View Full Version : Hit Boxes.
Kouza
2011-07-11, 10:41 AM
Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles.
OK, I don`t want to elaborate on this much because, I want to poll to not be skewed with others opinions but, quite frankly I am not a fan of head shots, in PS2... Discuss.
(Hamma you already posted it but, it was going west, and you posted it to go east)
Manitou
2011-07-11, 10:44 AM
Keep in mind this is NOT Planetside, but Planetside 2 - a totally different re-imaged game. The physics and much of this new game are different.
NCLynx
2011-07-11, 10:45 AM
Unless I'm stupid, EVERYTHING has a hitbox so the options of don't have a hitbox on something are invalid.
You mean detailed hitboxes instead of the ones we currently have.
Lunarchild
2011-07-11, 10:48 AM
Overall, I'm not against locational damage, especially when coupled with locational armor.
To give you an idea:
Head, Body = x1
Limbs = x0.8
Then you have armor:
None: 0
Light: 50
Medium: 100
Heavy: 200
MAX.
Now if we compare that to PS1 suits:
Infiltrator: Grants no armor
Standard Exo.: Light armor on body and limbs
Agile Exo.: Medium armor on all
Rexo: Heavy armor on all
Now we could add some more variations, maybe unlocks to add a helmet to the standard, or maybe give some other benefits for lesser helmet armor. Maybe snipers will be able to unlock a type of ammo that does more damage when it hits helmets, making 1 shot lethal for light helmet wearers.
In the end it allows you more freedom in your choices. By default you will have access to decent armor that ensures you don't die in one headshot from a sniper, but you can choose to wear lighter armor for other benefits.
Kouza
2011-07-11, 10:48 AM
Unless I'm stupid, EVERYTHING has a hitbox so the options of don't have a hitbox on something are invalid.
You mean detailed hitboxes instead of the ones we currently have.
That is quite obvious. Will edit the poll, if stupidity continues to exist.
Here is my reasoning for NOT wanting it, mind you I have been a avid supported of PS:N concepts so far because, I realize the same thing, It is not Planet Side one.
That being said, Running around a corner, where 100 people are shooting already puts people on the ground fast enough, I see no need to make it so out of 100 of those people, only one needs to hit you in the head once.
(On a side note, If they put pink fluffy bunny's in planet side, as mentioned at one of the Q&A`s, id still play it :P)
Manitou
2011-07-11, 10:54 AM
Here is my reasoning for NOT wanting it, mind you I have been a avid supported of PS:N concepts so far because, I realize the same thing, It is not Planet Side one.
That being said, Running around a corner, where 100 people are shooting already puts people on the ground fast enough, I see no need to make it so out of 100 of those people, only one needs to hit you in the head once.
In comparison, and understanding it is not an MMO, BFBC2 has headshots and it doesn't tend to imbalance the game any. Granted, in an MMO it might be different, but I am betting that it won't be such a game-changer with PS2.
I would like extra hit boxes. Head doing the most, Chest, then arms and legs. That way people spraying and hitting your arm/leg will not kill you if shoot their chest. I just do not want one shot kills in the game from hitting the head.
Cartel
2011-07-11, 11:03 AM
Every fps game should have headshots/hitboxes
The only people that dont want them are the ones that cant aim
Headshots should be x1.5
You should not get the same damage for spamming and hittng guys in the arms and feet as you get for being able to aim
PS1 so was not a fps - it was a strange 3rd person/first person hybrid
I was so glad to hear smedly was a big fan of the battlefield series - it means he already knows body hitboxes are important to detemining the skill of the player
fao - smed - if you need a team for bf3 - let me know
http://www.rivalgaming.org/
As long as headshots are not one-shot-kill I'm fine. Otherwise prepare for no-scope 'pros' and twitchy kiddies influx.
Manitou
2011-07-11, 11:09 AM
As long as headshots are not one-shot-kill I'm fine. Otherwise prepare for no-scope 'pros' and twitchy kiddies influx.
Aren't most FPS's twitch?
Lunarchild
2011-07-11, 11:13 AM
Aren't most FPS's twitch?
