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View Full Version : Forgelight and DX11?


Lithious
2011-07-10, 04:55 PM
Will the Forgelight engine support DX11?

Bags
2011-07-10, 04:56 PM
I would assume so but no one knows.

Hamma
2011-07-10, 11:03 PM
Yea it wasn't mentioned.

nathanebht
2011-07-13, 01:11 AM
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?

Levente
2011-07-13, 07:47 AM
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?

lol you mad? surely they will support the latest tehnology too, tesselation and other stuff

Gandhi
2011-07-13, 07:51 AM
Maybe something like Civ V, where you can launch it in either DX9/10 or DX11 mode if you have the hardware for it.

Goku
2011-07-13, 08:53 AM
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?

Technically going back 5 years we get to the 8800 debut with DX10. I would hope at least that will be supported. We have had DX11 cards for two years this coming Fall, so I would hope there something in there from it. WoW got a 30% boost in frames using DX11 instead of DX9. Even if SOE does not want next gen graphics it will help with performance. Shows how inefficient DX9 is now.

Sirisian
2011-07-13, 01:53 PM
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.

Levente
2011-07-13, 01:56 PM
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.

dont forget that this is an MMO, they want wider audience to get in the game without problems, like world in warcraft. Im sure it will support DX 11, Forgelight support realtime radiosity, i think thats dx 11 feature, no?

basti
2011-07-13, 02:03 PM
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.


http://store.steampowered.com/hwsurvey/

Plenty of people are still DX9. BUt the question is: is it worth it trying to go for them as well? Is it even possible?

Rbstr
2011-07-13, 02:03 PM
Pretty soon Devs are going to need to start dropping dx9 support. Whether PS2 does that or not, no one knows. It would still fit the 4-year-old-machines bin at this point.

lol you mad?
He was just stating fact and something readily inferred from it...no reason to get snappy.

Goku
2011-07-13, 04:12 PM
While I highly dislike DX9, since it limits the modern day hardware there is still a good chunk of gamers with Windows XP. Even if you have a 6990 on that OS you are still stuck on DX9 as DX10/11 is only for Vista/7. With that there are more powerful cards still on XP then the last generation of DX9 cards (x1000 series/7000 series). Depends on whether or not SOE wants to dump them on the side of the street like EA did. Being a PC exclusive (I think) they have no reason to cater to consoles which is the reason lots of games are mainly DX9 and use only elements of the newer DXs (if were lucky to get any of it).

BorisBlade
2011-07-13, 05:12 PM
It will def be DX9 to support all the people who have these older systems. But they could just use DX9 from the start then add a patch later on to enable DX11. Sorta like crysis 2 did.

Honestly not sure enough about how it all works, but i dont see them not havin the ability to have DX11 compatibility in their engine in the future, even if its not enabled at first. No one in their right mind would make a whole new engine thats supposed to last long term and not have the ability to upgrade it to DX11 down the road.

Wakken
2011-07-13, 05:47 PM
Didnt smed mention they updated their engine to support dx11? I think I remember reading it somewhere... not 100% sure though.

Anyway I hope we'll have the option to choose dx9-dx11, some of us have high end computers and I think SOE been thinking for the future too. I think in a few years atleast 90% will use dx11.

basti
2011-07-13, 05:55 PM
Hmm, im trying to get my grip on this, but dont be able to.

Forge Light clearly is ment to be running on the Ps3 as well. They may even release Planetside 2 for the PS3 as well, if the console is capable of doing those 1000 player battles well.

But that doesnt have to mean that it will be DX9 only. The PS3 suppots not all aspects of DX10, but quite few of them. Obviously Sony is going to use the full power of the PS3, for both performance and quality. That still doesnt have to mean that the PC version will not use the full possibilitys of DX10 or even DX11.

It basically means that the engine itself will be able to run on a PS3 as minimum, while potentially being able to fully use DX10 and DX11 on the PC.


And im assuming thats what they going to do. Full support, if not require, for DX10, with the potential addition of DX11 features if they not already have them optionally.

Rbstr
2011-07-13, 05:59 PM
Forge Light clearly is ment to be running on the Ps3 as well

If by clearly you mean through layers of obfuscation and cryptic words.

I'm not denying that there could be a port but we've gotten both stories from the media....and IMO the quote that was taken as confirmation was anything but.

basti
2011-07-13, 06:12 PM
Okay, let me say it differently:

Forge Light IS GOING TO run on the PS3. This is sony we are talking about, they are not going to build a engine that isnt supporting the PS3 properly.

