View Full Version : Who commands on Day 1.
Gimpylung
2011-08-02, 09:35 AM
I'm hoping Matt will answer this one...
So it's day one and PS2 is officially launched and loads of players are milling about at BR1 with no command skills/certs learned yet.
Who commands? Will we have to play through an initial phase where there are no Empire commanders and rely on squad/platoon commanders to do the best they can via some kind of SL chat.
Or will you just use a few Games Moderators to fill the role until commanders come up through the ranks.
Hyperion/Allattar(VS Werner originally) informs me that PS had no commanders until weeks after launch, I didn't show up till a year later so wasn't there for that phase.
Duddy
2011-08-02, 09:38 AM
Well supposedly the Empire itself will hand out its own missions.
Heck, people will probably do what they want anyway :P
Logit
2011-08-02, 09:51 AM
I'd say the larger Outfits will probably guide fights for awhile. People are going to do whatever they want anyway. Even if a commander types angry messages about our first born child on whatever command chat they may have.
MgFalcon
2011-08-02, 10:18 AM
http://files.sharenator.com/hypnotoad_RE_HOLY_HOT_DICKS_FROM_HELL1-s400x320-138938.jpg
Hypno-Toad will lead us ALL!
ALL GLORY TO THE HYPNO-TOAD!!!
But on a serious note, I'll calling day 1 "Z-Day" (Zerg-day). Yeah there will be outfits and shit running around doing what they do once they set up. But for the most part there will be no leaders and everyone will be running around shooting anything that moves; Zerging along the ole' dirt road and bridges.... bet 100 bucks we see a Bridge battle within the first day!
wildcat140679
2011-08-02, 11:08 AM
I'm hoping Matt will answer this one...
So it's day one and PS2 is officially launched and loads of players are milling about at BR1 with no command skills/certs learned yet.
Who commands? Will we have to play through an initial phase where there are no Empire commanders and rely on squad/platoon commanders to do the best they can via some kind of SL chat.
Or will you just use a few Games Moderators to fill the role until commanders come up through the ranks.
Hyperion/Allattar(VS Werner originally) informs me that PS had no commanders until weeks after launch, I didn't show up till a year later so wasn't there for that phase.
On day one (and any other given day), the build in empire mission system will provide the needed guidance. "Empire Primary objective, attack continent X"
It's unclear how detailed or specific, the mission system will be. But I expect it to be crude, so that those with command can set up secondary mission objects to attack/defend a more specific area on that continent.
basti
2011-08-02, 11:17 AM
Simple question, simple answere: We do. Literally.
Just different. It will propably be just like it was at all times: Outfits work together to lead the continent. If 3 Platoons hit the same target, its easy for everyone else to figure out whats going on and where the fight is. Comall was never really nessesary for that, same goes with the mission system, not nessesary at the first few weeks.
Later, once people gained the ability to directly lead the zerg, stuff will be different. Outfits would work still together, but instead of hitting the same target with several plattons, they would split. One outfit there, the other outfit somewhere else, and at the same time someone is leading the zerg to a third location. That all to benefit each others attack.
It was always that way, and will always be. The zerg can never be lead with the precicion and timing a outfit would have, but whenever the zerg hits, it hits slowly but with improving power. And while the zerg keeps a position secure and locked down, an outfit or two would attack somewhere else, forcing the enemy to decrease their defense against our zerg, allowing the zerg to gain ground.
tl;dr: No worrys, stuff will work out just nicely.
Zulthus
2011-08-02, 11:26 AM
People listen to commanders?
RavenUSC3
2011-08-02, 11:27 AM
In the original game there were a lot of folks from beta who were there at the initial release, and during beta outfits formed, even large ones. In beta the command ranks were active and people were following certain commanders and outfit leaders already, so when the game was released, that just picked up where it left off.