Technically Planetside is also a twitch based game. Though less so than a lot of FPS games.
Manitou
2011-07-11, 11:15 AM
Technically Planetside is also a twitch based game. Though less so than a lot of FPS games.
Well, that's my point. But we have to keep in mind that PS2 is NOT your normal FPS. It is an MMOFPS which requires us to think a little differently about head-shots and one-shot kills to the head.
Vancha
2011-07-11, 11:18 AM
As Volw says, so long as there's no one-shot kills it doesn't sound entirely bad. Something like a mini-crit from TF2 perhaps?
Again the issue comes down to the TTK. So long as it remains long enough that success isn't unavoidable and the better players are able to do better because they're better, it's all good.
Lunarchild
2011-07-11, 11:18 AM
Well, that's my point. But we have to keep in mind that PS2 is NOT your normal FPS. It is an MMOFPS which requires us to think a little differently about head-shots and one-shot kills to the head.
Agreed. See my post (#4) up there. I don't think head-shots (even with sniper riffles) should be one-hit kills in all circumstances.
Kouza
2011-07-11, 11:23 AM
I just see the hesitation in Planet side one, where people are scared to attack, I cant imagine, the fear that will take hold, in their hearts if they can die almost immediately.
Manitou
2011-07-11, 11:27 AM
I just see the hesitation in Planet side one, where people are scared to attack, I cant imagine, the fear that will take hold, in their hearts if they can die almost immediately.
This happens in any game. It is frustrating when you seem to be the only one running and gunning and everyone else is hiding. :lol:
One thing that will be critical to the success of head-shots with one-shot kills: the medic class and instant rez. The old game you had to stand there for a bit to rez someone and that was like waving a flag to shoot. I would like them to eliminate the wait and instant rez become a reality. This would help with one-shot kills.
fao - smed - if you need a team for bf3 - let me know
http://www.rivalgaming.org/
Haha, someone wants early beta access to PS2 ;).
Lunarchild
2011-07-11, 11:30 AM
This happens in any game. It is frustrating when you seem to be the only one running and gunning and everyone else is hiding. :lol:
One thing that will be critical to the success of head-shots with one-shot kills: the medic class and instant rez. The old game you had to stand there for a bit to rez someone and that was like waving a flag to shoot. I would like them to eliminate the wait and instant rez become a reality. This would help with one-shot kills.
Too true, and this is pretty much what I am expecting also (instant-rez)
Rarntogo
2011-07-11, 11:35 AM
Aren't most FPS's twitch?
Yes, they are. Without a hitbox of some sort this really would not be a true FPS. That being said.... I'll be brutally honest here about myself. I'm in my late 40's and have been gaming for ...well... a long time. ;) My reflexes are not what they once were and having a teenage son that was raised on gaming, playing with him is pretty demoralizing, to the point of being not fun even. Is it time for me to hang up my mouse and go play video shuffleboard? I truly hope not. PS is the only FPS (hybrid FPS if you will) that I can still play and not get embarrassed. I can get lucky now and then without resorting to spray and pray. It takes something else besides reflexes and hand eye coordination to be successful, and by successful I mean, to have fun. 1 on 1 I am not going to win many battles and I'm ok with that. But giving a headshot an instant kill will render me almost useless aside from a support role. Too many teenagers with high gaming skill to compete against. Hitbox? Yes. It wouldnt be a FPS without them. I just dont want to spend more time re-spawning than I do playing. I guess if SOE wants their audience to be exclusive to the 15 to 20 yr old killwhore market for profitability then so be it. I understand the need for profit.
