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Hamma
2011-07-13, 04:33 PM
http://www.planetside-universe.com/news-g4tv-planetside-2-panel-2505.htm

Thanks Desoxy!

Bags
2011-07-13, 04:53 PM
Finished a rough transcript: https://docs.google.com/document/d/1MLBMYIoQaIHSsUURmTt3qJxidET28UFldBF_zVNYuvs/edit?hl=en_US

Really should watch it, but this hits all the main points.

Paraphrasing Matt:

"Revamped the certification tree. Classes in planetside 2 are completely freeform, you can switch seamlessly. You’re not creating a character as a medic and locked into it forever. Depending on how you unlock certs, you can specialize your medic, for example. Day one you can play medic, engineer, drive a tank, but later on you can either deeply specialize in any of those trees, or be sort of a generalist and pick and choose from various trees. Certification tree uses a fairly novel approach, those of you who have played Eve online may be familiar with. That’s the idea of time based, offline unlocking. You go into the cert tree and select what certs you want, and over time points are automatically placed into those certs. If you are online playing this process will be accelerated. Players with less time due to jobs, etc, will still be able to progress. This works towards bridging the gap between the most hardcore players and the more laid back players.

Everything from vehicle handling, to how much damage your gun does, to your ability to lead squads, will be enhanced through cert tree. As an ATV driver, you might start off with a kind of fast ATV, but if you want really good handling and speed, you would need to cert. These are designed to build in breadth of player ability, not necessarily in terms of power. Long term players get the ability to tailor their gameplay more to their style. Squad leaders can create squad missions, squad spawning, and even giving buffs for your squad when they are fighting around you. Those are all cert trees. If you want to you can spend a long time specializing as a squad leader, but you’re not going to be as effective as a heavy assault guy or a prowler driver if you do that. If you don’t want to be the “in your face twitchy gamer” then you can do something more leadership related, or if you want to play medic, there’s a place for you. We want to cater to as many different play styles as possible and the cert tree allows this.
"

Desoxy
2011-07-13, 04:59 PM
They should have posted that video sooner, they already address some threads I have seen pop up (sancturaries, conquering whole continents etc).. :p

Goku
2011-07-13, 05:03 PM
Being online makes it accelerated? Does that mean by getting BR by getting kills? Sounds like how he said it I can sit in a secure area and be logged in 24/7 on PS in order to get my stuff trained quicker while being AFK.

Bags
2011-07-13, 05:04 PM
It's really annoying when people ask questions about the story line... :/

Being online makes it accelerated? Does that mean by getting BR by getting kills? Sounds like how he said it I can sit in a secure area and be logged in 24/7 on PS in order to get my stuff trained quicker while being AFK.

He said actively playing by getting kills and the like.

Goku
2011-07-13, 05:05 PM
It's really annoying when people ask questions about the story line... :/

This is Sandbox it needs STORY! ;)

Ok thanks on that. I didn't want it to turn into TF2 with people idling for items 24/7.

Logit
2011-07-13, 05:06 PM
http://www.planetside-universe.com/news-g4tv-planetside-2-panel-2505.htm

Thanks Desoxy!

I'm super syked that SOE is finally realizing the potential in Planetside.

Going from a graphics revamp that's free to play, into a full on sequel is quite a big leap.

In the very beginning smed was talking about how they are going to release a "3 year plan" which is a VERY good idea. This will give the Planetside community a chance to yay or nay ideas, in which case SOE can make educated decisions about the game, rather than release crap no one wants and ruining the game.

It's a very good idea for them to incorporate a community that is very passionate about the game, hopefully they will continue to do so.

Niemand
2011-07-13, 05:06 PM
Being online makes it accelerated? Does that mean by getting BR by getting kills? Sounds like how he said it I can sit in a secure area and be logged in 24/7 on PS in order to get my stuff trained quicker while being AFK.

They would probably keep that in mind and do an idle timer with auto kick or just turning off the skill acceleration.

2coolforu
2011-07-13, 05:09 PM
If you leave your computer on 24/7 it'll probably die horribly from running under stress for so long.

ZaFo711
2011-07-13, 05:10 PM
watching that video around the 12ish minute mark he mentions a prowler!
yay go prowlers i wonder if they will be fatties again this time again

Bags
2011-07-13, 05:11 PM
Yup, prowler and heavy assault confirmed.

