PDA

View Full Version : No more sanctuaries/ Squad Spawning?


xcel
2011-07-08, 02:16 PM
I am not too fond of these ideas. Thoughts?

Also he said it was a bad thing that players had the "inability to spawn where ever they want"...that scares me a little.

etheral
2011-07-08, 02:25 PM
Weeeeeeeeelll im not very happy with it either, but im kinda mollified by the statement that squad spawning wont work indoors. At least that makes it slightly more sane.

On the subject of unassailable bases on continents, IMO it could only work if they were offshore islands that werent directly connected to contestable territory. Also, there needs to be some kind of continent lock mechanic to stop people playing continent ping-pong

Raymac
2011-07-08, 02:26 PM
The RPS article mentioned a quote from Higby that said squad spawning would be limited in certain conditions, so I kind of take that to mean you couldn't spawn squad on something like a gen hold.

We'll see when we get more info, but I love the idea of being able to coordinate easier with your squad in open field battles.

DviddLeff
2011-07-08, 02:35 PM
While I like sancs, they did throw up an extra load screen between you and combat that doesn't need to be there.

Squad spawning I am ok about, especially as it wont work indoors.

morf
2011-07-08, 02:38 PM
There are some advantages here. I'm guessing this means no more waiting in a CY for some straggler squadie 2 miles away to die so that he can respawn and fill out your prowler. I'm guessing he can now spawn right into your vehicle. Additionally, I seem to remember them mentioning a seemless system where you can automatically join nearby squads. I can understand that squad spawning takes a little away from the game from a strategic point of view, however if done right it can keep the action hot and your vehicles full and the benefits could outweigh the drawbacks.

Sifer2
2011-07-08, 02:46 PM
We talked about it before in other topics. I remember people started the like the idea of Squad Leader being able to deploy a beacon that lets other members drop to it by drop pod. Like in BF 2142. That to me would be the most sane approach. Since at least you could see the pods in the sky an get an idea of where enemies may come from. Otherwise its going to be a big random cluster **** of stupid. I also want to see the AMS retained no matter what.

As for Sanc's being gone an the Footholds. I don't really like it as its described for multiple reasons. Main one being that you wont be able to have the satisfaction of actually capturing a continent. Which was one of the best victories you could get in the original. Other being the Sanctuary just fits in an MMO. You need to have places for downtime, training, an talking.

CutterJohn
2011-07-08, 02:48 PM
I'm fine with squad spawning. I imagine it will be more limited in some fashion than AMS spawning. Perhaps a lower frequency, or perhaps it will not be stealthy, and instead like BF2142 where you come down in a drop pod.

Sifer2
2011-07-08, 03:03 PM
More I think about it the more I think it will have to be drop pods. So much cheesy abuse otherwise. Like sneaking one cloaker in an everyone spawning on him. An even if the new class system makes that impossible there will be plenty of ways people can mess with it i'm sure. I really hope its restricted to spawning on leaders only an by drop pod.

TheRagingGerbil
2011-07-08, 03:12 PM
Sounds like squad spawning will work like BF2142. Needs a view of the sky. I'm good with that.

BorisBlade
2011-07-08, 07:16 PM
Seriously squad spawning? Thats retarded. Flat out stupid. Whats the point of killing spawns or droppin ams'es or sniping someone when he just spawns right there behind that hill because his squad is there. Thats idiotic. If you want spawns you bring an AMS or whatever. It allows for fronts, not constantly respawning near someone.

And no it doesnt work if its just outdoors. Attackers outside a base would never lose spawns, how you gonna push em out of your base? If they are attacking your tower how do you get em out without just taking out an entire squad within seconds of each other on top of any mobile spawns. If you just kill one or two every minute or so then they just magically show up next to each other. Thats just flat out stupid. You also dont need to worry about movin spawns or gaining spawns in the right area, you just have your squad there and you get magic spawn points.

This terrible idea doesnt make it more "action packed". It makes the fights blow.

If you want squads to be together you need to come up with ideas to work with the system not ones that change the fundamentals of the game entirely. The terribad anywhere spawning is one thing that really makes other FPS's suck so much. PS was the first to get it right with the fixed spawns and the deployable spawns. Adds strategy and tactics and even a battle front, rather than the zerg effect and randomness you get from squad spawns. It also made for goals of finding and taking out spawns and pushin em back as well as goals of makin sure you had spawns, sneaking em in or just keepin em secret or well defended.

Please stop turnin this into UT/CoD with bigger fights, i have zero interest in that. Keep the persistant mmo feel to it, use the bases, use the mobile spawns. Keep it feeling like an actual world we are fighting in. We should have to get vehicles and move to the fight, not spawn in a vehicle magically or spawn magically mid field. Force us to work together by bringing many things to a base because we must have those tanks and must have the air and must have the AMSes etc etc. Tweak how squad binding works, make it easier if needed. I for one had no probs keepin my squads together so the squad spawning wont do anythign but be very lame. Persistant games are not like these 10-20 minute CoD games so tryin to add in the awful aspects of those games just kills massively longer and larger fights of ps. Many parts just arent compatible.

