View Full Version : Analysis of PS 2 Teaser Trailer
2coolforu
2011-07-11, 11:51 AM
I just thought I'd run through the trailer in slow-mo and see if I could pick any details out that give us some info on how the game will play, they aren't in any order because I'm a disorganized hopeless messy person so I'm just going through the frames as I spot stuff of interest
https://lh5.googleusercontent.com/-0QBIi48o1a0/ThsZe6amegI/AAAAAAAAADM/Hi3B1duIfS0/s1152/VANUSOVEREIGNTY.jpg
From this image a few things can be spotted, in circle 3 the tank [magrider (?)] has a driver and a gunner with a little picture in the top right showing open and occupied spots with a little graphic of the vehicle similar to Planetside. The tank apparently has a driver 'Shuttledem' since he is firing a weapon it seems like the magrider keeps its driver controlled plasma rifle thing.
In circle 1 there is a marker showing the direction of the vehicle and some illegible writing with some form of UI, it's possible that the writing refers to the region as it appears to be some kind of name such as NIMOH.
In circle 2 there is an obviously improved targeting system for the magrider gun rather than just a Cone of Fire we actually have some form of electronic system, in the video the shot clearly arcs so it looks like ballistics are in the game again.
In circle 4 there is a compass, pretty interesting since this was on the minimap in Planetside 1. Perhaps we will lose the minimap and instead have to use a static map and navigational skills to get around. Doubtful though.
In circle 5 there is a speed readout (KPM?), just a nice touch.
Finally circle 6 highlights alien symbols, probably Vanu symbols. Maybe this means there will be a fleshing out of the Vanu history as we have never seen the aliens written language before. It was stated that the backstory would be looked into in more detail.
Terran Republic
https://lh5.googleusercontent.com/-410r0NGCPZc/Thscy2L-kUI/AAAAAAAAADg/g_-Ngrvg3-I/s1152/TERRANREPUBLIC.jpg
In the video we only see one Terran republic armor however there are multiple mutations of it.
In circle 1 there is clearly a repeater with some sort of reflex/red dot sight attached, it also has two barrels similar to the pistols from Battlestar Galactica so it could possibly have a secondary firing mode
In circle 2 there is a soldier wearing the same armor, however in this armor the helmet does not have the respirator/mouthpiece that we see earlier in the video - it merely has goggles + helmet however what this means is not clear. There is also a jetpack on the soldiers back which troopers with respirators/full face helmets lack.
It appears that we have two different types of armor, a more 'agile' version which has a jetpack and helmet + goggles and an 'assault' version. The assault version has a full-face helmet along with gauntlets and armored legs and forearms with a larger belt buckle.
In circle 3 there is clearly a soldier communicating via a wrist radio or some other form of device, he is also lacking a helmet - this could be a 'Squad leader' or 'commander class' as he appears to drop protection for command abilities.
In circle 4 we see a beautiful skybox, possibly an Auraxian moon?
In circle 5 there is another class, this one lacks a helmet and wields some form of sniper rifle with a long ranged electronic sight, the sight actually looks like some form of night-vision or vision enhanced scope. The gun also has a small magazine and is obviously not a 'break barrel' style sniper like Planetside's bolt-driver.
The crates in circle 6 caught my eye, they have Nanite systems printed on, this could indicate that nanites are still a resource and all the gameplay and story elements this entails.
NCLynx
2011-07-11, 12:06 PM
Personally I think circle one could be which direction the gun is facing. If it's what direction the vehicle is facing what is it in reference to? We already have the compass at the top.
Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.
This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever :).
Kouza
2011-07-11, 12:09 PM
+1
Kouza
2011-07-11, 12:10 PM
Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.
This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever :).
It was mentioned that, it was landing gear in the Media Round-up Q&A by smedley, who did not want to elaborate.
Personally I think circle one could be which direction the gun is facing. If it's what direction the vehicle is facing what is it in reference to? We already have the compass at the top.
I think it's a squad mate indicator.
It was mentioned that, it was landing gear in the Media Round-up Q&A by smedley, who did not want to elaborate.
:eek:. That made my day!
2coolforu
2011-07-11, 12:13 PM
https://lh5.googleusercontent.com/-pckkSLFn9oQ/ThsgQ56aOLI/AAAAAAAAAEA/vio2-Oyg-B0/s1152/HEAVYEXOSUIT.jpg
Here we can see the difference between the 'Agile' class which has a jetpack and the 'Heavy' class that does not.