Friendly fire making a comeback with revised grief system.

Bags
2011-07-13, 05:14 PM
Cool, they will have more tools for managing multiple platoons. yay.

Bags
2011-07-13, 05:18 PM
Information on mission system:

Matt: Yes yes yes yes and yes (to questions about if there will be more methods to control and lead multiple platoons). Big addition we’re adding is the mission system; several layers. Most basic layer is automatic missions that tell you to go attack this and that thing. If your empire is being attacked at x base, it will create a mission to say “hey go defend that”. The next layer is your squad leader can insert missions like “hey our squad will go do this”. Get extra bonuses for doing those missions. There’s an outfit layer above that, and eventually above that will be commanders for the empires. So if you are like the number one commander, where you are extremely influential, you can insert higher and higher missions which give rewards to players who participate in them. Help you coordinate and time battles. Schedule missions to happen tomorrow, or a week for now, or a series of missions that happen, for example. It will give people who are interested in coordinating battles to be able to do that and help newer players find the content that is most rewarding and relevant.

Smed: We’re going to do voice from day one; consistent chat in outfit, in squads (you can set it so only squad leader can talk).

Gandhi
2011-07-13, 05:23 PM
They all got free shirts :cry:

Logit
2011-07-13, 05:24 PM
Information on mission system:

Matt: Yes yes yes yes and yes (to questions about if there will be more methods to control and lead multiple platoons). Big addition we’re adding is the mission system; several layers. Most basic layer is automatic missions that tell you to go attack this and that thing. If your empire is being attacked at x base, it will create a mission to say “hey go defend that”. The next layer is your squad leader can insert missions like “hey our squad will go do this”. Get extra bonuses for doing those missions. There’s an outfit layer above that, and eventually above that will be commanders for the empires. So if you are like the number one commander, where you are extremely influential, you can insert higher and higher missions which give rewards to players who participate in them. Help you coordinate and time battles. Schedule missions to happen tomorrow, or a week for now, or a series of missions that happen, for example. It will give people who are interested in coordinating battles to be able to do that and help newer players find the content that is most rewarding and relevant.

Smed: We’re going to do voice from day one; consistent chat in outfit, in squads (you can set it so only squad leader can talk).

Everything in this section makes me all bubbly inside.

Bags
2011-07-13, 05:29 PM
Smed: As we expand the galaxy, the tech fully supports everything being on one server.
Smed: We are really focused on exposing nearly EVERY SINGLE PIECE of gameplay data in external API, in real time.

Hamma
2011-07-13, 05:32 PM
They all got free shirts :cry:

We will have some to give away soon :D

MgFalcon
2011-07-13, 05:35 PM
We will have some to give away soon :D

Dibs on the first one!!

#Seriously

Bags
2011-07-13, 05:37 PM
Smed: We will be pouring a lot of money into getting lots of players into it. Expect a lot of action.

T-Ray: At the end of the day, if it doesn’t work in beta and frustrates people, we’ll remove it and find a way to fix it. So if you are hearin’ something that you’re not too sure about, all bets off when it gets to beta. That’s when the rubber hits the road. We’ll find out what works and what doesn’t and make changes based off player feedback.

Hold them to this :p

T-Ray: A lot. There you go, bam. Done. We’ve got weapon customization, vehicle customization, you’ll be pleased. Instead of looking at your beamer all day… Vanu players in the house?... aww, c’mon! Come on, Vanu! Anybody? Can we get some more vanu? Thank you.

Josh: Well they suck the most…

T-Ray: I don’t think so. I’m a Vanu player and that’s the way it’s gonna be. Um, so yeah. We’re gonna allow people to customize a lot of things. We’ll see what we can fit in.

Smed: We are going to be doing things, imagine different factions of the US navy with slightly different uniforms. The goal here is to get outfits so they look distinct, they’re still NC, and I say NC because they’re the best, but they’re still NC but they’re the “Black Warthogs”

T-Ray: Smurfs.

Smed: Or you’ve got the amazing… pick any outfit and we want that outfit to look different, but still look NC, or if you’re the VS purple ponies or whatever.

T-Ray: I watch a lot of Swedish hockey; I was going for the Swedish hockey look for the NC. All the NC chicks will have burlap sacks over their faces.

