View Full Version : Kill Cams?
Raymac
2011-08-02, 06:23 PM
Simple question.
Do you think Planetside 2 should have "kill cams"?
The upside is that it is a great learning tool. "Those who do not learn from history are doomed to repeat it."
On the downside, I can see how a sniper, who after getting their sniper spot all set up, now has their location exposed after getting 1 kill.
So, what are your thoughts on it?
Sovereign
2011-08-02, 06:26 PM
No, from experience of how it is exploited in battlefield series it would only further in complication if it were in PS.
Death2All
2011-08-02, 06:28 PM
I'm neutral for it but I think I'm more leaning towards no because like you said, it could give away your position.
Kill cams are nifty, but I don't think they fit in PS.
Soothsayer
2011-08-02, 06:30 PM
I'm neutral on it... if anything would prefer spectate mode on squadmates, but only slightly...
MgFalcon
2011-08-02, 06:30 PM
No, from experience of how it is exploited in battlefield series it would only further in complication if it were in PS.
This is why I quit playing Battlefield, so I voted no.
EASyEightyEight
2011-08-02, 06:31 PM
Because the big orange tracer wasn't a big enough of a hint.
I'd say no, simply because the guy that killed you will probably get what's coming to him in a few moments. If it's a sniper, you just dance around and wait for the shot.
SKYeXile
2011-08-02, 06:35 PM
VVN
WarChimp130
2011-08-02, 06:39 PM
Nah, like people said it helps give away peoples positions. Especially for snipers and cloakers.
cashfoyogash
2011-08-02, 07:01 PM
wtfno... its ok in death match style fps games (even though i hate it in those games too). why should we penalize someone for being stealthy and knowing how to conceal themselves just because some people are not good enough and QQ too much about sniper fire.
The biggest percent of players in FPS games I think are the ones that run around full speed guns blazing bunny hopping and strafing left and right. While a smaller percent likes to take cover, pick their shots, or "camp" as a lot of players call it. Just because the majority of FPS players like to run around we should not make tools to support everyone to play this way. Camping is a style of play, I dont wanna see PS2 become just a really large deathmatch. I want to see people taking cover, working in teams, using suppressive fire. I want to see actual battle lines being made and fighting over one inch of ground not a huge gaggle fuck of players running around with a shotgun out spraying rounds. No kill cams let the snipers and cloakers have their fun.
CutterJohn
2011-08-03, 04:54 AM
1. The giant tracers in PS gave your position away admirably. There was no such thing as a sneaky kill. Except, possibly, for flak vs air. Cloakers can have their position given away easily since they just killed you.. You knew where they were then.
2. Kill cams come in two varieties. Some show the killer, some show you being killed.
3. Cashfoyogash: PS was never really about that sort of tactical gameplay. I'd say even the battlefield games were closer to that ideal than PS was. Its a run around full speed guns blazing game a lot of the time.
I vote no though, just because they are annoying. :)
Kran De Loy
2011-08-03, 05:17 AM
Saw the title, didn't read the post.
Just, No.
exLupo
2011-08-03, 05:35 AM
One of the host of No votes. Besides from the obvious artificial free intel, it doesn't suit the feel of this kind of game. Killer cams, these days, are more for showboating.
Who's better than you?
This guy *zoom*
Not in my PlanetSide. Wanking to K : D is bad enough, encouraging that kind of attitude doesn't do the game any favors.
Senyu
2011-08-03, 08:10 AM
Everytime you die, the camera zooms in and freezes at the invisible troll that only shows itself when you die
Logit
2011-08-03, 08:17 AM
I think this is an overwhelming no.
This aint CoD!!
Killcams = No CLoakers would have a nightmare with that crap also Snipers
No
Duddy
2011-08-03, 08:20 AM
Whilst I don't want to see a kill cam, a short snppit about what killed you might be interesting.
NewSith
2011-08-03, 08:36 AM
I want a deathcam instead... That cam shows you your falling corpse with 0.1x speed... With this music:
---http://www.youtube.com/watch?v=o9tJW9MDs2M---
headcrab13
2011-08-03, 09:36 AM
Haha, I'm definitely in the minority here. I almost started a thread like this a week ago. I love kill-cams. Two scenarios for your imaginary pleasure:
1) OSOK sniper kills have been confirmed by Matt, so imagine you're running about a mile from the spawn point, across a long bridge, and towards a tower on the other side. You've been running for more than three minutes, and just as you approach the tower, a sniper insta-kills you from the top of a distant mountain. You have no idea where the shot came from or how to avoid suffering the same fate again. Wouldn't it have been nice to have a kill-cam so you could get revenge or know where to take cover from next time?
2) You are that same sniper, watching a newly spawned player run across the bridge towards the tower. You check your blindside and then steady your rifle for the kill. Knowing that he'll probably be able to track you down after seeing the kill-cam, you activate your sniper-specced cooldown "stealth" ability that prevents enemies from seeing the kill-cam after your shot.
