View Full Version : assassinations
cashfoyogash
2011-08-03, 12:05 PM
If you have played halo reach you must already know what i am talking about... the awesomely animated deaths that you can do by coming up behind an enemy and holding down the melee attack button. Now just hitting them in the back is the same as an assassination but it dont show the animation halo calls it a beat down.
I think PS2 should do some kind of assassinations where if your able to get behind your enemy you hold down the melee attack button with your knife out and insta kills them. you may think thats absurd but it is harder to pull off than you think. You may also say but then the cloakers will have too much of an advantage, your wrong there too. Halo Reach has a class that uses active cloaking and it is the same thing as in PS. Still difficult to pull off assassinations.
I just know I heard PS2 will have a melee knife button and i think hits from the back should insta kill and maybe do some cool kind of knife slitting animation.
Vancha
2011-08-03, 12:15 PM
I just know I heard PS2 will have a melee knife button
No you didn't.
cashfoyogash
2011-08-03, 12:17 PM
No you didn't.
swears on my lil heart i did. i believe in a post some where in these forums sooooo it could be false. makes sense though all fps games have a quick melee button.
Zulthus
2011-08-03, 12:19 PM
BF2 doesn't, down goes your "theory"
Anyhow, I don't see assassinations working in a game like this, I could think of many ways it'd be abused.
cashfoyogash
2011-08-03, 12:23 PM
If ever implemented, it should not work on Rexo or Max units considering their armor is hellayshish
Id say no to just maxes, rexo should still be vulnerable. Armor has to have weak points some where.
cashfoyogash
2011-08-03, 12:24 PM
BF2 doesn't, down goes your "theory"
Anyhow, I don't see assassinations working in a game like this, I could think of many ways it'd be abused.
hmmm didnt play bf2. care to share how itd be abused?
Zulthus
2011-08-03, 12:28 PM
1v1 fights in close quarters would have everyone trying to get behind each other to do this. Camping cloakers can pull it off with ease, and even steal kills when enemies are focused on the grunts. NC will stand in spawn tubes and assassinate people as they spawn in. Etc, etc, etc.
Hamma
2011-08-03, 12:31 PM
Going to have to agree with Zulthus, I'm not really a fan of a mechanic like this.
Logit
2011-08-03, 12:35 PM
Going to have to agree with Zulthus, I'm not really a fan of a mechanic like this.
Samsies.
It's way too easy for a cloaker to do this. Which would be rather frustrating considering the amount of people available to kill.
Sovereign
2011-08-03, 12:38 PM
I concur, it would lead anyone and everyone into this craze of always going infiltrator just to try to get behind someone so they can get style points for each kill..
Maybe if they could just implement a 'from behind' death animation that would trigger randomly so that everyone has an equal chance at it.
cashfoyogash
2011-08-03, 12:40 PM
Samsies.
It's way too easy for a cloaker to do this. Which would be rather frustrating considering the amount of people available to kill.
but you do have to take in account the amount of land there will be as well. it isnt a small map where all you have to do is wait in a corner. plus there will probably be something like dark light again. now i do think cloakers would benefit most from this but from my time in halo this was still hard to pull off.
i do see the spawn tube problem as viable though, could def see that happening.
as for the getting behind in 1v1 how is that and lamer than the typical i strafe lefffffffft then righttttt then rightttttt again now leftttttttttt.... etc.
I think the only good point is stuff like spawn tube camping.
Zulthus
2011-08-03, 12:42 PM
"Indoor fighting"
Raymac
2011-08-03, 12:44 PM
I don't play Halo, but seen enough of it. The animations for this certainly look cool, and actually, I think in an mmo like PS2, it would be fairly balanced out by the fact that the knifer would be vulnerable while the animation is going on since they couldn't react to anything. Now, this might lead to a San Francisco Boof Train of 1 guy after another stabbing each other in the back.
