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View Full Version : It's been a week. What do you fear?


Hamma
2011-07-17, 11:56 AM
So it's been over a week now and we have TONS of information to absorb.

Of what we have heard so far what do you fear most of the features we have heard about? Let's try and not make this a debate about specific features, just thoughts and opinions on why you think it's a bad idea. There are other threads for more in depth debate!

Also let's stay away from "It's SOE" or other comments, just keep it to game specifics.

So fire away!

Vancha
2011-07-17, 12:06 PM
When I clicked on this thread I was thinking of another 3-4 months with zero new info, but as it's strictly regarding game mechanics...

Headshots side, I fear the TTK will be too low. Headshots included, I fear the TTK will be way too low.

I fear they're going to make vehicle boarding instantaneous.

I fear the resource system could easily be made un-fun.

I fear I'm not going to like how my empire of choice turns out.

Lartnev
2011-07-17, 12:07 PM
That my imagination has run away with itself about how cool all the features sound.

I'm not normally one for hype - all developers say their game is brilliant and the players will love everything they do - but the enthusiasm from the devs has really got me stoked about PlanetSide 2, far more than any other game I'm looking forward to. However in the back of my mind there's this little voice saying "nothing goes to plan" so I guess I fear features like the mission system, resources, territory control, and "vertical gameplay" won't help the flow of the game as much as we would hope. You tell players how to play after all.

Can I get off the couch now Dr. Hamma? :sick:

Tool
2011-07-17, 12:24 PM
I fear Empire imbalances making a return and having an effect on respective populations.

I fear aircav being as powerful and versatile as they were in PS1.

I fear the fading of enthusiasm of the PS2 team when beta comes and the tidal wave of complaints from the vocal minority constantly hounding them on they think the game should be.

PsychoXR-20
2011-07-17, 12:25 PM
My biggest fear is that "looting enemy weapons is hard to balance" is going to mean we cannot loot enemy weapons period. I don't mind the no hacking of vehicles as much (though I can definitely see how people can be upset about that) but I LOVE using enemy weapons as I feel they are generally more effective against their own empire since those are the weapons said empire has the least experience fighting, and am going to be very VERY disappointed if we cannot loot them.

Geist
2011-07-17, 12:27 PM
I'm scared out of my mind with a ton of things. This is the only game on the horizon that is anything like Planetside(Funny that 8 years later, Planetside 2 would be the second MMOFPS of it's kind), and there are so many things that could go wrong. Headshots could be ruin the game, Jetpacks could make walls obsolete(like they are Today), the class system could be nothing I like the certification system I loved, the game could be buggy when released, SOE could not support it again...

Still, all of their ideas are also intriguing at the same time. I really want to use the realistic flight controls, I'd like to see how similar the class system is to the certification system, and I would really like to see if hotdropping a few platoons of soldiers from galaxies is still the greatest experience in the world.

Baneblade
2011-07-17, 12:30 PM
I fear that solo pwn mobiles aren't being removed from the game afterall.

Clyras
2011-07-17, 12:41 PM
Actually the only stuff that particularly bothers me at the moment is what might be done about command. It doesn't take long to notice that the majority of command rank 5's in Planetside at the moment are just spamming immature pointless drivel or are just having a power trip and demanding people to leave continents to attack the one they want. Meanwhile, the majority of the playerbase is actually ignoring them.

Still, its saddening that only a few of the commanders are likely to have any real idea as to what is a wise decision. I'm more interested rather than concerned about what they are going to do in this regard, and hope that it is sufficient. CRM's did the job back in the day, but of course we no longer have any to keep people in order.

Headrattle
2011-07-17, 12:50 PM
I fear that the are going to make it to much like Battlefield 2 or other FPS games they keep referencing. So that means that I fear that they will make the Spawning more like those FPS or that they will make the class system unbalanced for newer players.

I also fear some of the direction that they are going. "More sandbox gameplay" and especially "possible PVE." I actually yelled "NO!" when they said that in the interview.

basti
2011-07-17, 12:52 PM
I fear a spam of useless threads on PSU.
Oh, crap, its already here! :(




:D

Aractain
2011-07-17, 12:52 PM
I fear they wont put all the awesome stuff I want in the game, just like everyone else. lol

I don't have any fears for any big systems so far which is suprising. I really thought id be annoyed at some silly system but non so far.

