PDA

View Full Version : It's been a week. What can't you wait for?


tjmonk15
2011-07-17, 03:23 PM
Saw Hamma's thread here: It's been a week. What do you fear? (http://www.planetside-universe.com/forums/showthread.php?t=36614)

And thought we should have a positive thread along the same lines, so...

{Edited quote from Hamma...}

So it's been over a week now and we have TONS of information to absorb.

Of what we have heard so far what do you think you will enjoy the most of the features we have heard about? Let's try and not make this a debate about specific features, just thoughts and opinions on why you think it's a good/great idea. There are other threads for more in depth debate!

So fire away!

{/quote}

tjmonk15
2011-07-17, 03:25 PM
And I will get this thread started.

I can't wait for the new flight physics! Actually being able to "fly" will be a lot on fun I think.

I can't wait for the lower TTK. Being an FPS player that played CS, COD, BF, BFBC, and many more, PlanetSide' TTK was incredibly long. Now, I don't think it should be as quick as those games, but PS1 had it way too long.

Bags
2011-07-17, 03:27 PM
Weather system (So psyched to hear you can hide a plane in the clouds. Looking forward to fighting in a snow storm)
Must give up certs to be a commander (goodbye dime a dozen CR5s (like myself), global spam and OS spam)
More empire diversity
Sandbox features for outfit and the empire
Visually customizable outfit vehicles
No BFRs (they listened to us)
Game designed with a 4 - 5 year old computer in mind (performance is important!)
Outfit and empire missions (incentives to capture everything)
More outfit leadership tools and benefits
Assist or damage based experience system
Unique outfit bonuses (IE an armor outfit could do something like tank lock down ala SCII (just an example, will not be in game))
Priority based killspam, ala TF2 (your kills, squad kills and deaths hang around in kill spam longer)
Almost all data will be available to the players for stat tracking, signatures, etc
When you login you will get a brief view of what land has changed hands since you last logged in
More voice macroes than PS1



PS1's TTK only felt "too long" because half your shots don't register if anyone involved is lagging.

Vancha
2011-07-17, 03:51 PM
You know when you hear of someone playing a great game or watching a great movie that you've already played or seen, and you envy them for getting to experience it for the first time?

Well now we get to play Planetside for the first time, again. We get to start from scratch again, we get to learn again and we get to discover the game again...because it's Planetside, but it's not the Planetside we know.

That's probably the most exciting thing for me.

Rbstr
2011-07-17, 05:56 PM
Ironsights and the lower TTK. The feel of the guns is just so terrible now and MA takes an eon to kill someone.

Volumetric clouds are sweet too.

Bags
2011-07-17, 06:06 PM
MA doesn't take an eon to kill someone. It's long yes, but Gauss takes ten shots.

Just pointing that out.

CrystalViolet
2011-07-17, 07:04 PM
Can't wait to join an elite VS air wing and rape the skies in a Reaver.

CutterJohn
2011-07-17, 07:14 PM
MA doesn't take an eon to kill someone. It's long yes, but Gauss takes ten shots.

Just pointing that out.

PS weapons have a much bigger difference between weapons than most other FPSs do. A heavy machine gun in BC2 is ~0.5s ttk. A pistol is also ~0.5s. Their difference lies in accuracy, recoil, clip size, etc. Not so much the damage.

MA takes twice as long to kill as HA, and we won't even speak of how useless pistols are.

Rbstr
2011-07-17, 07:17 PM
MA doesn't take an eon to kill someone. It's long yes, but Gauss takes ten shots.

Just pointing that out.

Yup, ten bullets. With the rifle that does the most damage.

It just feels silly.
Like I'm poking them and saying "You can't make me stop" until they just give up and commit suicide.

WarChimp130
2011-07-17, 07:20 PM
I can't wait to see what style I am going to specialize in. I know a lot of people are going to be generalists, but I'm looking to really focus into one area. I've been saying armor, but I can't make up my mind. I'm just dying for as much info as possible so I can figure out what path I'm gonna take.

