View Full Version : Equipment/Weapon slots, more than two sizes this time?
wildcat140679
2011-07-27, 10:13 AM
Planetside had only two type of equipment slots, small and large.
Small holsters for pistols, grenades or other small utility devices and large holsters for everything else, mostly weapons but a few utility devices as well.
I'm really keen to discover if PlanetSide 2, will have weapons and utility devices split up in more groups, like small medium and large instead of only two. To limit equipment load outs.
(example)
Infiltrator, 1 small holster
Standard, 2 small holsters and 1 medium holster
Agile, 2 small holsters and 1 medium holster
Reinforced, 2 small holster, 1 medium holster and 1 large holster
Rexo’s running around with Heavy Assault and an AV weapon is now a day’s a very common sight, including myself. But there are many times, I wished this wasn’t possible for I kind of believe it had a negative effect on game play. When planetside just got released and people where still relatively low in battle rank, the game felt more balanced, only because people didn’t have the certification to carry everything around yet. A single MAX unit was effective against infantry indoors, for only a few where packing AV. Now a MAX is less scary, for the second it shows up on radar or people get a glimps of him, it’s not just one or two players in the mob switching to AV, but nearly everybody to over exaggerate a little bit =D
DviddLeff
2011-07-27, 10:34 AM
Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter. (https://sites.google.com/site/planetsideupgradeproject/phase-2/infantry-armour-overhaul)
Agile:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603735054/phase-2/infantry-armour-overhaul/agile%20new.png
Rexo:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603776398/phase-2/infantry-armour-overhaul/rexo%20new.png
However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class.
Sovereign
2011-07-27, 11:44 AM
Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.
Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising.. :D
Logit
2011-07-27, 11:49 AM
Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.
Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising.. :D
I respectfully disagree. I rather enjoyed the inventory style in the original, and the changes above Dvidd suggested make sense.
It seems the PS1 style won't stay in much to my dismay. But o well, it could be worse.
Cookie cutter classes are just so bland though. I'm still holding out hope for the inventory (even though all evidence points the other way.) At the very least I hope there is some significant variation within each class.
CutterJohn
2011-07-27, 12:07 PM
Cookie cutter classes are just so bland though.
*cough*rexohaavmedeng*cough*
Sorry, must have something in my throat.
They have said there will be weapons common across classes(I'm guessing some will not be as well), and have said that something like the jump suit won't have heavy weapons.
So I'm thinking it will be pretty much like what dviddlef posted, just without the inventory. Either standardized ammo amounts per weapon, or some slider that lets you adjust ammo loadouts.
Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.
Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising.. :D
You know, it really says something when the average gamer things removing cool features that dumb down the game actually improves the game.
:rolleyes:
Rexo’s running around with Heavy Assault and an AV weapon is now a day’s a very common sight, including myself. But there are many times, I wished this wasn’t possible for I kind of believe it had a negative effect on game play. When planetside just got released and people where still relatively low in battle rank, the game felt more balanced, only because people didn’t have the certification to carry everything around yet. A single MAX unit was effective against infantry indoors, for only a few where packing AV. Now a MAX is less scary, for the second it shows up on radar or people get a glimps of him, it’s not just one or two players in the mob switching to AV, but nearly everybody to over exaggerate a little bit =D
I take it you don't play Planetside? I was on last night trying to take a tower from the NC... the scatmax is still plenty scary.
Sorry that your max doesn't allow you to kill multiple people at the same time! Sounds like you think everyone having HA/AV is unbalanced because they can kill you. And what strange world do you live in where having HA/AV is having "everything"?
CutterJohn
2011-07-27, 12:14 PM
You know, it really says something when the average gamer things removing cool features that dumb down the game actually improves the game.
It also says something when leet gamers can't recognize the drawbacks certain 'complex' features possess.
It also says something when leet gamers can't recognize the drawbacks certain 'complex' features possess.
Oh yes, the inventory system is so "complex". The inventory system was perfect, there's no need to remove it.
Just create standardized layouts for people too lazy to make their own. Like the default HA loadout could be MCG / 200 ammo / 3 medkits or something. But if I wanted to I could change it to MCG / 300 ammo 1 medkit.
Everyone is happy.
Rbstr
2011-07-27, 12:18 PM
There's something to be said about the loss of the inventory. But in the end it doesn't matter much.
I think a better hybrid system, where you an choose the weapon slots in a drop own sort of fashion while the backback can hold whatever. As long as you can't swap out-of-class weapons between the pack and slots.
And it wasn't perfect, it was cumbersome...especially if you were trying to pick something off a dead guy. Click on things, destroy/drop, click and drag new thing. It was a PITA if you wanted to use a weapon not in favorites already, It could definitely be better.
There's something to be said about the loss of the inventory. But in the end it doesn't matter much.
I think a better hybrid system, where you an choose the weapon slots in a drop own sort of fashion while the backback can hold whatever. As long as you can't swap out-of-class weapons between the pack and slots.