Matt: Now we have vehicle and flight mechanics that feel real due to Physx. The vehicle gameplay is what you would expect from a modern triple A fps.

T-Ray: Think Planetside plus Motorstorm.



Lol, I love T-ray.

basti
2011-07-13, 05:41 PM
Just finished watching, good stuff.

T-Ray is one crazy mofo, it will be an honor to kill those smurfs and rednecks besides you during beta, mate. GO VANU! :D

Bags
2011-07-13, 05:54 PM
TR needs a dev :(

Soo... purple ponies confirmed by smed for VS

http://i.imgur.com/neAcS.jpg

EVILPIG
2011-07-13, 06:02 PM
The T-Shirts the panel are wearing are the shirts we received.

NivexQ
2011-07-13, 06:12 PM
I hope to god this unnamed third party anticheat company isn't Evenbalance (PunkBuster)

Bags
2011-07-13, 06:29 PM
Finished a rough transcript:
https://docs.google.com/document/d/1MLBMYIoQaIHSsUURmTt3qJxidET28UFldBF_zVNYuvs/edit?hl=en_US

You really should watch it but I typed up everything that they said that was important.

Straws
2011-07-13, 06:40 PM
I'm very happy with that panel. Moments of humility and honest appreciation for the works of other developers as their inspiration. Nice work. It's refreshing from a company the size of SOE doing this.

Tool
2011-07-13, 06:55 PM
Thanks for linking this, answered a few questions I had myself.

basti
2011-07-13, 07:02 PM
We will have some to give away soon :D

May i request that Bags just randomly gets one dropped from the next squrrel he kicks into the face? Hes putting quite some time into doing all those info collecting and transcripts and whatnot, and guys like him make a good community great. No one else deserves it more. :>

ps: Bags, make sure you kick enough squirrels. Use heavy boots, they fly further that way.

Death2All
2011-07-13, 08:15 PM
Yuck! Smedly hinted at possible PvE content in the future (Around the 18:00 mark).

Can't say I'm over enthused about the idea of PvE in a game like PS. They only said they were considering it, but it worries me that they'd even go that far.

Revised Grief System sounds nice. The original served its purpose but it was somewhat flawed in the sense that if you get hit by a careless vehicle driver then you are given a ton of grief for it.

And for Exile (around the 43ish mark) they talk about how lag is much more tolerant in PS2 this time around.

Overall, I'm confident in the team. They seem like they really care about this game and they're open to the community. Higby's apparent lurking on this site also makes me feel very warm and safe. But I think overall T-Rays deep voice reassuring me that everything will be alright and that if something doesn't work in the beta they will fix it.

Of course, things don't always go according to plan but I'm not quite as worried about the game as I was a few days ago.




Also, it really sucks not being able to hear what people were asking. Usually you can tell what they asked in the context of the answer they give, but sometimes I really had no clue.

MgFalcon
2011-07-13, 08:30 PM
May i request that Bags just randomly gets one dropped from the next squrrel he kicks into the face? Hes putting quite some time into doing all those info collecting and transcripts and whatnot, and guys like him make a good community great. No one else deserves it more. :>

ps: Bags, make sure you kick enough squirrels. Use heavy boots, they fly further that way.

WHOW! Hold on there for a sec... I believe I officially called "Dibs" first. And clearly stated by The Book of Unwritten Rules "Nothing can supersede the calling of 'Dibs'... EVER" Not saying that Bags doesn't deserve one as well.... but DIBS had been called

:)

IceyCold
2011-07-13, 08:38 PM
Yuck! Smedly hinted at possible PvE content in the future (Around the 18:00 mark).

Can't say I'm over enthused about the idea of PvE in a game like PS. They only said they were considering it, but it worries me that they'd even go that far.

<snip>

Also, it really sucks not being able to hear what people were asking. Usually you can tell what they asked in the context of the answer they give, but sometimes I really had no clue.

I don't know how they intend to do a PvE system, but I for one don't want it in Planetside. No so much that it might make Planetside better or worse, but just that I don't think it really has a place in Planetside.

Hopefully they decide against this idea.

morf
2011-07-13, 08:46 PM
This will give the Planetside community a chance to yay or nay ideas, in which case SOE can make educated decisions about the game, rather than release crap no one wants and ruining the game.

