View Full Version : Ballistic projectiles
DviddLeff
2011-07-11, 04:08 PM
Just for tanks, or for infantry weapons also?
I would love for all handheld weapons to behave like this, so at range aiming above your target is required in order to hit it.
Would certainly add to the skill involved, and perhaps calm the ragged nerves of the anti head shot crowd.
Zulthus
2011-07-11, 04:10 PM
Matt confirmed that all bullets feature ballistics. I'm not sure about energy weapons though.
DviddLeff
2011-07-11, 04:15 PM
Awesome, must have missed that somewhere; anyone got a link?
Awesome, must have missed that somewhere; anyone got a link?
Here you go. (http://www.reddit.com/r/Planetside/comments/il5og/hey_rplanetside_im_matt_higby_the_creative/c24n75x)
Zulthus
2011-07-11, 04:18 PM
https://docs.google.com/document/d/1DAqjmgQptK1zVwhiWa-6prWH0NlKot3NJo_Umvg8n2g/edit?hl=en_US&pli=1
Around the middle of page 8
Rbstr
2011-07-11, 04:19 PM
It sort of depends. Cannon projectiles shouldn't be so slow and have such huge arcs. But laser beams we do not need...unless it's VS.
It's a welcome addition to sniper rifles and other extreme range guns. I worry that they might overdo it even in those cases. You shouldn't have to worry much with an iron-sighted MA weapon in the mid/shorter ranges.
It seems like VS will be shooting with projectiles as well - you can see that in the teaser.
It sort of depends. Cannon projectiles shouldn't be so slow and have such huge arcs. But laser beams we do not need...unless it's VS.
It's a welcome addition to sniper rifles and other extreme range guns. I worry that they might overdo it even in those cases. You shouldn't have to worry much with an iron-sighted MA weapon in the mid/shorter ranges.
This. I'm fine with it if it only really applies at like 100m+.
DviddLeff
2011-07-11, 06:37 PM
Awesome so people can stop whining quite as much about sniper rifles having head shots then.
Awesome so people can stop whining quite as much about sniper rifles having head shots then.
BF:BC2 has bullet drop and yet I always see at least 50% of people running around with sniper rifles.
NCLynx
2011-07-11, 06:50 PM
All those years of perfecting my Lightning and Vanguard cannon fire if more than just those are going to ark downwards now NC and TR are in good shape
Rbstr
2011-07-11, 06:50 PM
50% HAHA. Not that it doesn't happen but those teams always lose, regardless of good k/d ratios.
BF games have always had sniper rifles that are on the OP borderline. In hardcore, all of the bolt actions kill in one hit center mass, headshots or not (and even as a non-sniper I don't find it particularly over powered, I can brain them with a 4x at nearly the same distances because they sit still).
BF:BC2 was plagued with bushwookies, which (like stated above) often led to the loss of the team with the most. Although, if played properly by counter-sniping and spotting targets they could be very effective.
In the right hands, the bolt driver was a great weapon and took a bit of practice, hopefully PS2 will have balanced sniper rifles or another reason to use them aside from killing.
Aractain
2011-07-11, 06:58 PM
I hope ill be able to fire 20 to 30mm rounds into the air from my shilka like anti-air weapon and see the tracers arc down and bonuce off the ground if they miss.
YouTube - ***x202a;ZSU-23-4 Shilka on shooting range***x202c;‏
BorisBlade
2011-07-11, 09:39 PM
The slower moving and arcing tank projectiles were cool imo. Better than realistic super speed straight ones. It let them be super powerful and great at short to medium range. But less so versus longer range targets or faster targets. It allowed for faster vehicels to be able to fight back and work in those weak spots. Tanks were for gettin thru the firepower and being able to take lots of damage, dish it out, and hold ground. The tanks of the tr and nc fit that well. And as much as i loved the magrider gun, im glad its an arcing projectile now too. Sniper tank screwed up roles and vehicle balance, not just among tanks either.
SKYeXile
2011-07-11, 09:43 PM
The slower moving and arcing tank projectiles were cool imo. Better than realistic super speed straight ones. It let them be super powerful and great at short to medium range. But less so versus longer range targets or faster targets. It allowed for faster vehicels to be able to fight back and work in those weak spots. Tanks were for gettin thru the firepower and being able to take lots of damage, dish it out, and hold ground. The tanks of the tr and nc fit that well. And as much as i loved the magrider gun, im glad its an arcing projectile now too. Sniper tank screwed up roles and vehicle balance, not just among tanks either.
thats all part of the balance i think you will find they're going for in PS2, like in sarcraft each empire will have their own stengths and weaknesses, and possibly even in certain situtaions have hard counters. The VS strength in planetside was its AV power. VS lacked against infantry, but the mag and the lancer are extremly powerfull for taking down vehciles.