And it wasn't perfect, it was cumbersome...especially if you were trying to pick something off a dead guy. Click on things, destroy/drop, click and drag new thing. It was a PITA if you wanted to use a weapon not in favorites already, It could definitely be better.
Right clicking puts it instantly in your inventory. Sure it may seem cumbersome if you don't use all the functionality.
They could fix a few things but overall it's perfect.
Valdae
2011-07-27, 12:47 PM
They could fix a few things but overall it's perfect.
lol whT!?!
:doh:
Redshift
2011-07-27, 01:01 PM
lol whT!?!
:doh:
The inventory system was good tbh, it did need somethings to make it work more fluidly but overall it made you make decisions about what to take based on what you were doing
Valdae
2011-07-27, 01:07 PM
Lol, no I agree. I was laughing at that sentence.
Redshift
2011-07-27, 01:16 PM
heh yea you're right
on reading it again it makes perfect sense although it's nonsense
Rbstr
2011-07-27, 01:22 PM
Right clicking puts it instantly in your inventory. Sure it may seem cumbersome if you don't use all the functionality.
They could fix a few things but overall it's perfect.
You've still got to clear anything that would be in it's way out first. Sure, I've had worse but there are also many better out there.
Your definition of perfect is rather broad.
on reading it again it makes perfect sense although it's nonsense
wat
I meant the idea was perfect, but the implementation could be slightly improved.
wildcat140679
2011-07-27, 01:43 PM
Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter. (https://sites.google.com/site/planetsideupgradeproject/phase-2/infantry-armour-overhaul)
Agile:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603735054/phase-2/infantry-armour-overhaul/agile%20new.png
Rexo:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603776398/phase-2/infantry-armour-overhaul/rexo%20new.png
However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class.
I think where pretty much on the same page here :D
as an example, I did a slightly different version of what you had in mind, bit I've no problems with how version looks ;)
dm Akolyte
2011-07-27, 01:50 PM
I've been thinking about the same thing OP.
Additionally, what would be cool is if some weapon addons contributed to the 'size' of the weapon.
So you could add a silencer and extended mags to a MA rifle, but that would make it primary sized.
cashfoyogash
2011-07-27, 02:00 PM
I've been thinking about the same thing OP.
Additionally, what would be cool is if some weapon addons contributed to the 'size' of the weapon.
So you could add a silencer and extended mags to a MA rifle, but that would make it primary sized.
I think he intended on the medium size slot being more of the primary slot for rifles and shotgun type of weapons. Then the large slot being more of your HA or AV slot, where the bazooka class weapons and mass casualty producing weapons would go.
Baneblade
2011-07-27, 02:18 PM
Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter. (https://sites.google.com/site/planetsideupgradeproject/phase-2/infantry-armour-overhaul)
Agile:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603735054/phase-2/infantry-armour-overhaul/agile%20new.png
Rexo:
https://sites.google.com/site/planetsideupgradeproject/_/rsrc/1309603776398/phase-2/infantry-armour-overhaul/rexo%20new.png
However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class.
Exactly spot on. I suggested that awhile back when I also suggested Adv Rexo (5 certs Rexo +Adv Rexo). Adv Rexo would basically be today's Rexo with another 3x9 inventory space.
If they made Rexo cost 8 certs I'd just drop advanced medical and hacking for it.
wildcat140679
2011-07-27, 02:34 PM
I take it you don't play Planetside? I was on last night trying to take a tower from the NC... the scatmax is still plenty scary.
Sorry that your max doesn't allow you to kill multiple people at the same time! Sounds like you think everyone having HA/AV is unbalanced because they can kill you. And what strange world do you live in where having HA/AV is having "everything"?
Sorry if I have to disappoint you, but I still play PlanetSide and sadly that strange world that seems to be alien to you, is my daily surroundings when I log in to Planetside. Also, where in my description, did you get the general idea I'm a MAX-unit user? Sadly I'm the guy along those other HA/AV users who switched to an decent AV weapon to properly greet the MAX with a Decimator.
A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
Redshift
2011-07-27, 02:40 PM
A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
yes like you said many troops around you. If you face a MAX one on one it should be a fairish fight with the advantage depending on the range it starts at.
If one MAX finds 3-4 troops at once they should die fast. 1 on 4 no matter the armour people should die.
If that MAX is every able to chew 3-4 people up at once then we've got a severe issue (and tbh splatters can already do that in decent hands)
Sorry if I have to disappoint you, but I still play PlanetSide and sadly that strange world that seems to be alien to you, is my daily surroundings when I log in to Planetside. Also, where in my description, did you get the general idea I'm a MAX-unit user? Sadly I'm the guy along those other HA/AV users who switched to an decent AV weapon to properly greet the MAX with a Decimator.
A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
As it should be. If you want maxes to go toe to toe with multiple AV users then it should cost far more than three certs.
