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View Full Version : Your outfit role in PS2


Draep
2011-09-07, 04:35 PM
While we don't know much about gameplay, you can probably guess a lot of the same aspects and concepts will remain in play. Me and my outfit back in the day were avid Prowler drivers, though of course we had to take some infantry certs to make base battles interesting.

So what do you guys wanna do in the new game? Spec ops? Armor? Air? Support?

Death2All
2011-09-07, 04:40 PM
Designated team killer and racist.

NewSith
2011-09-07, 05:10 PM
Designated team killer and racist.

/QFT

He's not called D2A for nothing.

EDIT:

I'm a sniper and a medic. Always was, always will be.

Hamma
2011-09-07, 05:13 PM
Guys on topic please. Don't derail new threads.

Der Baron
2011-09-07, 05:43 PM
well, being outfit leader myself and not trusting anyone - I took Ground/Air Support myself to get the team where I wanted them to be. On the offensive side I also had Assault Buggy. Our enforcer squad was the best. Gonna go the same way, if it's somewhat compareable in PS2.

DviddLeff
2011-09-07, 05:44 PM
My Vindicators always tended towards armour columns or gal drops.

However at our peak when we could boast 30 players simultaneously we ran dedicated armour, air and infantry squads all of which were coordinated by a commander.

That is what I want us to manage in PS2 on a nightly basis, with a fourth squad for the platoon made up of a recon and command players. With the added flexibility of the new cert system it should mean that everyone can quickly be effective at any role, so if we need 15 tanks or a massed air assault we can shift the focus of the platoon to suit the situation.

Logit
2011-09-07, 05:51 PM
While we don't know much about gameplay, you can probably guess a lot of the same aspects and concepts will remain in play. Me and my outfit back in the day were avid Prowler drivers, though of course we had to take some infantry certs to make base battles interesting.

So what do you guys wanna do in the new game? Spec ops? Armor? Air? Support?

All of the above. I'm hoping to get a little taste of everything at some point in time.

Talek Krell
2011-09-07, 06:18 PM
Air and armor. At least my part of the outfit.

CutterJohn
2011-09-07, 06:34 PM
I don't plan on limiting myself to one thing. Whats the logic in that?

Death2All
2011-09-07, 06:36 PM
I don't plan on limiting myself to one thing. Whats the logic in that?

So you can specialize yourself in one specific area rather than sucking in various ones.

Bags
2011-09-07, 06:43 PM
My outfit had about five people in it. All we did were towers of death and interfarms when we formed. No idea what we'll do in PS2; we'll probably join a zergfi-er bigger outfit.

CutterJohn
2011-09-07, 06:50 PM
So you can specialize yourself in one specific area rather than sucking in various ones.

Ah, well, we'll see how much they mean that 20% then. Since thats not a big sacrifice. Certainly not approaching 'sucking'.

Still a shame they feel the need to spoil the fps genre with that rpg/unlocking crap nonsense.

Death2All
2011-09-07, 06:52 PM
Ah, well, we'll see how much they mean that 20% then. Since thats not a big sacrifice. Certainly not approaching 'sucking'.

There's always exceptions.

Zulthus
2011-09-07, 07:11 PM
Still a shame they feel the need to spoil the fps genre with that rpg/unlocking crap nonsense.

http://static.tvtropes.org/pmwiki/pub/images/picard-facepalm.jpg

They aren't spoiling anything, much less the genre. It's more content and deeper specialization. Get over it or go elsewhere. Damn. This is why they don't give us info anymore.

Erendil
2011-09-07, 09:47 PM
http://static.tvtropes.org/pmwiki/pub/images/picard-facepalm.jpg

They aren't spoiling anything, much less the genre. It's more content and deeper specialization. Get over it or go elsewhere. Damn. This is why they don't give us info anymore.

Preach it, Brutha! :fro:

Since when did character advancement and development become a bad thing? So long as the advancement doesn't give you any god-awful advantages over newbies I don't see any real downsides to making it an integral part of PS2. Quite the opposite, actually.

More on topic, I love the wide variety of different roles that are available in PS1, so in PS2 I plan on doing all sorts of things, and will most likely work on developing several different classes rather than concentrating on one or two since I generally prefer being a jack-of-all-trades over a specialist. I do plan on spending lots of time as a rifleman, engie/medic, Lightning driver (if it's in PS2, AND IT BLOODY WELL BETTER BE TOO! U LISTENING, HIGBY?!?!? :P~ ), and probably Air Cav pilot though.