---
I just don't see the downside to having this feature. If done right, it would benefit everyone and make the game more enjoyable. As a few mentioned, Infiltrators might seem to be at a disadvantage, but it's not like they stand in the same place knifing one guy after another -- they're constantly moving and avoiding detection anyway, so even if someone caught them on the kill-cam, they'd be long gone by the time their victim respawned.
-HC13
Vancha
2011-08-03, 10:05 AM
^
That just sounds obnoxious.
I wouldn't mind a "death cam" of some sort though, perhaps a rotating camera from above your lifeless body with arrows at the side of the screen pointing towards nearby "advanced medics" (whatever the PS2 equivalent will be, if any).
Edit: Or maybe you "die" in first person view, and the arrows are on the hud of your helmet or something. You could add some flavour info too, like where you got shot, or the names of people who damaged you and how much damage they did.
Canaris
2011-08-03, 10:11 AM
How about an etheral Lee R Ermy shows up and boots you in the ear and calls you a failure for dieing? Who'd want to keep dissapointing Gunny! ;)
http://robsmovievault.files.wordpress.com/2009/12/fullmetaljacket.jpg
As to the topic at hand speaking as a sniper, no thanks mate I work my ass off sometimes to set up behind the enemy lines.
Infektion
2011-08-03, 10:46 AM
I only agree for killcams if the kill was at a certain proximity.
cashfoyogash
2011-08-03, 11:40 AM
I only agree for killcams if the kill was at a certain proximity.
I cant agree because if you see who shot you and from where if this "killer" was in a defensive position with his squad holding a tower or base the "killed" now knows how it is all set up and how to avoid it. Either play smart or learn from trial and lots of error. Kill cams are for death match fps games to avoid sniping campers.
DreaM
2011-08-03, 11:42 AM
Next thing people will be asking for taunt animations that can 1 shot people.
One of the most annoying features of Bad Company 2 was the killcam. Everytime I went into a non-hardcore server (where it is enabled) and kill somebody, they would know my position and soon after I would get killed by the same guy because he would go completely out of his way to find me since he knew where I was
No killcam for PS2 please
cashfoyogash
2011-08-03, 12:14 PM
Whilst I don't want to see a kill cam, a short snppit about what killed you might be interesting.
when someone dies it is always because of stupidity. although i hope to see the thing in chat that shows what faction and what weapon they used come back in ps2.
Raymac
2011-08-03, 12:22 PM
Well I was on the fence before, but the poll is a little lopsided. I have a tendency to go for revenge kills anyways, and part of the fun is the hunt. Not knowing exactly where they are, but having an idea of the direction. We didn't need killcams in PS1, guess we don't need them in PS2 either.
Rbstr
2011-08-03, 12:58 PM
I like the kill cam variety that simply looks in the direction of the shot the got you from your current, dead position.
Sort of a hybrid of the current dead-hover-cam and one that goes over your attacker.
I also like the idea that you get told what killed you to some extent...like in BC2, you get told what weapon and attachments got you.
Jennyboo
2011-08-03, 01:30 PM
No No No! that is all
kaffis
2011-08-03, 01:33 PM
1. The giant tracers in PS gave your position away admirably. There was no such thing as a sneaky kill. Except, possibly, for flak vs air. Cloakers can have their position given away easily since they just killed you.. You knew where they were then.
2. Kill cams come in two varieties. Some show the killer, some show you being killed.
3. Cashfoyogash: PS was never really about that sort of tactical gameplay. I'd say even the battlefield games were closer to that ideal than PS was. Its a run around full speed guns blazing game a lot of the time.
I vote no though, just because they are annoying. :)
I agree with all 3.
I like the kill cam variety that simply looks in the direction of the shot the got you from your current, dead position.
Sort of a hybrid of the current dead-hover-cam and one that goes over your attacker.
I also like the idea that you get told what killed you to some extent...like in BC2, you get told what weapon and attachments got you.
I also agree with this.
I'd like to see your death shown, a close shot of you (which will be nice, as a way to enjoy all your cuss-tim-iz-ay-shun in a strictly 1st person game) or your vehicle, from an angle that shows the shot coming in towards you. This gives you a vague sense of direction, without directly giving away the position of your killer, and without showing the state of affairs directly around your killer (and thus revealing defenses, the enemy's squad dispositions and positions, etc).
As CutterJohn points out, we've got tracers that already give away this information (but that the person dying often isn't in a position to see himself). Thus, such a camera doesn't give away too much new information, yet provides enough for the player to learn from his mistakes -- the biggest argument for putting kill cameras of some sort in.
As Rbstr suggests, I'd like to see information on what, including modifications, the person used to kill me. This helps to familiarize yourself with weapons and modifications, expanding your knowledge of the game mechanics in the process. It will also help you to spot upgrades you may want in the future -- "wow, lots of people who kill me use X, it must be pretty decent."