It's a very good idea for them to incorporate a community that is very passionate about the game, hopefully they will continue to do so.

Kind of like how everybody wanted BFR's amirite? I don't know that it's a great idea to turn gameplay decisions into a democracy is all. I read somewhere recently that 80 percent of people on the internet are mentally retarded. Seems about right.

And besides, if the devs listened to the players, it wouldn't be Planetside anymore.

Lazza
2011-07-13, 09:21 PM
I don't know how they intend to do a PvE system, but I for one don't want it in Planetside. No so much that it might make Planetside better or worse, but just that I don't think it really has a place in Planetside.

Hopefully they decide against this idea.

I think in the one of the interviews they said the PvE aspect would be for short periods of time... Aliens would attack and all the factions would have to team up to fight off the invasion. If it is indeed only for a short period, say a day or 2, I don't mind the Idea.

Rarntogo
2011-07-13, 09:25 PM
It could be like a special event thing. a weekend battle for domination against creatures led by the Devs. I'd go with that. :D

Sifer2
2011-07-13, 10:28 PM
Well i'm neutral on the idea of PvE content. If it was done well enough an was fun enough I wouldn't mind. Like Gears Horde mode. However i'm skeptical they could bring it to that level in a game like this. So it strikes me as something that would just take a lot of development time that might be better spent elsewhere. But the idea of really dangerous alien invasions with giant monsters an such that pretty much force you to ignore your fighting temporarily to fight them off does sound fun.

I imagine they would only be on certain Planets too so those that didn't like them would just not play on those Planets.

Bags
2011-07-13, 10:29 PM
No pve(minus base turrets) ever.

nathanebht
2011-07-14, 12:26 AM
I imagine they would only be on certain Planets too so those that didn't like them would just not play on those Planets.

I was thinking this too. Aliens would invade a certain planet. Probably nothing to be concerned about, doubt its going to be in at release.

Grimster
2011-07-14, 02:30 AM
Their discussion in the middle about griefing made me think about a new born CR4 a couple of days ago who accidently nuked 3-4 Vanguards and their crew in the CY of a hacked base. :)

Raymac
2011-07-14, 02:45 AM
I don't think PvE should be a part of the game, however I do really like the idea of having PvE events. Tell me honestly, who here hasn't watched Starship Troopers and thought about Planetside? Something like that Alamo-style bug attack on the fort would be epic as a special event.

It's not something that will be a part of launch anyways.

Bags
2011-07-14, 02:49 AM
I wouldn't mind it as an event if there was a way to not waste developer time on it. Unfortunately it will be a waste of dev time so...

Raymac
2011-07-14, 03:00 AM
Unfortunately it will be a waste of dev time so...

Yeah, well, you know, that's just like your opinion, man.

Aractain
2011-07-14, 03:02 AM
Im okay with some PvE events now and then.

Bags
2011-07-14, 03:38 AM
Yeah, well, you know, that's just like your opinion, man.

Well, PVE development for a PVP game is objectively a waste of time. They're selling it as "100% PVP" so I expect there to be no PVE.

Raymac
2011-07-14, 03:41 AM
Well, PVE development for a PVP game is objectively a waste of time. They're selling it as "100% PVP" so I expect there to be no PVE.

Yeah, at launch, but if they are going the sandbox route, I wouldn't be slamming the door on a PvE event. You know it would be good to get an event that was something other than "all empire vehicles".

Bags
2011-07-14, 03:44 AM
The only other events I have experienced (black ops, rabbit, and randomly being hit by meteors) have sucked IMO. I'll take all empire vehicles any day.

It just pisses me off that they canned vehicle animations but want to do PVE bullshit down the line? Get the priorities straight. If they release an amazing game then they can do their little PVE events.

Kran De Loy
2011-07-14, 03:46 AM
Well, PVE development for a PVP game is objectively a waste of time. They're selling it as "100% PVP" so I expect there to be no PVE.

This hopefully.

Smed already said they're actually going from a PS1 with F2P build to scrapping that to making an actual PS2 game.

The time they have to spend on this is probably already short, it's likely best not to put even more pressure on them just for the sake of 'something that would be cool'.

even when most of the game will already be for that exact reason..

opticalshadow
2011-07-14, 03:46 AM
do not want pve at all, not ever, not for a day, not for 15 minutes. i dont care about aliens, i dont care about wild life, i do not want it.

