Senyu
2011-08-13, 08:19 AM
I posted this in another thread but decided to give it it's own with some more detail.
The Random Continent (Name in progress) is a land completly flat covered in a metal. The Ancients used this land to help shape Auraxis in their own image and experiment with different formations. Every cycle (Day, week, what have you) the land will construct a differnet landscape in which the 3 Empires will fight across.
Construction
Starting out as a flat grey land, it will at the beggining of a cycle construct a new enviorment. The enviorment simply rises from the ground in a reverse way a vehicle is deconstruced. Starting with the mountain peaks it will continue to rise until it is all set. If it is allowed to be in the zone during construction phases (not sure yet) you can unfortunetly be lifted up in places you may not wanted to be on.
The process is a little slow though allowing time to move yourself/vehicle away from the rising mountain peak to a flatter and lower spot. And to be able to see the awesomeness of it. The process fully takes 1-2 minutes to be fully constructed. Upon completion of a cycle it will deconstuct in the same way receding into the ground. In which it will remain a flat grey land until next construction phase which could be in a few minutes or is completly a locked zone until ready.
Whats In It
The zone randomly generates a variety of enviorments set to a basic algorithim perhaps? Kinda like how minecraft has one. The enviorment would be of the same type. Thus if there is snow you can bet the entire place will be snow. There wont be any majority enviorment types meaning there wont be pure mountains. Although there might be a larger amount of mountains in general they wont be the only bit.
Bases have the two options im not sure on. Ethier they are already preset and never change position or type. You always know where they are and the map builds around that. Or they are also randomly generated as well. If so they would need to always be a minimum distance from each other and made so they dont all spawn as a tech plant for example. All types of bases must be in the map. Roads with an algorithim I imagine as well would be generated in logial paths through the various enviorments such as hills/forests/and mountains that may be generated between the bases and will always make sure they are there.
The Pro's and Con's
Pros: Having something like this as even just a weekly event until capture giving a week long timer or an everyday thing would be just awesome. A fresh new map randomely generated keeps the content fresh and lasting longer. It adds a level of randomness which personally I find exciting. Come on, who didnt enjoy Diablo 2? Forget if 1 had it as well.
And it gives the devs a chance to load certain map algorithims to see which ones are succesfull or to test permenent map designs before releasing as a permenent planet/continent. And even have now and then user map design contest that would win a detailed poster of their map and even perhaps it being in the game as a permenent thing or will show up on the random map. Basically it would be alot of fun
Cons: All the work that would go into this I imagine would eat the devs time. Building algorithims which my very little knowledge would beleive how this would operate (please correct me if I'm wrong) would take alot of their time they could be focuses on other parts of the game. And all the testing to make sure it isn't glitchy or messed up would take awhile. I can see it being very buggy and time consuming just to get it and keep it running.
And I see people getting annoyed of having to deal with random maps. Another thing would be lack of detail. I'm thinking of Maps like in PS1 and have no idea what PS2 maps will be like. But if they include little ramps and walkways on cliff edges for example I can see them not being in the random map so it would be very simple in design compared to the other already made maps I imagine.
Would this be alot of work? Yes. But I would love to see it. Perhaps as an expansion some day. One can only dream. Thoughts anyone?
The Random Continent (Name in progress) is a land completly flat covered in a metal. The Ancients used this land to help shape Auraxis in their own image and experiment with different formations. Every cycle (Day, week, what have you) the land will construct a differnet landscape in which the 3 Empires will fight across.
Construction
Starting out as a flat grey land, it will at the beggining of a cycle construct a new enviorment. The enviorment simply rises from the ground in a reverse way a vehicle is deconstruced. Starting with the mountain peaks it will continue to rise until it is all set. If it is allowed to be in the zone during construction phases (not sure yet) you can unfortunetly be lifted up in places you may not wanted to be on.
The process is a little slow though allowing time to move yourself/vehicle away from the rising mountain peak to a flatter and lower spot. And to be able to see the awesomeness of it. The process fully takes 1-2 minutes to be fully constructed. Upon completion of a cycle it will deconstuct in the same way receding into the ground. In which it will remain a flat grey land until next construction phase which could be in a few minutes or is completly a locked zone until ready.
Whats In It
The zone randomly generates a variety of enviorments set to a basic algorithim perhaps? Kinda like how minecraft has one. The enviorment would be of the same type. Thus if there is snow you can bet the entire place will be snow. There wont be any majority enviorment types meaning there wont be pure mountains. Although there might be a larger amount of mountains in general they wont be the only bit.
Bases have the two options im not sure on. Ethier they are already preset and never change position or type. You always know where they are and the map builds around that. Or they are also randomly generated as well. If so they would need to always be a minimum distance from each other and made so they dont all spawn as a tech plant for example. All types of bases must be in the map. Roads with an algorithim I imagine as well would be generated in logial paths through the various enviorments such as hills/forests/and mountains that may be generated between the bases and will always make sure they are there.
The Pro's and Con's
Pros: Having something like this as even just a weekly event until capture giving a week long timer or an everyday thing would be just awesome. A fresh new map randomely generated keeps the content fresh and lasting longer. It adds a level of randomness which personally I find exciting. Come on, who didnt enjoy Diablo 2? Forget if 1 had it as well.
And it gives the devs a chance to load certain map algorithims to see which ones are succesfull or to test permenent map designs before releasing as a permenent planet/continent. And even have now and then user map design contest that would win a detailed poster of their map and even perhaps it being in the game as a permenent thing or will show up on the random map. Basically it would be alot of fun
Cons: All the work that would go into this I imagine would eat the devs time. Building algorithims which my very little knowledge would beleive how this would operate (please correct me if I'm wrong) would take alot of their time they could be focuses on other parts of the game. And all the testing to make sure it isn't glitchy or messed up would take awhile. I can see it being very buggy and time consuming just to get it and keep it running.
And I see people getting annoyed of having to deal with random maps. Another thing would be lack of detail. I'm thinking of Maps like in PS1 and have no idea what PS2 maps will be like. But if they include little ramps and walkways on cliff edges for example I can see them not being in the random map so it would be very simple in design compared to the other already made maps I imagine.
Would this be alot of work? Yes. But I would love to see it. Perhaps as an expansion some day. One can only dream. Thoughts anyone?