Remember you did have broadcast chat, so when you finish at one base, everyone can speak to each other. Furthermore, there were lattices so you'd pretty much know where to go next. Not to mention, there is CR2-CR4 command chat as well, so all along the way that was working and I do remember a few conversations on CR4 chat with Malorn along the way on strategies. Once I got CR5 though it was a different ballgame. I remember people outside of the outfit thinking I was a dev, being offered rides from base to base, etc... Then came the /tells about what was wrong with their graphics and such and they wanted to know what I would do to fix them....
In short, if you're playing with an outfit or some kind of group, you're going to do whatever the person in charge of that outfit/group is doing. The person in charge of that outfit/group more than likely is communicating with other groups so that you're working towards a common goal. If they're not and you're following some rogue guy around and not accomplishing much, you might need to find yourself another group.
All that being said, we don't even know what the command structure is going to look like in the new game. CR5 might not exist in the same way it did. Communication in general may not be quite as liberal, or as strict. Beta is good for figuring things out though.
Firefly
2011-08-02, 11:29 AM
On Day One I'll tell you what I'll be doing: 1) forming my outfit, 2) finding all my wayward outfit members, 3) getting a feel for the game's controls, and 4) taking my outfit to wherever there's a fight. And I'll tell you what I do in Planetside: find a fight, go there. I don't need a CR5 or some Supreme Overlord to tell me where and how to play.
Sovereign
2011-08-02, 11:39 AM
People listen to commanders?
The masses will most likely be fodder the 1st day without any established leaders.
Thus the question is who will have the true reins of command on day 1? current outfit leaders who are transferring over of course..
Sir B Smythe
2011-08-02, 11:58 AM
I just hope that not every Tom, Dick and Harry decide they want to be commanders...... CR5 chat is full of moronic messages now, lets hope that ceases, but I won't hold my breath.
Valdae
2011-08-02, 12:03 PM
On Day One I'll tell you what I'll be doing: 1) forming my outfit, 2) finding all my wayward outfit members, 3) getting a feel for the game's controls, and 4) taking my outfit to wherever there's a fight. And I'll tell you what I do in Planetside: find a fight, go there. I don't need a CR5 or some Supreme Overlord to tell me where and how to play.
As above ^^
Malorn
2011-08-02, 12:06 PM
Squad leaders & outfits, with empire missions giving us a rough idea on where to go for a fight.
It'll be highly de-centralized but command will take form as the weeks and months pass and outfits get to know each other more, get organized, etc.
Stanis
2011-08-02, 02:35 PM
In the first few days of the server .. chaos reigned.
It was organised madness as everyone killed everybody else (mostly the enemy though) with shiny new things.
As a few players climbed up the command ranks the outfits solidified which let to outfit based co-operation .. and a few mad commanders spending their entire game sat in a friendly SOI.
They would send out a /b or later /comall asking any squad leaders interested in a bit of teamwork to give their location and request assignment.
(outfits were already doing this. The commanders with that much organisation were in the bigger oufits)
On Werner druckwelle setup a Teamspeak server we could all use .. and chaos was contained by organisation.
<sighs> happy days..
edit: Reckon we'll have at least one European server so you can bet some of those outfit names will be familiar from the start, and old alliances reform pretty fast.
basti
2011-08-02, 03:02 PM
On Day One I'll tell you what I'll be doing: 1) forming my outfit, 2) finding all my wayward outfit members, 3) getting a feel for the game's controls, and 4) taking my outfit to wherever there's a fight. And I'll tell you what I do in Planetside: find a fight, go there. I don't need a CR5 or some Supreme Overlord to tell me where and how to play.
You are right, you dont need them.
But if there is no organisation at all, stuff will go down, fast, very fast. The zerg without leadership would just always run into the next fight, always run into brick walls they couldnt break, and instead of changing the situation, people would just log off once they got frustrated. Thats what caused 20% or even less global pop for an empire countless times. Its a chain reaction, and you cant stop that while its already happening. You need to stop fights from getting retarted, and the only way to do that is players taking care of such stuff. Thats the commanders role. You would do the same on an outfit level, while i would do it on a continental level. If the two of us hate each other and you always do the exact opposite of what i want/need you to do, both of us get frustrated sooner or later. If we work together, and i include your style of play into my plan, you will have as much fun as i would have, and the zerg would be happy as well.