As much as I hate cloakers (just because they kill me so much) I think this would be a cool reward for them putting themselves in a position to perform it.
Zulthus
2011-08-03, 12:45 PM
As much as I hate cloakers (just because they kill me so much) I think this would be a cool reward for them putting themselves in a position to perform it.
They don't really have to put themselves in a position at all. Camp in a corner and wait for someone to turn his back.
cashfoyogash
2011-08-03, 12:46 PM
"Indoor fighting"
not everyone will be in that one base plus the bases are suppose to be massive now.
Zulthus
2011-08-03, 12:48 PM
not everyone will be in that one base plus the bases are suppose to be massive now.
Hundreds will though, can you link where someone said bases will be massive please? Must've missed it
cashfoyogash
2011-08-03, 12:51 PM
Hundreds will though, can you link where someone said bases will be massive please? Must've missed it
not quite sure where i seen that, i just know i have. if iam wrong then iam wrong about massive sized bases. still would be hard to assassinate someone with all that fire going on down the hallways and spam nades going off. i understand you dont think it could work and you do bring up some good points.
Raymac
2011-08-03, 12:52 PM
They don't really have to put themselves in a position at all. Camp in a corner and wait for someone to turn his back.
I don't want to get into a debate about how easy or hard it is to play as a cloaker, but I respect the good ones because I believe it takes alot of patience and excellent timing to get to that corner you'd want to camp. And then when they do get a kill, they have a bunch of people like me hunting them down. As soon as I hear that pistol shot, the hunt is on.
Zulthus
2011-08-03, 12:55 PM
I don't want to get into a debate about how easy or hard it is to play as a cloaker, but I respect the good ones because I believe it takes alot of patience and excellent timing to get to that corner you'd want to camp. And then when they do get a kill, they have a bunch of people like me hunting them down. As soon as I hear that pistol shot, the hunt is on.
Possibly, but I'm guessing in the first few months there will be so many players making assassinations easy, and since there are so many players, I'd think they (as well as me) would focus on the people wearing armor instead of the invisible men.
Raymac
2011-08-03, 01:02 PM
Possibly, but I'm guessing in the first few months there will be so many players making assassinations easy, and since there are so many players, I'd think they (as well as me) would focus on the people wearing armor instead of the invisible men.
I see what you are saying, but there is also a flip side to that coin. One of the best weapons in a cloakers arsenal is knowledge of the base layout for the best ways to infiltrate and escape. Although those tactics are highly refined in PS1 now, in those first few months of PS2, those tactics will still be in the process of forming.
Also, you will always have a certain part of the population (people like me) that enjoy hunting the cloakers. It's like being in the movie Predator, just with a lower chance of being elected Governor of California or Minnesota.
Zulthus
2011-08-03, 01:10 PM
I see what you are saying, but there is also a flip side to that coin. One of the best weapons in a cloakers arsenal is knowledge of the base layout for the best ways to infiltrate and escape. Although those tactics are highly refined in PS1 now, in those first few months of PS2, those tactics will still be in the process of forming.
Also, you will always have a certain part of the population (people like me) that enjoy hunting the cloakers. It's like being in the movie Predator, just with a lower chance of being elected Governor of California or Minnesota.
Yeah, you're right, but you lost me at that last part :P
Effective
2011-08-03, 01:23 PM
This is how I feel about realism
***x202a;Duty Calls***x202c;‏ - YouTube
I'm against quick knives and 1 hit kills. Some of you may not remember when SOE buffed the knife for an event so it was a 1 hit kill. While it's not the same as a "assassination", it was still incredibly annoying, everybody had cloaker certed, darklight became a necessary implant, which was stupid because normally I don't use it. While we don't know enough about PS2 game mechanics to truly judge this, I don't think it would work out.
CutterJohn
2011-08-03, 01:28 PM
BF3 has a knife system I approve of. From what I can make out, the knife has to be drawn(its not a panic button attack), and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle animation, and the person being attacked may call out.