Manitou
2011-07-11, 11:40 AM
Yes, they are. Without a hitbox of some sort this really would not be a true FPS. That being said.... I'll be brutally honest here about myself. I'm in my late 40's and have been gaming for ...well... a long time. ;) My reflexes are not what they once were and having a teenage son that was raised on gaming, playing with him is pretty demoralizing, to the point of being not fun even. Is it time for me to hang up my mouse and go play video shuffleboard? I truly hope not. PS is the only FPS (hybrid FPS if you will) that I can still play and not get embarrassed. I can get lucky now and then without resorting to spray and pray. It takes something else besides reflexes and hand eye coordination to be successful, and by successful I mean, to have fun. 1 on 1 I am not going to win many battles and I'm ok with that. But giving a headshot an instant kill will render me almost useless aside from a support role. Too many teenagers with high gaming skill to compete against. Hitbox? Yes. It wouldnt be a FPS without them. I just dont want to spend more time re-spawning than I do playing. I guess if SOE wants their audience to be exclusive to the 15 to 20 yr old killwhore market for profitability then so be it. I understand the need for profit.
I don't think you will be "rendered useless". I am also in my 40s and have been gaming for a long time. I am not an accomplished "twitch" player, but one thing I do know how to do is to surround myself with a good team. That is what is going to be critical with PS2. Certainly the accomplished "twitch" player will succeed one-on-one, but when you are working within a tactical environment with a coordinated squad/platoon, things begin to change quickly for the cowboys.
In the original game squads that were highly motivated fanatics :p and worked as a team could make mince-meat of the zerg for a time.
Marsman
2011-07-11, 11:40 AM
Smed made a similar comment in the video about his own teenage son wiping the floor with him in other FPS games, so I think that is a concern the team will address. Support roles will always help those who aren't the best twitch shooters and those whose years are creeping up on them (sadly myself included :cry:) but I believe PS2 will hold the best experience for those FPSers who still want to get out there and have fun.
Rarntogo
2011-07-11, 11:45 AM
Smed made a similar comment in the video about his own teenage son wiping the floor with him in other FPS games, so I think that is a concern the team will address. Support roles will always help those who aren't the best twitch shooters and those whose years are creeping up on them (sadly myself included :cry:) but I believe PS2 will hold the best experience for those FPSers who still want to get out there and have fun.
Yes. That is all I am hoping for. I dont want to be just a medic or just a engy even if that is my primary skill set. I want to be able rush and not be killed as soon as I take a step in the open. :)
Rbstr
2011-07-11, 11:51 AM
Keep in mind this is NOT Planetside, but Planetside 2 - a totally different re-imaged game. The physics and much of this new game are different.
People seem to forget that this is supposed to be "new and improved". Not" old-ass-turd with shiny new paint".
ALSO: WHO SAID HEADSHOTS ARE INSTANT KILLS?
NO ONE, NO ONE AT ALL.
Fuck this "waaaa I'm gonna instantly die" argument for every possible TTK decreasing proposal.
Besides that:
Instant rezzing medic = good
AOE healing deviced = good
Healing people actively getting shot and and beating multiple enemies DPS, like TF2 heavy+medic = bad (because that's silly in a "serious" game).
basti
2011-07-11, 11:53 AM
NO HEADSHOTS! PERIOD!
NCLynx
2011-07-11, 12:01 PM
Don't toggle your helmets off in the sequel boys.
Kouza
2011-07-11, 12:03 PM
This conversation is getting serious (note the last two posters used CAPS LOCK) :eek:
I`m just concerned about the head shot insta-gibs possibly being more of a (Insert head on desk in frustration) Idea, all it would take to defend say a stairway would be inching out from your corner, aiming where the head would be, and just single shooting as each opfor turned the corner.
Tigersmith
2011-07-11, 12:06 PM
Planetside 2 Does really need hitboxes.
Now talking about how much damage some of the hitboxes do is a another debate.
Lunarchild
2011-07-11, 12:09 PM
Planetside 2 Does really need hitboxes.
Now talking about how much damage some of the hitboxes do is a another debate.
QFT
Rarntogo
2011-07-11, 12:09 PM
Planetside 2 Does really need hitboxes.
Now talking about how much damage some of the hitboxes do is a another debate.
Agreed. Which is probably the debate we should be having instead of whether to have them or not.
Rbstr
2011-07-11, 12:11 PM
(note the last two posters used CAPS LOCK) :eek:
Because this persists as the only option to anti-hitbox people (and those that want hour long TTKs in general)
head shot insta-gibs
And it's profoundly frustrating.