Its a very fine balance act, always was.
opticalshadow
2011-08-02, 03:12 PM
day one of ps was mainly just a struggle to get into fight and win, command wasnt needed. almost every cont was locked so you went where ever you could go. from tehre larger outfits formed, and random squads would follow the outfits gal formation, some wating in warpgates for 15 mins trying to get into amerish or ishandar
ps2 will be slightly more orginized, only because we have exsisting ps outfits that will likly load up and move out with some idea of what does what. but if the pops are as good as ps1 pops were, fights will be everywhere and no cr could command troops if conts start getting locked and people are in limbo.
me personally, ill prolly try to join up with one of the larger outifits around these forums and with any luck load up and drop some baddies. and i imagine well go to the first place full of targets and get us one of them fancy bases.
Logit
2011-08-02, 03:49 PM
day one of ps was mainly just a struggle to get into fight and win, command wasnt needed. almost every cont was locked so you went where ever you could go. from tehre larger outfits formed, and random squads would follow the outfits gal formation, some wating in warpgates for 15 mins trying to get into amerish or ishandar
ps2 will be slightly more orginized, only because we have exsisting ps outfits that will likly load up and move out with some idea of what does what. but if the pops are as good as ps1 pops were, fights will be everywhere and no cr could command troops if conts start getting locked and people are in limbo.
me personally, ill prolly try to join up with one of the larger outifits around these forums and with any luck load up and drop some baddies. and i imagine well go to the first place full of targets and get us one of them fancy bases.
I would venture a guess that you will see a lot more organization, a lot quicker than in PS1.
Most of the Outfits will will probably be back in their mass #'s, figure out how things work, and the massive war will have begun.
Tigersmith
2011-08-02, 03:55 PM
I will command :)
a question i have that ties into command early on is about the resource system. will you know ahead of time where the resources are or will you have to take an area to figure out what is there? i believe it has already been stated that the resources will be a mix of static/variable.
SgtMAD
2011-08-02, 04:29 PM
you ppl worry about the silliest crap and then create huge threads expounding on that silly crap.
this is the same forum BS that destroyed PlanetSide and I can see where this crap is happening again and the damn game hasn't even had a date for the beta released.
the same outfits that wiped the floor with you in PS will be whipping your asses on Day One in PS2.
we don't worry about who is going to commanding on Day One, we already know who is going to be running the show
we don't need some silly back story to get excited over, we play this game to kill ppl not revel in the story of how we got there.
all I see in these threads are ppl trying to dumb down a game that hasn't even been released yet
what terrifies me is the idea that the devs might actually pay attention to some of this crap
Gimpylung
2011-08-02, 04:51 PM
What aspect of this thread is dumbing down PS2 precisely.
Why are you raving about back story, who cares, what has that got to do with command structure.
I'm not particularly worried by games dude, merely curious how a game with significant command options works when there are no commanders. The question was more or less answered by the PS1 players who were around for day 1 back in the day.
You can move along
Logit
2011-08-02, 04:52 PM
I will command :)
Were all doomed.
NapalmEnima
2011-08-02, 05:08 PM
you ppl worry about the silliest crap and then create huge threads expounding on that silly crap.
this is the same forum BS that destroyed PlanetSide and I can see where this crap is happening again and the damn game hasn't even had a date for the beta released.
Summary: "This is why we can't have nice things".
Response:
No it isn't.
MOST PS players visited the forums rarely if at all. So even if everyone who logged in got stabbed in the eye with a rusty knife, well over half the PS population would still have binocular vision.
Some fraction of The Vocal Minority might have been driven off, but it's just as likely that they logged ON, looking for Person-Who-Pissed-Them-Off as not.
Mole hill -> Mountain
Don't do that. This is precisely what you're accusing everyone else of doing. Irony? It's like "goldy", but with iron.
what terrifies me is the idea that the devs might actually pay attention to some of this crap
Not to worry. I doubt they'll pay much attention... to you.