Non stabby melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.
But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out. Cloakers present an issue here, but it could be the knife has the two modes again, and the other mode uncloaks you.
Zulthus
2011-08-03, 01:31 PM
BF3 has a knife system I approve of. From what I can make out, its not an instant knife, and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle, and the person being attacked may call out.
Melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.
But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out.
From the Alpha BF3 actually has a nifty system where you can switch positions of your knife. You can hold it horizontally for slicing, and you can switch to holding it vertically for backstabs/stabbing etc.
cashfoyogash
2011-08-03, 01:32 PM
BF3 has a knife system I approve of. From what I can make out, the knife has to be drawn(its not a panic button attack), and if you want the kill, you have to be behind them, and its not instant, but plays a brief scuffle animation, and the person being attacked may call out.
Non stabby melee hits from the back would never be instakill. We have helmets for that, and big thick vests. Nasty bruise? Yup. Not a kill.
But I'd be ok with knife backstabs, meaning its not an instant I win button if you happen to end up behind a guy.. There would be the delay of pulling the knife out. Cloakers present an issue here, but it could be the knife has the two modes again, and the other mode uncloaks you.
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
Zulthus
2011-08-03, 01:35 PM
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
In planetside, we have large, heavy exo-suits made out of a material that can survive a vanguard round to the face. Knives should not be insta-kill on a backstab
cashfoyogash
2011-08-03, 01:39 PM
In planetside, we have large, heavy exo-suits made out of a material that can survive a vanguard round to the face. Knives should not be insta-kill on a backstab
haha that is so retarded when you think about it... i mean have you ever seen modern day tanks hit something with a round? buildings in iraq go straight to the ground off one shell... but this is just a game. Everything needs balance I know this.
I never played much as a cloaker. I mean besides boomers are there really any strong things they can use to kill someone that is equal to HA weapons or on some type of balance with them?
Logit
2011-08-03, 01:59 PM
but you do have to take in account the amount of land there will be as well. it isnt a small map where all you have to do is wait in a corner. plus there will probably be something like dark light again. now i do think cloakers would benefit most from this but from my time in halo this was still hard to pull off.
i do see the spawn tube problem as viable though, could def see that happening.
as for the getting behind in 1v1 how is that and lamer than the typical i strafe lefffffffft then righttttt then rightttttt again now leftttttttttt.... etc.
I think the only good point is stuff like spawn tube camping.
I think you need to take into account that cloakers are INVISBLE, or they should be anyway.
It's not hard to sneak up on someone which would lead to people abusing the "insta-gib."
CutterJohn
2011-08-03, 02:03 PM
now i know this isnt real life but you know you can stab through an iba just not the large plates right?
Sure. I just don't really care to see an instant, instant kill melee attack. It becomes a panic button. A fuckit, may as well try it button, that sometimes works. Bad Company 2 demonstrates this admirably.
And you can stab through. Not easily. And I also had no issues with stabs, but melee attacks with weapons, for the aforementioned panic button reasons.
Raymac
2011-08-03, 02:16 PM
I think you need to take into account that cloakers are INVISBLE, or they should be anyway.
It's not hard to sneak up on someone which would lead to people abusing the "insta-gib."
Well thats pretty much how cloakers work in PS1. They don't "insta-gib" but they are able to take certain targets out in 1 clip, which is still pretty quick. The catch, though, is that as soon as they fire, they give away their position. So escpaing to survive long enough to even try for a 2nd kill is the harder part.
I can't believe I'm in here defending cloakers when they are the bane of my existence every time I use a Phoenix.
SilverLord
2011-08-03, 02:26 PM
Anyone want to join the Anti-Knife/Assassination group on facebook?
Logit
2011-08-03, 02:51 PM
Well thats pretty much how cloakers work in PS1. They don't "insta-gib" but they are able to take certain targets out in 1 clip, which is still pretty quick. The catch, though, is that as soon as they fire, they give away their position. So escpaing to survive long enough to even try for a 2nd kill is the harder part.