Clyras
2011-07-17, 12:53 PM
I actually yelled "NO!" when they said that in the interview.

Indeed, The most pve i'm willing to put up with is automated turret defences. I don't think there's really any place for much AI.

Bags
2011-07-17, 12:58 PM
I fear TTKs being as short as COD.

I fear people will instantly get inside vehicles.

Forsaken One
2011-07-17, 01:16 PM
I fear headshots are in but bodyshots will have too much a TTK that headshots are forced. even worse if it makes guns that can't get headshots useless.

I fear they're going to make vehicle boarding instantaneous. also that they won't have the restricted and slow bailing that PS1 had.

I fear the resource system could easily be made un-fun.

I fear a forever grind in anyway.

I fear that now that aircraft will take "skill" it will be used as a excuse to have aircraft Overpowered.. like in many other games... (bf2 as one example.)

I fear the cash shop, selling power or not.

I fear the fact I still don't know what difference there will be between a subber and a f2p.

EightEightEight
2011-07-17, 01:36 PM
I Fear that his will not be my fathers Planetside

I Fear that as much as sony tries to bring in mechanics that will bring new players from other games it may ostracize the players that already liked the game in the first place.

I Fear having to level up to use a max unit - Because I love the old Max Units

I Fear not having the ability to work with my inventory to create support maxes that have the ability to resupply both weapons and support items

I Fear that I will not be able to be a jack of all trades like the current Planetside, I like the ability to work at my own pace and be rewarded for the time and effort I spend doing something.

I Fear that the Micro-transactions will be done wrong, and thus end the game

I Fear that after the game releases and is going good after everything else I Fear has been address and taken care of that things like Core Combat and BFR's will seem like a good idea again

Malorn
2011-07-17, 01:39 PM
I fear too many RPG elements, particularly power advancement through certs.

nathanebht
2011-07-17, 02:07 PM
Fear GW2 and PS2 releasing near each other in 2012. Which would I play and I don't want to wait that long for PS2!

Coreldan
2011-07-17, 02:11 PM
I'm afraid that reviews will slaughter the game, even when there's nothing really wrong about the game, but simply cos 1) SoE didnt pay the bribes to get a good review 2) it's not a CoD clone.

This has happened with way too many games the last few years.

Rbstr
2011-07-17, 02:20 PM
My only fear is that they'll back out of new features under pressure from current players.

Gandhi
2011-07-17, 02:22 PM
My only fear is that they'll back out of old features under pressure from new players.

megamold
2011-07-17, 03:05 PM
my only fear is that they will wait 3 months or something before hitting us with some more information :)

MgFalcon
2011-07-17, 03:13 PM
There's only three things I fear in the world:

Alligators
Crocodiles
And aneurysms

dachlatte
2011-07-17, 03:31 PM
I fear the 20% damage buffs for players deeper in the skill tree

wildcat140679
2011-07-17, 03:37 PM
I fear network cluster lag and computer systems buckling under the graphical load, unable to truly support 1000+ player battles.

If SOE is able to make this aspect of the game work for pretty much everybody and the battles are truly of epic scale, I don't really care what other feature or game changes the game brings, epic scale is what counts for me and is the biggest fun factor of the whole game.

MrVicchio
2011-07-17, 03:51 PM
The only thing a game has to fear is, if over hype it cannot match and players unable to accept the reality. (Just ask Peter Molynuex)

Lonehunter
2011-07-17, 03:54 PM
I fear I won't get to have the same number of loadouts as PS1.

It's a small detail, but one that hasn't been clarified yet. So far I've come to understand you can switch classes on the fly, like while spawning or at a wep terminal. They've also said different things will be limited to a class or it's specializations. I know we won't have "loadouts" exactly since there's no inventory, but will I be limited to the total number of classes? Or can I have 4-5 saved loadouts within each class?

Kietharr
2011-07-17, 04:22 PM
I fear that a complete and utter lack of any cert caps/limits combined with the class system will eventually lead to zero character diversity. Character diversity/customization is the point of having RPG mechanics in the first place, why even bother giving out certs if there's nothing stopping me from eventually getting every single one? Why not just start everyone out with these benefits if you're doing a class system TF2 style anyways? It's just a stupid grind mechanic to keep idiots addicted if it's not going to be contributing to character diversity on BOTH the short and longterm.

