View Full Version : How much emphases should empire theme have?(e.g TR=Rapidfire,NC=Power,VS=tech)
Dreamcast
2011-07-23, 06:45 AM
So Im wondering do you guys want these themes back in the game?
I remember SOE put a strong emphases on these themes, when u first got the game u basically made the choice because u read TR=Rapidfire,NC power,Vanu=tech....or because of how cool they were and because of the little storyline they showed.
So im wondering this time around do u guys want SOE to Emphasize on this as much as Planetside....or do u even want the themes back?
I mean obviously Vanu is tech.....but Should TR weapons still be rapidfire and NC weapons still be the most powerful?
or should it be a mix now?
I personally want them to keep the themes, but they shouldn't make a big deal like they did in the first Planetside....I want them to do a more storyline emphasis now
Coreldan
2011-07-23, 07:05 AM
All I know is that I dont wanna be pigeonholed into shotguns again as NC :D
CutterJohn
2011-07-23, 07:19 AM
Weapons with slight variations on a theme, rather than major differences in capabilities. MA balance, not ESAV balance.
i asked this before but ill throw it out there again. two of the supposed advantages the vs had in exchange for longer ttk weapons were mobility (floating tanks and flying maxes). im wondering if things like jump jets and seaborne vehicles will diminish that advantage and if the ttk's for the rifles will be flattened out between empires? i would also like to know if jump jets will bring about changes to the maxes? will the vs still have a flying max? will the other empires get flying maxes?
Aractain
2011-07-23, 07:50 AM
Theme is important but its more important to have different style (so energy weapons for VS).
I don't want to see ANY bullets being used by the vs EVER!
As for the themes my view was and is:
TR's Theme is hit them with everything we have which comes from the idea that you have to stem reblelion and evil in the bud before it can spread so we don't have time to setup the perfect shot.
NC's theme is we have limited resoruces so we need to make every shot, every solider and every vehicle count.
VS's theme is technology overcomes all obsticles so for every problem they have a technological solution. Engineering useful equipment to cover for disadvtages Eg: We have weak tank armour because we use hover tech for better manourability - use long range weaponary to keep our tanks out of danger.
The VS is the hardest because its not really a theme. (And versatility is dumb)
(and as for TTK it should be similar for all but situationaly different, which gives each empire different playstyles from the start and different combat enviroments they try to engineer the fight towards)
Vancha
2011-07-23, 07:51 AM
I think they should probably add some additional traits. Possibly expand on the gauss concept for the NC, more cannons for TR (Marauder/Pounder/Prowler etc.) and VS? I don't know what you could add to VS...Possibly add some more "charge-up" mechanics (Lancer) and orb fun (Lasher/Aurora)?
Edit: Aractain brings up good points. If NC are becoming more improvisational, perhaps gauss technology no longer suits them. Improvised explosives could fit with the low-tech and guerilla style they seem to be heading in.
I like the empires actually having different weaponry. The game would get dull quickly in my opinion if its the same weapon with a slight variance on each empire.
Coreldan
2011-07-23, 08:14 AM
I think they should probably add some additional traits. Possibly expand on the gauss concept for the NC, more cannons for TR (Marauder/Pounder/Prowler etc.) and VS? I don't know what you could add to VS...Possibly add some more "charge-up" mechanics (Lancer) and orb fun (Lasher/Aurora)?
Edit: Aractain brings up good points. If NC are becoming more improvisational, perhaps gauss technology no longer suits them. Improvised explosives could fit with the low-tech and guerilla style they seem to be heading in.
I have to say that I would personally rather have more traditional projectile weapons instead of expanding the gauss-idea.
I don't wanna be a VS-wannabe with my tech! :D
SKYeXile
2011-07-23, 08:47 AM
i would like to see them really try some stuff like the VS have no AA max, but infantry can pull an AA weapon. really give the empires some differences. or an emoire could not have a buggy but be able to pull a 2 seater lighter tank from not teched bases, this would be countered by the other 2 empires having stronger infantry AV weapons.
just brainstorming, and there is no bad ideas in brainstorming.
Different ideas yes. Though taking your AA max example and applying to TR infantry instead of giving them an AI max would be entertaining. Require them to lock down to actually use their weapon to the fullest ;).
CutterJohn
2011-07-23, 09:08 AM
I like the empires actually having different weaponry. The game would get dull quickly in my opinion if its the same weapon with a slight variance on each empire.