I can't believe I'm in here defending cloakers when they are the bane of my existence every time I use a Phoenix.
I'm not saying cloaking isn't difficult.
Simply saying giving them an insta-gib option would be abused, horribly. If they could insta-gib with a silent weopon I'd say that would fall into the category of "skill-less".
Kechiro
2011-08-03, 03:11 PM
How bout we leave knifing/cloaking as it is and if so desired the animation could happen on the final hit from the knife (the hit that would have killed the player anyway). Although there should be no invulnerability period during the animation if it can be helped.
That way you still get your eye candy and it can't be abused. But even if an invulnerability period were to be there during the animation it still wouldn't be too much of an imbalance without the instant kill factor.
They should also come uncloaked or be very apparent while this is happening.
Raymac
2011-08-03, 03:19 PM
I'm not saying cloaking isn't difficult.
Simply saying giving them an insta-gib option would be abused, horribly. If they could insta-gib with a silent weopon I'd say that would fall into the category of "skill-less".
I hear ya. I can definitely see how that could really hurt the game. Thats why if something like this is in the game at all it would have to be balanced out by leaving the cloaker totally exposed and vulnerable for a period of time, or some other way.
Timey
2011-08-03, 03:40 PM
red orchestra had a pretty good melee system where you had to 'charge' your bayonet / stock a bit in order to do enough damage to score a kill, and even then if you hit them to a leg they wouldn't die. Headshots were pretty hard to score with melee, but if scored you didn't have to 'charge' your melee that much... hmm. Just rambling.
cashfoyogash
2011-08-03, 05:27 PM
I hear ya. I can definitely see how that could really hurt the game. Thats why if something like this is in the game at all it would have to be balanced out by leaving the cloaker totally exposed and vulnerable for a period of time, or some other way.
Well just like in halo you can save your ally and kill the assassin. They give you a showstopper badge for doing it. So yes the cloaker or anyone else would be able to be killed while performing the attack.
Also you can cloak in halo and it still isnt that easy. sprinting or evade actually is the easiest to get behind someone i think.
Trolltaxi
2011-08-03, 05:28 PM
Assasination is simply not PS. This cloak&dagger may work in a historycal mmo, or in other games like HALO...
but hey, those are other games!
Place a boomer or hunt for injured grunts healing themselves - but no instakill for a cloaker with a knife. Cmon, it's just a knife against an exosuit! A 'reinforced' exosuit!
And how would a single-man-instakill-iwin feature improve teamwork? Most of PS features aim teamwork if you think about it.
Instakill with CE or those tricky pistols is OK for me. They consume precious space in an infil suit. But the default knife being so strong... no sir...
And one more thing: how would it look like when multiple ghosts manage to get behind and start backstabbing each other? :)
cashfoyogash
2011-08-03, 05:34 PM
I see how the community thinks this is an epic fail on my part... ha....
I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
Raymac
2011-08-03, 05:41 PM
I see how the community thinks this is an epic fail on my part... ha....
I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
This is a good discussion, so that, in it of itself makes creating this thread not a fail.
basti
2011-08-03, 05:42 PM
I see how the community thinks this is an epic fail on my part... ha....
I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
So we all drop our weapons and start kniving each other?
Fool!
Lets get this simple: I played Halo, for long time. I loved it for quite a while, then shit got serious and guys like you flooded the game. I stopped because of this, because all the tactical gameplay halo had to offer, all the voice chatter and all the great games just went into the bin for a bunch of idiots trying to knive each other and yelling onto their mic. IT SUCKS!
Now get out of our sight. We want a proper sequel to planetside, a game that will make us veterans happy while containing the stuff nessesary to let it become big. Running around like a idiot kniving everything in your path is not part of that vision, it actually works against it, because it just promotes solo play and being a retart in general.