Bags
2011-07-14, 03:47 AM
Yeah, if I want to mindlessly shoot weird critters I'll play Borderlands.

Volw
2011-07-14, 03:55 AM
This every now and then wouldn't be that bad...

http://www.youtube.com/watch?v=6oXYAWWGxw4&feature=player_detailpage#t=21s

Bags
2011-07-14, 04:00 AM
I already own a "shoot things that can't fight really back" game; it's called Borderlands.

Aractain
2011-07-14, 04:02 AM
BUT! You can't play borderlands with hundreds of other people!

At the same time anyway.

Bags
2011-07-14, 04:05 AM
BUT! You can't play borderlands with hundreds of other people!

At the same time anyway.

Oh man, you're right. Sign me up for PvEside 2.

Kran De Loy
2011-07-14, 04:11 AM
Yeah, if I want to mindlessly shoot weird critters I'll play Borderlands.

Man, that would have been actually worth playing if they didn't lower the player limit so much on top of having a nearly non-existent lobby system between multiplayer games let alone the absolutely shit multiplayer connectivity issues.

Sad face.

Back to PS2, Alien PvE events would be cool, just way too impractical and thus a waste of time.

For instance, say a minor invasion at some random hour of some random day once every month.
The goal? Kill them before they wreck too much havoc on established fortifications and cause destroyed bases/towers to revert to neutral. This would mean that the more land a faction controls, higher the chance the invasion would happen within their territory. As an added bonus, each alien defeated would reward a tiny amount of resources to the outfit than the faction that killed it.

It would be an interesting way for the outfits and factions to acquire resources and redistribute land. Not practical and certainly not something most people would welcome, but interesting.

I would rather they kept Sanctuaries, but Smed seems pretty sure about that one.

Edit: I just realized that I described something extremely similar to Rift..
... I need to go take a shower...

Bags
2011-07-14, 04:15 AM
I picked it up for $7 so I thought it was worth it.

Kran De Loy
2011-07-14, 04:29 AM
I picked it up for $7 so I thought it was worth it.

Sucks to be you.

Worse for me, I got the four pack on release.

And despite their claims to Gazillions of randomly generated weaponry that you could pick and choose to suit your personal play style NOTHING could even come close to the Hellfire SMG's, Dual Anarchy SMG's and Volcano Sniper Rifles.

God that pissed me off so much.

Edit: Oh and Shotguns/Rockets were a joke.

Levente
2011-07-14, 04:31 AM
i dont know, the idea of the 3 empires team up and fight back some aliens does sound fakin awesome:eek: :groovy:

hippieschuh
2011-07-14, 05:15 AM
I noticed one thing Im worried about "Planetside next did start beginning development 1,5 Years ago...first we wanted to make a "more beautiful ps1" with free to play...then we decided to make a new game..."

Wich basically means, they game wont be finish anytime soon?
How long does it take to develop games nowadays?

Grimster
2011-07-14, 05:29 AM
Wich basically means, they game wont be finish anytime soon?
How long does it take to develop games nowadays?

Well that is hard to estimate because that depends on how much resources the company have dedicated to the development. But from what it sounds like on SOE they have high priority on the development of Planetside 2 and with no real info to back this up a wild guess from my side is that a release next year should not be that unrealistic. I doubt we will see the game released this year. Maybe a beta if we are lucky. :)

Gandhi
2011-07-14, 05:31 AM
I noticed one thing Im worried about "Planetside next did start beginning development 1,5 Years ago...first we wanted to make a "more beautiful ps1" with free to play...then we decided to make a new game..."

Wich basically means, they game wont be finish anytime soon?
How long does it take to develop games nowadays?
Realistically I think we're looking at another 6 months until beta, at least.

Kran De Loy
2011-07-14, 05:41 AM
With the big hit Sony in general took for the whole hackscapade a few months ago I figure they'd be scrambling to get their public relations back up. Even if SOE is related to Playstation by the brand name only.

SKYeXile
2011-07-14, 05:49 AM
Getting ping fucked: confirmed.

Volw
2011-07-14, 05:53 AM
They are releasing A LOT of information out and create a lot of hype. Creating hype a year before release is bad for PR as they won't be able to sustain it long term and people might burn out before the game is released.