I don't really see how. Sure your opponents would use similar/same strategies, so a 50% decrease in opponent variety, but this is more than compensated by having a lot more tools open up for you. Your role and tactics would constantly change based on the weapon you picked.
You may not want to fight the same opponent. I don't want the enemies to have a vastly different capability than I do, when they pull the thing from the same damned equipment terminal. I don't like being limited to 1/3 of the weapon options.
Play the other empires more then? That was one of my favorite features of PS there was an actual difference in weaponry to make the game slightly different. Having to change tactics depending on what you are actually up against. There was a difference, but enough to make one weapon clearly better then another.
Vancha
2011-07-23, 09:20 AM
I have to say that I would personally rather have more traditional projectile weapons instead of expanding the gauss-idea.
I don't wanna be a VS-wannabe with my tech! :D
http://en.wikipedia.org/wiki/Coilgun
I don't know whether you said what you said because you knew what a gauss gun should be and still felt it was too close to the VS, or because the guass rifle in PS gave you the wrong impression as to what a gauss gun actually was. Either way, I'm not sure technology we had in 1934 could be considered too advanced for the NC.
Edit: Ugh, I keep changing my mind. It really does depend on whether NC equipment is simply low-tech/efficiently made, or Minmatar-style deathtraps. To be honest, thinking back to the Vanguard we've seen and the MAX concept art, they really could have come from the NC of two separate realities. If the NC can make such clean looking tanks, what the hell's up with their MAX?
Coreldan
2011-07-23, 09:25 AM
http://en.wikipedia.org/wiki/Coilgun
I don't know whether you said what you said because you knew what a gauss gun should be and still felt it was too close to the VS, or because the guass rifle in PS gave you the wrong impression as to what a gauss gun actually was. Either way, I don't think technology we had in 1934 could be considered too close to VS' philosophy on tech.
Personally what I was sort of worried about was the sound of the weapons in the end. The Gauss rifle was pretty much suitable for my liking, but I didn't like how it sounded like a semi lazer-pew-pew high tech weapon.
It's understandable that a weapon using such mechanics (In short the way I understand the concept is that the projectile is given velocity through some magnetic stuff or something) wouldnt sound alike to a basic gas operating firearms, and this was my main concern, really. I just don't want the weapon to feel too "high tech" in terms of looks or sounds :D
On that note, most of the PS weapon sounds were quite weird, but I guess we can blame that on it being such an old game.
TLDR: What I would like for NC is basic gas-operated projectile weapons that sound and feel like they should. Weapons don't sound manly without some gunpowder going off! :D Would also imo fit the NC-lore better, who necessarily dont have the resources for any fancy tech, so they have to do it old school.
While the "gauss tech" would be from 1934, making a reliable, functioning assault rifle using that tech is still a thing for the future, really :D Also, current infantry weapon technology has barely changed at all in 100 years. Most of the mechanisms used in current weapons were basically invented by John Moses Browning 100 years ago (see Colt 1911).
SKYeXile
2011-07-23, 09:55 AM
Personally what I was sort of worried about was the sound of the weapons in the end. The Gauss rifle was pretty much suitable for my liking, but I didn't like how it sounded like a semi lazer-pew-pew high tech weapon.
It's understandable that a weapon using such mechanics (In short the way I understand the concept is that the projectile is given velocity through some magnetic stuff or something) wouldnt sound alike to a basic gas operating firearms, and this was my main concern, really. I just don't want the weapon to feel too "high tech" in terms of looks or sounds :D
On that note, most of the PS weapon sounds were quite weird, but I guess we can blame that on it being such an old game.
TLDR: What I would like for NC is basic gas-operated projectile weapons that sound and feel like they should. Weapons don't sound manly without some gunpowder going off! :D Would also imo fit the NC-lore better, who necessarily dont have the resources for any fancy tech, so they have to do it old school.
While the "gauss tech" would be from 1934, making a reliable, functioning assault rifle using that tech is still a thing for the future, really :D Also, current infantry weapon technology has barely changed at all in 100 years. Most of the mechanisms used in current weapons were basically invented by John Moses Browning 100 years ago (see Colt 1911).
well maiing large spaceship and colonsing other planets is a thing of the future, a gauss rifle is a current technology thats been weaponised, just not mass produced on small scale. it obviously needs some refinements. but in theory, gauss rifles would require less resources because the bullets don't need a cartridge.