The Knive should be just like before: a weapon you have to choose activly. No quick button, no insta gib option. It should be as useless to non cloakers as it was before, because we are in a goddam futuristic firefight, not some goddamn sword crap.
cashfoyogash
2011-08-03, 05:49 PM
So we all drop our weapons and start kniving each other?
Fool!
Lets get this simple: I played Halo, for long time. I loved it for quite a while, then shit got serious and guys like you flooded the game. I stopped because of this, because all the tactical gameplay halo had to offer, all the voice chatter and all the great games just went into the bin for a bunch of idiots trying to knive each other and yelling onto their mic. IT SUCKS!
Now get out of our sight. We want a proper sequel to planetside, a game that will make us veterans happy while containing the stuff nessesary to let it become big. Running around like a idiot kniving everything in your path is not part of that vision, it actually works against it, because it just promotes solo play and being a retart in general.
The Knive should be just like before: a weapon you have to choose activly. No quick button, no insta gib option. It should be as useless to non cloakers as it was before, because we are in a goddam futuristic firefight, not some goddamn sword crap.
Ill have you know flanking someone who is defending in an invasion game to assassinate them is pretty tactical.... and the only real games that become tactical are CTF, Invasion, and Territories. Slayer is all about running around like a fool from one end of the map to the other. Invasion slayer is just garbage.
Thanks for the kind words though and ill be seeing you in PS2 buddy.
Brusi
2011-08-03, 08:25 PM
Anyhow, I don't see assassinations working in a game like this, I could think of many ways it'd be abused.
It's called "planting a boomer at the feet of a tunellvisioned sniper" in the Current Planetside.
It's the lolz
I agree that if it were to be implemented, it would have to be massivly restrictive in use. Only when you are not detected and they are standing still, and in agile suite etc.. etc...etc...
The assassination animation can be you teabaggin them
Valdae
2011-08-03, 08:37 PM
I see how the community thinks this is an epic fail on my part... ha....
I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
To be fair, I suggested a long knife animation like halo reach when we had our quick-knife debate.
So long as..
A - the animation is a few seconds long
B - u have to stand directly behind them
C - it forces u to decloak/ or makes your target yell aloud
D - requires u to hold fire to perform the attack
E - leaves u vulnerable whilst performing the animation
... I see no way in which this can abused. Standing behind people in spawn tubes shouldn't be allowed anyway.
headcrab13
2011-08-04, 01:26 AM
I personally would love assassinations if they were somewhat difficult to pull off.
Since most people seem to be against the idea, how about just a unique animation for knife kills? Last time I played an Inf in PS1, it took about 3-4 knife attacks to kill someone. What if that same system was in PS2, but the killing blow would show the Inf stylishly slitting his target's throat?
-HC13
Evilmp
2011-08-04, 02:13 AM
I don't like losing control of my character. If someone walks up behind me, and begins some dumb knife-kill-extreme-combo animation, I'd be pretty pissed that I couldn't defend myself.
Planetside had it right with knifing. It was difficult, and more rewarding. Rewarding in the sense that you had the skill to pull off the kill, and difficult in that the enemy could defend himself.
Very few things should have instant kill - invisible people are not one of them.
This game should not contain easy instant-win buttons.
Talek Krell
2011-08-04, 02:23 AM
I've always wanted to see an "asassination" system where the guy can turn it around and overpower the person ambushing him (or rolling around on the floor behind him, whatever). Other than that, I vote "No". :p
Azren
2011-08-04, 02:46 AM
This sure would make cloakers much-much more common.
The "one button knife" nonsence is not set in stone yet, the devs still debating that one (I hope it will not be implemented)
exLupo
2011-08-04, 04:12 AM
I'm surprised nobody has brought up TF2's Spy. A lot of stuff has been brought up that's a concern in TF2 or is answered by their system.