I fear SoE speeding the pace of the game up. Part of the charm of planetside was that it was slower, the 'fast' elements of gameplay like agile jackhammer surge implants were pretty much universally loathed. Now I don't mind them kicking COF to the curb or adding hitboxes because those were just results of technology limitations of the time. But I don't want this to be call of duty 'every gun kills you in 2-3 hits SO REAL AND HARDCORE' either.

I fear SoE managing to snatch defeat from the jaws of victory yet again, managing to eventually ruin what everyone considered an easy sell and sure win.

TerminatorUK
2011-07-17, 04:26 PM
As others have said, I'd hate to see the looting of other enemy weapons go...this is really fun thing to do and is surely never imbalanced as you can only acquire these weapons temporarily by picking them off the floor.

Agreed on the TTK being too low...this could be damaging in Planetside after covering a huge distance just to be taken out in a split second. I always liked the idea behind PS1 where the higher TTK gave you the chance to prevent this and provided a more tacticle fight. It also encouraged team work and to take out enemies faster by concentrating fire.

I like the idea of sniper based headshots being 1 shot, 1 kill but low TTKs only work in fast respawn, short distance 'arena' type games which Planetside is not.

Having said all this, nothing is laid in stone and I'm keen to see how it actually pans out in the balance of things before passing judgement.

Highwind
2011-07-17, 05:30 PM
I fear that the trailers aren't going to be compelling enough. Filed this fear under the dead horse that is "they won't advertise the game enough". This fear is that they will and it won't be good enough.

I've tried to share the announcement trailer with people I know, and they got little or nothing from it the way we all did. To them it looked like a single "canyon level with a center base (tower)" and not a small battle as part of the greater whole.

We need to play to the strengths and get more epic shots in the PS2 media cycle asap. Things like fly overs from the air, tank in 360 degree action, and impossible zooming shots show the size and scope of the land masses just for the trailers.

Effective
2011-07-17, 05:55 PM
I fear the game is going to cater to RTS and RPG players to much with easy to use, no effort weapons and certs like it does in PS1.

I fear aircraft will be way to easy to use (again).

I fear empire balance is going to be poorly done (again).

I fear defense is going to be way to strong (again).

Carver
2011-07-17, 05:58 PM
I fear TTK won't be low enough.

I fear that there still won't be any point to stepping foot outside unless it's to get into a tank or an aircraft.

SKYeXile
2011-07-17, 06:20 PM
Greatest fear would be that the netcode wont support high ping players like PS1 did. To me everything else is rather insignificant if i cant play the game.

Drentz
2011-07-17, 06:23 PM
My biggest fear is that the idea of "resources" and "every inch of the map being valuable" won't translate into gameplay even though the idea sounds great.

I fear that hot drops from Galaxies as a major method of attack (which are awesome) will be neglected.

Coyote
2011-07-17, 06:38 PM
I fear Teamplay will be dropped for OSOK. Aka snipers everywhere. Ridge after ridge of non-moving, non-pushing snipers who will refuse to attack as they are enjoying just getting kills.

I fear a change of mentality, from Objective to Team Death Match. K:D Is relevant? Not in Planetside.

I fear quick TTK, and worse, quick spawning. So there will be constant meatgrinders (Spawnkilling will be prevalent. I know it's in PS1, but I'm talking spending 3-4 minutes trying to spawn)

I fear a lack of Sanctuaries will divide the empires and reduce a "greater good" mentality.

I fear no-continent locks. This will go against achievement, and burn players out. Without reward, why play? What is the greater goal in this perpetual war? Are we to just accept we will never win?

I fear there will be numerous game-breaking imbalances come launch, and slow, hesitant patching will kill most of the "unknown" playerbase, who never played PS1 away before it can be fixed and turned into a properly good game

I fear a lack of advertising. (did you know that Infantry Online is free-to-play? it went F2P a year or two back, good job on the announcing SOE)

p0intman
2011-07-17, 06:44 PM
im personally apprehensive about the command structure and the inventory system. i like the open ended approach planetside currently has to its inventory. i dont want to have to die/respawn in order to switch gear for a new situation.

