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View Full Version : PCGamer : Planetside 2 Maps will have "50:50 or 60:40"Indoor:Outdoor combat breakdown


2coolforu
2011-07-12, 09:56 PM
Discuss

http://www.pcgamer.com/2011/07/12/planetside-2-will-have-urban-maps-and-balanced-ratio-of-indoor-and-outdoor-environments/

Zulthus
2011-07-12, 10:17 PM
Sounds pretty good. I'd personally prefer 60:40 in favor of outdoors for vehicle battles, but that's just me.

Rarntogo
2011-07-12, 10:19 PM
PS has imo always had great diversity and it's good to know that isnt going to go away. I like vehicle battles as well as infantry battles. If your having a bad day 1 on 1... get in a tank or plane and change your odds and visa versa. Urban battlefields sounds interesting but will have to see how it all comes together. Sounds like fun. :)

Rbstr
2011-07-12, 10:19 PM
What Higby’s really excited about are the game’s urban areas, where “you can have the main roads that all the vehicles are playing on and then you have all the side alleys and sort of little cutaways where you go around a corner and suddenly you’re face to face with another player and its kill or be killed. Its quick little moments that happen. Maybe you go around the corner and you’re staring down the barrel of a tank. That’s really cool. That’s really fun.
That sounds good.
I like outdoors situations where infantry are the main combatants because of restrictive terrain.

Forsaken One
2011-07-12, 10:54 PM
This is how I see it. around 60 for outdoor and 40 for indoor.
BUT
feet will be needed in the ground for objectives.

so more room for vehicle fights. but they need to work WITH the troops to capture outdoor places.

otherwise outdoor+quick getting back into the fight would=non-stop disposable vehicle spam.

Valdae
2011-07-12, 11:22 PM
I'd definitely prefer outdoor. One reason I liked PS was due to the scope of the battlefield, and indoor fighting would lose that. In fact, even the suggestion of them saying 60/40 in favor of indoor is starting to make me think that the combat system will be more CoD/BF-like.

p0intman
2011-07-12, 11:28 PM
more outdoor fights than indoor, thanks.

Vancha
2011-07-12, 11:30 PM
Oh okay. I was getting the impression it was going to end up more like 80:20 outdoor to indoor.

I think I'd rather see 70:30 or 60:40 outdoor to indoor, so long as there was ample amount of scaffolds, bridges, bunkers and other "outdoor buildings".

Edit: Of course, depending how good the indoor battles are, we might prefer to spend as much time in there as possible (assuming the bottlenecked ridiculousness of PS1 bases are a thing of the past).

p0intman
2011-07-12, 11:31 PM
Oh okay. I was getting the impression it was going to end up more like 80:20 outdoor to indoor.

I think I'd rather see 70:30 or 60:40 outdoor to indoor, so long as there was ample amount of scaffolds, bridges, bunkers and other "outdoor buildings".

IMO, get rid of interiors. lets just duke it out straight up outdoors.

Bags
2011-07-12, 11:35 PM
@point: yeah fuck players who enjoy indoor combat!

Not sure how to feel about 50:50. Is it like 70:30 outdoor indoor now?

At least 50:50 is even.

Valdae
2011-07-12, 11:45 PM
We were given caves in PS 1. And it sucked.

Sirisian
2011-07-12, 11:51 PM
We were given caves in PS 1. And it sucked.
Because the map didn't make sense :P I remember before I actually started memorizing them I got lost. Hopefully we're given detailed urban maps and such.

I wonder if the urban areas have sewers. That would be cool to pop up randomly and navigate areas undetected especially as a cloaker. I'd like to see catwalks and such for some nice vertical gameplay.

dsi
2011-07-13, 12:23 AM
I believe he is talking about Infantry here btw, not everything in general. (Aircraft obviously can't go indoors)

duck
2011-07-13, 12:28 AM
More outdoor battles please.
I don't want PS2 to be like Call of Duty where players are fighting in claustrophobic maps.

Sifer2
2011-07-13, 12:32 AM
I'm all for Urban combat an having more indoor environments to fight in than the first game. But half an half or even more indoor than outdoor?! That sounds really dumb to be honest. Indoor combat on this scale is kind of going to turn into a cluster****. It's better to focus on outdoor so people have space to move around IMO. On the brightside I guess squad spawn wont be overpowered if half the time you wont be able to use it lol.

Honestly between this an the real restrictive looking size of the battleground shown in the trailer i'm getting a tad worried. That it may be scaled down for the sake of a possible console port.

I would prefer 50% Outdoor, 30% Urban, 20% Indoor.

nathanebht
2011-07-13, 01:31 AM
Article quote, "SOE wants to use the new graphics engine to build PS2′s battlefields with a much better balance of indoor and outdoor environments, according to president John Smedley. He’d like to see the maps have a 50/50 ratio, or maybe even 60/40, in favor of indoor environments.