Do backstabs draw people to the Spy? Yes, far too many. It's a class that you want no more than 1 in 6 players on your team to play, usually only one per server. On random pub servers (not based around a specific community) you get more than you need and it sucks. It's like dropping a gal full of infils into a hot courtyard. DL flicks, they all die and the defenders have a good laugh. That being said, the "people will be attracted" factor is heavily tempered by how difficult the Spy is to play. It's got a really high skill floor. This drives most people away so there's a high turnover rate and the game doesn't end up as Knives Online.
The argument that "it's too easy to ohk with a knife" only applies when people aren't paying attention. In PS1, infils aren't invisible, the knife makes noise and to actually get knife kills you need the melee implant which will suck out stamina necessary to keep SS running. In a hot fight, infils get destroyed by crossfire. It's like the Spy trying to cross a chokepoint with standard invisibility. It's like trying to at powerball. In any situation where an infil can actually get up on a target, it's fairly quiet. The second you make any suspicious noise, DL flicks and you die.
If this does not happen, you're attacking inexperienced players. Normally I am horribly averse to the "if you can do this, they suck" argument but it's proven time and time again in TF2. Go to a veteran server and Spy life is hard, sometimes impossible. Go to a Valve public server and you can go on mad backstab sprees because players haven't yet learned which noises and behaviors to key on to.
This paranoia alone makes ohk knife attacks extremely difficult and if you aren't hitting priority targets, a complete waste of time. In PS, there's no medic with an uber that you -need- to kill or engineer camping his nest to take out. It's just a bunch of generic dudes, all with the same ability to revive and repair. You could stab one body and then get slaughtered, only to have your target revived seconds later. If you kill lone targets then grats, you've killed one of a hundred generic troops.
tl;dr: What I'm really saying is that in an environment where backstabs are a tool of an extremely vulnerable unit, it is balanced. However, in a game like PS1, backstabs accomplish nothing meaningful. You'll have greater impact with a proper gun. Stealthed assassins have no point.
Giving crazy assassinations to everyone is terrible. The best implementation I've seen, by feel and risk, was in BFBC2 and with BF3 even DICE is moving away from that system to something better.
Elude
2011-08-04, 06:54 AM
Lets just remove the whole knife concept and add weapon bashing instead or remove melee entirely, and add infinite sidearm ammo lol.
Hamma
2011-08-04, 10:30 AM
Well said exLupo
CutterJohn
2011-08-04, 10:41 AM
I'm surprised nobody has brought up TF2's Spy. A lot of stuff has been brought up that's a concern in TF2 or is answered by their system.
Do backstabs draw people to the Spy? Yes, far too many. It's a class that you want no more than 1 in 6 players on your team to play, usually only one per server. On random pub servers (not based around a specific community) you get more than you need and it sucks. It's like dropping a gal full of infils into a hot courtyard. DL flicks, they all die and the defenders have a good laugh. That being said, the "people will be attracted" factor is heavily tempered by how difficult the Spy is to play. It's got a really high skill floor. This drives most people away so there's a high turnover rate and the game doesn't end up as Knives Online.
The argument that "it's too easy to ohk with a knife" only applies when people aren't paying attention. In PS1, infils aren't invisible, the knife makes noise and to actually get knife kills you need the melee implant which will suck out stamina necessary to keep SS running. In a hot fight, infils get destroyed by crossfire. It's like the Spy trying to cross a chokepoint with standard invisibility. It's like trying to at powerball. In any situation where an infil can actually get up on a target, it's fairly quiet. The second you make any suspicious noise, DL flicks and you die.
If this does not happen, you're attacking inexperienced players. Normally I am horribly averse to the "if you can do this, they suck" argument but it's proven time and time again in TF2. Go to a veteran server and Spy life is hard, sometimes impossible. Go to a Valve public server and you can go on mad backstab sprees because players haven't yet learned which noises and behaviors to key on to.