CutterJohn
2011-07-17, 06:57 PM
I fear there will be no thresher, and that tanks will reign supreme as ground combat vehicles again, with little room for anything else.

Malorn
2011-07-17, 07:00 PM
Oh, I'm also still terrified of hackers destroying the game.

Sirisian
2011-07-17, 07:16 PM
I also fear some of the direction that they are going. "More sandbox gameplay" and especially "possible PVE." I actually yelled "NO!" when they said that in the interview.
I fear they'll listen to the vocal minority and leave out interesting ideas just because they're not in Planetside 1.

WarChimp130
2011-07-17, 07:33 PM
I fear No Sanc will mean No Home. No place to organize, or just jerk around for a little while with friends. No place to just collect your thoughts before the next fight.

I fear that the wrong players will take command ranks and be dicks.

I fear that hackers/exploiters will find something annoying and drive people away from the game in the first few weeks before it has a chance to solidify it's fan base.

I fear that the game will focus too much on the individual and not on the empire, and that the game will not be massive and people will just be doing Towers of Power and Interfarming or whatever their new equivalents will be.

I fear that outdoors combat will not translate well and that it will be more frustrating than fun trying to fight in type specific area's.

But generally speaking I'm pretty stoked and hope the dev's have a fully thought out plan.

Headrattle
2011-07-17, 08:17 PM
I fear they'll listen to the vocal minority and leave out interesting ideas just because they're not in Planetside 1.

Well, the reason I don't like PVE isn't because it isn't in Planetside 1. It is because it is a bad idea and will require lots of programming resources to do well, but add very little to the game if done well.

Bags
2011-07-17, 08:18 PM
Well, the reason I don't like PVE isn't because it isn't in Planetside 1. It is because it is a bad idea and will require lots of programming resources to do well, but add very little to the game if done well.

And then there's the fact that Smedley said "Planetside 2 is 100% PVP".

Azren
2011-07-18, 02:55 AM
And then there's the fact that Smedley said "Planetside 2 is 100% PVP".

For now it is anyways.

I fear not being able to repair my tank in the field since only engineers will have glue gun.

I fear having to change classes every time I want to repair my vehicle.

I fear not being able to put up aegis shields to repair my tank under.

I fear not being able to set up mine fields from my vehicle's trunk, since only engies can do that, not me as driver (who in turn can't drive...).

In short: I fear the class system.

Azren
2011-07-18, 03:07 AM
I fear no-continent locks. This will go against achievement, and burn players out. Without reward, why play? What is the greater goal in this perpetual war? Are we to just accept we will never win?

I do not think this is the case. Think of it this way: every territory will be captureable, so not only dots on the map will show up in your colors, but the whole area that your empire captured. Basically your empire will have a border as any country in history did, and your achievement will be to expand that border to a new type of resource field for example, or maybe the capture of a mountain fortress.

Heaven
2011-07-18, 03:20 AM
I fear my health and getting fat eating cheesy puffs while playing PS2.

Canaris
2011-07-18, 10:06 AM
So far my fears are -

Skill up Points That they will effect the game to much like upgrades, damage increase or rof increase (APB style old and current) giving veterans to much of an advantage over new players resulting in new players leaving after a short while because they can't play. (Word to the wise, upgrades are bad m'kay! It's been proven not to work.)
You have now been warned and I've feel I have done my duty.

Headshots Already been discussed in depth in other threads, headshots in PS2 is a bad idea from where I'm sitting

Spider Women Hopefully they'll never exist, scare the shizzle out of me :eek:

Apart from those three I'll have to wait and see for other things that would make me Fear for Planetside 2.

Headrattle
2011-07-18, 10:11 AM
So far my fears are -

Skill up Points That they will effect the game to much like upgrades, damage increase or rof increase (APB style old and current) giving veterans to much of an advantage over new players resulting in new players leaving after a short while because they can't play. (Word to the wise, upgrades are bad m'kay! It's been proven not to work.)
You have now been warned and I've feel I have done my duty.
Agreed. The inventory and cert system were the strong points of PS1. It would be a shame to get rid of them.


Spider Women Hopefully they'll never exist, scare the shizzle out of me :eek

They exist. I was married to one.

Chaff
2011-07-18, 02:01 PM
I fear PS2 won't be PlanetSide at all.