Players will have lots to do in their vehicles, with the different types of continents (snow, desert, mountainous, lava) allowing different tactics and play styles and giving advantages to different players. According to creative director Matt Higby, 'If you have a map that’s all rolling hills, that’s going to be a tank haven. Everybody who plays tanks is going to want to play in this area cause it has wide open vistas–you’re able to see guys from far away. Infantry are going to be dead meat there. Either a plane is going to fly over and pick them off, or a tank is just going to bombard the sh*t out of them.'"

Don't quite get this whole picture. The bases and urban will be extra large and take up a big part of the map? Ground vehicles will be prevented from traveling in large areas? Overhead cover will prevent the use of planes? :huh:

Volw
2011-07-13, 02:45 AM
I see you guys don't 'get it ;-)

Right now, planetside is 100% indoor. All of the hack locations are in bases or towers. Sure there is combat out in the open, however in order to capture players have to go indoors

They're changing it in PS2 to include locations capturable out in the open.

So what Smedley 'means' is that there will be 50%-60% bases, bunkers and towers which when hacked will change the ownership of the specific hex. While the remaining percentile will be ridges, fields, mountains etc etc, which can be captured from vehicles or with minimal indoor combat.

Hope this makes sense.

xcel
2011-07-13, 06:48 AM
I too would prefer a more outdoor focus.

Rarntogo
2011-07-13, 08:11 AM
When PS first came out and for, I would guess, a year or so after there was alot of outdoor battles. You had to fight outdoors to even get close enough to a base or tower to fight indoors because there were so many people in the battle. Epic battles for a hills or ravines, bridges etc... any bottleneck where a defender could make a stronghold. It's what gave the game such great diversity. Tanks, planes, infantry all out in the open. You had to break through at least 3 lines of defense before you could get into any base. Every inch of ground was fought for. You couldnt just zerg your way thru, it took planning and coordination. I think this is what they are trying to get back to. When you got the defenders pushed back into a base is when the long hard battle started. Good times and I look forward to that again. 50/50 is what I hope for. I think having missions will help accomplish that.

nathanebht
2011-07-13, 08:22 AM
I see you guys don't 'get it ;-)

Right now, planetside is 100% indoor. All of the hack locations are in bases or towers. Sure there is combat out in the open, however in order to capture players have to go indoors

They're changing it in PS2 to include locations capturable out in the open.

So what Smedley 'means' is that there will be 50%-60% bases, bunkers and towers which when hacked will change the ownership of the specific hex. While the remaining percentile will be ridges, fields, mountains etc etc, which can be captured from vehicles or with minimal indoor combat.

Hope this makes sense.

Oh, thanks for the explanation. Now the 60 indoor versus 40 outdoor comment makes sense.

BlazingSun
2011-07-13, 09:09 AM
Urban Warfare for example is almost a must for the new game in my opinion. [...] some narrow side roads and choke points, but also big roads and enough space for Tanks and other vehicles to fight.

You can have the main roads that all the vehicles are playing on and then you have all the side alleys and sort of little cutaways ... .

Sounds good to me. :groovy:


Maybe you go around the corner and you’re staring down the barrel of a tank. That’s really cool. That’s really fun .

Well .. that's not so much fun. :rolleyes:

Goku
2011-07-13, 09:16 AM
Don't quite get this whole picture. The bases and urban will be extra large and take up a big part of the map? Ground vehicles will be prevented from traveling in large areas? Overhead cover will prevent the use of planes? :huh:

Sounds like you completely misread that portion. Nowhere does it say anything you just said.

CutterJohn
2011-07-13, 09:18 AM
Don't quite get this whole picture. The bases and urban will be extra large and take up a big part of the map? Ground vehicles will be prevented from traveling in large areas? Overhead cover will prevent the use of planes? :huh:

I don't think there will be game mechanics that prevent their use, merely terrain. A densely wooded forest with a thick canopy would make air strikes next to impossible, and vehicles would have a devil of a time pushing through. Infantry, on the other hand, would have tons of cover and would not have their mobility seriously hampered.

Its a wonderful ideal. With enough population, players will not be often pressed into types of gameplay they don't enjoy, and there will be a wide range of styles of battle to partake in.

I really hope they pull it off.

2coolforu
2011-07-13, 09:41 AM
I think Higby was including Urban areas into the 'Indoors' percentage. I don't want to be misinterpreting him though so It'd be cool if he could give us an idea of the breakdown :).

Even now in Planetside a large amount of the battles are within towers and bases, and a huge amount are within the SOI so 50% indoor is not that much different to the current % breakdown in the original game - add in Urban combat and I'd expect a huge amount of combat in Planetside would be indoors.

Raymac
2011-07-14, 03:22 AM
Ummm, it's still going to be Planetside so you will still be able to play where you want to play. You want to spend 100% of your time indoors, go for it. You want to spend 100% of your time outdoors, go for it. It's up to you.

I think what Smed is talking about is just overall average numbers. This is Planetside! We make our own destiny!