View Full Version : News: Chinese Interview with John Smedley
COMYYY
2011-09-12, 09:57 PM
http://news.mmosite.com/content/2011-09-07/planetside_2_gameplay_business_model_and_beta_1.sh tml
The most unique part in PlanetSide 2 is the massive battlefield that can contain over 2,000 soldiers at the same time, says Smedley, but the two new features in the sequel to PlanetSide, skill and territory control system, are also something that the developers really want to offer to gamers. Skills directly affect a character's ability of increasing weapon damage, modifying vehicles, as well as crafting. Depending on the level of a character's skill, it may take a player some time to increase that particular skill's level. As Mr. Smedley has mentioned, the skill system found in PlanetSide 2 will be very similar to the one found in EVE. This also includes the ability to learn skills while a player is offline.
Territory control is about taking control of resources, which offer the necessary materials for creating weapons and upgrading equipment. Smedley mentions that they are considering implementing PVE world events to the game in the future, such as having 3 factions work together to defend against an alien invasion.
http://img2.mmo.mmo4arab.com/news/2011/09/08/ps2/planetside2.jpg
BuzzCutPsycho
2011-09-12, 10:02 PM
Adding PvE events would be a very, very bad idea.
Adding PvE events would be a very, very bad idea.
This forum just got 10 times more interesting if you are going to be active here.
BuzzCutPsycho
2011-09-12, 10:14 PM
I imagine I can post when I'm not playing Bad Company 2 or (soon) Battlefield 3. Especially if I'm going to be the source of such excitement.
Y U POST WITH MISLEADING TITLE?
I expected gameplay footage not an article stating what we already know.
Talek Krell
2011-09-12, 10:43 PM
Why is this a thread? >_>
Lonehunter
2011-09-12, 11:07 PM
Why is this a thread? >_>
that
Talek Krell
2011-09-13, 12:12 AM
"Drops" don't have to work like that just because WoW does it. If they are implemented I imagine they'd be given automatically as a reward for success. Example: Capturing an enemy base rewards you with a weapon blueprint that you may add to your inventory options.
Hamma
2011-09-13, 09:38 AM
Edit:
Nevermind - merged threads.
Kurtz
2011-09-13, 03:06 PM
A good question
In general I'm not a big fan of leasing weapons. I see this done in other games and I don't much like it.
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
Forsaken One
2011-09-13, 03:26 PM
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
I hope once you buy/earn/get/whatever a gun/upgrade/whatever its your permanently.
even the option to get it permanently via a lot of resources (aka nothing that is helped by or use's real life cash.) would be acceptable.
I highly doubt they would do something where drops are out of the blue, or enemies dropping weapons they weren't even carrying. The way I look at it, they would do something like weapons and other items hidden inside crates. Crates could be at bases, and only empires that were not controlling the base would be allowed to break them open. It would give more meaning to attacking enemy bases.
NapalmEnima
2011-09-20, 12:42 PM
I highly doubt they would do something where drops are out of the blue, or enemies dropping weapons they weren't even carrying. The way I look at it, they would do something like weapons and other items hidden inside crates. Crates could be at bases, and only empires that were not controlling the base would be allowed to break them open. It would give more meaning to attacking enemy bases.
From my lunch interview with Higby, it sounds like there will be "Points Of Interest" scattered around. He gave a "wrecked galaxy" as an example. Maybe it'll have some resources in its hold you could pick up.
But this could be a way to introduce New Weapons. The cargo hold could have some "experimental stuff that was en route from A to B and was shot down".
Heck, the auto mission system could even generate competing missions for all three empires to go get them from some place off in BFE. Preferably near the middle of the map, or a front line. They spawn some galaxy way above the flight ceiling, and it comes in smoking, maybe one of the engines explodes, and down it goes in some contested location.
Or it goes down deep inside the territory controlled by Empire A. Empire B and C get the competing orders. Hilarity Ensues.
Talek Krell
2011-09-20, 07:11 PM
I think I like this idea.
Sardwyn
2011-11-04, 10:52 PM
Yes this would be good. Very in favour!
Another good decision Smed.I played combat arms and it seems like every time I log in my guns have expired.
Imagine being in a close fight , down to your last rounds of ammo, just about to take out the last guy, and your weapon dematerializes in front of your very eyes . 'Insert coin to continue' meh.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.