View Full Version : News: PlanetSide2.com Live with Trailer
Ghryphen
2011-07-07, 10:02 PM
http://www.planetside-universe.com/news-planetside2com-live-with-trailer-2494.htm
KCTitan
2011-07-07, 10:04 PM
I just came. MOAR!!!!
Freakin beautiful.
Raymac
2011-07-07, 10:05 PM
EDIT: Trailer is awesome.
Logit
2011-07-07, 10:06 PM
I peed a little bit when I watched it.
CaptainMaverik
2011-07-07, 10:08 PM
i darent watch it incase it screws with my soe stream
argghh the dilemma
LunarWarrior
2011-07-07, 10:08 PM
anyone else think it looks like CoD with laserbeams? :mad:
captainkapautz
2011-07-07, 10:08 PM
I just came. MOAR!!!!
Freakin beautiful.
http://img11.imageshack.us/img11/7452/itsbeautiful.jpg
Looks like iron sights are in.
CaptainMaverik
2011-07-07, 10:09 PM
holy shit those screens are amazing
Why are all the guys in the wallpapers black? Are they just easier to draw and they haven't gotten around to the old "caucasian animation" yet or what?
Just saying.
CaptainMaverik
2011-07-07, 10:12 PM
erm, just watched trailer
cleanup on aisle pants
etheral
2011-07-07, 10:12 PM
Jizzed my pants
also, ironsights confirmed :D
Logit
2011-07-07, 10:14 PM
The planes look pretty bad ass with the galaxy coming in the background at the very end.
Threshers and mags perhaps as well? Looks pretty word.
Ajaks
2011-07-07, 10:17 PM
Massively also posted some more screens and sketches. The Maxes look sick. Also the cityscapes with the WG in the background are pretty high level. Hopefully the sketches are a sign of thing to come.
http://massively.joystiq.com/2011/07/07/soe-reveals-screenshots-and-trailer-for-planetside-2/
Geist
2011-07-07, 10:18 PM
It's a strange feeling, when you've given up almost entirely only to see your hope flare at a minute long trailer. I love it so much!!!!
Also, I am loving the new aesthetics. :trrocks::trrocks::trrocks:
Varium
2011-07-07, 10:18 PM
WHoly Shiot!!!!!
HOLY CRAP... from massively, did you notice that one screenshot:
http://www.blogcdn.com/massively.joystiq.com/media/2011/07/environmental-concept-4.jpg
It's the screenshot from months ago that was supposedly the login screen from another thread here. We all dismissed it as a fake.
Beautiful... but still so little information >_<
SOE really has us by the balls don't they
Honelith
2011-07-07, 10:22 PM
I am not disapoint.
Anyone else being reminded of PS Alpha with its more organic look? :)
Ajaks
2011-07-07, 10:25 PM
I'm assuming that first one is the new HART, I really like the look of the new NC max. I hope it sticks around. Also Volcano in the background = new Searhus? beginning of the trailer said "Indar Continent", so maybe new conts all together.
WellWisherELF
2011-07-07, 10:29 PM
Aim down sights........ NOOOOOOOOOOOOOOOOOOO
I guess they nix'd the whole futuristic setting in favor of post-apocalyptic, huh? It looks good, but I hate the iron sights and sprint. Also, why is everyone in the trailer/screenshots black?
IGN has more images than the ones displayed on the website, and in higher resolution; I am officially stoked for MAXes now.
http://media.pc.ign.com/media/142/14242769/imgs_1.html
TheRagingGerbil
2011-07-07, 10:32 PM
Iron sights!!!!
And are those jet packs on their backs?!?
duomaxwl
2011-07-07, 10:46 PM
It just looked like those pocket vest things. Better not be jetpacks.
BlazingSun
2011-07-07, 10:51 PM
OK ... I admit that I was wrong. The game is apparently further into development than I had thought. It doesn't look too bad overall. But at the risk of getting attacked for beeing too negative I do have to say, that the graphics look quite a bit outdated (5-6 years ?!!). Let's hope this will change for the better in the future development.
On one side it's really nice and a bit exciting to see this footage, on the other hand there's a little bit of disapointment mixed in, as it doesn't look the way I had imagined, but as mentioned above, it might improve.
I leave it to someone else to fully analyze the trailer. I'd just like to throw in the question: Are those jetpacks on the soldiers backs?
Edit: Just saw the concept art .. thank god for some urban combat. I'm slightly more excited now.
Edit2: NC MAX looks garbage .. other 2 are great.