(BTW: there's this spiffy thing called a "shift key" on your keyboard. Using it helps people to take you seriously. All we have to go on about you is what you type... and you type like a 10 year old who didn't get their ADD prescription filled this month. Spelling, grammar, rational thought... these things actually carry weight on line. You might want to look into them.)
----
This thread raises an interesting question, and one that shouldn't be brushed aside:
"How is the day 1 experience going to differ from the day X experience".
Do you remember Back In The Day, when not everyone in a base had Rexo/HA/AV? MAXes RULED THE DAY in those first few weeks, because AV was fairly rare, and people hadn't really sussed out the Devastator yet.
With a large portion of the game play hinging on the mission system, missing layers of refinement that might be added by humans Will Change the Day 1 experience. Will it cripple day 1? Clearly not. Folks will still be able to fight/kill/die just fine... but they can get that from any ol' FPS. What makes Planetside unique is "FPS writ large". The SCALE of it. And to make that scale work you need some kind of organization.
The built-in system for organization might Not Work on day 1. If folks new to PS can't get that dose of writ large, they might just see "another FPS", which is precisely what PlanetSide ISN'T.
So yes, I wondered myself if GM types might take the roles of various commanders until someone else was qualified to do so.
That'd be a terrible job to have, eh? Punching a clock to orchestrate the Terran Republic... I'll bet that poor sap will be hating life.
</jealous>
OTOH, it might just be an hourly election kind of deal among all the current squad leaders who'd be affected. For example "all the squad leaders on Oshur vote to pick the Oshur commander". That being the case, base commanders might not have all the spiffy tools to make their job More Interesting, but players could still have that job on Day 1.
EASyEightyEight
2011-08-02, 05:26 PM
With a large portion of the game play hinging on the mission system, missing layers of refinement that might be added by humans Will Change the Day 1 experience. Will it cripple day 1? Clearly not. Folks will still be able to fight/kill/die just fine... but they can get that from any ol' FPS. What makes Planetside unique is "FPS writ large". The SCALE of it. And to make that scale work you need some kind of organization.
The built-in system for organization might Not Work on day 1. If folks new to PS can't get that dose of writ large, they might just see "another FPS", which is precisely what PlanetSide ISN'T.
Planetside actually took off well without any real global leadership, when the concept was new for ALL of us. Yeah, it's more frag-festy that way, but that's what people want, or haven't you noticed how the zerg runs? Planetside offers vehicular combat, a map where one can visibly see their side gaining/losing ground, and roughly 200+ players all shooting each other. Only one of those bullet points can be found in other games, 2 in MAG, but none will have yet to cover all of them at once.
The mission system should more than cover for a lack of human leadership, as I'm sure on some level, it will give one team a mission to attack an area and another team a mission to go defend it, always ensuring someone is shooting someone else.
Us day one folks survived the launch of Planetside without leaders, the next crowd can too. Stick with your outfit if you need someone to tell you where to go on day 1. The zerg? They'll follow the hot spots, just as they always have.
Hamma
2011-08-02, 05:30 PM
you ppl worry about the silliest crap and then create huge threads expounding on that silly crap.
this is the same forum BS that destroyed PlanetSide and I can see where this crap is happening again and the damn game hasn't even had a date for the beta released.
the same outfits that wiped the floor with you in PS will be whipping your asses on Day One in PS2.
we don't worry about who is going to commanding on Day One, we already know who is going to be running the show
we don't need some silly back story to get excited over, we play this game to kill ppl not revel in the story of how we got there.
all I see in these threads are ppl trying to dumb down a game that hasn't even been released yet
what terrifies me is the idea that the devs might actually pay attention to some of this crap
The forums killed PlanetSide? What? :lol:
The OP is simply wondering about how the game will work day one. I'm not quite sure how the devs could even change anything here. But I guess if you want to say the sky is falling already more power to you.