Sirisian
2011-07-23, 10:00 AM
Play the other empires more then? That was one of my favorite features iof PS there was an actual difference in weaponry to make the game slightly different. Having to change tactics depending on what you are actually up against. There was a difference, but enough to make one weapon clearly better then another.
I believe they stated that it's one character per server. You could play on another server or get two subscriptions. But yeah that's really the only option since weapons can't be looted it sounds like.
Coreldan
2011-07-23, 10:03 AM
well maiing large spaceship and colonsing other planets is a thing of the future, a gauss rifle is a current technology thats been weaponised, just not mass produced on small scale. it obviously needs some refinements. but in theory, gauss rifles would require less resources because the bullets don't need a cartridge.
That is true as well. I guess after you just acquire the tech and produce the actual weapons, it might end up cheaper in the long run. Although on another note, it's reliability is probably worse than that of the gas operated weapon (maybe not in PS though with some kind of super power sources).
I might still wanna further explain myself. I don't mind if lorewise the weapons use the gauss-principle. Perhaps even so that they are gas operated, but the velocity is boosted by the magnetic stuff, thus giving a single round more power but lowering rate of fire or something. This could be used as a reason for the "high damage, but lower rof" in comparison to TR having "high RoF, lower damage".
All that really matters to me is that the weapon would sound, feel and look good, and for me that includes a "bang" and I suppose with no gas discharging, there's really no "bang" in there :D
All this being said, in the PS2 trailer the NC rifle does eject cartridges and make a fancy muzzle flash, so I guess my concerns arn't too relevant. I just hope they make a less annoying sound than the Gauss rifle in current Planetside, but as I mentioned, I believe the sounds of PS2 will overall be worlds apart from PS to begin with.
SKYeXile
2011-07-23, 10:12 AM
That is true as well. I guess after you just acquire the tech and produce the actual weapons, it might end up cheaper in the long run. Although on another note, it's reliability is probably worse than that of the gas operated weapon (maybe not in PS though with some kind of super power sources).
I might still wanna further explain myself. I don't mind if lorewise the weapons use the gauss-principle. Perhaps even so that they are gas operated, but the velocity is boosted by the magnetic stuff, thus giving a single round more power but lowering rate of fire or something. This could be used as a reason for the "high damage, but lower rof" in comparison to TR having "high RoF, lower damage".
All that really matters to me is that the weapon would sound, feel and look good, and for me that includes a "bang" and I suppose with no gas discharging, there's really no "bang" in there :D
All this being said, in the PS2 trailer the NC rifle does eject cartridges and make a fancy muzzle flash, so I guess my concerns arn't too relevant. I just hope they make a less annoying sound than the Gauss rifle in current Planetside, but as I mentioned, I believe the sounds of PS2 will overall be worlds apart from PS to begin with.
ah well if its ejecting a cartridge its not a gauss rifle, in theory a guass rifle would fire fast because it does not have to eject a cartridge, and like you say have a high velocity.
Coreldan
2011-07-23, 10:15 AM
ah well if its ejecting a cartridge its not a gauss rifle, in theory a guass rifle would fire fast because it does not have to eject a cartridge, and like you say have a high velocity.
Wouldn't it basically be recoil-less as well?
Naturally, not everything can happen for the sake of "realism" due to gameplay balance.
EDIT: Finally found it (at work so cant play). The current Gauss rifle isn't a pure gauss-thingie either. Like I "suggested" earlier, it uses the usual combustion/gas based mechanisms, but the velocity is just boosted by the gauss mechanic.
So technically the weapon in the video can still be the "new Gauss rifle", supposing it combines the two mechanisms.
The Gauss Rifle is the New Conglomerate's Medium Assault Weapon. It combines standard combustion-based munitions with magnetic field technology to boost the projectile speed when fired. It does the most damage per shot of the three empires medium assault weapons, has the slowest rate of fire and smallest magazine size.