NCLynx
2011-07-17, 07:23 PM
If every shot registered I wouldn't have a need to cert HA, love the gauss and the sweeper.

BorisBlade
2011-07-17, 07:39 PM
Yup, ten bullets. With the rifle that does the most damage.

It just feels silly.
Like I'm poking them and saying "You can't make me stop" until they just give up and commit suicide.

Actually is more of a problem of detection and weapon accuracy which will be better esp with iron sights and better hit detection. Go to VR, shoot someone with the gauss. They die plenty fast.

TTK will hopefully be around Agile level for the "rexo equivalent" in ps2 rexo had too high of a TTK but Agile was fine, esp when alot more shots start landing and we have 3x the players around shootin at ya.

And back on topic, im lookin forward to just gettin back into the hardcore groove of PS again. I like some of the advancement ideas, that is if we actually get specialization. Although last i heard you could eventually train everything meaning the br 40 prob all over again and no specialization. But the leadership bonuses could be very cool. Givin a buff to your squad sounds right up my alley.

Bags
2011-07-17, 07:53 PM
Yup, ten bullets. With the rifle that does the most damage.

It just feels silly.
Like I'm poking them and saying "You can't make me stop" until they just give up and commit suicide.

It's not like you can kill people with the Gauss rifle before they even have a chance to react at < 50m. Oh wait, that's exactly what it does. If they fix their registration with PS2 I think the Planetside TTKs would be fine.

I'm not completely against slightly faster ones though, I just think people forget how bad the registration is in Planetside and how it affects TTK.

Tool
2011-07-17, 11:00 PM
It's not like you can kill people with the Gauss rifle before they even have a chance to react at < 50m. Oh wait, that's exactly what it does. If they fix their registration with PS2 I think the Planetside TTKs would be fine.

I'm not completely against slightly faster ones though, I just think people forget how bad the registration is in Planetside and how it affects TTK.

You could but at ranges longer than that MA didn't feel as effective as it should be, especially the Cycler. I could get kills fine but it took just bit too long, not much, but it didn't feel right. 2-3 shots less would've made the difference.

As for the topic, pretty much everything on Bags list as well as the dev teams enthusiasm going foward.

Bags
2011-07-17, 11:09 PM
Yeah, damage degradation needed to be toned down and removed. I personally wouldn't mind TTK's turned down to about 2/3rd what they are now, but it does annoy me when people seem to forget that the only reason it's so god awful now is that half your shots don't register.

Traak
2011-07-18, 12:49 AM
What am I waiting for? LOL!

Improved netcode so that plane that I have hit with two full clips actually goes down. No Mossie should be that uber.

New Terran AA. I love the Burster.

Improved cheater crucifying. I anticipate more response to in-game complaints with the new game. If someone is flying at me with a half-armor plane, and I empty a full clip into his face, he should go down, not just keep coming around at his leisure. In-game video taking would be cool if it was integrated into the game.

I want to see them more responsive for crucifying cheaters, not just people who say "that guy's a ***." The cheaters kill the game. If you love cheating, move to a different country, where everybody seems to be a cheater, crook, liar, and thief. There you will be in your element.

Death2All
2011-07-18, 12:43 PM
So many people against TTKs in this thread. Disappointing.


I'm going off of what Exile said about longer TTKs actually taking more skill. You have maintain your accuracy longer on a target and effectively hit them. Rather than in newer FPS's where you just have to get 2-3 shots on them to win.

Some of the most fun I've had is looting an MCG and then going toe to toe with a TR and shoot eachother for about 4 seconds until someone comes out on top. Those 4 seconds feel like forever and it's incredibly entertaining.

They've stated that they're increasing weapon lethality and effectively decreasing the TTK on weapons. I'm hoping they don't get too carried away with this and we start to see a whole new level of frustration brought to this game. I hope they release a new trailer soon showing people actually dying from the weapons so we can get a feel for how powerful the guns actually are. In the teaser everyone is firing at eachother but no one is dead. Perhaps this is the new TTK! (wishful thinking).