Remove my AV and I'll just destroy maxes with AP bullets, so whatever.
yes like you said many troops around you. If you face a MAX one on one it should be a fairish fight with the advantage depending on the range it starts at.
If one MAX finds 3-4 troops at once they should die fast. 1 on 4 no matter the armour people should die.
If that MAX is every able to chew 3-4 people up at once then we've got a severe issue (and tbh splatters can already do that in decent hands)
yay
The power of a max comes through teamwork. If I hear a scattermax, I pull AV. So you pull up next to the max with your JH and waste me and my friends.
Sovereign
2011-07-27, 02:48 PM
Maybe if they could make it akin to how you can manage an assortment of weapons like in Mass Effect where you can carry a AT or "heavy weapon" then two supporting weapons and pistols but I would prefer the aforementioned solution..
Logit
2011-07-27, 02:54 PM
As long as they allowed more favorites I see no problem with tweaking how it was done from the original, rather than remove it all together.
wildcat140679
2011-07-27, 03:09 PM
If I hear a scattermax, I pull AV. So you pull up next to the max with your JH and waste me and my friends.
Sorry to disappoint you again, but that little purple icon the upper right corner means I don't use JH or MCG's. In the early days of Planetside the Lasher might have done the job to waist you and your friends, but nowadays, :cry: it's a joke. But that`s a different debate.
Redshift
2011-07-27, 03:12 PM
Sorry to disappoint you again, but that little purple icon the upper right corner means I don't use JH or MCG's. In the early days of Planetside the Lasher might have done the job to waist you and your friends, but nowadays, :cry: it's a joke. But that`s a different debate.
yea hopefully they'll redisgn that POS for PS2 :P
The thing either sucked solo or owned in a group there was no middle ground ^_^
Aractain
2011-07-27, 03:45 PM
I hope the new lasher is like unicorn magic. A vanu solider could have a emitter on his helmet and strains his head towards the target and concetrates REALLY hard. The target would then glow.
Thats about the same effect as when I used the lasher last, so...
Sorry to disappoint you again, but that little purple icon the upper right corner means I don't use JH or MCG's. In the early days of Planetside the Lasher might have done the job to waist you and your friends, but nowadays, :cry: it's a joke. But that`s a different debate.
Lasher is fine. Last time I played VS (a month ago) I went 25 / 6 or something with it. Oh noes, the lash is weaker! Well, aim. The hit registration is no worse than MCG / JH.
Anyhow, replace the Lasher with Sweeper and my point still stands. One max can make ten people switch to AV, making them fodder for your AI weaponry.
Logit
2011-07-27, 03:51 PM
Here comes the HA debate...
dm Akolyte
2011-07-27, 04:26 PM
I think he intended on the medium size slot being more of the primary slot for rifles and shotgun type of weapons. Then the large slot being more of your HA or AV slot, where the bazooka class weapons and mass casualty producing weapons would go.
Still the same basic idea, if slightly different in implementation.
What about 5 sizes?
"Equipment" -- nades/combat knifes
Sidearm -- pistols, medical applicators, etc.
Secondary -- SMGs, glue guns, sidearms with attachments
Primary -- Assault rifles, shot guns, secondaries with attatchments... decis?
Specialist -- AV, HA, LMGs, Sniper Rifles, Primaries with attatchments
Obviously you could put smaller weapons in a larger slot.
Rexos might get a Primary, a secondary, a sidearm, and an equipment slot.
Agiles might get a single primary slot, with a sidearm and an equipment
Then you have the possibility of more specialized armor to play to the ideas of roles.
So maybe there could be 'sniper' armor that's like the agile, but with a specialist slot instead of the primary, but has reduced armor.
Or medical armor that has a built in med-gun a la the TF2 medic, but you have a secondary slot for an offensive/defensive weapon.
Then you could have things like certing far enough into the 'stealth' tree might let you add silencers to weapons without increasing its 'size.'
NapalmEnima
2011-07-27, 08:18 PM
I suspect inventory capacity for each given Thing will be something you can train just like anything else. Your agile anti-inf class might start off carrying a suppressor with 120 bullets, but you train up your suppressor ammo skill. Ditto with glue guns, medkits and so on. Or you could unlock the sweeper, which would have its own ammo cert line, and so on.
I'm guessing you'll pick some number of secondary equipment types based on your class and unlocks for that class, and then be given consumables (ammo, glue, whatever) based on something you train for that piece of gear.
No inventory mucking. You pick your class, weapons and gear, and Rawk Out.
That also explains why they'd want to let you plan your certs for the next 24 hours of training time. +1 bullet (for instance) might only take 30 seconds for the each of the first dozen bullets. Having to go back to your "train this next dialog" that frequently in the Heat Of Battle would just suck pustulent goat cock.
PGC! Accept no substitutes!
"Fight effectively or continue to train? Hmmm... "
<dies>
"Well crap, I'm not fighting right now, so train it is!"
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