JGE comes to mind.

I wouldn't be surprised if we get beta end of the year, with release in Q1 2012.

Kran De Loy
2011-07-14, 06:12 AM
They are releasing A LOT of information out and create a lot of hype. Creating hype a year before release is bad for PR as they won't be able to sustain it long term and people might burn out before the game is released.

JGE comes to mind.

I wouldn't be surprised if we get beta end of the year, with release in Q1 2012.

It seems to be the norm for major corp games these days to lead the player base around by the nose than leave a paper bag on fire on their door step. So I'm expecting Q1, but likely we'll get Q2 or 3 for Beta.

SKYeXile
2011-07-14, 06:20 AM
They are releasing A LOT of information out and create a lot of hype. Creating hype a year before release is bad for PR as they won't be able to sustain it long term and people might burn out before the game is released.

JGE comes to mind.

I wouldn't be surprised if we get beta end of the year, with release in Q1 2012.

JGE was bad for alot of reasons, i CBFed listing them because there were so many problems with development and publishers, funding etc.

Levente
2011-07-14, 06:27 AM
All i want to know is when they gonna show some new stuff from the game, im so hyped . damn, last time i was so excited about a game was Battlefield 2. Planetside2 will be probably shown in this years gamescom no? someone ask twitter or whatever........NAOWWWWWWWWWWWWWWWWWWW

Kran De Loy
2011-07-14, 06:31 AM
Volw had a good point tho. Gotta keep ourselves from getting too hyped for this when the game, beta and release seem to be so far away.

Gotta keep stuff on the back burner or we're gonna get jaded too quickly.

hippieschuh
2011-07-14, 06:35 AM
Well, I go play Planetside 1 again until Beta comes out then :)

Logit
2011-07-14, 10:47 AM
I don't know how they intend to do a PvE system, but I for one don't want it in Planetside. No so much that it might make Planetside better or worse, but just that I don't think it really has a place in Planetside.

Hopefully they decide against this idea.

Just thinking about PvE in Planetside gives me explosive diarrhea.

No matter how they implement it, it will take away from the PvP aspect.

PvE Belongs with BFR's and Prone. In the "stupid fucking idea" bin.

basti
2011-07-14, 11:33 AM
They are releasing A LOT of information out and create a lot of hype. Creating hype a year before release is bad for PR as they won't be able to sustain it long term and people might burn out before the game is released.

JGE comes to mind.

I wouldn't be surprised if we get beta end of the year, with release in Q1 2012.

Err, JGE is the wrong example there.

You know what i mean with "the blackout", right? The period of time where we got absolutly ZERO information. Before the blackout, right before it really started, Netdevil had a playtest, resulting in a few more bugs that needs to be squashed, but in a overall happy audience. Devs where happy, Emmisarys where happy, random playtesters where happy. From that point on, it would have been just a month or two at max to go get beta out.
But then, Gazzilion came, and forced them to redo pretty much everything.


That litterally is impossible for Planetside 2. Means beta is not that far away, and im pretty sure they are aiming for a christmas release.

Logit
2011-07-14, 11:41 AM
Err, JGE is the wrong example there.

You know what i mean with "the blackout", right? The period of time where we got absolutly ZERO information. Before the blackout, right before it really started, Netdevil had a playtest, resulting in a few more bugs that needs to be squashed, but in a overall happy audience. Devs where happy, Emmisarys where happy, random playtesters where happy. From that point on, it would have been just a month or two at max to go get beta out.
But then, Gazzilion came, and forced them to redo pretty much everything.


That litterally is impossible for Planetside 2. Means beta is not that far away, and im pretty sure they are aiming for a christmas release.

I'm sorry to make this English class, but "were" is the word you were looking for. :groovy::groovy::groovy:

Bags
2011-07-14, 12:07 PM
So why is everyone convinced that beta won't start for half a year? Once they implement weapons and get a continent finished they can start testing vehicle, weapon, air balance in beta.

They don't need to finish everything to start testing.

basti
2011-07-14, 12:25 PM
So why is everyone convinced that beta won't start for half a year? Once they implement weapons and get a continent finished they can start testing vehicle, weapon, air balance in beta.

They don't need to finish everything to start testing.