ShowNoMercy
2011-07-18, 12:48 PM
Can't wait to drop out of college and give up my social life in order to play PS2 24/7. Im stocking up on coffee, 5 hours energy, and meth.

(does meth have a shelf life?)

ShowNoMercy
2011-07-18, 12:58 PM
...Some of the most fun I've had is looting an MCG and then going toe to toe with a TR and shoot eachother for about 4 seconds until someone comes out on top. Those 4 seconds feel like forever and it's incredibly entertaining....

Yeah forget you man, I've went against tons of people like you (really good at kill whoring). Being able to follow someone with a cursor is a great skill and all, but it trumps tactical skill - and thats BS. Too many instances where I found someone healing and they ended up killing me. So I am not that good at following people's crazy strafe patterns for 4 seconds like you are, does that mean I shouldn't get any kills? If I get the jump on someone I should be rewarded for it. Im sure many of the new players coming to PS2 will feel that way as well. o and screw the 3rd person tower camping, I'm glad thats going away.

Death2All
2011-07-18, 01:11 PM
So I am not that good at following people's crazy strafe patterns for 4 seconds like you are, does that mean I shouldn't get any kills?

(This is setting aside the fact that people warp like crazy because of Planetside's terrible prediction coding.)

In a skill (lol) based game like Planetside, the better player should always win. Sure tactics can give you the edge and will in most cases spell out victory for you, but what it should really come down to is who is truly better. So because some idiot comes up from behind with a Plasma grenade and misses his triple shot on me with the Jackhammer he should win because he's more "tactical" than me? Hell no. If I'm truly better than my opponent than I should win. That's the current problem with PS. Too many baddies get away with being bad because the game allows that.

I hate to sound like a arrogant elitist asshole but: "scrubs should l2p xDDDDDD".

ShowNoMercy
2011-07-18, 01:19 PM
(This is setting aside the fact that people warp like crazy because of Planetside's terrible prediction coding.)

In a skill (lol) based game like Planetside, the better player should always win. Sure tactics can give you the edge and will in most cases spell out victory for you, but what it should really come down to is who is truly better. So because some idiot comes up from behind with a Plasma grenade and misses his triple shot on me with the Jackhammer he should win because he's more "tactical" than me? Hell no. If I'm truly better than my opponent than I should win. That's the current problem with PS. Too many baddies get away with being bad because the game allows that.

I hate to sound like a arrogant elitist asshole but: "scrubs should l2p xDDDDDD".


So PS2 should be TRx vs Delta Triad vs The Crazy 88s? Seems to me like you're segmenting your potential market and thats a no no in business. I have confidence in the devs recognizing that following targets with a cursor is not the end all of PS2.

tjmonk15
2011-07-18, 01:20 PM
And now I see why Hamma didn't create a thread like this...

*sigh* Guys can't even think positive and be nice in one thread, got to go tear each other apart.

Maybe a mod will come by a lock this thread. :mad:

Death2All
2011-07-18, 01:31 PM
So PS2 should be TRx vs Delta Triad vs The Crazy 88s? Seems to me like you're segmenting your potential market and thats a no no in business. I have confidence in the devs recognizing that following targets with a cursor is not the end all of PS2.

Why should a skill based game not reward players with skill? Yes, you should always have a fighting chance (A BR 1 can kill a BR 25) but why should a someone who is better than another be punished? This is why I despise games such as CoD. A good player can't stand out because there's so many skill equalizing factors that everyone blends into a shitty diarrhea mesh of other shitty players.

A good player with great accuracy and situational awareness will destroy you everytime. When I see someone like TRxTopDawg I piss my pants a little and reconsider actually fighting him.

When I see "XxL3g1TxN0SC0P3ZxX420xxweed" getting killspam with his AC-130 that he got by "tactically" camping a corner with his noobtube and shotgun I also piss my pants, but that's more out of anger.