Highwind
2011-08-04, 12:21 AM
Though not a true "kill cam" in the sense of the word, I think there is a place for a floating cam around the player when they die, like in PS1. I would give them a larger view of the battle and surrounding allies (like adv medics attempting to rez). It could initially point in the direction of the killing blow before floating around the player, you have to think we will be locked in first person and it would be cool to have this "zoom out" with the camera as you die and leave your body.
Those are my thoughts anyway. Clearly we don't need to highlight the killing player, but there is a place for post-death unique camera angles I think.
Sirisian
2011-08-04, 12:42 AM
Though not a true "kill cam" in the sense of the word, I think there is a place for a floating cam around the player when they die, like in PS1. I would give them a larger view of the battle and surrounding allies (like adv medics attempting to rez). It could initially point in the direction of the killing blow before floating around the player, you have to think we will be locked in first person and it would be cool to have this "zoom out" with the camera as you die and leave your body.
Those are my thoughts anyway. Clearly we don't need to highlight the killing player, but there is a place for post-death unique camera angles I think.
I know people have already stated being stealthy as a reason to not have this. However, when I think of spectating or kill cams I think back to my days of playing the game America's Army. When you died you could spectate your allies to the point where you could see around corners. My friends and I used to exploit this to no end since we all used TS to play. You'd have a player crouched behind a car and you'd be like "guy coming up on the left!" and bam they'd kill them. Kill cams allow this same tactic.
Honestly my ideal case is you die and you can't see any enemies. So even if you're floating over you dead body you can't go and tell a friendly on TS "someone in the corridor!" I remember "exploiting" this kind of stuff with an outfit. "Come rez me. There's a jackhammer user hiding next to me. I'll tell you if he moves".
Talek Krell
2011-08-04, 02:26 AM
Not appropriate to the game. Kill cams, to my understanding, were created to make it difficult to "camp" in more standard shooters. In Planetside, concealing your position and attacking undetected is simply good tactics.
Effective
2011-08-05, 04:45 AM
No
exLupo
2011-08-05, 04:54 AM
Honestly my ideal case is you die and you can't see any enemies. So even if you're floating over you dead body you can't go and tell a friendly on TS "someone in the corridor!"
I'm a pretty big fan of the "slow spiral, fade into death" cam. Doubly so because dev can make the transition from a peaceful fadeout back to life on a revive extremely jarring if done right.
*slap slap* Welcome back to the fight, soldier. You're not quite dead yet!
Erendil
2011-08-05, 06:19 AM
I share the sentiment of many who have already posted, but it's worth reiterating: I vote a big "hells no!" to kill cams.
In no way, shape, or form should you receive any confirmation from the game itself where the kill shot came from after you're dead. In PS1 (and presumably PS2) you already have bullet tracers, the red-circle hit indicator, and sound location to determine where the kill-shot came from as it occurs. If that's not enough, than too bad, you got spanked! :D You'll just have to come back and search the area for your killer after you respawn.
I think PS1's death cam is done quite well. It gives you a slow 360-view of your immediate surroundings without giving you any hints about where the shot that killed you came from. So if you're perceptive you might be able to figure out where it came from, but the game just doesn't hand you the information on a silver platter.
Plus, it allows you to continue to watch and wait after you died, which gives you a chance to tell whether or not there's a friendly medic around that might revive you. This will be even more apparent in PS2 since presumably the medic class will have a distinctive appearance and be more easily spotted.
TerminatorUK
2011-08-05, 01:30 PM
No.
It's fine for arena-type games but not in Planetside - doesn't suit the game.
The overhead, close in, death-cam from PS1 waiting for a rez is OK however.
opticalshadow
2011-08-06, 11:26 AM
90% of the time it will show you one guy in a swarm of guys shooting at you got the kill, and the other 10% it will give away a legitamite sharpshooter or infil who is now dead meat because you can just say "hes overe there by that tree"
NCLynx
2011-08-06, 11:45 AM
If the spawn system is anything like it is in PS1 I don't want to waste MORE time getting into the fight watching myself get killed in a replay.
Your number of deaths has increased your spawn time by 5 seconds. FUUUUUUUUUUUUUUUUU
MyWounds
2011-08-06, 11:58 AM
No.
QuakCow
2011-08-07, 03:56 PM
I was about to post exactly what rob did until I saw his post. Basically I'd just like that, the camera to show the exact second of your death looking in the direction of the killer for a couple seconds and then fade into the spiral around your corpse. I don't even mind not seeing the tracer or the enemy. All I ever get mad about is not knowing which direction I died from.
Kouza
2011-08-07, 09:05 PM
NO, COD has it, and it works because, when you are dead you cant talk until you re-spawn (?) I think.
In planet side if I die, and get a kill cam, his exact location, health, and what ever information is on it is moving down the chain... Including any other things I may have seen in the cam. As it happens.
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