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T-Ray
2011-07-23, 06:42 PM
7 words.... Wep Pin Cuss Tim My Zay Shun

nuff said








My thoughts about something in the new Cycler's design.

--------------------------------------------------------------------------------


Hello,

TL;DR: please consider flipping the gas tube and barrel positions in the Cycler's design. It's probably a simple change, and the high barrel, low sights design is both outdated and counterproductive for a rapid-firing (typical for TR weaponry, possibly in PS2 as well) assault rifle.

Sorry to bother you, but something has been bothering me about the new Cycler's design ever since I first saw it. Nothing too significant, but something you might want to look into before PS2's content lock, or the inevitable Crunch Time[TM], kick in.

Basically, the barrel is positioned too high for a modern, practical assault rifle. This is especially relevant due to the TR's emphasis towards rate of fire (even though the STANAG-ish magazines don't suggest a high ammo capacity, I suspect the TR's tendency towards high RoF remained from PS1).

Nowadays, assault rifles tend to have their barrels more-or-less in line with the stock, for practical reasons, much like the very modern-looking NC assault rifle (is it still Gauss/conventional hybrid?).

I'm under the impression that the old M14 battle rifle was one of the inspirations behind the new Cycler. The way such rifles were designed, with the barrel placed above the stock and with relatively short iron-sights, caused significant upwards kick when firing.
This video, around 2:40 to 3:10, describes the issue in some detail:
***x202a;Compare M14 With M16***x202c;‏ - YouTube

Now, I think the Cycler's design can be very simply made compliant with more contemporary weapons design (it is the future, after all), just by flipping the positions of the gas tube and barrel. In the trailer (especially at 0:40-0:41) the muzzle flash seems to be pretty low, well suited for a lower barrel, making this change seem a bit simpler.

Ideally, the gas tube could be connected with the barrel at an angle, just like in the iconic AK-series assault rifles:
http://upload.wikimedia.org/wikipedi...1/18/AK_47.JPG
Creating such a similarity towards the Soviet AK-47 and its successors could be pretty awesome in itself, as it might augment the imperialistic "feel" of the TR faction.

The gas tube could also be shortened to be just barely visible in front of the Cycler's body, with the front sight right on top of it, just like in the German G3 battle rifle and its derivatives:
http://upload.wikimedia.org/wikipedi.../c/cc/G3a3.gif

Working in the industry and having close ties to people in gamedev itself, I know that editing content can be difficult from an organizational perspective, but not impossible. Please take my suggestion under consideration, as, however cosmetic, I think it may benefit the look and feel of the TR.

Also, slapping a RIS/RAS rail or two on the sides wouldn't hurt. I'm assuming Vanu rifles use tractor beams or other mumbo-jumbo for scopes and other addons, and therefore don't need rails, but who could understand you Vanu folk? :P

As an ending statement, I totally love what you guys are doing. I haven't played PlanetSide much in a long time (due to relatively high ping from Poland to the USA now that Werner is gone, mostly), and PlanetSide 2 is a beacon of hope for me. I check Planetside Universe and Youtube for new content many times a day, hoping to find a new sliver of information to sustain me until the beta.
The art direction in particular is absolutely brilliant - both modern, futuristic and reasonable - when I saw the Vanguard and the Galaxy my mind was absolutely blown! I can't wait to see more screenshots depicting the fruits of your work.

Best regards,
Firek

MgFalcon
2011-07-23, 06:44 PM
First

I'm reading post now, I just havnt done a "first" post in a while :)

Bags
2011-07-23, 06:48 PM
It took me two tries to sound out your first line.

Thanks for posting this. yay.

T-Ray
2011-07-23, 06:49 PM
2 tries..... lol. At least you got it ;)

I like to keep em short and guessing

Raymac
2011-07-23, 06:50 PM
T-Ray, I didn't know you could speak chinese. You should ditch the Vanu for the NC.....oh wait, I see what you did there.

MgFalcon
2011-07-23, 06:51 PM
T-Ray, wana share any HA photos with us? :)

Or at least tell me if I still can shoot disco balls in PS2

T-Ray
2011-07-23, 06:51 PM
Ditch Vanu?!!! HA over your dead body ;)

Vanu-Foe-Life

T-Ray
2011-07-23, 06:54 PM
I refuse to share photos with someone who likes to shoot balls. Lord knows what could happen to those images lol..... :)

Bags
2011-07-23, 06:57 PM
T-Ray, wana share any HA photos with us? :)

Or at least tell me if I still can shoot disco balls in PS2

Yes! Must see MCG.