The point is, a good player should truly stand out and be rewarded accordingly. Actual player skill should outweigh tactics any day in my book.

Bags
2011-07-18, 01:36 PM
I thought 1CMM was the NC's response to DT and TRx, not the Crazy 88s. And TRxTopDawg makes(made?) me glad I don't play NC or VS.

Raymac
2011-07-18, 02:30 PM
I can't wait for the whole game in general. I mean, I just can't wait to get my hands on it, but if I had to pick a couple things:

1) I can't wait to see the "where". I'm looking forward to seeing the maps, both outdoors and indoors. What's the landscape like? How large are the bases and whats is their layout? Are the bases 1 building or more?

2) "Urban" combat.

3) I can't wait to see the scale of combat that's even larger than the original.

Bags
2011-07-18, 02:39 PM
I can't wait for more information.

Tool
2011-07-18, 02:41 PM
I thought 1CMM was the NC's response to DT and TRx, not the Crazy 88s. And TRxTopDawg makes(made?) me glad I don't play NC or VS.

Ugh, never has one outfit had more people I got wrecked by than 1st Cav. A lot of those guys were great players and always made for a great fight. Oh and Top hacks...:D

<3 Top <3

Death2All
2011-07-18, 02:57 PM
I can't wait for more information.

I wonder where Higby has been. He's been posting in other threads but no the Q&A one. Perhaps some question he just can't answer....But arrrrggghhh, need information :mad:!!

Chaff
2011-07-18, 03:20 PM
I can't wait to see HUGE outdoor fighting again. Tower and base fights are good. but I had more fun when the action was outdoors and every vehicle and cert was in play with one player or another - friend or foe.

I hope to discover a little more outdoor cover - some of it hidden/protected from air threat - so I can snipe - or just heal with a little more safety. More sniping from better locations - but keep the old sniper rifle (my wish list).

Heck, maybe decent-sized rock outcropping (or whatever) that is 90% protected from air threats -allow an entire squad (or two) a place to camp from.

Traak
2011-07-18, 03:24 PM
I want increased sight distances. on the order of 2km+.

ShowNoMercy
2011-07-18, 05:06 PM
Why should a skill based game not reward players with skill? Yes, you should always have a fighting chance (A BR 1 can kill a BR 25) but why should a someone who is better than another be punished? This is why I despise games such as CoD. A good player can't stand out because there's so many skill equalizing factors that everyone blends into a shitty diarrhea mesh of other shitty players.

A good player with great accuracy and situational awareness will destroy you everytime. When I see someone like TRxTopDawg I piss my pants a little and reconsider actually fighting him.

When I see "XxL3g1TxN0SC0P3ZxX420xxweed" getting killspam with his AC-130 that he got by "tactically" camping a corner with his noobtube and shotgun I also piss my pants, but that's more out of anger.

The point is, a good player should truly stand out and be rewarded accordingly. Actual player skill should outweigh tactics any day in my book.


Good point, nobody wants the camping noob tube bullshit in CoD. Perhaps there is a middle ground where noobs cant farm kills by camping/noob tubing and at the same time make it so players like topdawg cant kill me in every situation. If I catch you healing shouldn't I get the kill? Its not like I'm a total screw up when it comes to aiming, but crazy strafe patterns and almost god like accuracy seem to make it impossible for me to be the least bit competitive and I don't want new players to make the same conclusion. In CoD you can leave a game if you are being farmed by the uber elite, in PS you don't have very many options.

Bags
2011-07-18, 05:33 PM
If you catch someone healing and you don't get the kill there's something wrong. I'm not even trying to be mean, but it's true.

Just use more AOE weapons. :D

Death2All
2011-07-18, 05:56 PM
If you catch someone healing and you don't get the kill there's something wrong. I'm not even trying to be mean, but it's true.

Just use more AOE weapons. :D

Essentially this. I was trying to take an alternate path, but this sums it up pretty well. Generally, in most cases, when you get the jump PS you will win unless you mess up majorly. CSHD has a lot to do with a lot of the bullshit that transpires in this game.