EASyEightyEight
2011-08-02, 05:36 PM
The forums killed PlanetSide? What? :lol:
The OP is simply wondering about how the game will work day one. I'm not quite sure how the devs could even change anything here. But I guess if you want to say the sky is falling already more power to you.
Might have something to do with giant robots and mechs.
The original Planetside team said "no mechs" and yet the forums (myself included) clamored for them.
-History you more than likely already know-
However, SOE dug Planetside's grave by implementing anything but what was suggested on the forums. NO ONE asked for nigh impenetrable shielding as far as I recall. I think the consensus was people wanted single man medium tanks on legs (for a crapton of certs) or multi-man heavy tanks on legs.
What we ended up with were seemingly immortal 1 man, well shielded heavy tanks :huh: And anyone that claims they scored plenty of kills against went after the scrubs that didn't have access to the flight variant yet.
NapalmEnima
2011-08-02, 05:55 PM
Planetside actually took off well without any real global leadership, when the concept was new for ALL of us. Yeah, it's more frag-festy that way, but that's what people want, or haven't you noticed how the zerg runs? Planetside offers vehicular combat, a map where one can visibly see their side gaining/losing ground, and roughly 200+ players all shooting each other. Only one of those bullet points can be found in other games, 2 in MAG, but none will have yet to cover all of them at once.
The mission system should more than cover for a lack of human leadership, as I'm sure on some level, it will give one team a mission to attack an area and another team a mission to go defend it, always ensuring someone is shooting someone else.
Us day one folks survived the launch of Planetside without leaders, the next crowd can too. Stick with your outfit if you need someone to tell you where to go on day 1. The zerg? They'll follow the hot spots, just as they always have.
True enough (though several games offer player driven infantry vs vehicle combat. The BattleField series springs to mind.
I was a day-one-er myself. Hell, I was a day negative-something-er. I remember... mostly. And you're right, it was still epic, and everything had that "new game" smell.
We still had a great time, and I'm still debating resubscribing thanks to the 45-days-free thing. But I crashed twice last night... though I'm not entirely sure PS is to blame. Heat issues thanks primarily to all that cat hair. Grr.
WarChimp130
2011-08-02, 06:04 PM
Ah I remember SgtMad from the old forums though they played on Markov so I only had limited interaction with Ht. Ht has some good players, but Mad has all the charm of a badger with a flea on it's asshole. The type of player you were glad was on the other side, lol.
Slepnair
2011-08-02, 06:14 PM
On Day One I'll tell you what I'll be doing: 1) forming my outfit, 2) finding all my wayward outfit members, 3) getting a feel for the game's controls, and 4) taking my outfit to wherever there's a fight. And I'll tell you what I do in Planetside: find a fight, go there. I don't need a CR5 or some Supreme Overlord to tell me where and how to play.
i was assuming ^ was going to be leading...
Infektion
2011-08-02, 06:20 PM
The pink bunnies will command the squads!
NapalmEnima
2011-08-02, 06:20 PM
Ah I remember SgtMad from the old forums though they played on Markov so I only had limited interaction with Ht. Ht has some good players, but Mad has all the charm of a badger with a flea on it's asshole. The type of player you were glad was on the other side, lol.
So he was old enough to play then, and still types like that now?
omgwtfrotflmao!!one!exclamationpoint!
WarChimp130
2011-08-02, 06:41 PM
Oh he was old even then, I'm sure he's gotta be about 70 now, lol.
Firefly
2011-08-02, 06:49 PM
I will command :)
LEGIT!
blah blah blah I'm so 1337 blah blah blah n00b ****** blah blah blah some more blah blah blah yada yada yada
I'm sorry (not really, but whatever), but who the fuck are you? I see you chime in every once in a while and it's the same goddamn thing over and over again, about how fucking awesome you are and how everyone else is a whiny bitch. But yet, I can't remember ever seeing you in my empire and I know for a fact you haven't killed me. So... yeah. How fucking relevant are you, anyway?