And I'm still waiting to ask "why did you guys show us this first trailer?" :)

Robert089
2011-07-23, 07:08 PM
So we are going to be able to customise weapons to the point where they look different? Cool.

I simply thought it would be a +ROF -DMG +AIM sort of thing and maybe scopes. If I can tell some guy has his gun pimped out for a specific task just by looking at it that would be awesome.

CutterJohn
2011-07-23, 07:15 PM
Is this a subtle hint to stfu and let you do your job? :)

Death2All
2011-07-23, 07:19 PM
Give me your email so I can forward you humorous pictures of felines.

krnasaur
2011-07-23, 07:19 PM
HA! it took me a long time to realize what you were trying to say, but i finally got it.

and I will give you my own 7 word phrase


Give me that fricken kickass traileryourpromised us.

T-Ray
2011-07-23, 07:21 PM
2 things....
I'm never subtle ;)
AND
I would never tell anyone to STFU all pov have some validity.

also, Don't worry, We got this..

T-Ray
2011-07-23, 07:21 PM
HA! it took me a long time to realize what you were trying to say, but i finally got it.

and I will give you my own 7 word phrase


Give me that fricken kickass traileryourpromised us.

In due time sir...

Bags
2011-07-23, 07:26 PM
I think we're all in agreement that it is officially "due time" now.

:D

krnasaur
2011-07-23, 07:28 PM
I think we're all in agreement that it is officially "due time" now.

:D

i second this motion.

Bravic
2011-07-23, 07:30 PM
So we are going to be able to customise weapons to the point where they look different? Cool.

No, I believe he is asking our opinion on the new cycler design.

As far as my opinion goes, I think the guy from Poland is on to something. The gun is very M14 like, and I think something along the line of a modern assault rifle, or even prototypes being discussed these days; could be used to design the Cycler.

The old cyler, when I first saw it, I thought it was a shotgun with a drum barrel!

Found this image just now (the one on the bottom):

http://fc01.deviantart.net/fs28/f/2008/160/f/5/Hi_Tech_Assault_Rifles_by_OutFoxedTW.jpg

Bags
2011-07-23, 07:33 PM
No, I believe he is asking our opinion on the new cycler design.



Where did you get that idea?

Bravic
2011-07-23, 07:35 PM
Where did you get that idea?

Call it a fellow "day-dreamer" hunch.

basti
2011-07-23, 07:40 PM
T-Ray, while you are here, what about telling us about those vehicle boarding and exit animations? Will we get them? If not with release, after release?


Also: Vanu 4 live bro! :vsrocks:

And: :wantbeta:


AND almost forgot: VS max concept looks bloddy AWESOME! Gimme ingame shot! :>

Bags
2011-07-23, 07:41 PM
Can someone link a picture of the new cycler from the trailer?

oh and another vote for boarding animations! 90% of players here want them!

FIREk
2011-07-23, 07:43 PM
7 words.... Wep Pin Cuss Tim My Zay Shun

nuff said

Thank you! :)

Here's a little gift for your trouble and giving us even more to look forward to. :)
http://img9.imageshack.us/img9/6316/barneyd.jpg

As for the discussion that ensued, I think the current Cycler design suits the Terran Republic.
It's long and sleek, like an old battle rifle, and that fits the image of the TR as kind of like the Soviet army. Matt Higby used "strength in numbers" to describe them during the Fan Fair, which fits the bill in my opinion.
We should leave the modern, phat ACR/SCAR-like design to the NC and the shiny water guns to the VS. ;)

My point was to suggest adapting modern design ideas into its model (or, rather, the default model;)).

Bravic
2011-07-23, 07:46 PM
Can someone link a picture of the new cycler from the trailer?

Look at the 2 new pictures on the Home Page here. That's what the guy said is being shown on the new trailer.

Aractain
2011-07-23, 07:52 PM
My only concern about the cycler is where is my 75 round drum magazine going to fit?* The design seems to cover to magazine housing.