Kouza
2011-07-11, 12:14 PM
Planetside is a great TTK.... and it is far from an hour.
razor851
2011-07-11, 12:18 PM
I'm scared.
Tigersmith
2011-07-11, 12:20 PM
I'm scared.
we all feel the same right now. :rolleyes:
basti
2011-07-11, 12:23 PM
This thread needs to be redone completly. The issue is not hitboxes in general on infantary, but a big damage boost if you hit someone in the head.
see here:
http://www.planetside-universe.com/forums/showthread.php?t=35881
Kouza
2011-07-11, 12:24 PM
Re-make sorry for yelling.
artifice
2011-07-11, 12:25 PM
This thread needs to be redone completly. The issue is not hitboxes in general on infantary, but a big damage boost if you hit someone in the head.
see here:
http://www.planetside-universe.com/forums/showthread.php?t=35881
That one isn't good either, because it could mean all weapons OSOK or just some weapons.
Agreed that thread is a more informative for the devs that read all this.
That one isn't good either, because it could mean all weapons OSOK or just some weapons.
No infantry handheld weapon should be one shot to kill a player. Even if there is a skill portion when there are hundreds of bullets going that is just too much and good chance of one hitting a head.
Kouza
2011-07-11, 12:28 PM
That one isn't good either, because it could mean all weapons OSOK or just some weapons.
Translation: Just make something one shot one kill for me to use please :).
Feel free to do what ever, I had not seen that post before. NEW to PSU :(
Gandhi
2011-07-11, 12:33 PM
If they add OSOK infantry weapons I'll pretend PS2 is a vehicle combat simulator, if I play at all. It just won't be Planetside anymore, it'll be Generic FPS Fourteen: Sci-fi Edition! This isn't what I was expecting when they said "we're making this game for the hardcore players of Planetside 1"
Not that the opinion of one person means much, just throwing it out there.
artifice
2011-07-11, 12:39 PM
No infantry handheld weapon should be one shot to kill a player. Even if there is a skill portion when there are hundreds of bullets going that is just too much and good chance of one hitting a head.
I beg to differ. Unless there are a hundred snipers doing the shooting, I can't imagine a 100 bullets capable of one shotting you flying around.
basti
2011-07-11, 12:40 PM
If they add OSOK infantry weapons I'll pretend PS2 is a vehicle combat simulator, if I play at all. It just won't be Planetside anymore, it'll be Generic FPS Fourteen: Sci-fi Edition! This isn't what I was expecting when they said "we're making this game for the hardcore players of Planetside 1"
Not that the opinion of one person means much, just throwing it out there.
Im right there with you, and ALOT of others as well.
Canaris
2011-07-11, 12:43 PM
I loved that there were no Headshots in Planetside 1 and I think it should be carried over into PS2
artifice
2011-07-11, 12:43 PM
Im right there with you, and ALOT of others as well.
A lot, I am sure. I wonder how many won't play it if it doesn't play like a FPS.
Rbstr
2011-07-11, 12:44 PM
I don't think I've every been hit by a random bullet that wasn't at least shot on a prayer of hitting me.
There's just too much space, and no ricochet. If the person shooting is trying to aim and the bullet goes in a strait line you don't got much to worry about unless you're right behind the target.
Personally, people should get unlucky and get domed sometimes. The spontaneous "o shit" moments can be both hilarious and amazingly representative of war.
basti
2011-07-11, 12:47 PM
A lot, I am sure. I wonder how many won't play it if it doesn't play like a FPS.
Seriously mate, where are you from? Europe? Fancy a game of COD:MW2 or CS:S? I will make you cry and actually FEAR to sit at your desk and play FPS that includes headshots.
Fun fact: Guys like you will be the first ones to stop playing if someone else is just wiping the floor with your body. And someone will, because your personal skill depens alot on day to day mood. Some days you just kill everyone and everything and feel great, some days you just cant even kill a guy at 10% health.
Now do you really want to just be unable to play because it isn't a good day for you?