This paranoia alone makes ohk knife attacks extremely difficult and if you aren't hitting priority targets, a complete waste of time. In PS, there's no medic with an uber that you -need- to kill or engineer camping his nest to take out. It's just a bunch of generic dudes, all with the same ability to revive and repair. You could stab one body and then get slaughtered, only to have your target revived seconds later. If you kill lone targets then grats, you've killed one of a hundred generic troops.
tl;dr: What I'm really saying is that in an environment where backstabs are a tool of an extremely vulnerable unit, it is balanced. However, in a game like PS1, backstabs accomplish nothing meaningful. You'll have greater impact with a proper gun. Stealthed assassins have no point.
Giving crazy assassinations to everyone is terrible. The best implementation I've seen, by feel and risk, was in BFBC2 and with BF3 even DICE is moving away from that system to something better.
So in other words, don't allow it because it sucks and people who don't realize it sucks will try to do it?
Shouldn't be much of an issue then. Its not my fault, or yours, if people try to do dumb things, and if they want to try, go for it.
Geist
2011-08-04, 10:49 AM
As much as I hate insta-kill knifing, I figure an animation for when you get the killing blow when hitting someone with a knife would work out rather nicely.
---
- Sent from my iPhone, Bitch!
Logit
2011-08-04, 10:55 AM
I've always wanted to see an "asassination" system where the guy can turn it around and overpower the person ambushing him (or rolling around on the floor behind him, whatever). Other than that, I vote "No". :p
I believe this is called gay porn.
CutterJohn
2011-08-04, 11:09 AM
I don't like losing control of my character. If someone walks up behind me, and begins some dumb knife-kill-extreme-combo animation, I'd be pretty pissed that I couldn't defend myself.
You're already dead. The point of the animation is to prevent the knifer from doing it over and over and over along a line of enemies facing away from him.
This game should not contain easy instant-win buttons.
Like HA vs a cloaker? :rofl:
Talek Krell
2011-08-04, 07:48 PM
I believe this is called gay porn.
Maybe asassinations would be acceptable if the game played some Barry White when you started one? >.>
cashfoyogash
2011-08-04, 09:54 PM
You're already dead. The point of the animation is to prevent the knifer from doing it over and over and over along a line of enemies facing away from him.
Like HA vs a cloaker? :rofl:
the other point of the animation is also so the assassin is vulnerable to being shot/ killed while executing the victim. Which if killing the assassin is fast enough the person is also saved from being killed. Which is how halo does it. The button is also required to be held down, if not it results in just a smash to the back of the head. In halo it is an insta kill regardless if you assassinate them or "beat them down".
If this were in PS2 I would not have a hit to the back be a insta kill but maybe worth more damage than a regular knife attack. Also while the animation is going on the assassin should be completely vulnerable but if he lets go of the button before the attack is done then it is not an insta kill just a knock to the back of the head. The animations should be just a bit longer than halos to promote more saving of soldiers lives. Another thing there should be a percent for the assassination to fail, like bailing out of an aircraft in PS1. The resulting animation could maybe end up facing the two players toward each other as well. That way if you were a rexo HA player and the assassin who was a cloaker were faced toward each other guns out you could easily dispatch him since the assassin would always have a knife verses whatever the other player had. It may also prevent alot of people going out and camping specifically to assassinate people. Instead it might be used more as a tool for cloakers to silently dispatch someone while sneaking into enemy territory and also save on using all their ammo. Maybe the percent of success should be better for heavier armor types to lower armor types or vice versa.
Valdae
2011-08-04, 10:02 PM
I dont like seeing the word insta-kill. Assassinations would inevitably last a few second, and it certainly shouldn't compare to the TF2 Spy Knife!
Anyone played Hitman? Remember the knife assassinations from Blood Money?
I think that's more how we "pro-assassination" guys think it should be like..
CutterJohn
2011-08-04, 10:57 PM
Yeah, hitman did it good. They were most definitely not instant kills, just guaranteed kills, if you weren't dropped first.