*There better be a 75 round drum magazine.

FIREk
2011-07-23, 07:58 PM
I'm afraid we're all out of 75-round drum magazines. Will a 100-round double drum magazine, compatible with regular magazine housings, suffice? ;)

http://betaco.com/img/ccm000-4.jpg

Also:

http://brojames.weblodge.net/images/CA%20016M%20RPK7.jpg

I also remember seeing a 180-degree magazine for the RPK (the gun itself is shown on the picture above). The magazine was so huge and heavy, it had a hook that you would have attached to the barrel. :)

Bravic
2011-07-23, 07:59 PM
God! I would hate to reload that thing in the middle of a firefight!

BronzeElemental
2011-07-23, 08:58 PM
Sounds really cool, I really like plausable designs based at least loosely on reality in sci-fi stuff.

xcel
2011-07-23, 09:15 PM
Seriously...everything I've seen just looks beautiful. Down right gorgeous. I don't care about weapon realism...it looks great however you view it.

Warruz
2011-07-23, 09:21 PM
No, I believe he is asking our opinion on the new cycler design.

As far as my opinion goes, I think the guy from Poland is on to something. The gun is very M14 like, and I think something along the line of a modern assault rifle, or even prototypes being discussed these days; could be used to design the Cycler.

The old cyler, when I first saw it, I thought it was a shotgun with a drum barrel!

Found this image just now (the one on the bottom):

http://fc01.deviantart.net/fs28/f/2008/160/f/5/Hi_Tech_Assault_Rifles_by_OutFoxedTW.jpg

i love this picture , judging by that photo it looks like the clip is along the barrel with a hindge esc thing holding it there. Which in my mind seems like a better design for the Gauss Rifle.

What id like to see in terms of a cycler is something close to a hellgun from the Imperial Guard but use bullets instead. http://wh40k.lexicanum.com/mediawiki/images/5/58/Hellgunkasrkin.jpg

Timey
2011-07-23, 09:43 PM
"that is not a cycler at all" would be my guess :(

basti
2011-07-23, 10:10 PM
Im guessing:

Wep Pin Cuss Tim My Zay Shun


Wep Pin -weapon
Cuss Tim -custom
My Zay Shun -mizing


Weapon customizing


I am right? :o

Lunarchild
2011-07-23, 10:12 PM
I'd change the last part into "customization" instead ;)

MgFalcon
2011-07-23, 10:19 PM
Im guessing:

Wep Pin Cuss Tim My Zay Shun


Wep Pin -weapon
Cuss Tim -custom
My Zay Shun -mizing


Weapon customizing


I am right? :o

Seriously bro? I had a good laugh though :)

FIREk
2011-07-23, 10:46 PM
What id like to see in terms of a cycler is something close to a hellgun from the Imperial Guard but use bullets instead. http://wh40k.lexicanum.com/mediawiki/images/5/58/Hellgunkasrkin.jpg

If you ask me the NC Gauss rifle looks quite a bit like a Hellgun/Lasgun, only with bullets and RIS/RAS rails. :)

T-Ray
2011-07-23, 11:12 PM
T-Ray, while you are here, what about telling us about those vehicle boarding and exit animations? Will we get them? If not with release, after release?


Also: Vanu 4 live bro! :vsrocks:

And: :wantbeta:


AND almost forgot: VS max concept looks bloddy AWESOME! Gimme ingame shot! :>

PS2 is a faster paced game, as it is, at this very moment, there are no vehicle enter and exit animations. Who knows, that could change tomorrow :)

yes VS does rock
and , No you may no have an in game shot of the VS max. Marketing would try to put a hit out on me. :)

Bags
2011-07-23, 11:15 PM
PS2 is a faster paced game, as it is, at this very moment, there are no vehicle enter and exit animations. Who knows, that could change tomorrow :)

yes VS does rock
and , No you may no have an in game shot of the VS max. Marketing would try to put a hit out on me. :)

Is there vehicle enter / exit timers or is it instant? I don't really see how taking 2 - 3 seconds to enter / exit a vehicle really slows down the game :/

SKYeXile
2011-07-23, 11:16 PM
PS2 is a faster paced game, as it is, at this very moment, there are no vehicle enter and exit animations. Who knows, that could change tomorrow :)

yes VS does rock
and , No you may no have an in game shot of the VS max. Marketing would try to put a hit out on me. :)

fight the peasants off with your superior vanu tech.

