View Full Version : guided indirect fire part deux
orogogus
2003-03-02, 05:49 PM
I was just rereading the transcript of the AGN interview and recalling some of the discussion on the board in the past about indirect fire or the possibility of using guided weaponry in PS (not likely at release beyond what is already in the game, I know)... anyway, this is what was said at the interview-
Q: Will tanks be able to fire in arcs?
A: Ah, indirect fire. Absolutely, we do it all the time.
**********
With that in mind, while I still think that dedicated artillery units would probably be overpowered and boring in general, the idea of guys in infiltrator suits and laser designators painting targets for Reavers etc. just gives me chills. I figure that since vehicles use inventory for their ammo capacity anyway, a good way to balance this would to just make the guided (vs dumbfire) rounds take up more space in the vehicle's 'trunk'.
Multi-man mortars (or artillery MAX units) are another possibility (guided or unguided), but see above for balance concerns... still more avenues for cool things to develop for the future!
Yeah, nay? Am I alone here?
simba
2003-03-02, 06:15 PM
what is arcs :confused:
Echo419
2003-03-02, 06:31 PM
instead of a tank firing a shell and it going in a directly straight path. The bullet will arc towards the ground, thus if you were on one side of a building and you know there is someone else on the other side. You could shooot up and with enough practice have the bullet come down on the other side.
orogogus
2003-03-02, 06:42 PM
what echo said...
but I really think that guided (or non-guided) high-trajectory artillery would be significantly less cool than laser-guided (via folks in your squad or others on the ground) munitions from air units guided by forward spotters. :D And not nearly as fun!
HawkEye
2003-03-02, 06:51 PM
ddue simba ur a dumb fuck. what is arcs??? omfg. ur an idiot.:D
HawkEye
2003-03-02, 06:52 PM
who it did not **** out fuck . haha
Hamma
2003-03-02, 07:21 PM
Easy guys.
Fire_Monkey
2003-03-02, 07:22 PM
Originally posted by Hamma
Easy guys.
:D
NeoTassadar
2003-03-02, 07:28 PM
Am I mistaken or did Hawkeye misspell "dude" while calling someone a dumb fuck? Sad.
HawkEye
2003-03-02, 08:17 PM
i am sorry guys. :(
NeoTassadar
2003-03-02, 08:21 PM
'Salright
HawkEye
2003-03-02, 10:16 PM
ok:p
DarkDragon00
2003-03-03, 10:26 AM
Terran Elite Airborne Regiment
Come on guys, stop with random stupid shit and answer the question if you want, if not just go off to another thread, its just that simple. Really, do you want the admins to put a leash on us or ban some of us. It really wont be a community if people are getting kicked out all the time for having temper probs.
-Dark- CO [TEAR]
NeoTassadar
2003-03-03, 10:49 AM
I believe the question was answered.
Chanfan
2003-03-03, 02:09 PM
Indirect fire is actually one of my favorite features of Battlefield 1942.
In that game, one can man an artillery piece or ships guns, and lob the shells in an arc.
A scout can use binocs to call for artillery, and this basically places a "camera" in place for a limited time (90 seconds or so).
The arty can left click to get the view of the scout, along with some special interface elements that show the arty's rotation in relation to the target, and it's current elevation (the angle that the guns are pointing).
The camera can get refreshed by the scout, but goes away the instant the scout is killed. It works well to get the "feel" of a artillery observer directing fire.
It can work quite well when a scout and arty are willing to work together as a team. Alas, in pub servers, it's a pretty rare event. But it is one of my favorite aspects of that game, so I'd love to see it in Planetside - assuming it can be play balanced in.
TheGreatCarbini
2003-03-03, 03:35 PM
Ok I know this isn't a BF1942 forum... but can someone please explain how the artilery works? I've lined up my tank with the cente ro fthe little ring and ive aimed for the 2 yellow cursors and i just end up shooting like the ocean or something.
Chanfan
2003-03-03, 06:37 PM
Try here. (http://www.bfcentral.com/tips1.php)
Or here (http://www.battlefield1942.co.uk/guide_artillery.shtml)
Or here. (http://fs.mmgn.com/bf1942match/arty/)
Or here. (http://wohlever.netfirms.com/new_page_1.htm)
sandmtrailboss
2003-03-03, 07:16 PM
Thats amazing chanfun , I nerver even knew that at all. I'm gonna go test it out right now :D
TheGreatCarbini
2003-03-05, 03:01 AM
Aww man thanks a million, I appriciate that. I had it pretty much figured, but not fully.
Camping Carl
2003-03-05, 09:30 AM
Well, if I shoot a vangaurd's main gun at somebody, I don't wan't it hitting the ground 20 or so feet in front of me. I get the impression, from looking at the screenshots, that tank shells arc, but only slightly. My guess would be that you have to be a fairly good distance away before you have to worry about arcs.
Chanfan
2003-03-05, 01:53 PM
I guess it depends on how high one can elevate the guns in the tanks, and how the drop works.
That is, if you were able to point your gun straight up, would the shot just keep going - in which case there isn't any indirect fire - or will it eventually come back down and hit you? If the latter, one could be able to lob shells, by elevating the gun enough - but being accurate could be very tricky.
I suspect the former.
Oh, and, you are welcome for the links. I think the more folks who are educated about arty in BF1942, the better. :D
Destroyeron
2003-03-05, 04:23 PM
Ah damn, that means I'll actually have to AIM when firing tanks guns!
HawkEye
2003-03-05, 10:53 PM
yay!!!!!!
:blowup: :ncrocks: :trsucks: :vssucks:
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.