I fear change - SOE - driven not to make PS2, but rather bastardize the PS name and simply make a new game based on popular shooters currently dominating the marketplace - at the EXPENSE of what made PS1 great. SOE will go for the features that will capture & retain the most new players.

I fear headshots.
If 1-shot kills must exist....a sniper should have a 3-minute post-kill blinking light (like a LLU run) on the map...at least in a limited range (anyone within 500 meters can "see" a sniper after a headshot kill). This may help prevent too much headshot action dominating/ruining PS2. Headshots should be very rare - or gameplay will be annoying, or worse.

I fear something akin to a loss or diminishment of Cont-Lock

I fear a PS2 where Gal-Drops occur less than PS1

I fear a PS2 where they sacrifice membership by charging too much. More players = better action = more enrollment via word-of-mouth.

I fear PS2 will ruin the CERT & Inventory sytem most players loved in PS1

I fear PS2 will not do enough to eliminate 1-man hacks. A base hack should require a minimum of 1 (or 2 ?) full squads. Tower hack ? Require at least 1/2 of a squad.

I fear PS2 will do nothing to tone down farming - maybe it's the players who are guilty here.

I like the idea of older/more experienced players getting more. 20% sounds too high. Maybe closer to 10%. Not an overwhelming advantage - just a perk & reward for staying in the game.

I fear PS1. After a while......for some, it took a few weeks or months......for others it took a year or more.....eventually the never-ending back-and-forth gets boring.

Somehow, I think the game needs to have a bigger reward or sense of accomplishment than multiple Cont-Locks. For every Cont your empire unlocks you get an enemy vehicle & weapon open to your empire - until you lose that cont.

...and why no Sanctuary ? It was a good place to chill, train, recruit, or wait for your Outfit to show up for a raid.

Bags
2011-07-18, 02:04 PM
I fear a PS2 where Gal-Drops occur less than PS1

I fear a PS2 where they sacrifice membership by charging too much. More players = better action = more enrollment via word-of-mouth.

I fear PS2 will not do enough to eliminate 1-man hacks. A base hack should require a minimum of 1 (or 2 ?) full squads. Tower hack ? Require at least 1/2 of a squad.




Galaxies are becoming mobile spawns in addition to their current role so I'm sure they'll be used even more.

There's going to be some sort of F2P aspect.

They said hacking/taking something off the front lines could take you thirty minutes, and thirty seconds to get back.

Chaff
2011-07-18, 02:16 PM
Is there any realistic information of when the PS2 Beta will be out ?
I'm holding off on a new gaming machine until I hear more about PS2.
....actually, I'm saving the money still.....if PS2 comes out tomorrow I'm screwed. I'm trying to save to build something that will last me a while and will run in the top 5% of what other playing are running.....that means, close to $3,000 or more.

I emailed SOE for info on a PS2 system build/config......and they could not/would not tell me squat.

Raymac
2011-07-18, 02:44 PM
One of my biggest concerns is that you guys are making mountains out of molehills. Good example is the jetpack idea. It's something thats already been in the game with the VS maxes, but people on the forums here were freaking out that they would be in PS2. Jet packs will be a great addition, and of course they'll get balanced.

My other major concern is that SOE won't come through. We've heard some pretty impressive claims about "thousands" fighting at once, and expanding the game to be more sandbox, and they will crack down on cheaters better, and the performance will be better....I just hope the devs arn't over-reaching and end up making a game that is half baked.

Sirisian
2011-07-18, 02:50 PM
Is there any realistic information of when the PS2 Beta will be out ?
No. A rough estimate though is sometime in 2012 probably. I'm sure you'll be given enough advanced notice to prepare if you get into the beta. Whenever I've been in an MMO friends in family/alpha/beta I was told prior to the date. "We'll be doing server testing on X day at Y time". Then again all of the betas I've been in were more about finding bugs than playing the game. You're better off waiting for the release most of the time. When I did the Stargate Worlds alpha it was so buggy I knew the game was never going to release. Then again I said the same thing about the Vanguard: SOH beta and that game released.

MooK
2011-07-18, 02:55 PM
I fear, like many others, that the choices made by the development team will be ones anchored by a need to draw in new customers, sustain an unforgiving business model and in the process, ostracize current customers.