In circles 1,2 and 3 the heavy has extra leg and forearm armor along with larger kneepads and a large armored belt with buckle and a full-face helmet. Although this could be a customization choice and not an agile exo suit vs reinforced exo suit.
By heavy class do you mean Rexo heavy? That almost has no resemblance to a TR rexo (TR max is almost a carbon copy of the original). Has there been any mention of a Rexo anyway?
Kouza
2011-07-11, 12:18 PM
Good analysis. I did not even consider that to be an UI for a vehicle as the view was odd and I thought it was a infantry with no gun viewing it.
This is probably a bit of stretch, but I cannot stop thinking about those support legs on that wannabe tower. The ground are the base of those legs looks broken up. It is almost as though that structure could move across the land or better yet be a drop installation from a orbiting platform. Of course this could just be my imagination running wild wanting PS2 to be the best game ever :).
https://lh5.googleusercontent.com/-pckkSLFn9oQ/ThsgQ56aOLI/AAAAAAAAAEA/vio2-Oyg-B0/s1152/HEAVYEXOSUIT.jpg
Here we can see the difference between the 'Agile' class which has a jetpack and the 'Heavy' class that does not.
In circles 1,2 and 3 the heavy has extra leg and forearm armor along with larger kneepads and a large armored belt with buckle and a full-face helmet. Although this could be a customization choice and not an agile exo suit vs reinforced exo suit.
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything :(.
2coolforu
2011-07-11, 12:19 PM
This one is really interesting
https://lh3.googleusercontent.com/-CN4utjvhMVU/ThshuPw3d8I/AAAAAAAAAEQ/clK2rbPRryQ/s1152/ZEGOGGLES.jpg
In circle 1 the Terran soldier clearly has something on his back, however it is NOT a jetpack. The item is iridescent purple, it could even be a Vanu Sovereignty jetpack however that seems unlikely, could it be a stealth field or some other form of gadgetry? The soldier with the strange pack also seems to have a sleeker helmet design and is also very lightly armored.
In circle 2 the different design of the 'Heavy' suits helmet can be seen compared to the open faced 'Agile' suit, in circle 3 the extra protection can be seen around the thighs and lower legs.
2coolforu
2011-07-11, 12:22 PM
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything :(.
We had command shinpads but we certainly did not have command greaves or belt buckles. However I accept that these could be part of the increased customization that has been spoken of. The suits do seem far too similar to an agile to be a totally new type of armor, but it could be slight variations within the 'Agile' class, perhaps even within classes you can sacrifice mobility for protection. Smedley and Higby certainly hinted towards this with the 'Slow firing but more damaging' gun idea, they clearly want you to be able to fine tune your classes to your play style.
NCLynx
2011-07-11, 12:23 PM
I think it's a squad mate indicator.
As in always pointing to the SL? (Or maybe that blue EXP WP if it's in the game)
I don't think those are "heavy" suits. Right here is a leaked TR helmet (http://www.facebook.com/photo.php?fbid=221167944578021&set=a.191530767541739.52149.176201025741380&type=1&theater). The looks far more armored and by the looks still has the gas mask portion as well.
Maybe this a armor between agile and rexo?
2coolforu
2011-07-11, 12:29 PM
https://lh3.googleusercontent.com/-XXlhhW7qtMQ/ThskS8iwgWI/AAAAAAAAAEo/8Qc8PnCl_-A/s1152/ENHANCE%252521.jpg
In circle 1 the Mossie has clearly got its weapons! Looks like a pretty beefy 20 MM Vulcan minigun; that thing packs some serious punch! That also means a lot of work has been done since we last saw the mossie as no vehicle animations had been done at that point
In circle 2 there are clearly pylons for mounting missiles or other attachments to the aircraft, either that or they are just there to look cool but perhaps we can give our mosquitos Air-to-Air missile loadouts or perhaps FFAR Rocket pods etc etc
In circle 3 is a Terran Republic galaxy looking pretty bad-ass, also pulling off a banking maneuver showing those new aircraft physics.
DviddLeff
2011-07-11, 12:29 PM
Nice analysis, thanks!
2coolforu
2011-07-11, 12:38 PM
Nice analysis, thanks!