T-Ray
2011-07-23, 11:16 PM
Im guessing:

Wep Pin Cuss Tim My Zay Shun


Wep Pin -weapon
Cuss Tim -custom
My Zay Shun -mizing


Weapon customizing


I am right? :o

DING DING DING DING DING!!!
WE have a WINNAH!!!!

T-Ray
2011-07-23, 11:21 PM
Is there vehicle enter / exit timers or is it instant? I don't really see how taking 2 - 3 seconds to enter / exit a vehicle really slows down the game :/

Would you rather shoot someone in the face instantly or give them 3 seconds to run and hide before you can shot them?

BANG! you're dead?

Or

................BANG! Sh*t he got away?

Dreamcast
2011-07-23, 11:21 PM
All weapon customizations gonna require sacrifices like better accuracy for more damage...or are some mods just gonna raise an attribute without a sacrifice.

Or have you guys not decided yet?

Dreamcast
2011-07-23, 11:23 PM
Would you rather shoot someone in the face instantly or give them 3 seconds to run and hide before you can shot them?

BANG! you're dead?

Or

................BANG! Sh*t he got away?

Works both ways, guy get inside tank and kills me asap...or he takes 3 seconds meanwhile I kill him before he gets in, em I rite?


Dude has a tank already, he shouldn't get off to kill u anyways.

Bags
2011-07-23, 11:23 PM
Would you rather shoot someone in the face instantly or give them 3 seconds to run and hide before you can shot them?

BANG! you're dead?

Or

................BANG! Sh*t he got away?

Well, currently in planetside the three seconds it takes for someone to get into a vehicle is enough time to pull out a jammer or head for cover before he starts shooting.
I have no idea how PS2 will work but I really liked that in PS1. Maybe I'm biased because I rarely drove tanks, but I thought it was more balanced this way.

T-Ray
2011-07-23, 11:24 PM
HigglesWorth and his crew will make sure every customization is balanced and value added. I trust that they will do an AWESOME job.

kaffis
2011-07-23, 11:25 PM
Would you rather shoot someone in the face instantly or give them 3 seconds to run and hide before you can shot them?

BANG! you're dead?

Or

................BANG! Sh*t he got away?
I dunno. If he's in danger of running away, I should shoot him with my rifle/sidearm, rather than trying to get into a vehicle to kill him.

That's why I like the boarding animations. Heck, if I'm stupid enough to embark a vehicle with enemies around, he should get a last chance to try to get a shot in if he's feeling gutsy.

Bags
2011-07-23, 11:26 PM
I dunno. If he's in danger of running away, I should shoot him with my rifle/sidearm, rather than trying to get into a vehicle to kill him.

That's why I like the boarding animations. Heck, if I'm stupid enough to embark a vehicle with enemies around, he should get a last chance to try to get a shot in if he's feeling gutsy.

This.

T-Ray, you're going to find that almost no one on this board is in favor of instantly getting being able to use vehicles, regardless of whether or not there are animations.

http://www.planetside-universe.com/forums/showthread.php?t=36472

86% of 147 voters here want vehicle animations, and mostly it's due to the balance of not being able to instantly use a tank like in, uh, more modern shooters.

T-Ray
2011-07-23, 11:33 PM
This.

T-Ray, you're going to find that almost no one on this board is in favor of instantly getting being able to use vehicles, regardless of whether or not there are animations.

http://www.planetside-universe.com/forums/showthread.php?t=36472

86% of 147 voters here want vehicle animations, and mostly it's due to the balance of not being able to instantly use a tank like in, uh, more modern shooters.

It will all shake out in the wash.... Nothing is etched in stone until its on live, even then it can be changed. Again, like I said, thats how it is at this very moment in time.