Ah I remember SgtMad from the old forums though they played on Markov so I only had limited interaction with Ht. Ht has some good players, but Mad has all the charm of a badger with a flea on it's asshole. The type of player you were glad was on the other side, lol.
Again... who?
WarChimp130
2011-08-02, 06:52 PM
He's a guy that was in a good outfit back in PS, but this is a new game. They're gonna have to work to reestablish themselves just like everyone else.
dm Akolyte
2011-08-02, 07:39 PM
The masses will most likely be fodder the 1st day without any established leaders.
Thus the question is who will have the true reins of command on day 1? current outfit leaders who are transferring over of course..
>The Masses
¬_¬
Is anyone else bothered by the elitism of the forumites here? Everyone seriously seems to think they are some elite commando and virtually everyone else who is going to be playing is some drooling monkey.
Sifer2
2011-08-02, 07:49 PM
On day 1 probably just squad leaders. Many of them will probably be experienced Beta players that know what's valuable to attack. Day 1 of Beta that will be just pure chaos.
Firefly
2011-08-02, 08:00 PM
Is anyone else bothered by the elitism of the forumites here? Everyone seriously seems to think they are some elite commando and virtually everyone else who is going to be playing is some drooling monkey.
You're talking about one person. I'd appreciate it if you refrained from lumping the rest of us, myself specifically, in the category with one blow-hard internet warrior.
Thoreaux
2011-08-02, 08:18 PM
Everyone seriously seems to think they are some elite commando and virtually everyone else who is going to be playing is some drooling monkey.
You mean I'm not special???
But my guidance counselor told my I'm a unique snowflake... and I've watched Delta Force (http://www.imdb.com/title/tt0090927/), like, fifty times...
:(
EASyEightyEight
2011-08-02, 09:16 PM
You're talking about one person. I'd appreciate it if you refrained from lumping the rest of us, myself specifically, in the category with one blow-hard internet warrior.
Typically, replying as though he was thinking of you puts some merit into his words.
Good job :thumbsup:
Baneblade
2011-08-02, 09:18 PM
The same thing we did when PS1 launched... just fuckin do it.
Firefly
2011-08-02, 10:27 PM
Typically, replying as though he was thinking of you puts some merit into his words.
Good job :thumbsup:
When someone says something like
Everyone seriously seems to think they are some elite commando and virtually everyone else who is going to be playing is some drooling monkey.
that includes you, me, and everyone else besides the quoted poster. So yeah - I reply as though he's thinking of me, you, and everyone else on the boards because that word, you know the one I put in max-bold font, "EVERYONE", means exactly that.
http://dictionary.reference.com/browse/everyone
World English Dictionary
everyone (ˈɛvrɪˌwʌn, -wən)
— pron
every person; everybody
Good job :thumbsup:
EASyEightyEight
2011-08-02, 10:43 PM
When someone says something like
that includes you, me, and everyone else besides the quoted poster. So yeah - I reply as though he's thinking of me, you, and everyone else on the boards because that word, you know the one I put in max-bold font, "EVERYONE", means exactly that.
http://dictionary.reference.com/browse/everyone
World English Dictionary
everyone (ˈɛvrɪˌwʌn, -wən)
— pron
every person; everybody
Good job :thumbsup:
Thanks for defending my honor and the honor of everyone else, friend!
I was already adult enough to not get my panties in a bunch over a blanket statement dripping with ignorance. There are going to be a lot of those when you visit a forum. Better get used to it ;)
When someone says something like
that includes you, me, and everyone else besides the quoted poster. So yeah - I reply as though he's thinking of me, you, and everyone else on the boards because that word, you know the one I put in max-bold font, "EVERYONE", means exactly that.
http://dictionary.reference.com/browse/everyone
World English Dictionary
everyone (ˈɛvrɪˌwʌn, -wən)
— pron
every person; everybody
When I think of everyone, I don't think of you. But clearly you think everyone thinks of you. You're a classic example of the command mentality that infected PS1, believing that because you had reached a certain station in the game your judgment mattered more than others.