I'm OK with this being "NC's thing", as long as I still get a boom and a bang when I fire those things, preferably as clearly the dominant sound effect instead of some pansy ass "magnetic sound" :D This sounds too "high tech" for my ears http://www.youtube.com/watch?v=E4SfsiisjMo&feature=player_detailpage#t=37s Shame that theres the ear raping scream at that exact point, but you can still hear how stupid the Gauss rifle sounds :D
Redshift
2011-07-23, 10:17 AM
i liked the differences, but tbh rapid fire is always at a disadvantage to front loaded dmg so i hope it's not a massive difference :/
Redshift
2011-07-23, 10:20 AM
Wouldn't it basically be recoil-less as well?
If something flies out of the end fast they'll be recoil, equal and opposite etc, momentum of the bullet has to equal the momentum of the gun
Coreldan
2011-07-23, 10:27 AM
If something flies out of the end fast they'll be recoil, equal and opposite etc, momentum of the bullet has to equal the momentum of the gun
Right, I figured it had more to do with the gas discharging, thank's for the heads up.
Redshift
2011-07-23, 10:35 AM
Right, I figured it had more to do with the gas discharging, thank's for the heads up.
Well in normal gun that will have an effect it will be momentum of bullet and gases etc = momentum gun
essentially the momentum of everything going one way must equal the momentum of the stuff going the opposite way
you could reduce recoil by increasing the mass of the gun, so maybe the NC could duct tape breeze blocks to their guns? :P
Rbstr
2011-07-23, 11:04 AM
I like how the poll doesn't have a "more differentiated" option....
ah well if its ejecting a cartridge its not a gauss rifle, in theory a guass rifle would fire fast because it does not have to eject a cartridge, and like you say have a high velocity.
No, "in theory" a gauss rife (which I take to mean "coil gun (http://en.wikipedia.org/wiki/Coilgun)") can shoot across a range of velocities and the rate of fire achievable has little to nothing to do with casings.
SKYeXile
2011-07-23, 11:25 AM
I like how the poll doesn't have a "more differentiated" option....
No, "in theory" a gauss rife (which I take to mean "coil gun (http://en.wikipedia.org/wiki/Coilgun)") can shoot across a range of velocities and the rate of fire achievable has little to nothing to do with casings.
Thanks for the tip Carl.
razor851
2011-07-23, 11:51 AM
The "firepower" motto for NC is just a lame rewording of the word "overpowered." I vote all three empires be closer than further apart from each other, in terms of weaponry.
BlazingSun
2011-07-23, 12:04 PM
If emphasis on empire themes means having to put up with flying MAXes again etc., I'd rather have less of it.
Death2All
2011-07-23, 12:08 PM
I think overall the empires should be different, otherwise what's the point of choosing a faction if it behaves exactly like every other one but at the same time it shouldn't be too extreme to the point where it raises balance issues like what we had with the Prowler and the Jackhammer.
Every empire should have a theme to theme to them but it shouldn't get too carried away.
BronzeElemental
2011-07-23, 12:08 PM
I really liked the fact that different empires had different looks and weapons. In my opinion I could deal with certain aspects of your chosen empire being weaksauce in certain areas because you could pickup weapons dropped by the other empire. Hacking a vanguard as TR or VS always turned heads.
Overall I really like the flavour so I would like LESS generic weapons/vehicles and MORE empire specific stuff.
I think overall the empires should be different, otherwise what's the point of choosing a faction if it behaves exactly like every other one but at the same time it shouldn't be too extreme to the point where it raises balance issues like what we had with the Prowler and the Jackhammer.
Every empire should have a theme to theme to them but it shouldn't get too carried away.
What issues did you have with the Prowler? The tank is good, but I would never say that tank out did me in tank vs tank with my Vanguard as long as my gunner was experienced. If you are talking about a Prowler shredding apart a Mag in close range then oh well. The Mag has lower armor, but that makes up with it for range and hovering ability. Any good Mag crew I have seen keeps distance from my Van, so I do not get too close.
I think too many people get butt hurt over the JH. I cannot tell you how many times I have died in a long hallway against MCGs or getting spammed to death by Lashers. Each weapon has its own unique abilities while be roughly the same. If you cannot stand the wall humpers just nade the corner if you think someone is there. JH if it is in PS2 will not nearly be as effective now due to not having third person anyway. Takes out the whole camping element that made it godly to some people. Besides a weapon is only as good the user wielding it.
Death2All
2011-07-23, 12:32 PM
What issues did you have with the Prowler? The tank is good, but I would never say that tank out did me in tank vs tank with my Vanguard as long as my gunner was experienced. If you are talking about a Prowler shredding apart a Mag in close range then oh well. The Mag has lower armor, but that makes up with it for range and hovering ability. Any good Mag crew I have seen keeps distance from my Van, so I do not get too close.