DviddLeff
2011-07-11, 12:53 PM
Repost from my "Don't worry" thread:
Many people are near enough wetting themselves with rage over the addition of head shots. People seem to have a few common concerns with the system:
Aimbots will ruin the game
Some kid will shoot 6 people in a row
A hundred people shooting at you at once someones bound to get a head shot
Any rapid fire, area of effect or shotgun will get a headshot instantly
To address these one at a time:
Aimbots will ruin the game. Just like COF hackers and speed hackers do now? No they don't, as a credit card is required to play the game. Even if the game does have a free to play element just get people to put down credit card details when they sign up; then just ban them and the card if they are caught hacking. Oh and not to mention PS2 will have a dedicated anti cheat system and active GMs come release at least.
Some kid will shoot 6 people in a row. So you are complaining about skill being a factor... wait what? Almost every FPS game of the past 15 years has had head shots, if you haven't learn to aim by now you never will.
A hundred people shooting at you at once someones bound to get a head shot. In that situation you made a poor tactical choice to stand in front of the entire enemy army; you will die whether there are head shots or not. In most fights you will have 3 or 4 people aiming at you at most unless you are the only target they can see, its up to you to take cover. If you get caught in a cross fire you have been flanked and deserve to die.
Any rapid fire, area of effect or shotgun will be more likely to get a head shot. Rapid fire means low damage, and no one has said its one hit kill on the head. Area of effect can be checked for once per explosion, if the heads hit then more damage, but again no need for one hit kill for all weapons. Shotguns individual pellets wont do much damage either, so again unlikely to kill.
That one isn't good either, because it could mean all weapons OSOK or just some weapons.
I beg to differ. Unless there are a hundred snipers doing the shooting, I can't imagine a 100 bullets capable of one shotting you flying around.
I beg to differ as well. On 16 vs 16 maps with TF2 certain ones are made for Snipers or even demoman/soldiers using their explosives. You just walk out and your dead from either of the 4 snipers or overuse of explosive weapons from the Demo/Soldier. With hundreds of players in one area that is just going to be slaughter.
DviddLeff
2011-07-11, 12:58 PM
Thats because its a confined map with limited routes to a target, in which snipers can train their sights and demomen can lay their explosives.
PS allows you to approach from any angle.
Sure that's not the case in bases, but Boomers already instant kill Rexo and HA can already camp hallways so it is not going to be much different.
Rbstr
2011-07-11, 12:59 PM
CS is not the style of game/headshots you should be thinking of. Look more at Battlefield minus the one-shot sniper rifles.
Yeah, people aim for the head, but those people also miss your head a lot and even in hardcore mode they often aren't one hit kills.
This isn't even about one-hit kills, things shouldn't do that. But having precise aim should give you an advantage. For all the whining about the necessity of player-skill instead of level-derived power it's hilarious, and hypocritical, that the same people argue against location damage.
Tapman
2011-07-11, 01:01 PM
Sniping is going to be an entirely new ballgame as they stated that bullets are going to be physical objects that are affected by things like gravity. (I'm hoping that includes wind as well, they will have to use markers near the target!) Hitting someone from a distance is going to be hard enough, giving them a bonus for hitting the bulls-eye is only natural. I could see one-shot kills on people with no helmets or with a skill very deep in the sniper skill tree that allows for more powerful rounds because there will only be a fraction of people that will be willing to dedicate their entire gameplay experience to sniping. If there are people out there that would rather not play than get killed in one shot, put in a skill to obtain a helmet that can sustain a heavy sniper round. All of this junk is the type of stuff that can be balanced later on, leaving them out is a mistake.
Personally I would like to be able to shoot pilots while they are flying. If I can manage to headshot an enemy gal pilot bearing down on my position with a squad full of baddies, it would bring me intense satisfaction to see it fall out of the sky and kill everyone who didn't bail. Of course there would be the balancing side where people who focused on their pilot skill trees could have reinforced windshields/armor a la Batmobile... :D
basti
2011-07-11, 01:06 PM
Repost from my "Don't worry" thread:
Many people are near enough wetting themselves with rage over the addition of head shots. People seem to have a few common concerns with the system:
Aimbots will ruin the game
Some kid will shoot 6 people in a row
A hundred people shooting at you at once someones bound to get a head shot
Any rapid fire, area of effect or shotgun will get a headshot instantly
To address these one at a time:
Aimbots will ruin the game. Just like COF hackers and speed hackers do now? No they don't, as a credit card is required to play the game. Even if the game does have a free to play element just get people to put down credit card details when they sign up; then just ban them and the card if they are caught hacking. Oh and not to mention PS2 will have a dedicated anti cheat system and active GMs come release at least.