Bags
2011-07-23, 11:34 PM
Okay. Just making sure ya'll are aware of our feedback. :)

MgFalcon
2011-07-23, 11:35 PM
yes VS does rock
and , No you may no have an in game shot of the VS max. Marketing would try to put a hit out on me. :)

Doesn't look like we'll be seeing anything new in a while... better drink my own piss. http://th06.deviantart.net/fs70/150/f/2010/287/b/c/bear_grylls_meme_by_spyrosis-d30q9b0.jpg

Now hypothetically speaking, if you told us how long we had to wait for new information, then hypothetically marketing wouldn't need to put a hit out on you... Yay loopholes!

basti
2011-07-23, 11:36 PM
It will all shake out in the wash.... Nothing is etched in stone until its on live, even then it can be changed. Again, like I said, thats how it is at this very moment in time.

I will collect all those quotes of you guys saying "nothing is set in stone", and once it goes down to beta, and we all yell at you because of headshots and vehicle exit and boarding animations, i will just smack all those quotes in your faces. ;)


Anyway, i won, cool. What do i get? ALpha access? :D

Bags
2011-07-23, 11:36 PM
You win nothing!

yay

basti
2011-07-23, 11:40 PM
You win nothing!

yay

But it isnt really winning if you dont get anything. :(

Timey
2011-07-23, 11:54 PM
DING DING DING DING DING!!!
WE have a WINNAH!!!!

"that is not a cycler at all" is technically as correct, then :/

basti
2011-07-23, 11:55 PM
"that is not a cycler at all" is technically as correct, then :/

Dont think so. IT seems to be a cycler, but you can heavly customize it. Will still be a cycler at its heart. ;)

Timey
2011-07-24, 12:10 AM
I yield, not that the winner gets anything anyway :P

edit: how can it be a cycler if it looks like a bar of wood? Can you cuztoemice it so it will eventually be like the cycler from ps1? One thinks.

T-Ray
2011-07-24, 12:32 AM
Doesn't look like we'll be seeing anything new in a while... better drink my own piss. http://th06.deviantart.net/fs70/150/f/2010/287/b/c/bear_grylls_meme_by_spyrosis-d30q9b0.jpg

Now hypothetically speaking, if you told us how long we had to wait for new information, then hypothetically marketing wouldn't need to put a hit out on you... Yay loopholes!

You're going to hypothetically get my butt fired....lol

T-Ray
2011-07-24, 12:35 AM
I yield, not that the winner gets anything anyway :P

edit: how can it be a cycler if it looks like a bar of wood? Can you cuztoemice it so it will eventually be like the cycler from ps1? One thinks.

No one said anything about a cycler.....:D

Bags
2011-07-24, 12:36 AM
I am so confused now.

krnasaur
2011-07-24, 12:37 AM
you can show us all you want, i promise we wont tell marketing.

basti
2011-07-24, 12:37 AM
Not just you.

Damnit, i would litterally sell my soul to be able to play/test the game during my free time. T-Ray, i got 2 weeks of starting 8th of august, MAKE IT HAPPEN!
I also mow your lawn! :D

SKYeXile
2011-07-24, 12:40 AM
I am so confused now.

I think he means they renamed it ?

Malorn
2011-07-24, 12:44 AM
Or that isn't a cycler. Maybe the punisher has been brought back as a common pool assault rifle.

Timey
2011-07-24, 01:02 AM
Let's all just calm down and listen to captain jack's best songs, ie. "little boy" and "drill instructor."

BronzeElemental
2011-07-24, 01:12 AM
I'm cool with no boarding animations and also with headshots. A faster paced game is just what I would have asked for in PS2.

That and my other suggestions.

FastAndFree
2011-07-24, 01:50 AM
I personally stopped reading when the writer of the mail put "TR" and "practical" in the same sentence :rolleyes:

Oh, and "modern" :rofl:

Baneblade
2011-07-24, 02:38 AM
Ditch Vanu?!!! HA over your dead body ;)

Vanu-Foe-Life

Well I guess someone has to play Barney's Advocate.

Entertain Me
2011-07-24, 03:22 AM
Hey T-Ray,

Where do you need me to send the Black Label?

hippieschuh
2011-07-24, 03:39 AM
need MOAR info

srsly has been to long!

Vancha
2011-07-24, 03:52 AM
need MOAR info

srsly has been to long!

Well we've found out in the last few days the kind of time-scale some skills will take to learn, and that the huge spaceship in the concept art will be represented in-game somehow, not to mention whatever I'm forgetting. :p

Bags
2011-07-24, 12:17 PM
Well we've found out in the last few days the kind of time-scale some skills will take to learn, and that the huge spaceship in the concept art will be represented in-game somehow, not to mention whatever I'm forgetting. :p

We've known all that. Well, not the spaceship but we've known the rest.