I think too many people get butt hurt over the JH. I cannot tell you how many times I have died in a long hallway against MCGs or getting spammed to death by Lashers. Each weapon has its own unique abilities while be roughly the same. If you cannot stand the wall humpers just nade the corner if you think someone is there. JH if it is in PS2 will not nearly be as effective now due to not having third person anyway. Takes out the whole camping element that made it godly to some people. Besides a weapon is only as good the user wielding it.
It was more of an issue with all of TR's empire specific vehicles and how they required many people to be effective in contrast of TR and VS which didn't require that many.
Overall the tank was functionable and worked fine without a gunner but people used it as a scapegoat for it being the worst overall MBT. I think that was due partly the it's large design that made it a huge target, that also made it harder to manuever through tight places.
The only thing it really had going for it was an higher ROF than any other tank and two seperate gunner spots, although as I've said before this caused more problems than it did to balance the tank out. It's armor wasn't an advantage either since I believe the Vanguard had the most MBT armor in the game, although I could be mistaken. And even if it did it still had it's poor design and maneuverability.
Overall the problems with then Prowler stemmed more from the overall design of the vehicle rather than the number of spots that needed to be filled, in my opinion. Although in contrast the Raider handled just like any other deliverer variant with the added niche of needing a lot of gunners, but I don't feel like getting into that.
As for the Jackhammer.Most of the backlash that the Jackhammer gets is from the majority of combat in PS taking place in towers and tight corridors where the Jackhammer was most effective. In PS2 it seems like most combat will be out in the open fighting over contestable territory instead of some random ToD with wall humping NC all over it.
That is agreeable, I thought you had an issue with the tank being OP. Really the devs should of made the prowler chain gun swappable between a single gunner or allow two gunners if the driver wanted the extra damage. On top of that the tank should of had the most armor while the VG had the middle amount of armor. Low profile, quick, and most armor doesn't make any sense compared to what the Prowler has going for it.
The JH does get hate there indeed, but there is a counter. I would just plasma nade the JH users till they left their camping spot. I think some people take the whole honor thing regarding nades and other instances in the game a bit far. Not everyone is going to follow the honor code, so will they get out done they bitch about it.
I liked the whole "TR = more bullets" thing but I didn't like how we needed more gunners.
JH shouldn't be problematic in PS2 without third person camping, bigger everything, and outdoor objectives.
Rbstr
2011-07-23, 01:15 PM
I agree on the gunners issue to a certain extent.
It should ever bee the extreme deliverer-variant style, but the Prowler could be ok with better balancing (like both weapons systems should be effective in their own right, but against different targets, or do quite a lot more DPS than an equivalent single system when focused on a single target
opticalshadow
2011-07-24, 01:02 AM
liek said above, the problem witht he prowler and tr vehics in gen, is it required more manpower, for little return.if i have a three person tank it should be outright more powerful in some manner then the two man. sure it gave me a chain gun, but it was of minor use.
i think the themes shoudl be there and they shoudl be there in force, and i think the max suit designs they released illistrait what i mean.
the tr clearly have the most stable form of resource, being the branch of the orginal empire they have quality built designs, their weapons were not built for effiency they were built for sheer overwhelment. that should stay, the idea more is better worked.
the nc suit looks much rougher, almost liek a prototype. its show a newer force rtying to adapt the best they can with very limited resources. the ever scrap of metal is as importent as gold metality works. slow fireing, highly accurate weapons should be the hallmark of a rebel group whos resources are not so great.
the vs suit looks stright futuristic battle bot gundam thing. it screams that they are advanced, the mentality that though sheer power they will preveil, because we have the most technalogicaly advanced weaponary we cannot lose. their versitility gave them the idea. we dont need to use two types of ammo, when we can make the one do the same.
i think the tr shopuld keep high RoF, but give them it in bulk, not just chain guns. give their launches multi fire rockets, make their tech all out offencive.
the nc should keep the slower fire high dmg weapon, but dont corn hole them with shot guns. heavy rifles of high caliber would work too. they should favor defence more then offence, needing to protect their valuable resources. slower vehicles, but more armored.
the vanu should be like a swarm. the energy weapons shoudl either be beam like, slow rof but high return on dmg and accuracy. or very quick but light dmg. the best might be liek what they did with the lasher. a unique type of fire. now im not saying make more lashers. but giving them guns with way of deliving their dmg other then direct lien would be fun. their vehicles would be the epitome of adabtability, liek their hover craft, terrian should restrict them the least, doign so sacrifices both weapon arrays and armor, but their tanks should be able to reach places faster or that others cant, giving them the benifit of positioning, combined with a uniqe weapon system their key feature wont be ammo switching, but attacking from postions other have a hard time defeneding against, or a hard time attacking.