It doesn't. Hopefully, command in PS2 will have a better leadership approach.
Firefly
2011-08-03, 12:10 AM
You're a classic example of the command mentality that infected PS1, believing that because you had reached a certain station in the game your judgment mattered more than others.
Sounds like you're butt-hurt about something. :rofl:
dm Akolyte
2011-08-03, 12:29 AM
I used everyone. Obvious hyperbole is obvious. By "everyone" I'm referring to the general climate of the board.
MgFalcon
2011-08-03, 12:38 AM
This being will bring us our command on our firs day of fighting!!! VANU!!!
http://images.wikia.com/wikiality/images/0/0a/Cthulhu4prez-preview1.png
Firefly
2011-08-03, 01:25 AM
I used everyone. Obvious hyperbole is obvious. By "everyone" I'm referring to the general climate of the board.
Again. One person. I can't think of any poster here aside from wannabe-GODJOEY that espouses the idea that they're the elite de la elite. Yeah there are some great players here but by and large they don't run around flapping their gums about how awesome they are. Some of them might even be as shitty of a player as I am and tell you flat-out that they suck at this game. Whether you're characterising every single poster or obnoxiously using hyperbole, it's incorrect. Sorry to say this, but if you get the impression that the general climate of THIS board is that we think we're mostly/all elitist commandos, your powers of reading comprehension need some work.
This being will bring us our command on our firs day of fighting!!! VANU!!!
http://images.wikia.com/wikiality/images/0/0a/Cthulhu4prez-preview1.png
Damn. I thought IDukeNukemI had me fapping so hard, but this... this is going to drain me dry and chafe my cock.
NewSith
2011-08-03, 01:30 AM
THIS (http://www.amazon.com/Character-Leadership-Qualities-Define-Leaders/dp/0805445323) will be our ultimate almanac...
exLupo
2011-08-03, 04:47 AM
If PS1 "badasses" in /global are what we have to hope for, I'll keep on doing what I'm doing. Laughing at them as they flaunt K : D while losing bases and then having them ignore me. The joy comes as they still send me tells boasting and blaming while their ship sinks.
SgtMAD is a fine enough player that's been around so asking "and who r u" just means you haven't been paying attention. That being said, being a good FPS player is essentially jerking off in PS. Sure, you can get a nice K : D but pooping out a few galaxies of rexo/ha/amed/engi/ahacks onto a tech-plant for a last minute resecure doesn't make you the Patton of Auraxis. If that were the case, AT or any of the other zergfits would be the place we look to for guidance.
Can I get a "LOL" from the congregation?
Hamma
2011-08-03, 10:18 AM
Ok now that I have time to actually respond to this.. :lol:
Commanders in PlanetSide were just that in title, nobody actually commanded anything. Sure random orders could go out over various chat channels but those were simply someone providing direction to the masses rather than actually organizing anything.
In the early days of PlanetSide none of those people existed and the game rolled along just fine without issue. As mentioned numerous times in this thread, outfits would coordinate together without the need for an actual commander.
Now in PlanetSide 2, with the Mission System now in the game things will be a bit different. The system will likely be popping automated missions for squads to take part in. This isn't "Command" but it will be the direction many people will use at the outset.
And combined with that, outfits will organize themselves and attack as they see fit.
In short, commanders in PS1 had very little to no effect on battle lines except maybe in the VERY early days when there were one or two.
Tigersmith
2011-08-03, 10:25 AM
Outfit leaders will ultimately command. and over the first week will make friends with other outfits. And then you will see more organisation over time.
Firefly
2011-08-03, 12:30 PM
Outfit leaders will ultimately command. and over the first week will make friends with other outfits. And then you will see more organisation over time.
Established Planetside outfits are already ahead of the game versus outfits which form brand-new for Planetside 2. There is already a Terran Republic Alliance for Planetside 2.