Vancha
2011-07-24, 01:08 PM
We've known all that. Well, not the spaceship but we've known the rest.

I don't believe we knew single vehicles/weapons could take over a year to learn until the Machinima interview?

SgtMAD
2011-07-24, 01:55 PM
PS2 is a faster paced game, as it is, at this very moment, there are no vehicle enter and exit animations. Who knows, that could change tomorrow :)

yes VS does rock
and , No you may no have an in game shot of the VS max. Marketing would try to put a hit out on me. :)

good, the idea that these ppl want you to waste time with some worthless animation when there are a ton of other things far more important to game development to be done is ridiculous,they don't add anything to the game except to slow down the action.

of all the things to worry about adding to the game, they pick exit/enter animations,who the hell cares about such silly crap that adds nothing to game play except to slow down the game while you watch yourself get out of a veh,WOW WHAT A THRILL!!

and the VS suck balls

SgtMAD
2011-07-24, 01:57 PM
I'm cool with no boarding animations and also with headshots. A faster paced game is just what I would have asked for in PS2.

That and my other suggestions.

and how do boarding animations speed up game play exactly?

how does that fit into the "faster gameplay " argument?

lets slow everything down while i watch myself get out of the tank, that sure adds to faster gamepacing.

Vancha
2011-07-24, 02:03 PM
good, the idea that these ppl want you to waste time with some worthless animation when there are a ton of other things far more important to game development to be done is ridiculous,they don't add anything to the game except to slow down the action.

of all the things to worry about adding to the game, they pick exit/enter animations,who the hell cares about such silly crap that adds nothing to game play except to slow down the game while you watch yourself get out of a veh,WOW WHAT A THRILL!!

and the VS suck balls
Measured in your response as always, Sgt. Perhaps the reason that vehicle boarding is among people's top concerns is a sign that SOE is mostly doing everything right so far in regards to PS2?

Though yes, a lot of people do consider the vehicle boarding animations to add some suspense.

I think people's main worry is in regards to people using getting on and getting off instantly to their advantage as can be done in the battlefield games (or so I hear).

Edit: Um, you just quoted someone who was not only advocating a lack of boarding animations, but is also slightly too banned to reply to you.

Bags
2011-07-24, 02:06 PM
I don't believe we knew single vehicles/weapons could take over a year to learn until the Machinima interview?

I thought Higby mentioned they'd take forever beforehand. Maybe not though.

Warruz
2011-07-24, 02:31 PM
good, the idea that these ppl want you to waste time with some worthless animation when there are a ton of other things far more important to game development to be done is ridiculous,they don't add anything to the game except to slow down the action.

of all the things to worry about adding to the game, they pick exit/enter animations,who the hell cares about such silly crap that adds nothing to game play except to slow down the game while you watch yourself get out of a veh,WOW WHAT A THRILL!!

and the VS suck balls

It all comes down to balance, people dont want a instant hop in vehicle because it instantly turns the tides.

If im chasing you and you get near a tank, now im being chased. However what most would prefer is that you need time to get in that tank and if im gutsy enough i can take you down before you get in.

Lithious
2011-07-24, 03:15 PM
G36 assault rifle:

http://en.wikipedia.org/wiki/File:GewehrAG36.jpg ;)

Bags
2011-07-24, 03:17 PM
G36 assault rifle:

http://en.wikipedia.org/wiki/File:GewehrAG36.jpg ;)

I'm liking this idea.

Aractain
2011-07-24, 03:19 PM
What idea? Its just a basic modern rifle with a little friend.

Bags
2011-07-24, 03:25 PM
Because it looks better than the cycler :p

Vancha
2011-07-24, 03:42 PM
Because it looks better than the cycler :p
The old one or the new one?

Actually, I agree that having the stock lower than the barrel looks a little odd, but that's entering really, really, really picky territory.

Bags
2011-07-24, 03:44 PM
Both. They don't look terrible, I just like that Rifle more. It wouldn't really fit in PS, though.