Senyu
2011-07-24, 02:29 AM
Its kinda hard for the VS, its like the middle child.
TR are the fast shooters with high RoF. And the NC are slow but powerful shots.
But the VS is advance technology with versatility......there is no specific thing for that. Tho advance tech more versatile to me sounds like it would be the most powerful but can't for obv balance reasons. So what do you do in gameplay because looks only go so far. The VS really need a defined style of play. Personally I think the devs have this probably figured out but if they need ideas I suggest looking at the Tau from Warhammer40k universe. Read the codex book for the models, there are plenty of tech and themes that could fit the Vanu. Low Armor, Long Fire range, High mobility, Shields, Portabale tech. Its good stuff
opticalshadow
2011-07-24, 02:41 AM
Its kinda hard for the VS, its like the middle child.
TR are the fast shooters with high RoF. And the NC are slow but powerful shots.
But the VS is advance technology with versatility......there is no specific thing for that. Tho advance tech more versatile to me sounds like it would be the most powerful but can't for obv balance reasons. So what do you do in gameplay because looks only go so far. The VS really need a defined style of play. Personally I think the devs have this probably figured out but if they need ideas I suggest looking at the Tau from Warhammer40k universe. Read the codex book for the models, there are plenty of tech and themes that could fit the Vanu. Low Armor, Long Fire range, High mobility, Shields, Portabale tech. Its good stuff
well one way they can balence them is by instead of using RoF use Range. tr are generally better med range. NS are generally better close range, so give the vanu the benifit at long range. you could have their guns gain dmg as they travel, the farther they go the harder they hit, they can also gains speed with this to.
Vancha
2011-07-24, 03:57 AM
well one way they can balence them is by instead of using RoF use Range. tr are generally better med range. NS are generally better close range, so give the vanu the benifit at long range. you could have their guns gain dmg as they travel, the farther they go the harder they hit, they can also gains speed with this to.
That makes me think, they could also separate empires by speed.
NC go fast (fast and hard).
TR are slow but durable (slow and steady)
VS are the most mobile (...vanu)
exLupo
2011-07-24, 04:00 AM
VS felt like the "neat idea" dump. Take all of the cool "what ifs" that don't fit in TR/NC and stick them on the purple guys.
Senyu
2011-07-24, 04:01 AM
well one way they can balence them is by instead of using RoF use Range. tr are generally better med range. NS are generally better close range, so give the vanu the benifit at long range. you could have their guns gain dmg as they travel, the farther they go the harder they hit, they can also gains speed with this to.
I like that. And again its a trait of the Tau. Sry I keep mentioning but to me their very similair.
A fun vehicle weapon besides lancer could be the speeding up as you mention. For first 50m it moves little slow then jumps in speed 3 times that for rest of duration. It would take skill to aim because whatever your shooting must be in its trajectory just before it speeds up. Leading the target will take some practice
Vancha
2011-07-24, 04:28 AM
^
I think it's only natural to use 40k as a reference occasionally. PS and 40k aren't entirely dissimilar in their troop/vehicle dynamics, so it'd be foolish not to look there for some inspiration. I keep returning to Tau as well though (in ideas rather than posts), so evidently they have something to offer. :p
Coreldan
2011-07-24, 04:36 AM
Its kinda hard for the VS, its like the middle child.
TR are the fast shooters with high RoF. And the NC are slow but powerful shots.
But the VS is advance technology with versatility......there is no specific thing for that. Tho advance tech more versatile to me sounds like it would be the most powerful but can't for obv balance reasons. So what do you do in gameplay because looks only go so far. The VS really need a defined style of play. Personally I think the devs have this probably figured out but if they need ideas I suggest looking at the Tau from Warhammer40k universe. Read the codex book for the models, there are plenty of tech and themes that could fit the Vanu. Low Armor, Long Fire range, High mobility, Shields, Portabale tech. Its good stuff
I don't personally think it's too fancy of an idea to pigeonhole one faction into a defensive style of play, when the game is equally much about attacking and defending.
