ShowNoMercy
2011-07-21, 11:56 AM
My question is if anyone knows/would care to speculate about how the resources obtained from territories works. Im wondering if these is a certain rate of resource gain assigned to every territory or if they give you x amount. The rate makes more sense, and another question arises; are vehicle/modification/attachment resource requirements base on having a certain rate or a certain rate per person?
Scenario 1: each territory gives a certain rate of resource gain, i.e territory controlled by a base at D6 gives an auraxinium rate of 400/min and the magrider requires 1200 auraxinium, so your spawn timer is 3mins. By capturing another 200 auraxinium per min territory, the spawn timer is reduced to 2mins.
then lets say that the NC takes away their 400/min territory, and the TR take their 200/min territory, but the VS manage to capture a small territory that allots 50 auraxinium/min. So now the spawn timer on a mag is 24mins.
Scenario 2: Territory also have a rate of resource gain, but the resources gained area divided among the empire based on population.
An example is that the TR have several territories that give a total of 2000 auraxinium/min and the VS have a total of 1600 auraxinium/min from their territory. The TR have 200 people on cont and the VS have 120. So every TR player is getting 10 auraxinium/min to use and every VS is getting roughly 13.3/min. The magrider takes 120 to spawn and the prowler takes 80. So in this case even though they have different resource rates and pop, The tr have to wait 8min to spawn a prowler and the VS have to wait 9min per magrider. If auraxinium were to be taken from either empire or the pop were to increase, spawn timers would increase.
This would be a way to help empires with lower pops and less territory since they resources gained are directly reliant on the rate/pop ratio.
Scenario 3: Vehicles have a definitive spawn timer and the magrider for example requires a rate of 1200 auraxinium per min to spawn. So even if the VS have a rate of 1100/min they cannot spawn magriders. If they get 1200/min they can spawn mags every 10mins, and if they acquire a rate of 1500/min they can still only spawn mags every 10mins.
Scenario 4: A combination of 2 and 3, mags require 120 auraxinium per min to spawn, and the VS have territory making a total of 12,000 auraxinium/min. The VS wouldnt be able to spawn mags if they had a population over 100. This scenario would give an advantage to attackers, i.e. the VS respond to an attack on their cont with 400 people and their rate/person drops below the needed rate for a mag spawn even though they control a significant overall resource rate.
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Do you think that any of these scenarios seem likely to be the system implemented? Perhaps you think/know there will be a different system implemented, elaborate. Questions, comments, and constructive criticisms all welcome.
Scenario 1: each territory gives a certain rate of resource gain, i.e territory controlled by a base at D6 gives an auraxinium rate of 400/min and the magrider requires 1200 auraxinium, so your spawn timer is 3mins. By capturing another 200 auraxinium per min territory, the spawn timer is reduced to 2mins.
then lets say that the NC takes away their 400/min territory, and the TR take their 200/min territory, but the VS manage to capture a small territory that allots 50 auraxinium/min. So now the spawn timer on a mag is 24mins.
Scenario 2: Territory also have a rate of resource gain, but the resources gained area divided among the empire based on population.
An example is that the TR have several territories that give a total of 2000 auraxinium/min and the VS have a total of 1600 auraxinium/min from their territory. The TR have 200 people on cont and the VS have 120. So every TR player is getting 10 auraxinium/min to use and every VS is getting roughly 13.3/min. The magrider takes 120 to spawn and the prowler takes 80. So in this case even though they have different resource rates and pop, The tr have to wait 8min to spawn a prowler and the VS have to wait 9min per magrider. If auraxinium were to be taken from either empire or the pop were to increase, spawn timers would increase.
This would be a way to help empires with lower pops and less territory since they resources gained are directly reliant on the rate/pop ratio.
Scenario 3: Vehicles have a definitive spawn timer and the magrider for example requires a rate of 1200 auraxinium per min to spawn. So even if the VS have a rate of 1100/min they cannot spawn magriders. If they get 1200/min they can spawn mags every 10mins, and if they acquire a rate of 1500/min they can still only spawn mags every 10mins.
Scenario 4: A combination of 2 and 3, mags require 120 auraxinium per min to spawn, and the VS have territory making a total of 12,000 auraxinium/min. The VS wouldnt be able to spawn mags if they had a population over 100. This scenario would give an advantage to attackers, i.e. the VS respond to an attack on their cont with 400 people and their rate/person drops below the needed rate for a mag spawn even though they control a significant overall resource rate.
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Do you think that any of these scenarios seem likely to be the system implemented? Perhaps you think/know there will be a different system implemented, elaborate. Questions, comments, and constructive criticisms all welcome.