viable machine on its own, such that people will want to cert it even if it couldn't move people. The fact that it has extra seats should be a secondary consideration. Perhaps place it as a prereq to tanks.

Make all vehicles that can reasonably accommodate extra seats do so. The ANT, AMSs, and Lodestars could have easily had extra seats.

Make all tanks optional 3 man vehicles with a nice machine gun turret up top, like the prowler. Give all tanks a coax machine gun as well, for the gunner to use. A third passenger is nice. Not necessary. BF2 tanks had this secondary gunner spot, and it was quite nice.

Make an infantry armor[s] suitable for outdoor use in the open field, that offers a very high level of mobility. Something similar to Tribes, though not quite so extreme, of course, so that infantry doesn't have to rely on vehicle transportation, like MAXs.

Allow AMSs to spawn a bind gizmo. The driver can place it at the last base, and then troops can bind to it remotely and spawn in to the AMS.


But hell, i'd just accept extra seats for all land vehicles. They don't even need to model it. I'd be fine with the ancient style phasing in if thats what it took. Supremely annoying to drive by a guy running in the middle of nowhere, unable to give him a ride.

Baneblade
2011-06-24, 03:35 AM
I've always thought the Enforcer should have a passenger seat next to the driver. Or it could be a 20mm Deli gun.