Senyu
2011-07-24, 06:03 AM
I don't personally think it's too fancy of an idea to pigeonhole one faction into a defensive style of play, when the game is equally much about attacking and defending.
I agree, the VS will need offensive things as well. Though it shouldnt purely be based on that, some aspects of the range could be the theme. Of course they will have closer ranged weapons but some of their defining and unique ones should lean towards the long range style
Redshift
2011-07-24, 07:39 AM
I liked the whole "TR = more bullets" thing but I didn't like how we needed more gunners.
That was fine until you realised our ammo boxes were the same size as everyone elses......
Senyu
2011-07-24, 09:41 AM
That was fine until you realised our ammo boxes were the same size as everyone elses......
Just make TR ammo boxes carry more?
That was fine until you realised our ammo boxes were the same size as everyone elses......
I rarely ran out of ammo with MCG.
Redshift
2011-07-24, 12:23 PM
I rarely ran out of ammo with MCG.
There's not much diff in the HA since they used diff ammo's
but the cycler did 1 kill less per box than the gauss, which is significant tbh
Sovereign
2011-07-24, 12:25 PM
I think that they should build on it more...
For instance with the faction specific tech abilities of maxes should be applied across the board. Would make each faction allot more unique.
There's not much diff in the HA since they used diff ammo's
but the cycler did 1 kill less per box than the gauss, which is significant tbh
The least of the Cycler's problem was ammo.
Redshift
2011-07-24, 01:14 PM
The least of the Cycler's problem was ammo.
well it was part and parcel tbh, it had an ammo issue because it had a high RoF, it had CoF issues because of the high RoF, it sucked compared to the gauss because of the high RoF
Death2All
2011-07-24, 02:48 PM
well it was part and parcel tbh, it had an ammo issue because it had a high RoF, it had CoF issues because of the high RoF, it sucked compared to the gauss because of the high RoF
I thought the majority of the Cycler's problems stemmed from the Rexo buff. Before that you couldn't soak up as much damage and it made the Cycler a viable option based on what I've heard.
Personally, I liked the Cycler. It was clearly the worst of the 3 empire specific weapons but that didn't stop it from being effective. If you could consistently hit your shots on a target >30M out you would be bound to gank them very fast.
Someone put it as "The Cycler is the best gun when you're not getting shot at" But then again which gun isn't good in that situation. Overall, people feel the need to bitch about random shit in an attempt to make them feel better about themselves for sucking at a game.
The Cycler sucks, but not as bad as most people make it out to be. Same can be said about the current Lasher. And I play VS, oh my God!!!! How strange of me to actually agree that the weapon is not as bad as everyone else thinks!!! I think some people should take notes.
Malorn
2011-07-24, 02:54 PM
well it was part and parcel tbh, it had an ammo issue because it had a high RoF, it had CoF issues because of the high RoF, it sucked compared to the gauss because of the high RoF
The gauss also had worse COF bloom than the cycler. The higher rate of fire on the cycler was compensated with slower COF bloom, meaning if you shot it in bursts with light taps you got really good results. The Gauss required you to treat it as a semi-auto battle rifle and tap each shot, but if you took a good gauss user and gave them a cycler it was quite disgusting.
Some of the best MA gauss users I knew tore shit up with a gauss. But if they looted a cycler..they became gods. In PS1 the key was tapping. With the cycler you could tap and get off two shots for every 1 without significantly reducing the bloom. So dps went way up to someone who knew how to use it properly.
Gauss is hands down the best MA Rifle. You can kill someone <30 m away from you before the game tells them they have taken damage.
There's a reason at the last TR interfarm I was at all of the top kill whores were using Gauss Rifles and not Cyclers. I can't remember ever dying to a Cycler being used by the other empires in my five years of Planetside.
not to mention the Gauss Rifle sounds cooler :p
Coreldan
2011-07-24, 03:37 PM
Lies, Cycler sounds awesome, Gauss sounds horrible :D
Dunno, guess I like pew pew pew more than paff paff paff.
Aractain
2011-07-24, 04:14 PM
My rifle goes fap fap fap.
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