Whilst I respect and understand the need to generate income from any such endeavor, I hope they complete this game with the primary intention to please their customers, not themselves.

I fear that the changes I believe to be in poor taste, are not within the spirit of the original Planetside, and will make me uninterested in Planetside 2.

I fear that all changes, good or bad, will be made without taking into consideration some level of realism, or will be made outside of the storyline. For instance, would it make sense that I, a soldier in an army, would be unable to physically lift the weapon of another empire, shoulder it, and use it against them?

I fear that the promises being made are unrealistic, and will be implemented laxidaisically with the intention of patching or updating at a later date. No game I have played has ever met my criteria to be excellent, if it required after-release patches to implement release content. I consider Planetside, in it's original form, to be release worthy. I do not consider it's attempts at introducing content to be acceptable. I do not consider any MMO I have played in the past 4 years to be release worthy.

I fear that the developers wish to create a faster-paced game, based upon recent opinions rather than opinions taken at the time of it's peak. I am one of those who believe that removing aspects of the game, that were not worthy of being removed, simply to increase the pace of action, is a fool's choice. I believe that the original pace, in conjunction with concepts like the Sanctuary, and the HART, was well balanced and encouraged teamwork and interaction between players. The point of a multiplayer game, especially one with massive aspirations, is interaction.

I fear that attempts at balancing this game, for every player, on every continent, from every empire, will actually degrade it, rather than improve it. I fear that attempting to satiate the cries, complaints and moans in regards to balance, while not disrupting gameplay for those who do not generate noise, is impossible.

I fear that tactics and strategy will become useless. I fear that planning and taking one's time will be non-existent.

I fear that classes will make this game similar to every other MMO that has been released in an attempt to cash in on a certain fantasy MMO's success.

Finally, I fear that my skepticism and cynicism holds weight.

kaffis
2011-07-18, 03:26 PM
So it's been over a week now and we have TONS of information to absorb.

Of what we have heard so far what do you fear most of the features we have heard about? Let's try and not make this a debate about specific features, just thoughts and opinions on why you think it's a bad idea. There are other threads for more in depth debate!
I worry about the intent to shorten TTK, and the impression I've received from comments like "no dice rolling" that we'll be losing the bloom mechanic in favor of more traditional (among modern games) pinpoint crosshair accuracy + recoil.

I loved bloom, and I enjoyed Planetside for the way bloom and the relatively long TTK combined to create a less twitchy, thoughtful and teamworky pace of play.

Beyond that, I do have some reservations (fear might be too strong) about all the weapon and vehicle customization, and whether it will degrade the "signature feel" of various equipment and empires.

I fear that the advantages being built into terrain and regions will kill the opportunity for fun mixed battles; i.e., infantry vs. vehicles, vehicles vs. air, etc. Not to mention combined arms pushes in general.

Chaff
2011-07-18, 03:40 PM
I fear, like many others, that the choices made by the development team will be ones anchored by a need to draw in new customers, sustain an unforgiving business model and in the process, ostracize current customers.

Whilst I respect and understand the need to generate income from any such endeavor, I hope they complete this game with the primary intention to please their customers, not themselves.

I fear that the changes I believe to be in poor taste, are not within the spirit of the original Planetside, and will make me uninterested in Planetside 2.

I fear that all changes, good or bad, will be made without taking into consideration some level of realism, or will be made outside of the storyline. For instance, would it make sense that I, a soldier in an army, would be unable to physically lift the weapon of another empire, shoulder it, and use it against them?

I fear that the promises being made are unrealistic, and will be implemented laxidaisically with the intention of patching or updating at a later date. No game I have played has ever met my criteria to be excellent, if it required after-release patches to implement release content. I consider Planetside, in it's original form, to be release worthy. I do not consider it's attempts at introducing content to be acceptable. I do not consider any MMO I have played in the past 4 years to be release worthy.

I fear that the developers wish to create a faster-paced game, based upon recent opinions rather than opinions taken at the time of it's peak. I am one of those who believe that removing aspects of the game, that were not worthy of being removed, simply to increase the pace of action, is a fool's choice. I believe that the original pace, in conjunction with concepts like the Sanctuary, and the HART, was well balanced and encouraged teamwork and interaction between players. The point of a multiplayer game, especially one with massive aspirations, is interaction.