But still, that does not have to mean that Planetside 2 will be on the PS3.

Sirisian
2011-07-13, 07:52 PM
Forge Light IS GOING TO run on the PS3. This is sony we are talking about, they are not going to build a engine that isnt supporting the PS3 properly.
hmm? Actually if you read between the lines Smedley said they're looking past the PS3 which was his way of saying "We're going to be doing a PS4 release later in 2012 probably, but I can't say anything". I thought this was obvious. :p

SavageB
2011-07-13, 07:58 PM
hmm? Actually if you read between the lines Smedley said they're looking past the PS3 which was his way of saying "We're going to be doing a PS4 release later in 2012 probably, but I can't say anything". I thought this was obvious. :p

On the money.

nathanebht
2011-07-13, 08:14 PM
Didn't realize Forge Light is also being used for the next Everquest. Article quotes below. I was thinking that release would only support DX9/10. Perhaps they will also support DX11 at release. Odd they just didn't state it plainly.


http://massively.joystiq.com/2011/07/08/soe-fan-faire-2011-community-address-highlights/ (http://massively.joystiq.com/2011/07/08/soe-fan-faire-2011-community-address-highlights/)

"But this new Forge Light engine will allow for massive seamless worlds, advanced atmospheric effects such as moving lights and shadows, volumetric fog, and even sun filtering through clouds. It's designed from the ground up to scale, meaning that it will work on old systems as well as future ones. Combined with NVIDIA's PhysX real time physics system, SOE believes it has the ability to make some of the most amazing looking characters and environments."


http://www.escapistmagazine.com/news/view/111555-EverQuest-Next-and-Planetside-2-To-Use-New-Forge-Light-Engine (http://www.escapistmagazine.com/news/view/111555-EverQuest-Next-and-Planetside-2-To-Use-New-Forge-Light-Engine)

"Smedley spent a good portion of the opening address outlining every bullet point that Forge Light will bring to SOE's games. The biggest change is that SOE is finally bidding farewell to discrete zones with loading screens between them but the rest of the the laundry list of features was full of technical jargon like real time radiosity, advanced particle lighting and volumetric fog."

Warruz
2011-07-13, 08:50 PM
Supporting Dx10/11 is quite meaningless if they dont plan on adding the things those bring along, otherwise dx9 is fine. I think alot of people misunderstand what exactly Dx does.

Anywho im far more concerned with a x64 bit client and proper Quad+ core support.

BorisBlade
2011-07-13, 11:04 PM
Anywho im far more concerned with a x64 bit client and proper Quad+ core support.

Yeah that can help performance significantly if they do it right. Sadly so few developers ever do.

kaffis
2011-07-14, 01:09 AM
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.

Personally, I'd rather see the engine built from the ground up with DX10 features at the core of things, rather than as extra options. Doing so would only improve the types of weather effects and explosions, smoke, etc. detail and quality for everybody, without creating a "turn the weather off for an advantage"-like effect as we saw in PS1.

Gandhi
2011-07-14, 01:26 AM
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.

It's the same story with Internet Explorer. For years and years web developers have had to use ugly hacks to get pages to display properly on IE because Microsoft just never cared to conform to standards. Now they've announced they're not even going to bother supporting WebGL, so developers are finally reaching that point where they just say "Fuck it, here's a link to Firefox/Chrome/Opera if you want the internet to work correctly."

kaffis
2011-07-14, 02:41 PM
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.
I don't disagree. And, honestly, I bet you find different, passionately held opinions on the relative merits of the two approaches between the coders and marketers. The question is, where the designer falls based on the arguments each makes. The soul of the designer may well agree with the coder (suck it up and upgrade, gamers!), while the marketeer has in his arsenal some rather influential facts and figures based on research and market surveys. I leave it as an exercise for the reader to guess which more often wins on AAA budget titles.

Also keep in mind that Planetside is not the only game that the Forge Light engine is being created to drive. So it's not only Planetside 2's (FPS) market to consider, but also at least Everquest Next's (RPG) target audience, too. FPS players are more willing and accustomed to doing relatively frequent upgrades than RPG players. We are all, by definition, a part of that FPS audience, whether we play RPGs as well or not, so sometimes it's easy to lose sight of that difference in attitude.