Its not just that.

In a traditional MMO, you put the systems in place and then add content to use those systems.
In planetside, you just need the systems, as the players themself are the content.

Kran De Loy
2011-07-14, 12:27 PM
So why is everyone convinced that beta won't start for half a year? Once they implement weapons and get a continent finished they can start testing vehicle, weapon, air balance in beta.

They don't need to finish everything to start testing.

Lying to yourself pessimistically means the surprises are of the happy joyful variety.

2coolforu
2011-07-14, 12:35 PM
It's better to expect the beta to be out in 6 months and be pleased that it's early than expect it to be out in 6 weeks and go into a RAAAAAAAAAAAAAGE when it doesn't.

Bags
2011-07-14, 12:48 PM
It's better to expect the beta to be out in 6 months and be pleased that it's early than expect it to be out in 6 weeks and go into a RAAAAAAAAAAAAAGE when it doesn't.

There's a difference between being pessimistic and being ridiculous.

Its not just that.

In a traditional MMO, you put the systems in place and then add content to use those systems.
In planetside, you just need the systems, as the players themself are the content.

Yup. They don't even need all of the systems to begin testing. It'd be silly to have all of the weapons and vehicles done and wait until literally everything was implemented to begin testing.

2coolforu
2011-07-14, 01:02 PM
And from what we've seen in the trailers only one set of armor and a handful of classes have been completed, and 3 vehicles and 6-7 weapons. Although I know they won't want to reveal everything right now, I doubt the entire game is polished up yet, they only just switched to the new engine recently. They've done some awesome work to get this far already!

They are going to want to have at least all the weapons, classes and vehicles working and in the game, I was one of the earliest testers of 'SWTOR' and even then all the classes were in and fleshed out, the story was done, many of the maps were fully made etc etc and that game isn't coming out for another year and that testing was nearly a year ago!

Bags
2011-07-14, 01:03 PM
Is SWTOR an RPG? With like a shit ton of voice acting and quests and stuff? Which planetside won't have.

2coolforu
2011-07-14, 01:04 PM
Yep, and they were only partially in, it was in a very basic state.

Volw
2011-07-14, 01:08 PM
And from what we've seen in the trailers only one set of armor and a handful of classes have been completed, and 3 vehicles and 6-7 weapons. Although I know they won't want to reveal everything right now, I doubt the entire game is polished up yet, they only just switched to the new engine recently. They've done some awesome work to get this far already!

They are going to want to have at least all the weapons, classes and vehicles working and in the game, I was one of the earliest testers of 'SWTOR' and even then all the classes were in and fleshed out, the story was done, many of the maps were fully made etc etc and that game isn't coming out for another year and that testing was nearly a year ago!

Yeah, but a game like SWTOR or any other MMO for that matter, doesn't need as extensive testing as PlanetSide. Both in terms of load testing and balancing. Edit: Mostly it's just content testing, which PS doesn't have all that much.

Besides. During media q&a, devs said it's just a teaser and it's far from what's in game right now. We've seen Reaver and Vanguard models a few months back as well.

Bags
2011-07-14, 01:12 PM
Yeah, T-Ray said something along the lines of

"in a few weeks we'll be releasing stuff that'll make you ask 'why did they even bother showing is this teaser'"

Raymac
2011-07-14, 01:12 PM
Yep, and they were only partially in, it was in a very basic state.

Comparing development of SWTOR and Planetside 2 isn't exactly comparing apples to apples. I don't think PS2 will take quite that long.

The teaser looked like the game was still in the very early stages though. It looked pretty, but with all the shots being fired, you will notice that nobody was actually getting hit. In the panels, they hinted that they arn't showing everything they have developed yet, but at the same time, when they first aired the teaser, Higby said that was the 1st time members of his team had seen it.

I really hope beta is this year. It seems like it's in the realm of possibility.

Bags
2011-07-14, 01:14 PM
Higby said that was the 1st time members of his team had seen it.


Maybe his team didn't work on the trailer? That would explain it.

Hamma
2011-07-14, 02:57 PM
It was probably being worked on and tweaked right up until we saw it hehe.

Volw
2011-07-14, 03:05 PM
Yeah, most likely they got QA people to work on it ;-)

You don't want top project people spend a day or so on shooting a trailer.