No problem :)
Another interesting screen I noticed
https://lh4.googleusercontent.com/-IdNuo2MFl3s/Thsl2G-w7bI/AAAAAAAAAE4/Cl0LOaa4Jr4/s1152/FIGHTFUHFREEDOOHM.jpg
Circle 1 shows some form of picatinny rail, perhaps we can have laser sights or, if night fighting is in the game, flashlights or IR lasers. Just a nice thing to think about when it comes to customization and specialization.
Circle 2 is just something I noticed about NC BDU's, they bear a striking resemblance to the US Army's ACU camouflage, it is definitely some form of digital camo. This could mean outfits can change the color of their BDU's in the future, this could be especially awesome if you have say, an outfit home continent that is arctic for example - so you change your camouflage to be arctic which gives you a good advantage when fighting on your home turf. Just an awesome thought.
Circle 3 shows what I think could be a door lock, however it looks a bit more complex than the IFF locks from Planetside, maybe hacking has been fleshed out a bit? It deserved some love.
Circle 4, blue base colouring, clearly these NC are running out of a base or a tower.
Hamma
2011-07-11, 02:52 PM
Awesome thread! Great analysis of the videos! Certainly allot of food for thought in here. Should take a deeper look at the Tower as well.
2coolforu
2011-07-11, 03:28 PM
https://lh4.googleusercontent.com/-ow924X1QNFw/ThtK_Go0G0I/AAAAAAAAAFI/bAzRVhYwsuc/s1152/SEARHUS.jpg
What's interesting about this picture is that it resembles a caldera or impact crater just like Searhus :)
In circles 1 there appear to be some smaller square structures that are lower and smaller than the 'Comm tower', probably capture-able bunkers and the structure in the picture before which had NC running out of it.
In circle 2 there's a message that says 'Comm Status: On" Perhaps the Comm tower that the battle is being fought over has some effect on the ability to use voice comms and continental chat?
In circle 3 there are speed and altitude readouts along with a 'POV' (Point of view?) = Down and 'GVP = on'. Could this view be from some sort of command vehicle or the giant ship we saw in the concept art?
In circle 4 there is a timer (for what?) and various values (resources?) and what I assume is a time (18:35)
Circle 5 is especially mysterious, it is some barely legible writing. I turned the image into a high-res .bmp file and zoomed in and tried to transcribe as much as I could, my best interpretation is
"This vehicle houses the best technology for transportation . It goes up fast to........"
Strange.
Hamma
2011-07-11, 07:11 PM
The particular continent this was filmed on is a new one called Indar, although Higby did tell me they were working on Searhus right now :D
Vancha
2011-07-11, 07:15 PM
The particular continent this was filmed on is a new one called Indar, although Higby did tell me they were working on Searhus right now :D
Do you know that Indar is a new cont? I thought perhaps they were trying to obfuscate that that was Ishundar.
Hamma
2011-07-11, 07:18 PM
It is in fact a new continent. :D
Forsaken One
2011-07-11, 07:18 PM
I'll say it for everyone. Needs more trailer and less tease.
2coolforu
2011-07-11, 07:21 PM
I actually think Indar is on an Auraxian moon, the planet on the horizon looks very much like Auraxis on the login screen. There were also desert moons in the sky in the original game, although I suppose they did say they were planning multiple worlds later, not immediately on release.
I suppose a 'moon' isn't technically a world...
Meh, this continent also looks like its the aircraft cont, horrible terrain for tank driving but beautiful vistas and great cover for infantry, perfect for aircraft hunting armor.
Evilmp
2011-07-12, 11:17 PM
"This vehicle houses the best technology for transportation . It goes up fast to........"
I read,
"This vehicle houses the best technology for transportation. It goes so fast that it is hard to believe."
I'm thinking maybe it's referencing the tower, and the word "vehicle" isn't actually vehicle.
Malorn
2011-07-13, 12:19 AM
I want to point out that the facility the NC are running out of strongly resembles a bunker. Bunker spawn points? Seems plausible (I mentioned this in the Defending thread).
Additionally, if the NC uniforms do have a form of blending camoflauge it could fit well into the NC's theme since they were described as a "guerrilla tactics" empire. It may be subtle but if there's not obvious health bars over people's heads (there aren't in the BF games) that camo could be a small perk for the NC, as opposed to the TR that stand out like a sore thumb.