Focant
2011-07-07, 11:10 PM
Not being as colorful as the original was a little weird at first but I have to say, I've never been more excited. Really, really hope it turns out well.
Baneblade
2011-07-07, 11:16 PM
My first thought was 'hey, this is Red vs Blue... and some Purple.'
I like the grittier feel the trailer portrays, but the vehicles still look like they should be taxi cabs with Celine Dion ads on the rear.
Raymac
2011-07-07, 11:18 PM
I'm pretty damn excited after that and the livestream.
etheral
2011-07-07, 11:24 PM
HOLY CRAP... from massively, did you notice that one screenshot:
http://www.blogcdn.com/massively.joystiq.com/media/2011/07/environmental-concept-4.jpg
It's the screenshot from months ago that was supposedly the login screen from another thread here. We all dismissed it as a fake.
Sweet motherfucking jesus. He's right :eek:
Raka Maru
2011-07-07, 11:29 PM
Awesomeness!!!
I like the dirty gritty soldier looks. Hope they have mud and snow caking effects on the battle field.
Sweet motherfucking jesus. He's right :eek:
yeah no shit what do you think I just make stuff up?
ANaKeR
2011-07-07, 11:31 PM
I like the scenery the most. They seem to be going in the right direction with this sequel!
CutterJohn
2011-07-07, 11:44 PM
One thing that strikes me.. The terrain did look to be an improvement over ps1, especially in regards to infantry cover, but i reeeeeeally hope all maps aren't that claustrophobic..
CaptainMaverik
2011-07-07, 11:51 PM
dont know if anyone has touched on this, but theres a big clue in the trailer to how something will change
the scale of the buildings, theyre huge, so tall infact, that regular running would be impractical, which leads me to think
jet packs?
yeah no shit what do you think I just make stuff up?
Where is the original post?
Raymac
2011-07-07, 11:55 PM
dont know if anyone has touched on this, but theres a big clue in the trailer to how something will change
the scale of the buildings, theyre huge, so tall infact, that regular running would be impractical, which leads me to think
jet packs?
Looked like there were a few jet packs being worn, but I couldn't see any in use.
Where is the original post?
http://www.planetside-universe.com/forums/showthread.php?t=36054&highlight=login+screen
http://www.planetside-universe.com/forums/showthread.php?t=36054&highlight=login+screen
http://hiphotos.baidu.com/vistadd/pic/item/2caf1d7e4ede6b5c29388aa5.jpg
Dang, those Chinese are playing the game before we are!
Old beta screenshot, maybe from earlier this year because it doesn't have the official logo and it says Planetside Next
Zargas
2011-07-08, 12:24 AM
I really hope mud and dirt sticks to our armor while playing, but when you pick up a new armor it looks fresh
It looks in mint condition
That way during a fight you can see how long someone has been fighting by looking at their armor
p0intman
2011-07-08, 12:26 AM
what the trailer revealed to me:
the indar continent
take note that this is a new name entirely. IS AURAXIS AS A PLANET COMING BACK?
Comm outpost
new base types
the models told me that this is either in the far future from the current story, or before it. not sure which, but the weapons seemed to look heavier and more solid than they do currently. my guess is that it takes place before, story wise, the present day.
where is indar? it seems to be a desert or desolate landscape, from the brief view it doesn't look like a polar continent. so it isn't esamir or ceryshen. it looks like its more in line with ishundar, or even solar. in the middle of the planet, desert areas. maybe closer to the tropical rim?
new continent where old oshur was perhaps?
Xenostalker
2011-07-08, 12:30 AM
One thing that strikes me.. The terrain did look to be an improvement over ps1, especially in regards to infantry cover, but i reeeeeeally hope all maps aren't that claustrophobic..
I doubt all the terrain will have tight constraints like the one in the trailer. It definitely has a more realistic touch to it.
OneManArmy
2011-07-08, 12:31 AM
Alright. I'm going to be blunt. That got my dick hard.:love:
Sirisian
2011-07-08, 12:36 AM
I know it's just a trailer and probably not indicative of the real game, but I was bothered by seeing units running at each other with their guns firing.
I hope when we see the real gameplay videos people are crouching to manage their CoF not moving around in the open like that. :lol:
//edit woah that trailer has that Galaxy banking... That wasn't possible in the old game. So that means we have 6 DoF now? 'cause that would be nice. Not that I want to loop the galaxy. (I will, but that's beside the point).
OneManArmy
2011-07-08, 12:39 AM
Alright sony. I know you want to fuck this one up badly but please resist all urges to do so. I haven't been excited for an MMO (assuming this thing holds true to the original) since well... since I joined this heap back in 2003.