Forsaken One
2011-07-11, 09:47 PM
BF games have always had sniper rifles that are on the OP borderline.
all the shit BF games yes. BF2142 has no one shot snipers and its very rare to get a headshot do to crapy hitboxs of the games engines left over from BF2.
Snipers I will admit were decent for that games speed. you never had more then 5 on one team even if it was a 64 camp map do to the crapy hitboxs and no 1-shot-kill chest sniper guns.
Edit.:Again I stress that one of the great things that kept the snipers in line was the fact that the hitboxs were crapy and there for with all the hand-eye shit in the world you couldn't headshot reliability.
PsychoXR-20
2011-07-11, 09:52 PM
It seems like VS will be shooting with projectiles as well - you can see that in the teaser.
It looked like the VS were still using energy weapons.
Remember how they want to differentiate the empires more? This is definitely an area they can do that, giving the VS straight line projectiles, while the NC and TR have to deal with ballistics.
2coolforu
2011-07-11, 09:53 PM
That sounds slightly unfair to the other empires =p
That sounds slightly unfair to the other empires =p
Beyond slightly unfair. No one would play anything but VS.
SKYeXile
2011-07-11, 10:36 PM
That sounds slightly unfair to the other empires =p
sounds unfair to the VS to me, since they wont get an instandgib MBT cannon...oh wait im thinking PS1.
sounds unfair to the VS to me, since they wont get an instandgib MBT cannon...oh wait im thinking PS1.
God forbid VS have to somewhat aim with a straight shot rail gun :rolleyes:.
SKYeXile
2011-07-11, 10:41 PM
God forbid VS have to somewhat aim with a straight shot rail gun :rolleyes:.
Like all the NC sitting outside a doorway with a vanguard?
Like all the NC sitting outside a doorway with a vanguard?
that takes skill. Which hand do i shoot with and which hand do i eat nachos with?
Like all the NC sitting outside a doorway with a vanguard?
Don't be jealous. Our TR brothers whip out way more tank shells then we can. As Bags said it takes skill especially in the position he puts himself in.
AND SOMETIMES YOU GET JAMMED OKAY??!?! CAMPING TOWER DOORS AINT ALL BELLS AND ROSEs.
Vancha
2011-07-11, 11:10 PM
sounds unfair to the VS to me, since they wont get an instandgib MBT cannon...oh wait im thinking PS1.
You realize you're asking for the exact same thing for the weapons, right? :p
If VS got straight shots to TR and NC's bullet drop, the VS shots would do way less damage to compensate.
SKYeXile
2011-07-11, 11:40 PM
You realize you're asking for the exact same thing for the weapons, right? :p
If VS got straight shots to TR and NC's bullet drop, the VS shots would do way less damage to compensate.
the thought had not occured to me when 2 posts above i highlighted the VS's superior AV power. /end sarcasm
I love it when people say Striker > Lancer because you have to aim the Lancer. At least someone actually admits the Lancer is beast.
SKYeXile
2011-07-11, 11:49 PM
I love it when people say Striker > Lancer because you have to aim the Lancer. At least someone actually admits the Lancer is beast.
let them have the stryker, they're idiots.
its harder to hit air sometimes, but when you do or you get a hover spammer you can put some damage into them because of no lockon warning, same with tanks, its pretty easy to hit all 6 shots on a tank provided you have some good cover and it messes them up. a squad of lancer users focus firing can change the tide of a battle in a heavy armour zerg.
only thing the stryker is good for is an ovivytr style bail, and stryker the guy who shot you down while falling. aka: me.
Yup, love using the lancer to ks vehicles. Whenever there's an outdoor fight on my VS I always go like 20 / 0 with like 50,000 BEP. <3 lancer
Zulthus
2011-07-12, 04:48 AM
Yup, love using the lancer to ks vehicles. Whenever there's an outdoor fight on my VS I always go like 20 / 0 with like 50,000 BEP. <3 lancer
Lancer >--------------------------------------------------->Phoenix-->Striker
Ant001
2011-07-12, 06:57 AM
Vanu - energy weapons with no drop off = you hit what you aim at :)
wildcat140679
2011-07-12, 02:07 PM
Vanu - energy weapons with no drop off = you hit what you aim at :)
Can I hear an amen for energy weapons please :D
I'm a proud VS players and love the Magrider in all it's glory,having a big main gun with out any projectile trajectory has is it's good sides, but there are many times where I envied TR/NC with there arc main battle tank weapons, able to lob a shell right over the top of a slope or line of sight obscuring object and still hit a target because of the arced trajectory. I'm happy we also had the Lancer and that where able to hit that few inches that where exposed could still be hit.