Some kid will shoot 6 people in a row. So you are complaining about skill being a factor... wait what? Almost every FPS game of the past 15 years has had head shots, if you haven't learn to aim by now you never will.
A hundred people shooting at you at once someones bound to get a head shot. In that situation you made a poor tactical choice to stand in front of the entire enemy army; you will die whether there are head shots or not. In most fights you will have 3 or 4 people aiming at you at most unless you are the only target they can see, its up to you to take cover. If you get caught in a cross fire you have been flanked and deserve to die.
Any rapid fire, area of effect or shotgun will be more likely to get a head shot. Rapid fire means low damage, and no one has said its one hit kill on the head. Area of effect can be checked for once per explosion, if the heads hit then more damage, but again no need for one hit kill for all weapons. Shotguns individual pellets wont do much damage either, so again unlikely to kill.
1. Alot of people over here in good ol germany dont have credit cards. Every single person below 18 doesnt have a credit card.
Do you want to exclude ALOT of people just because they dont have a CC? Thats ALOT of potential customers you just never get. If you want do do succesful buisness, you cant afford something like that.
And even if you would do that, that never stops you from using a aimbot. Even now without free trials we have cheats in Planetside. Just the balant obvious flying maxes are gone. There are still people with ROF hacks...
2. True. But you cant compare general FPS with a MMOFPS. IF you just get hit by that kid every time he sees you, then you switch servers or log off for today. You got the game already anway, you dont need to pay for it again to be able to play it.
Now, Planetside 2 will most likley have a subscription fee. If i get frustrated by the game because of some kids being just that much better than me, then i dont pay for it. Nobody is spending their money to get frustrated.
And even if it would be free to play: nobody is spending their time if they get frustrated. I havend played CS:S or CODMW2 in ages, because i got frustrated quite alot by those games.
3. True, take cover. But what about trying to push into the enemy, to actually take ground? Or do you just want to sit ALL day and camp infront of that door?
4. True. And i cant think of any argument agains that. If its not OSOK, then it wont be that much of an issue. But if it just does that much more damage than a hit in the torso, it will cause issues.
Personally I would like to be able to shoot pilots while they are flying.
http://goodpetsgonebad.phillypuddy.com/images/cats/DeathStare.jpg
Thats because its a confined map with limited routes to a target, in which snipers can train their sights and demomen can lay their explosives.
PS allows you to approach from any angle.
Sure that's not the case in bases, but Boomers already instant kill Rexo and HA can already camp hallways so it is not going to be much different.
The area that was shown in the trailer looks to be a confined area. Throw even the current cap of 399 players with a three way in there at it will just be like that TF2 example, but far worse.
All that you mentioned is easily avoidable. I now use my thumper with jammers to get rid of all the boomers, as there seems to be one at every corner. You get killed by one its your own fault in my opinion. Campers can be dealt with by grenades or just by thinking their by preparing for the worse and killing them on site.
Lunarchild
2011-07-11, 01:13 PM
Seriously mate, where are you from? Europe? Fancy a game of COD:MW2 or CS:S? I will make you cry and actually FEAR to sit at your desk and play FPS that includes headshots.
Fun fact: Guys like you will be the first ones to stop playing if someone else is just wiping the floor with your body. And someone will, because your personal skill depens alot on day to day mood. Some days you just kill everyone and everything and feel great, some days you just cant even kill a guy at 10% health.
Now do you really want to just be unable to play because it isn't a good day for you?
I'll take you up at MW2 anytime. Nornal or hardcore? Or how about Sniper: Ghost warrior instead? Or perhaps UT2K3 instagib?