SgtMAD
2011-07-24, 04:31 PM
It all comes down to balance, people dont want a instant hop in vehicle because it instantly turns the tides.

If im chasing you and you get near a tank, now im being chased. However what most would prefer is that you need time to get in that tank and if im gutsy enough i can take you down before you get in.

so you want to be able to gank ppl while they are trapped in the veh animation?

is that what it takes for you to kill ppl?

this is the same insane thinking that led to the bailing animation

lets add in the time it takes to get strapped into the gunner/driver seat,then add in the animation cleaning the windows so we can see better.

Bags
2011-07-24, 04:36 PM
I was going to argue but then I realized from what I've seen you don't seem like someone who will give ground on any issue.

Regardless of your personal feelings, the majority of the people here are pro-vehicle animations. I'll leave it at that.

BorisBlade
2011-07-24, 04:44 PM
so you want to be able to gank ppl while they are trapped in the veh animation?

Exactly thats the risk you take for tryin to get into a vehicle. If you make it in you will get to gank people who are around you. Frankly you will prob make it 95% of the time so you will still get your free kills that you forget you will have gettin in the tank. But at very least its somewhat realistic rather than you magically doin some instant teleport from outside to in the gunner seat safely inside shooting someone. Most of the time people will back off and regroup, tryin to kill you durin an animation is mostly pointless anyway.

Heck even if you were immune to damage while in the animation im fine with that, its the delay thats the key. Instant in and out is pure lame and bad gameplay.

Honestly i dont think i have ever died during an animation, maybe its possible cause i know ive taken damage, but dont remember ever dieing.

IceyCold
2011-07-24, 04:46 PM
so you want to be able to gank ppl while they are trapped in the veh animation?

is that what it takes for you to kill ppl?

this is the same insane thinking that led to the bailing animation

lets add in the time it takes to get strapped into the gunner/driver seat,then add in the animation cleaning the windows so we can see better.

So does it take getting into a tank for you to kill other infantry? Please keep the baiting and strawman arguments out of a discussion.

The problem with instantly popping into vehicles is that it is SILLY. Simply put.

Why SHOULDN'T someone who got the drop on you be able to kill you? Maybe if you were more aware of your surroundings you would not have gotten "ganked". It is not the other player's fault that you can not be bothered to make sure you park to repair/rearm/haveacoffee/nap in a safe place.

As per the bailing animations, sure we don't need them! It's perfectly fine that the instant someone gets a lockon tone while flying a plane they bail out, whip out their gun, shoot 5-6 people on the way down, run 15 feet and instantly pop into a parked tank to kill 10 more people. That sounds great! /sarcasm.

If you want to play games like that CoD and BF are out there for you; hell BF3 is almost out! But I would like to see a bit more put into vehicle play than teleporters and insta-win buttons.

FIREk
2011-07-24, 05:48 PM
It's not really about ganking people who try to get into a vehicle. It isn't possible in PS1 anyway, but people seem to forget. ;)

Suggesting being able to kill embarking players is a stupid argument in itself, as it would complicate implementation, should SOE ever decide to do it.

Consider what to do with someone who gets killed while embarking his/her vehicle.
Does the model disappear (easiest, but looks stupid)?
Do you play some predefined animation (imperfect, but looks better)? If so, do you make an additional death animation for every single embarkation animation (not to mention somehow synchronazing both animations with the moment the player was killed)?
Do you implement a ragdoll animation for when such a player gets killed? If so, what about ragdoll collisions with vehicles? Do they even exist? Won't it look lame when someone gets shot while embarking and just drops, limbs flailing, through the vehicle?

The key here is to make it impossible to insta-teleport into a vehicle and start immediately unleashing hell upon everything. I played Engineer in BFBC2 and I used to repair my tank inbetween shots. It looked retarded, but that's what the mechanics were. PlanetSide is a more serious game, PS2 should be as well. Having to spend (invest, even) those 2-3 seconds to get in or out of the vehicle just... Make sense and adds to the immersion (looks great, too).

Also, it lets your enemy adapt (like, by selecting/equipping a jammer grenade), which is fair, rather than shooting him/her in the face 0,274s after pressing 'E'. This is why people are hoping for a delay at least, and no seat hopping (like driving, then jumping into the gunner's seat to fire, return to the driver's seat again, etc).