Bags
2011-07-18, 05:59 PM
Yeah, people who strafe are really easy to hit if they don't lag very much. When people start going through the floor and walls is when it becomes a problem.

I assume most of that crap will be fixed in planetside 2.

Drentz
2011-07-18, 07:25 PM
Some of the most fun I've had is looting an MCG and then going toe to toe with a TR and shoot eachother for about 4 seconds until someone comes out on top. Those 4 seconds feel like forever and it's incredibly entertaining.

They've stated that they're increasing weapon lethality and effectively decreasing the TTK on weapons. I'm hoping they don't get too carried away with this and we start to see a whole new level of frustration brought to this game. I hope they release a new trailer soon showing people actually dying from the weapons so we can get a feel for how powerful the guns actually are. In the teaser everyone is firing at eachother but no one is dead. Perhaps this is the new TTK! (wishful thinking).

This! Loved moments/fights like that.
I'm kinda with Bags on this too. I think the TTKs would be fine staying the same given better bullet registration. BUT since it seems they are going for a lower number I hope its not too extreme.

... To actually add something to my post based on the topic:
- Even though I mentioned this as my first "fear" in the other thread; I'm really looking forward to the idea of the whole map being contestable and valuable in addition to bases and towers.
- I'm excited about the new, improved and upgraded weather system, including the volumetric clouds, day/night cycles, etc.
- I'm looking forward to seeing just what type of advanced options come with deep specialization in a tree (i.e. deep in the Reaver tree or deep in the heavy assault tree)

Kitija
2011-07-18, 07:30 PM
What I would like to see in PS2 is actual mines being buried and hidden from the nme combatants.. Unlike PS where those lil things u could walk around or stop before you drive over... (mines on cement visible, mines in ground not visible to nmes but visible to friendlys)

Hamma
2011-07-18, 07:42 PM
I wonder where Higby has been. He's been posting in other threads but no the Q&A one. Perhaps some question he just can't answer....But arrrrggghhh, need information :mad:!!

It was the weekend.. ;)

Devs are always around they just don't always login or post :)

Death2All
2011-07-18, 07:45 PM
It was the weekend.. ;)

Devs are always around they just don't always login or post :)

Unacceptable. They're like Gods to us. They expect us to keep our faith if they can't answer questions for us 24/7? How ridiculous.

Hamma
2011-07-18, 07:55 PM
:lol:

Volw
2011-07-18, 08:04 PM
Unacceptable. They're like Gods to us. They expect us to keep our faith if they can't answer questions for us 24/7? How ridiculous.

I agree, how dare they develop the game when we have crucial gameplay questions, like the colour of vanu underwear. Completely unacceptable! ;-)

kaffis
2011-07-18, 09:11 PM
I can't wait for more information.
You stole my post. I want it back.

Seriously, though, I'm eating my fingers in anticipation over more information about things like available equipment, how the empires will differentiate themselves, say a full list (call it a snapshot, since I know it's a moving target) of the upgrades/modifications available to a single vehicle, more information on how resources are allocated/spent, a few maps of new and old continents, complete with an example of how territory is broken down on this hex grid thingy, and, most of all, more gameplay videos, this time, with more massive and less (nominally) dramatic poses.

As far as the game goes, I can't wait to play. I want to roll up somewhere with my old outfit either in a coordinated armor push or in a convoy of mechanized infantry, and lay waste to an entrenched position that's actually manned. I want to roll some support (ANT if they're still in the game, AMS or otherwise if not) in through heavy fire and swing the short-term balance of power, locally, to save the day. I want to experience that tense moment as you wait for your Galaxy pilot to hit just the right spot in the courtyard for you to launch your hot-drop assault. I want to pick up a bombardier in my Liberator and leverage some sweet intel a buddy just sent my way on an enemy armor position.

I want to play massive Planetside battles with my friends, developing fun, effective, and, I'll face it -- occasionally just crazy enough to work -- tactics and tricks to pull on the unsuspecting enemy.