Raymac
2011-07-08, 12:44 AM
I don't know what gets me more excited, the Trailer or the FAQs.
Xenostalker
2011-07-08, 12:53 AM
anyone else think it looks like CoD with laserbeams? :mad:
Ignorance.
It's like saying every MMO with a talent tree is a copy of WoW. You think WoW developed the entire talent tree feature on their own? I laugh.
Iron sights and sprinting are modernized features in shooters, and they improve the shooting experience. It's a business element (think of why CoD is popular and has IS) and a realism element (our soldiers in Iraq don't hipshoot their HMGs like Rambo - yes, I know they don't have laserbeams either but let's be real). I'm assuming these features are what you are criticizing as "CoD clone" material. What else would it be nowadays? "They have guns it's a CoD clone?"
I guess I just had to rant... and saying "I've seen so many 'CoD copy' statements" would be cliché so I'll put it into a quote to stimulate my individuality!
--
Trailer: lots of dudes standing in place while shooting or even standing and doing nothing on the top of the building. It seems like a small group made this trailer in a panic or rush... Not a way to start off a reveal of a major product >.>
Hessy17
2011-07-08, 01:20 AM
I don't feel like there is enough in this trailer for me to call it crap or say its good either. I want to hear more details and see more of it in action.
Possible cloaker around :30 right side of the screen?
Elude
2011-07-08, 01:37 AM
And are those jet packs on their backs?!?
Of course those are jet packs, they have wings just below the exhaust and an air intake on top.
Hopefully these jet packs don't become a mainstream cert that everyone sooner or later gets, that would be HORRIBLE!
dachlatte
2011-07-08, 03:08 AM
more details at 2m42s
later he talks about some kind of an eve-online'ish time base skill tree. dont know how i feet about that.
YouTube - ***x202a;PlanetSide 2 - SOE Fan Faire Press Conference (July 2011) - New Details, Trailer and Concept Art***x202c;‏
opticalshadow
2011-07-08, 03:47 AM
well fuck me, no way at all this hunk of scrap will play that...
Canaris
2011-07-08, 03:49 AM
Awesome Sauce! I really liked the new gritty look to it, thanks for all the info SOE :D
You would'nt belive how fired up the Pax Nexus has become over this
I SandRock
2011-07-08, 05:41 AM
Not sure if I like the Iron Sights and its looking kinda Halo-y. But it's hard to make a judgement from such few scenes. The graphics are quite nice though.
Awesome Sauce! I really liked the new gritty look to it, thanks for all the info SOE :D
You would'nt belive how fired up the Pax Nexus has become over this
Gritty? I thought it looked very cartoony and bright (BLOOOOOOOOOOOOOOM) :p
I don't understand all the Halo comparisons I've heard from multiple places. Having played every Halo pretty extensively, I see little to no resemblance between the two games, other than that the IQ from both the engines (3/Reach and Forge Light) appears to be very similar. Other than that, the art styles are miles apart.
Not to mention there are no ironsights in Halo, thus ironsights cannot make the game feel like Halo.
I feel that the world has enough color, but the character models definitely need more of the empire colors, more akin to the original.
Bruttal
2011-07-08, 09:28 AM
I really am kinda disapointed by the video, it was like halo graphics met up with CoD that has 3 factions and they just happen to be p.s.
Did you notice we didn't see anybody die in the trailer? Even when you see that VS vehicle shoot AT the guy, they must have been avoiding something here...
rnc100
2011-07-08, 10:25 AM
RPS has some more information up on the skill trees etc in the following article intersting read sounds good so far :
http://www.rockpapershotgun.com/2011/07/08/the-return-to-auraxis-planetside-2/
Cheers R
Bruttal
2011-07-08, 10:36 AM
rnc100 thanks for that when i finshed reading at lest the game play sounds like it would be alot of fun, even if my faction looks like the aliens from Halo
Hotohori
2011-07-08, 11:22 AM
The trailer an info made me so happy it has me going like this :groovy:.
2coolforu
2011-07-08, 01:06 PM
After watching the video from the Fan Faire I have some happy thoughts and some nasty thoughts so here's my 2 Cents
The idea of adding resources and making all the map useful is good, capturing territory should be given some reward, additional customization and personalization of characters is great as it can immerse you in the game more and creating detailed environments with a lot more depth is brilliant. The mention of sea battles and urban warfare made me cream my khakis I must say.