CutterJohn
2011-07-08, 08:57 PM
If they are including AMSs, it means that the squad spawn feature will not be without drawbacks, else AMSs would be a near pointless inclusion. I highly doubt it will be anywhere near as effective as having AMS on station, and doubt further you could support an offensive with squad spawning alone. Simple limitations like gear limits, and time limits, would see to that.

Firefly
2011-07-08, 09:14 PM
Seriously squad spawning? Thats retarded. Flat out stupid. Whats the point of killing spawns or droppin ams'es or sniping someone when he just spawns right there behind that hill because his squad is there.
Have you forgotten BF2? If your squad leader is in a helicopter, guess where you spawn? I'm imagining it's the same for PS2 if your SL is in the Galaxy.

SKYeXile
2011-07-08, 10:22 PM
If they are including AMSs, it means that the squad spawn feature will not be without drawbacks, else AMSs would be a near pointless inclusion. I highly doubt it will be anywhere near as effective as having AMS on station, and doubt further you could support an offensive with squad spawning alone. Simple limitations like gear limits, and time limits, would see to that.

I hope you're right, because im aussming the same as borris, its a crazy idea. Plantside has always been about that epic feeling of war, at the gun sights and the battlemap, taking out an enemys spawn point and then advancing on their position, killing them, pushes back their lines to their next backline AMS, tower or base.

its utttery stupid when in a COD game or BF game some wigger pops out from nowhere all like SURPRISE! people should spawn from AMS, bases, towers or come down in drop pods with a severe timer on doing that.

Zulthus
2011-07-08, 10:36 PM
So I guess respawning tubes were put in the original just for cosmetics? Squad spawning is the worst idea I've seen yet. It will be abused and exploted to hell. If it MUST be implemented, make it to where you spawn in with standard exosuit on and 25% health. No guns.

Also, drop pods would make this terrible idea slightly more bearable. I'd say the most you can drop in is agile and you can't drop inside of an SOI. You can only use this option once every ten minutes.

CutterJohn
2011-07-08, 10:48 PM
I hope you're right, because im aussming the same as borris, its a crazy idea. Plantside has always been about that epic feeling of war, at the gun sights and the battlemap, taking out an enemys spawn point and then advancing on their position, killing them, pushes back their lines to their next backline AMS, tower or base.

Dear god, how I wish I had played the game you guys played. I must have missed it, somewhere through the years.

PS was a good game. With some severe, deep flaws for many, many people. I think we have to accept it won't be PS with only the changes we personally wanted. Myself included.. I've bitched to much today about things that won't change.

Zulthus
2011-07-09, 12:34 AM
Just watched the Q&A and it seems drop pods for squad spawning is confirmed.

http://www.gametrailers.com/video/developer-q-a-planetside-2/717183

Watch at about 25:45

BorisBlade
2011-07-09, 11:19 AM
Just watched the Q&A and it seems drop pods for squad spawning is confirmed.

http://www.gametrailers.com/video/developer-q-a-planetside-2/717183

Watch at about 25:45

Between the awful instant deaths of CoD comin to ps and the squad spawnin....I'm one sad panda. ='(

2coolforu
2011-07-09, 11:58 AM
The logic he uses I can understand, but Planetside is not a game for someone who is incapable of waiting 2 fucking minutes for a HART or cant be fucking arsed to get an AMS up.

The reason we didn't have 'squad spawning' in Planetside is because it doesn't fit in, you can't defend a base if everyone has a magic ability to spawn on the attackers, you need AMS's so that defense can actually be successful

basti
2011-07-09, 12:03 PM
Wtf guys, stop just grabbing random ideas out of the air.

YOu wont be able to spawn indoors at all, and there are even more rules for squad spawning.
The entire idea behind that feature is to be able to get into battle quicker, not use it to make AMSes useless.

SOE: i know you guys monitor these forums, just as the official ones. Please forward this to the devs:
We see the reasons why you removed the sancs, but they can still exist. Warpgates are still there, you still seem to be able to warp from one continent to another. That means Sancs could still be there. Just make them to be an optional point to spawn at, to allow people to form raids away from the enemys eyes. This would also allow you to have a place where you could put optional content in, like a VR training area, or a potential Platoon vs Platoon battle area (outfit wars anyone?). And you would remain the benefits of getting into combat faster.

MgFalcon
2011-07-09, 12:37 PM
I'm reallyyy gonna fuckin' miss my Sanctuary :(

Lunarchild
2011-07-09, 09:16 PM
I'm reallyyy gonna fuckin' miss my Sanctuary :(

True... Heck, I think they should have sanctuaries in for events, and have them being invaded or something! Just for the nostalgia :D