Gandhi
2011-07-11, 01:16 PM
Thing is, when two soldiers meet on the battlefield in any FPS game the outcome is based on your skill vs his skill. This is the foundation of any FPS, and there's no reason it shouldn't have a place in PS2. But snipers don't work this way. You never really meet, and you're never really in a position to compare skill. You either see him and avoid him, or you don't see him and you die. This, combined with the fact that snipers are supposed to be hidden, is what makes them Not Fun.
PS1 solved this problem by requiring 2 hits to kill. This turned it into a test of skill again, because after the first hit you now know there's a sniper out there, and you know the general direction he's in. Now it's a competition again, can you avoid him long enough to get to cover? Can you return fire and scare him behind his own cover? Can he make a second good shot before this? Both parties had a chance to respond, and in any game having a real chance to respond is what separates fun gameplay from frustrating gameplay.
I'll take you up at MW2 anytime. Nornal or hardcore? Or how abou Sniper: Ghost warrior instead? Or perhaps UT2K3 instagib?
Someone is in for it now :father:
Dreamcast
2011-07-11, 01:31 PM
I would love hitboxes...on everything, will make the game have more depth.
Raymac
2011-07-11, 01:41 PM
I'm really excited about hit boxes on vehicles. One of the good things about BFRs is they had the shield generator you could aim for.
As for hitboxes on people, I'm a little wary of insta-kill headshots, but I must say that I'm looking forward to being shot in my little toe that was juuust barely poking out from my cover and having it not hurt as much as if I got shot in the face.
Cartel
2011-07-11, 01:47 PM
Its really a simple solution - its just math
Using easy numbers for example
if you give a player 100 health
You make the avg weapon damage 25 - (give or take depending on rof )
make a sniper rifle 45
make a headshot worth x2
limb shots worth .5
body x1
There no instagib headshots - but if you can aim you will have an advantage
- and you should , you are the more skilled player
(although i have a feeling people that simply cant aim in "regular" fps games are using this as a excuse to exclude headshots)
props to the few people that just straight up admit they dont have the twitch skills to excel at a game where headshots matter - at least your honest
The whole stray bullet and 100 player shooting at you theory is a crock
If you have 2-3 players shooting at you without cover - your dead , headshots or not
For shotguns and spread weapons you simply have a pellet spread
Each pellet is worth 7 -for a total of 35 - if you get a point bank headshot you would do 70 - otherwise only the pellets that hit the head in a near miss would get the x2 bonus
This is such a old topic for fps games - I feel like im back in 1998
Every game has headshots now
Seems foolish to consider not having it
Manitou
2011-07-11, 01:49 PM
Its really a simple solution - its just math
Using easy numbers for example
if you give a player 100 health
You make the avg weapon damage 25 - (give or take depending on rof )
make a sniper rifle 45
make a headshot worth x2
limb shots worth .5
body x1
There no instagib headshots - but if you can aim you will have an advantage
- and you should , you are the more skilled player
(although i have a feeling people that simply cant aim in "regular" fps games are using this as a excuse to exclude headshots)
props to the few people that just straight up admit they dont have the twitch skills to excel at a game where headshots matter - at least your honest
The whole stray bullet and 100 player shooting at you theory is a crock
If you have 2-3 players shooting at you without cover - your dead , headshots or not
For shotguns and spread weapons you simply have a pellet spread
Each pellet is worth 7 -for a total of 35 - if you get a point bank headshot you would do 70 - otherwise only the pellets that hit the head in a hear miss would get the x2 bonus
This is such a old topic for fps games - I feel like im back in 1998
Every game has headshots now
Seems foolish to consider not having it
Well stated.
Elude
2011-07-11, 02:00 PM
I don't understand the poll, a hit box is just a separate collision for the player when taking damage, without it the player wouldn't be able to take damage. Unless of course they pulled off some per poly hit box which would lag like hell in an MMO like Planetside.
Rbstr
2011-07-11, 02:10 PM
This is such a old topic for fps games - I feel like im back in 1998
Every game has headshots now
Seems foolish to consider not having it
I think you've got it exactly right. No instagib, but an advantage for being a good shot.
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