CutterJohn
2011-07-12, 02:15 PM
Magrider needs bullet drop.
Vanny/prowler need to find guns to replace those mortars with.
Any 'energy' weapon would have bullet drop unless it were a laser, in which case it would be instant hit, zero cof, and zero recoil. Nothing gets to ignore gravity. Light just moves too quick.
Then you'll say they move to fast too. So do railguns, bullets, and real tank cannons.
nathanebht
2011-07-13, 12:48 AM
From the trailer, all of the rifles seemed to have recoil. Why would a laser rifle have recoil? Hope it's just because they don't have the final animations in.
Would be excellent if PS2 went with a more realistic approach for energy/railgun/bullet weapons.
From the trailer, all of the rifles seemed to have recoil. Why would a laser rifle have recoil? Hope it's just because they don't have the final animations in.
Would be excellent if PS2 went with a more realistic approach for energy/railgun/bullet weapons.
Doubt it, it seems like they're trying to make it more balanced this time around and giving 1 faction no bullet drop weapons is not really balanced.
Unless they lower the damage on them which will bring a whole lot of QQing.
Doubt it, it seems like they're trying to make it more balanced this time around and giving 1 faction no bullet drop weapons is not really balanced.
Unless they lower the damage on them which will bring a whole lot of QQing.
If they try to balance VS weapons not having drop off by making them weaker then they will be shit in close quarter combat.
If they try to balance VS weapons not having drop off by making them weaker then they will be shit in close quarter combat.
Exactly, that's why they have drop off ;-)
They don't have to be 'laser' lore wise. Can be plasma or magical bullets :lol:
Exactly, that's why they have drop off ;-)
They don't have to be 'laser' lore wise. Can be plasma or magical bullets :lol:
Yup.
CutterJohn
2011-07-13, 03:38 AM
If they try to balance VS weapons not having drop off by making them weaker then they will be shit in close quarter combat.
Unless they just have a more punishing damage degradation at range.
Unless they just have a more punishing damage degradation at range.
Like any energy based weapon would. (Besides lasers maybe but IIRC Vanu use plasma/electricity don't they?)
I'm sure there is a way to balance a non-recoil, non-dropoff weapon when there are headshots to be confirmed in the game.
/sarcasm off
Why would they bother spending days on making sure it's balanced (at it never will) if they can simply have VS weapons using physical projectiles?
CutterJohn
2011-07-13, 04:25 AM
Like any energy based weapon would. (Besides lasers maybe but IIRC Vanu use plasma/electricity don't they?)
Magic energy weapons would be subject to gravity just as projectiles would. The projectile is still something, and that something will be deflected by gravity, even if pure energy. Light is curved by gravity, its just ridiculously fast.
Also, since no 'energy' weapons exist, we can't say what their performance at range would be. That they lose energy faster is a trope, nothing more.
Obviously, they could just ignore reality if they wished. All I'm saying is reality is not a good argument to support your case with.
I'm sure there is a way to balance a non-recoil, non-dropoff weapon when there are headshots to be confirmed in the game.
/sarcasm off
Why would they bother spending days on making sure it's balanced (at it never will) if they can simply have VS weapons using physical projectiles?
Who knows? I know Higby said they want to increase the asymmetry between the empires, not reduce it. They see it as fundamental to the ideals of PS.
Presumably they will accomplish this just like the devs over at starcraft did. Years and years of tweaks, and probably millions of man hours of testing and statistics.
Or they won't, and it will suck.
Dreamcast
2011-07-13, 06:01 AM
This is awesome, it will make the game play more interesting, add some depth.
Gandhi
2011-07-13, 07:49 AM
Unless they just have a more punishing damage degradation at range.
That could work, but it basically penalizes you for landing harder shots. The Direct Hit in TF2 is a great example of this, despite the idea of it being a rocket launcher that you actually have to aim it ends up working best if used as a melee weapon.
Even without bullet drop hitting a target further away is still harder than hitting one up close, and I don't see why you should be 'rewarded' for it with less damage. Come to think of it, unless the bullet drop is really extreme (like tank shells) the difference between the two won't be all that much. If we were sticking with a single hitbox model I'd say the difference between bullet drop and none wouldn't be big enough to worry about. But since headshots are in it will be much easier to score one with a straight shot weapon than a projectile. Unless the straight shot weapon has much slower moving projectiles, which would be so much worse than having to deal with a little drop in height over long distances.
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