Zulthus
2011-07-24, 07:18 PM
On the topic of vehicles... I think it'd really cut down on door camping if the gunners can't fire without a driver. Thoughts?

SKYeXile
2011-07-24, 07:59 PM
So does it take getting into a tank for you to kill other infantry? Please keep the baiting and strawman arguments out of a discussion.

The problem with instantly popping into vehicles is that it is SILLY. Simply put.

Why SHOULDN'T someone who got the drop on you be able to kill you? Maybe if you were more aware of your surroundings you would not have gotten "ganked". It is not the other player's fault that you can not be bothered to make sure you park to repair/rearm/haveacoffee/nap in a safe place.

As per the bailing animations, sure we don't need them! It's perfectly fine that the instant someone gets a lockon tone while flying a plane they bail out, whip out their gun, shoot 5-6 people on the way down, run 15 feet and instantly pop into a parked tank to kill 10 more people. That sounds great! /sarcasm.

If you want to play games like that CoD and BF are out there for you; hell BF3 is almost out! But I would like to see a bit more put into vehicle play than teleporters and insta-win buttons.

Lol I dont think mad is the type of person to lone hero a tower, his point is that these forums is full of lame suggestions that overall dumbdown planetside and likly planetside 2. Planetside was a great game at launch, but all the little changes add upto be a huge change and greatly effect the way the game plays.

But it looks like the devs are ontrack, planetside started as a much faster pace than what it is today, it looks like they're trying to go back to that, lets atleast give them a chance and see what they comeup with before attempting to change it hey?

IceyCold
2011-07-24, 08:11 PM
Lol I dont think mad is the type of person to lone hero a tower, his point is that these forums is full of lame suggestions that overall dumbdown planetside and likly planetside 2. Planetside was a great game at launch, but all the little changes add upto be a huge change and greatly effect the way the game plays.

But it looks like the devs are ontrack, planetside started as a much faster pace than what it is today, it looks like they're trying to go back to that, lets atleast give them a chance and see what they comeup with before attempting to change it hey?

Lol, no no Sky I am actually for faster gameplay mate; I was just taking a jab at him for suggesting that someone was of lower skill simply because they killed someone outside a tank.

Even in Planetside 1 you couldn't kill someone during the animation, so his point was invalid to begin with; but really who's going to pass up a perfectly good chance for forum pvp?

I simply liked the fact that there was time involved in entering/exiting vehicles because it avoided something that the poster after me pointed out about BF: The ability to take a shot, pop out and repair while the cannon reloaded, and then pop in and shoot again. This was a perfectly valid strategy in many of the BF games, and I think that is something that really has no place in PS2. Vehicles are already very powerful without such mechanics that allow someone to do this; I feel that getting into a vehicle and rolling into battle should be a commitment, and if you're getting lit up and don't have a good exit strategy that you should have a high chance of getting killed.

Even the animations aren't a huge deal for me, they could make it to where you pop in but it takes a few seconds for the vehicle to start up; that'd work too. I just simply don't want a guy who was repairing to take 1 bullet, instantly pop into his tank and then blast his assailant before simply popping back out to repair. Many cloakers killed enemy drivers repairing tanks in battles and it helped quite a bit in many battles I was in. I'll wait till beta before I say anything is or isn't game breaking; just giving my opinion on it.

Sifer2
2011-07-24, 10:07 PM
I was confused what was going on until I read the whole thing. Then kind of figured out that some player sent him a damn essay about the new cycler design an he responded with only 7 words. An shortened them for extra lulz.

I wonder if all devs get massive emails from people too obsessed with the game.

dsi
2011-07-27, 01:09 AM
The animation isn't the important thing (though it is great attention to detail) the time to get into a vehicle that is much more powerful than you alone are, and allows you to turn the tide of a skirmish is the important thing. Having an enter/exit animation is just a very elegant means to an end.

Bruttal
2011-07-27, 03:53 AM
T-ray wheres our in game purple bunnys? :P wait or was it pink. cant remember id have to watch the fan fair videos agian.

Vancha
2011-07-27, 04:44 AM
T-ray wheres our in game purple bunnys? :P wait or was it pink. cant remember id have to watch the fan fair videos agian.
Pink bunnies, purple unicorns.