Also, there's at least two different NC rifles. One looks gauss-like, the other looks like a TR rifle with a different skin. Could be a common-pool rifle.
millo
2011-07-13, 09:10 AM
In the first screenshot, the writing in circle 1 says "Armor" and "100%" on the white bar. Also, the PPA shot doesn't seem to be arching to me.
Circle 5 in the last screen seems to be saying ""This vehicle houses the best technology for transportation . It goes so fast that it is hard to believe"
Malorn
2011-07-13, 09:20 AM
That could very well be the instant-action / HART / pacing solution by allowing players to teleport to any battle and get it on.
Malorn
2011-07-13, 09:58 AM
Something else I observed in the video...
When you have the magrider perspective that fires a single shot into the Tower, pause the video and look in the right side of the screen.
* You see the familiar vehicle indicator showing occupants & health of the tank.
* You see that the Magrider is still a 2-man vehicle.
* You see that this particular magrider only has 1 occupant.
* You see that this particular magrider's only occupant is in the first seat, implying driver.
My conclusions from this is that the Magrider is still the mag rider we all know. It still has a driver gun, the driver gun's firing mechanic looks similar to PS1.
Tcakes
2011-08-08, 09:43 AM
Wow, really good break down analysis. Im hoping to find more threads that elaborate more on whats already known rather than the usual "wish lists". I figure if the game is hitting beta soon then pretty much whats going to be in the game when it opens is already there. Now just to make sure it works properly. Its been a long time since Ive had such a warboner for a game. Cant wait.
Hamma
2011-08-08, 09:58 AM
This thread:
http://www.planetside-universe.com/forums/showthread.php?t=36527
Is probably what you are looking for. :D
Vancha
2011-08-08, 12:44 PM
Well while this thread is bumped, I guess I'll add my own little conspiracy theory.
I believe 0:07 to 0:15 could be a liberator pilot looking through the gunner' camera in the same way they could in Planetside. Here's why...
- The red "crosshair" is very similar to the teal crosshair we see for the Magrider later on (they also both have hieroglyphics on their HUD).
- Whatever we're looking from is swaying slightly.
- There's at least one altimeter among all those numbers.
- Imagine the crosshair sliding in at 0:07 and the static that follows is the transition from pilot view to gunner view. He zooms down and sees the explosions from the bombs his gunner dropped just before 0:07.
Now I expect some of the effects, such as the NC/TR/VS logos and some of the numbers were added afterwards, but take those away and I think we could well be looking down from a lib.
Malorn
2011-08-08, 12:59 PM
It could be bomber-view of a lib.
It could also be a UAV.
Or it could be the Instant-action/HART replacement. Perhaps we have the ability to de-construct and teleport every so often and that's the overhead view of where we decide to get drop-podded in.
I think it might be the latter because after they transition out of it it shows a TR looking UP, as if he was either controlling the thing or just came from it.
Pacing is something they need to increase, so I think we'll see instant-action on steroids with the option to spawn in many places rather than just a tower or base or sanc, just like in BF games today. That could be the UX for choosing where you want to go/spawn.
MasterChief096
2011-08-08, 06:59 PM
This thread is win, but I agree with Malorn. Its probably a HART/Drop pod variation.
SavageB
2011-08-08, 07:52 PM
Note, this was an indication of leadership in planet side one, and had no effect. (minus the helm) It could mean anything :(.
Look at Captain Obvious here :P
FastAndFree
2011-08-09, 02:00 PM
https://lh5.googleusercontent.com/-0QBIi48o1a0/ThsZe6amegI/AAAAAAAAADM/Hi3B1duIfS0/s1152/VANUSOVEREIGNTY.jpg
Is it only me, or the magrider in this image is perfectly level despite hovering over a slope? (It shows better in motion)
Hamma
2011-08-09, 02:10 PM
Not just you :D
FastAndFree
2011-08-09, 10:46 PM
While at first that sounds awesome, it could be a real pain when attacking down a hill...
Maybe it only negates sideways tilt though, or only to a certain degree
exLupo
2011-08-10, 07:18 AM
I think the overhead view is teaser fluff. A nonexistent view to provide context to the video.
Baron
2011-08-10, 11:26 AM
Great job on the analysis, 2coolforu et.al.
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