Seriously though.. A ridge full of wannabe sniper noobs with their one hit headshots being constantly harassed by wannabe ninjas. Hilarity!
Valdae
2011-08-04, 11:54 PM
http://www.youtube.com/watch?v=-q6uwXbRFqw
Its too brutal for PS i guess, but skip to 2 mins 25 seconds to get a good idea of what we're referencing from hitman. Knife kill looks cool, is fun to perform, but leaves you vulnerable.
Sovereign
2011-08-05, 12:04 AM
Perhaps in hindsight it would be best if there could be a short windowed opportunity for the prey to counter the attempted assassination?
If the defendent has some kind of hyper reflex stimulant implant.
Valdae
2011-08-05, 01:01 AM
Its a nice idea, but I think it's going too far..
exLupo
2011-08-05, 01:38 AM
So in other words, don't allow it because it sucks and people who don't realize it sucks will try to do it?
That's not really what I meant. I was using the two examples to show the same situation in two different games and how specific designs do and do not work. I have no idea how PS2 will operate in regards to knifing or infiltrating. If they are going to do it like PS1, I hope they save the dev time and just skip it. If they're trying something new then I'm open to a fresh experience.
If you implement something and, after launch, it clearly sucks, fix it. If you're still in test and something you've got sucks, remove it.
Shouldn't be much of an issue then. Its not my fault, or yours, if people try to do dumb things, and if they want to try, go for it.
Unfortunately, those people doing dumb things are dead weight. I'd rather have a crappy player with MA pointing bullets at bad guys than a crappy player with a knife failing to shank one person every 30 minutes. Skipping the essay that I barfed onto the Rift forum, I'll sum it up:
People want to play how they want without wanting to accept failure for times when "how they want" means "inappropriately or like total crap". For some strange reason, people often believe they can do whatever they want and still succeed. Realizing that not all paths lead to a win is hard or many.
Thankfully, PS is a massive game. It's not like 20% of your instance group is playing a plate spinning ass grabber and getting you all killed. At least players who regularly make bad choices in PS still act as bullet catchers.
opticalshadow
2011-08-05, 11:07 AM
its a terrible idea that no one will like.
we had a new gun brought into ps, teh eraser (atleast for my current faction) second fire was all bullets 75 stam and one dead target if he wasnt max.
it was insta gib, left the cloaker unable to run, and made a pretty reconizble sound.
no one liked it because it insta gibbed and was cheap as shit.
making the cloaker visable? how many of you still run around without Dl? because i know the second i drop someone on the field by any means, unless there are enemies all about, atleast 5 guys with DL scout the area, and if i dont have a hole to fall into im dead.
but as a cloaker for almost all of the 8 years ps has been out i can tell you i dont want assisnations for one reason. its no fun. right now i use a knife/melee booster combo, sometimes i get the kill sometimes i dont. but every time i get and adren rush, edge of my seat. ill get the first strike but that doesnt mean much, he still needs to be put down. and if/when i drop that poor sap to the ground, and loot his medkit, i feel pride and victory that i did this. i had an inferior weapon (which a knife is) and i did this.
insta kills with a knife would be boring, you wouldnt have that exp. or sure it would be nice to get it if it was some stupid long animation that wasnt hard to pull off just luck in weather or not someone will see you thats totally and completly unimersive, but and im sure any dedicated knifers out there will tell you, there is no better feeling in ps, then taking down someone with the knife...
except maybe before it was patched gal dropping fulyl charged ants into the enemy base and blowing them up...
Heaven
2011-08-05, 11:31 AM
Maybe if it was a cool down move and you could use it say... every 1 hour and maybe it could be something that you buy from the in game shop or maybe a certain CR you can do it.. as the devs said they dont want to give away power. That way it would not be abused and only used when a troop really really must use it when their little lives are in danger lol. but i agree not being able to use it on maxes and heavier Armored troops.
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