The bad however is getting worrying, the first thing that shot up to me is the 'EVE style skill trees'. I don't know if SOE has read any of EVE's monthly reports but about 90% of the kills made are young players of age less than year, even characters older than a year have a low chance of survival because they are dominated by characters that have been playing longer and have more diverse and complex skill trees. The beauty of Planetside was that a BR5 and a BR20 were roughly equal in any 1 on 1 fight, the advantage of being a BR20 was that you could drive your squaddies into battle in a deli or heal yourself after the gunfight. Of course now that the max Battle Rank is 500 or some horse shit and the high-ups can cert every skill and hop from hacking to BFR to tanker the balance is gone and there is a distinct advantage, but the original game was well balanced in this respect.
Now the worst thing a game can have is unbalance, look at Call of Duty, its almost unbearable if everyone is using the power weapons or the Model 1887's or what ever guns Activision adds in to make the youtube 'zzIiinsaneSKILLZz guys feel pro.
Now I'm open to SOE somehow balancing this EVE skill method so that it is perfect in every way, however they are going to need to do some serious beta-testing and alpha-testing.
Secondly the idea that there will be no sanctuary, this is incredibly stupid. The best feeling to Planetside was capturing that last base and wiping the enemy off the continent, the war stories are always 'We were holding that last base on Ish' or 'In Tore we held for 6 hours before wiping the Vanu off the continent". Now we have an 'uncapturable foothold' on every continent, this sounds horrible to be frank, absolutely horrible. I don't know if Smed wants to clarify this in any way or if anyone has an answer but this totally goes against Planetside, now we can just spawn constantly on any continent? There is nowhere to develop massive raids? The fights will always be the same, on the same bases from the same foothold? SOE Have you not listened to any TR talk about the constant fucking backhacking at Dagda and how fucking dull it was since that was generally a constant link the VS had to Forseral, having a sanctuary meant that many links to neutral conts came from other captured bases elsewhere meaning attacks could come from different areas, we could experience different terrains and angles. I can't see how you could ever 'control' territory if the opposition has a constant foothold on EVERY continent, it just sounds dumb.
The other set of problems I have comes from this article "http://www.pcgamer.com/2011/07/08/planetside-2-what-we-know-so-far/"
The first thing that glared out to me is 'Mosquito fighter can upgrade that vehicle’s handling, damage, or armor – or unlock secondary weapon slots like AA or anti-infantry cannons"
No, just no. You can't balance all these different aspects and upgrades, one will trump the others and people who chose the other paths before this was known will get the short end of the stick. Over complication is the main way to cause unbalance and stagnation, merely look at the difference between Modern Warfare 2 and Modern Warfare 1; In the first there were far fewer various perks and attachments, in the second there were ten buttloads of everything which led to huge unbalance (lightweight tac knife, lightweight Ump-45, blah de blah blah) its also horrendous giving a player who has spent more time such a huge advantage. This isn't getting red armor this is a serious advantage, having a second gun or giving the mosquito capabilities beyond what the standard version has.
"Players can swap between classes in between deaths (Medic, Engineer, Infiltrator, Heavy Weapons, etc.), which essentially act like weapon/armor loadout"
Why do we have classes? What was wrong with allowing a player to set up his own 'class' and get the weapons he wants. One of my favorite elements of Planetside was creating my own class, this should be adding on the customisation - not removing it and adding set classes. Classes are ridiculously inflexible, a player who has been in the game for years knows far more than the developer who probably played fleeting inhouse alpha game sessions, a player can create classes specific for exact situations that pre-set classes cannot.
I see ideas that are really good, outfit customisation, new bases, resource management and territory defense and capture, large continents, naval warfare, urban warfare and larger scales however a lot of the ideas are also totally un-Planetside.
There are a few other things I would like to add: Smedley, SOE, If you are listening DO NOT ADD a spawn on squad-leader ability. I know Battlefield 3 is doing it but its a fricking retarded idea in a planetside style world, Please keep AMS's kthxbye, seriously imagine gen holds with 'magical spawn on leader' abilities, or any base hold with this ability, its dumb.
Secondly, do not fucking add kill-streaks. I know CoD does it but CoD sucks.
Devinator
2011-07-08, 01:29 PM
I'm not sure what to make of this.
The aesthetic seems to resemble something along the lines of betafield/a console shooter etc rather than an updated planetside.
Not a very epic battle in the trailer, and it looks like you only have a small area to fight in with most of the terrain being inaccessible to infantry or possibly clipped.
In the video someone posted they make it sound like planetside will not be as egalitarian as before, and that you will have to grind for resources?