I fear that attempts at balancing this game, for every player, on every continent, from every empire, will actually degrade it, rather than improve it. I fear that attempting to satiate the cries, complaints and moans in regards to balance, while not disrupting gameplay for those who do not generate noise, is impossible.

I fear that tactics and strategy will become useless. I fear that planning and taking one's time will be non-existent.

I fear that classes will make this game similar to every other MMO that has been released in an attempt to cash in on a certain fantasy MMO's success.

Finally, I fear that my skepticism and cynicism holds weight.

Harsh - but brutally on-point. yeah. That picture you painted invokes fear. We'll see

I'd add one fear......they NEVER finish PS2....and this whole thing goes "pooooft".....

Nah.
Doom and gloom is an easy path to take pre-release. I hope I'm surp[rised & impressed. I hope the Beta comes out at least 75% spot-on with old and new players. I hope the bugs & bad decisions are quickly corrected.

I have a sliver of hope.....they maintain the key elements, but improve gameplay. That is a HUGE task right there. If they try to do everything - it's most likely going to be a cluster-fuck of a game.

If PS doesn't launch for another 6 months or more - this board may implode with all the speculation and paranoia.....but the love of this game is why so many people read or post here.

Traak
2011-07-18, 04:04 PM
My biggest fear is that "looting enemy weapons is hard to balance" is going to mean we cannot loot enemy weapons period. I don't mind the no hacking of vehicles as much (though I can definitely see how people can be upset about that) but I LOVE using enemy weapons as I feel they are generally more effective against their own empire since those are the weapons said empire has the least experience fighting, and am going to be very VERY disappointed if we cannot loot them.

"No hacking of vehicles so one wounded cloaker is no longer > fully crewed Prowler, Magrider, or Vanguard. I can see why they did that.

Death2All
2011-07-18, 04:11 PM
"No hacking of vehicles so one wounded cloaker is no longer > fully crewed Prowler, Magrider, or Vanguard. I can see why they did that.

Given the time, patience, ammount of points needed to do that and luck was required to pull that off, why shouldn't the cloaker be able to do that?

It's not like any idiot could run up to a Prowler and hack it instantly. You had to sneak up to that shit and take a good 5 or so seconds to steal it, with it being completely still.

Fews
2011-07-18, 04:20 PM
I fear, like many others, that the choices made by the development team will be ones anchored by a need to draw in new customers, sustain an unforgiving business model and in the process, ostracize current customers.

Whilst I respect and understand the need to generate income from any such endeavor, I hope they complete this game with the primary intention to please their customers, not themselves.

I fear that the changes I believe to be in poor taste, are not within the spirit of the original Planetside, and will make me uninterested in Planetside 2.

I fear that all changes, good or bad, will be made without taking into consideration some level of realism, or will be made outside of the storyline. For instance, would it make sense that I, a soldier in an army, would be unable to physically lift the weapon of another empire, shoulder it, and use it against them?

I fear that the promises being made are unrealistic, and will be implemented laxidaisically with the intention of patching or updating at a later date. No game I have played has ever met my criteria to be excellent, if it required after-release patches to implement release content. I consider Planetside, in it's original form, to be release worthy. I do not consider it's attempts at introducing content to be acceptable. I do not consider any MMO I have played in the past 4 years to be release worthy.

I fear that the developers wish to create a faster-paced game, based upon recent opinions rather than opinions taken at the time of it's peak. I am one of those who believe that removing aspects of the game, that were not worthy of being removed, simply to increase the pace of action, is a fool's choice. I believe that the original pace, in conjunction with concepts like the Sanctuary, and the HART, was well balanced and encouraged teamwork and interaction between players. The point of a multiplayer game, especially one with massive aspirations, is interaction.

I fear that attempts at balancing this game, for every player, on every continent, from every empire, will actually degrade it, rather than improve it. I fear that attempting to satiate the cries, complaints and moans in regards to balance, while not disrupting gameplay for those who do not generate noise, is impossible.

I fear that tactics and strategy will become useless. I fear that planning and taking one's time will be non-existent.

I fear that classes will make this game similar to every other MMO that has been released in an attempt to cash in on a certain fantasy MMO's success.

Finally, I fear that my skepticism and cynicism holds weight.

I fear this man took my words... shame he is NC.

nice post btw... smurf