DARK has always performed frequent resecures for the Sovereignty on a daily basis so I know I'll be heavily involved in quick response as well. Nothing gives me more satisfactiion than foiling the enemy's plans so I know I'll spend lots of time moving around watching the Vanu's six and putting out fires...

Draep
2011-09-07, 09:56 PM
Were there ever any outfits back in the day who specialized in air? Or air cav supporting bombers?

Erendil
2011-09-07, 10:31 PM
Were there ever any outfits back in the day who specialized in air? Or air cav supporting bombers?

Lots, actually. Not sure about bomber escort specifically, but outfits like Ahriman Corps, Future Crew, Delta Triad, aeroPhalanx, Knights Of The Old Republic, Hostile Takeover, etc all used Air Cav quite heavily.

Graywolves
2011-09-07, 10:39 PM
I want to fly twenty gunships over the skies.

Draep
2011-09-08, 07:23 AM
I would love to start a liberator outfit with escort.

I know that my outfit's starting role will be outdoor mobile infantry. We load up in APCs with AV and medics and will hopefully have the numbers to field support tanks and gunships.

Its a concept I only saw a few times in PS1 but if done correctly, it could be unbeatable. After the outfit gets big enough, I want to make a second one.

Mirror
2011-09-08, 09:42 AM
Anyone want to have a guess?

Cookie for anyone who guesses right :)

NewSith
2011-09-08, 10:08 AM
Anyone want to have a guess?

Cookie for anyone who guesses right :)

A costumed pirate?

Malorn
2011-09-08, 10:13 AM
Liberty will follow the same pattern as in PS1 - start with mechanized infantry (tanks and buggies) and then evolve with the game.

Mechanied infantry is the core of the game and is always viable and a productive way to play and influence the battle. Its also a fast way to level up BR. The more support oriented players drive the tanks and buggies and also pick up medical, hacking, and/or MAX and what not while the gunners are more dedicated infantry grunts. Makes for a good balanced force capable of both spearheading an advance in the field as well as do well on foot and indoors. Certs stay fairly specialized but can branch out in many directions.

In PS1 after a few months we moved on to pioneer rapid response tactics as we observed invasion patterns and worked side battles, but that was after most of us had reached max BR as it was less action with more time being spent traveling between locations than actually engaging the enemy. But we still hopped in tanks and buggies and helped spearhead the zerg now and again and used aircraft for more rapid transport to hotspots.

Without knowing more about the game, that's the best plan I have for outfit fun and success.

Lonehunter
2011-09-09, 12:11 AM
My outfit's role?

Pissing you off. Any cheap tactic (without exploiting), anything to inspire anger.

CutterJohn
2011-09-09, 03:27 AM
Since when did character advancement and development become a bad thing? So long as the advancement doesn't give you any god-awful advantages over newbies I don't see any real downsides to making it an integral part of PS2. Quite the opposite, actually.

Since the point of an fps is player skill. If I want to specialize my character in X, I do X a lot and practice and become really good at X. Maybe I'll get known as being ungodly good at X.

The advancement and development is the players job, not the characters. I don't mind paying for access to stuff, since a mans gotta eat. I can respect that.

It's more content

Its the same amount of content parceled out to you a bit at a time. Its also a mechanic designed to play to your addictive tendencies you so that you will play, and pay, longer.

And theres nothing to get over. It is what it is. Just not my preference is all. Nobody likes every single aspect of a game.

PrISM
2011-09-10, 11:16 AM
Extreme tactics.

LostSoul
2011-09-10, 11:36 AM
I'll be in charge of battlefield refreshments... coffee anyone?

XPquant
2011-09-12, 10:45 PM
Jetpack and chainsword!

NapalmEnima
2011-09-13, 12:40 PM
Armor, armor, and more armor. Roll that beautiful tank footage!

BuzzCutPsycho
2011-09-13, 02:43 PM
Galaxy drops and infantry operations. Real ones, the kind you saw back in 2003/2004.

Stuff like this: 21-Back In The Day.wmv - YouTube

XPquant
2011-09-14, 02:11 AM
Ah the glory days, when all the cont's were pop locked. I remember one night i was the highest ranking officer online in my outfit and we had 100 people online waiting for my orders. That was the night i completely fell in love with planetside.