As for the original question, who will command on day one? That's a good question - who commands in Planetside today? Whichever CR5s are vocal enough to lead via continental and global broadcasts - usually it's by committee. The answer to this should be obvious for PS2. Pick-up squad leaders hopefully will have nominal "command" over their merc players. Outfit leadership will command their troops. Unless there is immediate access to continental/global channels by characters who choose leadership, it will be squad leaders exchanging tells or coordinating across Teamspeak 3 or on a shared Ventrilo server.
Outfit leaders will ultimately command. and over the first week will make friends with other outfits. And then you will see more organisation over time.
I'm the leader of an outfit with three members, do I get to lead??! :D
dm Akolyte
2011-08-03, 09:06 PM
Again. One person. I can't think of any poster here aside from wannabe-GODJOEY that espouses the idea that they're the elite de la elite. Yeah there are some great players here but by and large they don't run around flapping their gums about how awesome they are. Some of them might even be as shitty of a player as I am and tell you flat-out that they suck at this game. Whether you're characterising every single poster or obnoxiously using hyperbole, it's incorrect. Sorry to say this, but if you get the impression that the general climate of THIS board is that we think we're mostly/all elitist commandos, your powers of reading comprehension need some work.
Please.
Do you know how many times I have read on this forum (and from many different people) posts talking about triggerhappy CoD players.
Or posts about how there needs to be some way to force players to follow orders, because most of them have no idea what they are doing.
And that's just a couple examples. If you REALLY want me to compile a list for you I can go and do that. But maybe instead of relying on your knee-jerk reaction you should actually look at your position.
P.S. My reading comprehension skills are actually quite good, according to the SAT.
Erendil
2011-08-03, 11:38 PM
I suspect that if there is nothing in-game for us to take advantage of right off the bat (unlikely), by the time "Day 1" rolls around there will already be some sort of informal organization in place formed by the beta players.
More likely though, as already mentioned PS1 outfits that transfer to PS2 will be run by their Outfit Leaders using TS/Vent/Mumble, and OL's will communicate to each other via /tells or some sort of chat channel in-game like they do in PS1 (like an /OL chat or a player-created channel or something).
Plus I'd bet there will be a "Commander" character class of some sort that I'm guessing will have its own chat channel. And since IIRC they were planning on auto-assigning people to pickup squads right off the bat when they log in, there will hopefully will be SL/PL chats that will tie outfit-less/new players together as well.
Lastly, player-created missions if available Day 1 will also direct people.
Gimpylung
2011-08-04, 06:31 AM
... by the time "Day 1" rolls around there will already be some sort of informal organization in place formed by the beta players....
Probably 1 Beta server and multiple launch servers... Beta players will be broken up at launch.
Crator
2011-08-04, 08:24 AM
>The Masses
¬_¬
Is anyone else bothered by the elitism of the forumites here? Everyone seriously seems to think they are some elite commando and virtually everyone else who is going to be playing is some drooling monkey.
LOL, and who do you think are the most dramatic rage quiters :P
No body has put 2 and 2 together here? They already said commanders will be a role in PS2 which means they will have specific abilities when picking those roles. And then of course that role will also have a skill tree that will take time (b/c of time based skill progression system). The real question is what does the Day 1 commander role offer?
Gimpylung
2011-08-04, 12:11 PM
The real question is what does the Day 1 commander role offer?
The ability to put Squad waypoints on the map I'd say.
Erendil
2011-08-04, 04:51 PM
Probably 1 Beta server and multiple launch servers... Beta players will be broken up at launch.
That doesn't mean any organization that forms in beta will fall completely apart and that we'll be mulled into chaos on Day 1. :p
Even if they only have 1 beta server most people will probably know what server(s) they will join at release, so some of the structure/alliances formed during beta will still exist and others will be planned by beta players based on which servers people will be moving to, and implemented on the individual Production servers once they are up.
But like I said, there will be a variety of different structures in place at release that all will contribute, like existing PS1 outfits and PS1 outfit alliances, SL/PL/OL/other chat channels, the Commander character class(es), the mission system, etc.
Crator has asked the $64,000 question though: what specific commanding abilities will the Commander classes/skill trees give people on Day 1.
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