I sure as hell hope that a BR5 will still be able to kill a BR25(or whatever the equivalents will be) if they are better. And I don't want to have to be mining the f'ing planetside equivalent of veldspar to build armor, guns, planes etc lol!
Devinator
2011-07-08, 01:37 PM
edit: whoops.
opticalshadow
2011-07-08, 02:05 PM
after reading that rock paper siscors article im worried that they are trying to combine battlefield and call of duty, rather then make a sequal of planetside. ill have to see vbut it seems like their giving us alot more options then ps1, but less choices, if that makes any sense.
Senyu
2011-07-08, 02:49 PM
This feeling...........I haven't felt it before.......its like my balls.......didn't get shut by a drawer......
Smedley killed the game
No sanctuary, offline leveling, microtransaction, WTH
Raymac
2011-07-08, 05:46 PM
Smedley killed the game
No sanctuary, offline leveling, microtransaction, WTH
What's up hyperbole? Smed killed the game that is still pre-beta? Really?
From what we've seen so far, I'm thinking the pros are way out-weighing the cons at this point. No Sanctuary? It's called "Footholds" now. Offline leveling? As somebody who works for a living and can't play 5 hours a day, I like something that helps level the playing field a bit. Microtransactions? It's a proven successful business model, just as long as you can't "buy power" which from the tone I've heard from the devs, they'll avoid that.
Shogun
2011-07-08, 06:04 PM
finally some real info! and even video footage! so i guess my hope is back ;-)
at least they try to recreate the feel of the original. i just hope they succeed!
Tikuto
2011-07-08, 08:13 PM
Hmmmmmm....
I wonder what Pyjama TR is doing with his arm at 0:30 (http://www.youtube.com/watch?v=XBCp_rgAkfc&feature=player_detailpage#t=29s)?
Straws
2011-07-09, 08:05 AM
Not a very epic battle in the trailer, and it looks like you only have a small area to fight in with most of the terrain being inaccessible to infantry or possibly clipped.
No, but this is alpha footage and that is to be expected. I have never seen a good trailer for an MMO that is in the alpha stages. (by alpha, I mean small in-house only testing. There isn't 100s of players in any of this footage because the dev team doesn't consist of 100s of people)
In the video someone posted they make it sound like planetside will not be as egalitarian as before, and that you will have to grind for resources?
I sure as hell hope that a BR5 will still be able to kill a BR25(or whatever the equivalents will be) if they are better. And I don't want to have to be mining the f'ing planetside equivalent of veldspar to build armor, guns, planes etc lol!
Think more like an RTS, but even more low maintenance. You capture an area and you automatically gain resources whilst you hold the territory. I understand that people may not like this, but since I've always seen Planetside as a FPS version of Earth 2150, it's an approach I've always felt as missing.
basti
2011-07-09, 08:11 AM
Im with straws there, but for other reasons. The entire ressources stuff adds alot of depth into the game, something that Planetside really lacked. After about a month of playing planetside, you realized that there wasnt a long term goal anymore. Global Domination was almost impossible and required alot of people working together, and besides that you just had the ability to take continents.
The ressources stuff adds a bigger goal, something you, your outfit and your empire can work torwards.
And thats important to keep players. Just killing stuff is awesome for us Planetside players, but most people want more than just that.
SKYeXile
2011-07-09, 08:17 AM
Im with straws there, but for other reasons. The entire ressources stuff adds alot of depth into the game, something that Planetside really lacked. After about a month of playing planetside, you realized that there wasnt a long term goal anymore. Global Domination was almost impossible and required alot of people working together, and besides that you just had the ability to take continents.
The ressources stuff adds a bigger goal, something you, your outfit and your empire can work torwards.
And thats important to keep players. Just killing stuff is awesome for us Planetside players, but most people want more than just that.
yea this is what i always felt, and a hell of alot of other players felt when it came to planetside, it needs something to draw players in give them a self goal, for me i was happy just with my kill numbers ticking up, other players were just happy playing or taking bases, others with the merit system liked going for them.
after you're BR20/CR5 there needs to be a goal to progress your character still, it looks like with skills and resources that is going to be planetsides 2s way of keep people playing and hooked and with a constant goal in their sights.
Bruttal
2011-07-09, 08:21 AM
Hmmmmmm....
I wonder what Pyjama TR is doing with his arm at 0:30 (http://www.youtube.com/watch?v=XBCp_rgAkfc&feature=player_detailpage#t=29s)?
to me it looks like hes talking on a com
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